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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,489
Favorites:981
MD5:
6.0.2
Ion  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-21-10, 05:23 PM  
Lichbane
A Deviate Faerie Dragon
 
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Forum posts: 14
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Re: Re: Pet Bar Actions

Originally posted by Maul
I just checked and pet action ID's 11 and 12 are invalid
DO'H ... so there is no pet button 11 or 12 or is it a bug in Macaroon?
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Unread 10-21-10, 05:29 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Pet Bar Actions

Originally posted by Lichbane
DO'H ... so there is no pet button 11 or 12 or is it a bug in Macaroon?
Macaroon is not supposed to let one change a pet button to anything higher than ten. So if it is, it is a bug

However, making macros such as /petattack for the non-spell pet actions can help free up some pet action id's.
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Unread 10-21-10, 05:33 PM  
Vexacus
A Kobold Labourer

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Re: Re: Re: Pet Bar Actions

Originally posted by Lichbane
DO'H ... so there is no pet button 11 or 12 or is it a bug in Macaroon?
just loaded my warlock without macaroon(so standard blizzard ui and it never showed more than 10 buttons on my pet bar. so for locks the pet bar is still 10
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Unread 10-21-10, 06:09 PM  
Mordreade
A Murloc Raider
 
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Originally posted by Dwargh
What are the bars settings? SnapTo? AutoHide? All that.
There are no other settings for the bar, i haven't done anything other than added buttons, put it in place, put spells on it, and key bound the buttons.
The bar "base" is still where it should be, but the buttons "slide" to the right, it doesn't matter if i have other addons or not, or even other plugins for Macaroon. and all buttons are action ID buttons, no macro or anything else.

I do have cooldowns enabled, and have reduced the size of the bar to .86.
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Unread 10-21-10, 06:21 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Mordreade
I have only one major issue yet to be solved, My first bar, (bar 1), keeps forgetting itself and sliding off of itself to the right. All the buttons are action ID buttons and there are 31 of them on that bar. None of my other bars do this "slide". To fix it until my next log in, I delete one button and add it back, and boom, it "slides" back onto itself. It does this with no other addons turned on, or all of my addons on. It is fine throughout the game until i log and re-log, then i delete the button and put it back to fix it for awhile again.
I think I have this bar displacement issue solved as I think I finally found out what has been causing it. This has been a long running issue. On the next update let me know.
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Unread 10-21-10, 06:27 PM  
Cindy1002
A Cyclonian

Forum posts: 45
File comments: 37
Uploads: 0
Getting this on my hunter. I have the Call Pet ability on a button on a button on the no pet bar. Click on it, error pops up. I can call the pet just fine and the no pet bar is replaced by the pet bar, but it's annoying.

Date: 2010-10-21 20:23:06
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Macaroon\Macaroon_Buttons.lua line 1453:
attempt to index field 'FlyoutArrow' (a nil value)
Debug:
(tail call): ?
[C]: ?
Macaroon\Macaroon_Buttons.lua:1453: ActionButton_UpdateFlyout()
..\FrameXML\SpellFlyout.lua:306:
..\FrameXML\SpellFlyout.lua:294
[C]: Show()
..\FrameXML\SpellFlyout.lua:287: Toggle()
..\FrameXML\SecureTemplates.lua:271: handler()
..\FrameXML\SecureTemplates.lua:540:
..\FrameXML\SecureTemplates.lua:488
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Unread 10-21-10, 06:50 PM  
xromania™
A Frostmaul Preserver
 
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how is called the bar who appear when you are in a cannon for example and you have speciall atacks in a new bar? possess bar? and how i create/ see it in macaroon properly? because for me is bugged. Need to make a new bar, pagged and posses?
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http://eu.battle.net/wow/en/characte...romania/simple
Last edited by xromania™ : 10-21-10 at 07:43 PM.
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Unread 10-21-10, 09:08 PM  
Kilzon
A Kobold Labourer

Forum posts: 0
File comments: 14
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Originally posted by Vexacus
since 1.9 my actionbars all over the place after i swap spec
Same here but all I have to do is click the Macaroon button to unlock the bars and click it again to lock them and they all snap back into the correct position. Annoying but I'm sure Maul is fixing it
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Unread 10-21-10, 09:42 PM  
galvin
A Black Drake

Forum posts: 84
File comments: 168
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1.9 Broke the states for me.

Dwargh been trying to help me. Before I upgraded to this version I had my bar showing when I want it to show and all that. But no matter what the options just don't work. Options that control things like cooldown text, glows, etc. Uncheck them all they just don't really turn off anything.

The addon is nice cause it doesn't modify the UI. I'm thinking its a bug cause there really isn't anything complicated about checking off boxes or not. I have it set for the whole bar. So it should work but it doesn't.
Last edited by galvin : 10-22-10 at 09:22 PM.
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Unread 10-21-10, 10:15 PM  
Blackwale
A Kobold Labourer
 
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Re: Re: Re: Re: Flyout Trinket Menu

Originally posted by Maul
Okay, so the next update I added a new key type - "#<slot>". If you add that to your key list, the flyouts written will focus around that equipment slot. The button will reflect what is in that slot and items on the flyout menu will equip to that slot.

/flyout item+:#13,trinket:linear:RIGHT:LEFT:6:click
/flyout item+:trinket,#14:linear:RIGHT:LEFT:6:click

The #<slot> can be anywhere in the key sequence.
Very simple and elegant, thanks Maul. Enjoy the coke.

I find that the #<slot number> key works well for slots other than weapons and trinkets as it then always reflects the currently equipped item. However, some of the slots act a bit strange when using the #<slot number> key. For instance, the following works as expected and shows all leather feet items:
/flyout item+:feet,leather:linear:B:T:2:click

But the following shows leather feet, chest, and waist items:
/flyout item+:#8,feet,leather:linear:B:T:2:click

Also trinket flyouts work perfectly unless you select the trinket in the other slot. The trinkets do swap as expected, but the icons do not update until you do something manual like clicking the flyouts or reloading the UI.
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Unread 10-21-10, 10:49 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Cindy1002
Getting this on my hunter. I have the Call Pet ability on a button on a button on the no pet bar. Click on it, error pops up. I can call the pet just fine and the no pet bar is replaced by the pet bar, but it's annoying.

Date: 2010-10-21 20:23:06
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Macaroon\Macaroon_Buttons.lua line 1453:
attempt to index field 'FlyoutArrow' (a nil value)
Debug:
(tail call): ?
[C]: ?
Macaroon\Macaroon_Buttons.lua:1453: ActionButton_UpdateFlyout()
..\FrameXML\SpellFlyout.lua:306:
..\FrameXML\SpellFlyout.lua:294
[C]: Show()
..\FrameXML\SpellFlyout.lua:287: Toggle()
..\FrameXML\SecureTemplates.lua:271: handler()
..\FrameXML\SecureTemplates.lua:540:
..\FrameXML\SecureTemplates.lua:488
Fixed, thanks.
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Unread 10-21-10, 10:50 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by xromania™
how is called the bar who appear when you are in a cannon for example and you have speciall atacks in a new bar? possess bar? and how i create/ see it in macaroon properly? because for me is bugged. Need to make a new bar, pagged and posses?
That would be the vehicle bar, just check on the "vehicle" option. There is current bug that it does not quite work right if you also have "pet" enabled on the same bar. I am fairly sure the next update finally gets this one bug to go away.
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Unread 10-21-10, 10:52 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by galvin
1.9 Broke the states for me.

Maul been trying to help me. Before I upgraded to this version I had my bar showing when I want it to show and all that. But no matter what the options just don't work. Options that control things like cooldown text, glows, etc. Uncheck them all they just don't really turn off anything.

The addon is nice cause it doesn't modify the UI. I'm thinking its a bug cause there really isn't anything complicated about checking off boxes or not. I have it set for the whole bar. So it should work but it doesn't.
I had this happen to me tonight as well. It is not easy to reproduce. Before you set options make sure you click on a button on that bar and the options should change properly. You will find that the options are changing, just for the last bar you were editing buttons on
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Unread 10-21-10, 10:54 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Re: Re: Flyout Trinket Menu

Originally posted by Blackwale
Very simple and elegant, thanks Maul. Enjoy the coke.

I find that the #<slot number> key works well for slots other than weapons and trinkets as it then always reflects the currently equipped item. However, some of the slots act a bit strange when using the #<slot number> key. For instance, the following works as expected and shows all leather feet items:
/flyout item+:feet,leather:linear:B:T:2:click

But the following shows leather feet, chest, and waist items:
/flyout item+:#8,feet,leather:linear:B:T:2:click

Also trinket flyouts work perfectly unless you select the trinket in the other slot. The trinkets do swap as expected, but the icons do not update until you do something manual like clicking the flyouts or reloading the UI.
Woot, bug fixin' juice! Thanks

Also, these two issues are fixed with the next update
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Unread 10-21-10, 11:58 PM  
Yuriko
A Murloc Raider
 
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Heya Maul..

Not sure if it helps (and you probably already noticed it), but I figured out what is happening with action IDs and PetIDs on my bars. Any time I enter Button Edit mode and highlight a button, then exit button edit mode, the ID number is being changed back to #1 of that type. This happens even if I did not alter any of the options on the highlighted button in edit mode.

So, for example, my pet bars: I've separated my pet bars into two separate banks of 5 buttons on either side of my minimap. I set the first bar to PetID 1 through 5. I set the second bar to PetID 6 though 10. The last button selected was button #6 (I set it's ID and told it to radiate). When I exit button edit mode, button #6 has it's ID reset to PetID#1.

I get around this by selecting my pet bar #1 button before I exit button edit mode for now. I tested the idea with action IDs on my layout, and it's doing the same thing. Whether or not I alter any of the options on an action ID enabled button, if resets itself to ActionID#1 when I exit button edit mode with it selected. As a result, I often end up with my vehicle bar and possess bar containing all the correct ActionIDs, except for the last one I had selected. (Which is, of course, reassigned as ActionID#1)

I apologize if this is a bit long winded, but I do hope it's at least a little helpful. Feel free to PM me if I've been unclear or confusing anywhere.
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