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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,280
Favorites:988
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 12-05-08, 08:12 AM  
Dwargh
A Theradrim Guardian
 
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Forum posts: 64
File comments: 650
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Originally posted by deep92
I got some minor problems/bugs in mac, and I wanted to post them in the Bug section. But whenever I post them, they don't appear in the list, had this twice now. Was 2 days ago..

What am I doing wrong? **Probably something dumb

DeeP
5232 Key bindings removed 12-03-2008 04:31 PM deep92 Unconfirmed None.
5233 Key bindings removed 12-03-2008 04:32 PM deep92 Unconfirmed None.
They do appear in the list, just at the 2nd page
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Unread 12-05-08, 01:06 PM  
Khaira
A Kobold Labourer

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I have been having some problems lately with Macaroon randomly "forgetting" keybindings, especially in shapeshift forms. Can't nail down what causes it, though. Today it happened after I modified one bar. Last week it happened after a crash during a raid. Has anyone else had this problem?
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Unread 12-05-08, 02:48 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Khaira
I have been having some problems lately with Macaroon randomly "forgetting" keybindings, especially in shapeshift forms. Can't nail down what causes it, though. Today it happened after I modified one bar. Last week it happened after a crash during a raid. Has anyone else had this problem?
I think someone had this problem some time ago. Tink Maul figured it out. Check if you have the latest version.Also make sure you have locked your bindings by Left-click on a button while in binding mode to lock a button's binding.
Last edited by Dwargh : 12-05-08 at 03:03 PM.
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Unread 12-05-08, 11:06 PM  
phyltr
A Kobold Labourer

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so, i see this has been submitted as a bug, but i am also experiencing that on one of my pets, the passive "stance" is now gone. its set to pet action 10 but still nothing. any ideas?
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Unread 12-06-08, 05:01 AM  
deep92
A Murloc Raider

Forum posts: 5
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Originally posted by Dwargh
They do appear in the list, just at the 2nd page
Right, thanks thought it would be a fail on my side xD

DeeP
__________________
Stupid sig #666
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Unread 12-06-08, 07:36 PM  
Carnacki
A Kobold Labourer

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Anyone else having problems during the Tharon'ja fight? All the other pet/possession fights seem to be fine now - but that one fight still refuses to display an action bar

I have a pet bar with buttons, I have a possess bar with buttons. They work fine getting in a vehicle, etc. It just seems to be this one fight that screws stuff up. If someone has got it working please let me know how. It's driving me crazy.
Last edited by Carnacki : 12-06-08 at 07:37 PM.
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Unread 12-07-08, 12:19 AM  
elderbrock
A Murloc Raider
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Forum posts: 4
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Originally posted by Carnacki
Anyone else having problems during the Tharon'ja fight? All the other pet/possession fights seem to be fine now - but that one fight still refuses to display an action bar

I have a pet bar with buttons, I have a possess bar with buttons. They work fine getting in a vehicle, etc. It just seems to be this one fight that screws stuff up. If someone has got it working please let me know how. It's driving me crazy.
I had a similar problem when I used the pet bar as my possess bar. If thats what your doing, try a different bar.
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Unread 12-07-08, 02:28 AM  
phyltr
A Kobold Labourer

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Originally posted by elderbrock
I had a similar problem when I used the pet bar as my possess bar. If thats what your doing, try a different bar.
nope...normal hunter pet.
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Unread 12-07-08, 05:38 PM  
LuchidorDrixon
A Murloc Raider

Forum posts: 4
File comments: 12
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Anyone know how to get the up and down arrows for aiming vehicle cannons and the gun turrets?

Just curious if this can be done. Or is there possibly a way to make an option that defaults to the Blizzard Possession bar when jumping into a vehicle or anything that requires that bar.

Thanks!
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Unread 12-08-08, 03:25 AM  
daeger
A Murloc Raider

Forum posts: 4
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Originally posted by LuchidorDrixon
Anyone know how to get the up and down arrows for aiming vehicle cannons and the gun turrets?

Just curious if this can be done. Or is there possibly a way to make an option that defaults to the Blizzard Possession bar when jumping into a vehicle or anything that requires that bar.

Thanks!
Vehicle Macros (can be attached to any buttons)

/click [bonusbar:5] BonusActionButton1
/stopmacro [bonusbar:5]

/script VehicleAimIncrement(0.1)
/stopmacro [bonusbar:5]

/script VehicleAimDecrement(0.1)
/stopmacro [bonusbar:5]

/script VehicleExit();
/stopmacro [bonusbar:5]
Last edited by daeger : 12-08-08 at 03:26 AM.
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Unread 12-08-08, 01:07 PM  
Kuervoh
A Kobold Labourer

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What would be the best way to create and save multiple macros? I have a number of macros that I use depending on the fight but I usually just reuse the same button over and just rewrite the macro. I'm sure there's an easier way to do this.

I'd like to just create the macros I need and drag and drop them to my hotbar as needed.
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Unread 12-08-08, 03:24 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Kuervoh
What would be the best way to create and save multiple macros? I have a number of macros that I use depending on the fight but I usually just reuse the same button over and just rewrite the macro. I'm sure there's an easier way to do this.

I'd like to just create the macros I need and drag and drop them to my hotbar as needed.
One way would be making a bar with all different macros on that you set to Hidden or Autohide depending on when you want to be able to drag the macros.
Another I guess would be making them blizzmacros but I'm not sure how that works with Macaroon.
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Unread 12-09-08, 01:52 PM  
Nimshot
A Kobold Labourer

Forum posts: 0
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So... I accidentally sort-of removed the Pet Passive button and after Macaroon started throwing out this error:
Code:
[2008/12/09 20:38:09-555-x1]: Macaroon-30000.28.1 (release candidate)\Macaroon_Buttons.lua:3299: Invalid slot in PickupPetAction
Macaroon-30000.28.1 (release candidate)\Macaroon_Buttons.lua:3299: in function `Button_OnReceiveDrag'
<string>:"*:OnReceiveDrag":1: in function <[string "*:OnReceiveDrag"]:1>

  ---

Any ideas? ..

P.S. Searched the whole 1.5k comments on here and no luck :X
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Unread 12-09-08, 04:49 PM  
Tebasile
A Murloc Raider

Forum posts: 7
File comments: 12
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Originally posted by tnbp
I have this same problem with the possession bar. Sometimes it comes up, sometimes not. I can't tell why it does or doesn't work right.
I've been having serious problems with this... particularly in the Malygos fight, sometimes the possession bar works, sometimes it doesn't.... I have to relog before every attempt to make sure it switches.

Also, when you mount the 'discs' in P2 of that fight, you get switched to a possession bar, but actually, you use your regular abilities for this fight, so it shouldn't be treated as a possession, but rather just a mount.

With all the different vehicle and pet stuff, I'm getting a bit concerned about not seeing any changes to this mod in over a month.
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Unread 12-09-08, 11:56 PM  
dakota182
A Kobold Labourer

Forum posts: 0
File comments: 29
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Originally posted by Tebasile
With all the different vehicle and pet stuff, I'm getting a bit concerned about not seeing any changes to this mod in over a month. [/b]
"My thoughts exactly," he said, as he uninstalled the mod.
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