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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,262
Favorites:983
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 03-07-13, 07:16 AM  
kouik
A Kobold Labourer

Forum posts: 1
File comments: 27
Uploads: 0
This is now deprecated, a new ion menubar version void the use of this patch.



Got a far better fix for the pvp issue, without the currents drawbacks.

To apply it, please ignore my previous comments, and restart from scratch.
Alternatively, you can also download the file ready on the following pastebin
PVP frame Hotfix

in the file : ion-menubar.lua

Replace all occurences of the string :

Code:
PVPFrame
by the string :
Code:
PVPUIFrame
then replace the function ION.PVPButton_OnMouseDown by :
Code:
function ION.PVPButton_OnMouseDown(self)

	if (self.disabledTooltip) then
		self.faction:SetVertexColor(1,1,1)
		return
	end

	if (self.down) then
		self.down = nil

		if (PVPUIFrame) then
			ToggleFrame(PVPUIFrame)
		else
			LoadAddOn("Blizzard_PVPUI")
			ToggleFrame(PVPUIFrame)
		end
		return
	end

	ION.PVPButton_SetPushed(self)

	self.down = 1
end
and the function ION.PVPButton_OnMouseup by :

Code:
function ION.PVPButton_OnMouseUp(self)

	if (self.disabledTooltip) then
		self.faction:SetVertexColor(0.5,0.5,0.5)
		return
	end

	if (self.down) then
		self.down = nil
		if self:IsMouseOver() then
			if (PVPUIFrame) then
				ToggleFrame(PVPUIFrame)
			else
				LoadAddOn("Blizzard_PVPUI")
				ToggleFrame(PVPUIFrame)
			end
		else
			updateMicroButtons()
		end
		return
	end

	if (self:GetButtonState() == "NORMAL") then
		ION.PVPButton_SetPushed(self)
	else
		ION.PVPButton_SetNormal(self)
	end

	self.down = 1
end
save the file, and reload wow.

fully functionnal for me, no errors shown anymore.
Last edited by kouik : 03-11-13 at 02:16 PM.
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Unread 03-07-13, 12:44 PM  
jincuteguy
A Deviate Faerie Dragon

Forum posts: 11
File comments: 5
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When do you think the update for 5.2 will be out Maul? I got some LUA error every now and then hopefully you can finish the update soon . Thx for all the hard work.
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Unread 03-07-13, 01:37 PM  
Koskun
A Kobold Labourer

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File comments: 5
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Originally Posted by jincuteguy
When do you think the update for 5.2 will be out Maul? I got some LUA error every now and then hopefully you can finish the update soon . Thx for all the hard work.
Curse Client has a new beta out now.
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Unread 03-07-13, 01:48 PM  
Grina
A Murloc Raider

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Originally Posted by Koskun
Originally Posted by jincuteguy
When do you think the update for 5.2 will be out Maul? I got some LUA error every now and then hopefully you can finish the update soon . Thx for all the hard work.
Curse Client has a new beta out now.
Actually, the new update is to the "Ion: Menu Bar" sub-addon. The main Ion addon, itself, has not yet been updated for 5.2 (as of this writing). So depending on which Ion addon (or sub-addon) is generating that person's errors, it may or may not be fixed with this update. (probably is fixed, but you never know)
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Unread 03-08-13, 01:45 PM  
xromania™
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so be clear guys pls, on curse is only the menu bar updated? here only this is

But the person who helped this little menu update or other specialist cant add the profilles to this addon, is so hard to add most important thing? this addon, in my opinion, dont need any update (just few fixes - i noticed shaman elementals bars are bugged), just the profiles, for months every day each char each respec we need to change keybinds, is a pain... Thanks
__________________
*sry my english
http://eu.battle.net/wow/en/characte...romania/simple
Last edited by xromania™ : 03-08-13 at 01:48 PM.
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Unread 03-08-13, 08:33 PM  
Koskun
A Kobold Labourer

Forum posts: 1
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Originally Posted by xromania™
so be clear guys pls, on curse is only the menu bar updated? here only this is

But the person who helped this little menu update or other specialist cant add the profilles to this addon, is so hard to add most important thing? this addon, in my opinion, dont need any update (just few fixes - i noticed shaman elementals bars are bugged), just the profiles, for months every day each char each respec we need to change keybinds, is a pain... Thanks
Out of curiosity, why are you changing your keybinds so often? I understand switching characters, and maybe a big of changing around on a spec change, but why?

Personally I set up the bars and keybindings the same for each character. I honestly don't understand why you would need to change your keybindings between each character.
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Unread 03-08-13, 08:50 PM  
Xurkon
A Kobold Labourer

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Originally Posted by Koskun
Originally Posted by xromania™
so be clear guys pls, on curse is only the menu bar updated? here only this is

But the person who helped this little menu update or other specialist cant add the profilles to this addon, is so hard to add most important thing? this addon, in my opinion, dont need any update (just few fixes - i noticed shaman elementals bars are bugged), just the profiles, for months every day each char each respec we need to change keybinds, is a pain... Thanks
Out of curiosity, why are you changing your keybinds so often? I understand switching characters, and maybe a big of changing around on a spec change, but why?

Personally I set up the bars and keybindings the same for each character. I honestly don't understand why you would need to change your keybindings between each character.
Because not everyone plays the same, to avoid having to change keybinds I had to make 120 buttons with all of my keybinds so I didn't have to change them for each character or spec every time.
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Unread 03-08-13, 10:01 PM  
Flaer
A Murloc Raider

Forum posts: 6
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For everyone lamenting the lack of profiles what's stopping you from creating a bar anywhere on your screen and setting your bindings to it? Edit the buttons on a per characters basis and then set the alpha value of the bar to 0. You'll have an invisible bar that you can customize per character. Sure, it's not profiles but it works amazingly well.
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Unread 03-09-13, 09:46 AM  
LS1S13
A Kobold Labourer

Forum posts: 1
File comments: 15
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Anyone know if there's a way to fix the tooltips of the new way some spells/abilities are handled in MoP? For those that aren't aware, some spells now change to another spell based on your spec such as Rogue's Eviscerate changes to Envenom in Assassination and Warlock's Shadow Bolt changes to Malefic Grasp in Affliction, among others. What happens with Ion is that it will still only show the tooltip of the original spell which, while not a huge deal, is a bit annoying. Here's a screenshot of what I'm talking about:

http://i.imgur.com/rApdiCw.jpg

I'm mousing over what is Malefic Grasp but it shows the tooltip for it's original spell: Shadow Bolt. It does show the correct icon however. I've messed around in the config and haven't found anything.
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Unread 03-09-13, 01:57 PM  
kouik
A Kobold Labourer

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Originally Posted by LS1S13
I'm mousing over what is Malefic Grasp but it shows the tooltip for it's original spell: Shadow Bolt. It does show the correct icon however. I've messed around in the config and haven't found anything.
Can you confirm that you are using the latest build here ? It should be fixed on hydrogen 5 release, at least, I can't get any issue with a warlock and the same spells.

Fully outside of the subject, what is the name if your unit frames addon ? Look's very nice, specialy the shards frame.
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Unread 03-09-13, 06:25 PM  
Spyro
A Deviate Faerie Dragon
 
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OmniCC problem

My OmniCC settings has stopped working with Ion, anyone has the same problem?
Last edited by Spyro : 03-09-13 at 06:25 PM.
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Unread 03-09-13, 07:40 PM  
SLOKnightfall
A Kobold Labourer
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Re: OmniCC problem

Originally Posted by Spyro
My OmniCC settings has stopped working with Ion, anyone has the same problem?
I did but reverting to the previous version of OmniCC fixed the issue.
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Unread 03-10-13, 03:13 PM  
Radoznali
A Murloc Raider
 
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Re: Re: OmniCC problem

Originally Posted by Gathirer
Originally Posted by Spyro
My OmniCC settings has stopped working with Ion, anyone has the same problem?
I did but reverting to the previous version of OmniCC fixed the issue.
Same here,5.2 still works,its 5.2.1 and 5.2.2 that dont work for me
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Unread 03-10-13, 03:39 PM  
LS1S13
A Kobold Labourer

Forum posts: 1
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Originally Posted by kouik
Can you confirm that you are using the latest build here ? It should be fixed on hydrogen 5 release, at least, I can't get any issue with a warlock and the same spells.

Fully outside of the subject, what is the name if your unit frames addon ? Look's very nice, specialy the shards frame.
Well don't I feel stupid now. I would have bet anything I was using the most recent version but I downloaded and installed it and now the tooltips are working fine.

On the topic of my UI, the unit frames are Stuf. The shard frame is done with WeakAuras, I use the same setup for multiple classes (Paladin Holy Power, Monk Chi, Rogue/Druid Combo Points, etc) They're colored to match their class of course and I adjust the number/size/spacing based on the class.
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Unread 03-11-13, 08:26 AM  
Stormrage
Premium Member
 
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Ion seems to be the cause of my loading screen lockups, if nothing else it by itself causes a moderate delay when loading into the game.

Edit, just ion by itself also seems to cause my lockup.

Edit 2:

Applied kouik patch, seems to be fine. Looks like it got stuck in a nasty loop.
Last edited by Stormrage : 03-11-13 at 08:38 AM.
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