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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:394,842
Favorites:980
MD5:
Categories:Action Bar Mods, Mists of Pandaria Beta, Beta-version AddOns
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Old 10-22-08, 07:10 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by cogumel0
Actually I went to the lua files and deleted the references to buttonfacade, this seems to have sorted the problem. Even though ButtonFacade wasn't enabled, it was still causing issues because of the references in the macaroon savedvariables. Seems to be working now, even with 30000.23.

Still no idea how to make the buttons from caster form appear on travel form, flight form and aquatic form though, can you explain how to do that ?
So it seems BF was causing issues. It still got me to tighten up Macaroon's code

Go into bar config mode, go to the test edit options, remap the desired states to "Caster Form".
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Old 10-22-08, 07:37 AM  
Ayindi
A Kobold Labourer

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Hi I just want to add that Satrina's Buff Bars Addon was having performance issues with BF as well. Dont know if these problems share the same source with Macaroons! This seems to be fixed now and its stated that users should download a BF version from Curse.com which was uploaded yesterday (October 21st)
Last edited by Ayindi : 10-22-08 at 07:39 AM.
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Old 10-22-08, 08:36 AM  
sindalee
A Defias Bandit
 
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hi! versions 24 thru 24.2 are ignoring spellbook bindings, and using default bliz bindings if any of those keys are assigned there. also won't let you bind anything in the spellbook if you've got binding open. i keep having to roll back to 22.12 =(
macro binding working fine however.
<3
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Old 10-22-08, 09:14 AM  
gagou
A Deviate Faerie Dragon
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Originally posted by Maul
Good to know about BF. If the issue is with the default Blizz skin, I am aware of the issue. It is not something I have been trying to tackle fervently because people use BF to not have the default Blizz skin
Quoting Satrina in the SBF thread :
A-ha!

Found another error in ButtonFacade where it would create an infinite number of frames instead of re-using ones it had created previously. That explains the ever-increasing memory count that is not attributed to any addon. Hammering SBF+BF right now at 600 buffs/second and everything looks perfect.

I'll do a bit more checking in the BF code and release it to Curse in a bit. Also Beta 13 will come with the BF disable option, just in case.
So it seems that everything should be ok shortly with Button Facade
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Old 10-22-08, 12:21 PM  
Antediluvian
A Kobold Labourer

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Found a serious bug in the latest version, and I'm not entirely sure how to replicate it:

3 buttons I was using for Blizzard macros have become "linked" so that I cannot change one without changing the other two. If I add a macro or ability, all 3 gain that macro or ability. If I remove the ability from one, all 3 get removed.

This is occurring on normal Macaroon bars with no special stances or states. This pretty much cripples my ability to configure the game.

EDIT: Interesting observation: The linked buttons are #45, #55, #65. Note that each button is a "x5".
Last edited by Antediluvian : 10-22-08 at 12:31 PM.
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Old 10-22-08, 12:27 PM  
cogumel0
A Kobold Labourer
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Originally posted by Maul
So it seems BF was causing issues. It still got me to tighten up Macaroon's code

Go into bar config mode, go to the test edit options, remap the desired states to "Caster Form".

Tried that yesterday and was throwing an error, so I thought I was doin' it wrong, tried again today with same version and it worked :O

Go figure...

Anyway, thx for the quick reply, keep up the good work!
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Old 10-22-08, 01:05 PM  
brontes
A Murloc Raider

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(I apologize for not quoting the prior discussion as it was a week or two ago. I couldn't find the posts.)

I was asking about bar states and setting them for druids, so that flight form/travel form would "default" to the "caster" bar. You mentioned you had some name for this and was planning to implement it. I understand you're doing this for free and that you spend a tremendous amount of time and effort with this project, don't get me wrong. I'm just curious if/when you think you might implement this as it is a feature I'm very excited about

Thanks for all your hard work.
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Old 10-22-08, 01:22 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Antediluvian
Found a serious bug in the latest version, and I'm not entirely sure how to replicate it:

3 buttons I was using for Blizzard macros have become "linked" so that I cannot change one without changing the other two. If I add a macro or ability, all 3 gain that macro or ability. If I remove the ability from one, all 3 get removed.

This is occurring on normal Macaroon bars with no special stances or states. This pretty much cripples my ability to configure the game.

EDIT: Interesting observation: The linked buttons are #45, #55, #65. Note that each button is a "x5".
You most likely have buttons set to type "action" and all 3 share the same action ID. Go into button edit mode - /mac edit - and change them back to macros or give them unique action IDs.
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Old 10-22-08, 01:24 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by cogumel0
Tried that yesterday and was throwing an error, so I thought I was doin' it wrong, tried again today with same version and it worked :O

Go figure...

Anyway, thx for the quick reply, keep up the good work!
The new state remap feature is, well, new I was not sure about prior setups, as there is a default statemap that Macaroon should use for stances. Re-creating the bar from scratch should correct any incompatible data, or as you have done, trying to set it a few times to have it re-write the new data.
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Old 10-22-08, 01:25 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by brontes
(I apologize for not quoting the prior discussion as it was a week or two ago. I couldn't find the posts.)

I was asking about bar states and setting them for druids, so that flight form/travel form would "default" to the "caster" bar. You mentioned you had some name for this and was planning to implement it. I understand you're doing this for free and that you spend a tremendous amount of time and effort with this project, don't get me wrong. I'm just curious if/when you think you might implement this as it is a feature I'm very excited about

Thanks for all your hard work.
Yup, this was added, we were just talking about it below

Go into bar config mode - /mac config - and right-click the bar. Go to the text edit options (use the prev/next arrows at the bottom) then remap the desired states to a new state. This is a per-bar setting and only is availble to paged and stance bars.
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Old 10-22-08, 02:49 PM  
boobox
A Kobold Labourer

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On my warrior with the latest version of this addon, when I shift from beserker stance to battle stance the bar becomes blank and i have to go to config mode and left click on the bar to cycle through the stances til it gets back to battle stance and they show up again. This happens every time i shift from any stance to battle stance.


Edit: instead of left clicking on it to cycle through it, I right clicked and clicked button count and added the buttons back and that seems to have fixed it.
Last edited by boobox : 10-22-08 at 02:58 PM.
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Old 10-22-08, 03:14 PM  
brontes
A Murloc Raider

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Originally posted by Maul
Go into bar config mode - /mac config - and right-click the bar. Go to the text edit options (use the prev/next arrows at the bottom) then remap the desired states to a new state. This is a per-bar setting and only is availble to paged and stance bars.
My apologies for not seeing this, and thank you!

Final quick question before I make the plunge and switch to Macaroon for all 10 characters--can you "save" button setups and switch between them for respecs? I currently rearrange my bars for difference specs and use ActionBarSaver and it is invaluable for quickly switching around.

PS: Your support is amazing.
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Old 10-22-08, 03:31 PM  
gagou
A Deviate Faerie Dragon
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got this error with latest build :

[2008/10/22 23:24:09-49-x1]: Macaroon-30000.242 (beta)\Macaroon.lua:343: bad argument #1 to 'lower' (string expected, got nil)
Macaroon-30000.242 (beta)\Macaroon.lua:343: in function <Interface\AddOns\Macaroon\Macaroon.lua:332>
Macaroon-30000.242 (beta)\Macaroon.lua:1420: in function <Interface\AddOns\Macaroon\Macaroon.lua:1365>
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Old 10-22-08, 03:36 PM  
gagou
A Deviate Faerie Dragon
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also got lots of BF debug spam on the chatframe, is it possible to disable it?

(there is a print("bf") and a print("BFskinCallback"))
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Old 10-22-08, 03:57 PM  
Ahm
A Fallenroot Satyr
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My button and bag bars are still failing to stay anchored to the menu bar when I log in.

Changing the "state" of a bar everytime I left-click it is really annoying when I'm trying to move stuff around!

Right-clicking my pet's growl ability doesn't toggle its auto-cast when it's on a macaroon button -- still works from the spell book.
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