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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,216
Favorites:989
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7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 09-21-08, 01:38 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Galthron
I just tried, and couldn't duplicate this with a different character, unfortunately. It was on the same character where I had the Action ID + item mixup. It might have been related to that.

(In fact, I couldn't duplicate the whole Action ID + item issue either. I think my WOTLK mage is just cursed or something.)

*edit* Indeed, I just logged in to the mage that had all the button problems, tried to mount via keybind, and prompty drank a mana potion. The bindings weren't removed from the Blizzard key bind list. I've removed them manually...

*edit2* After relogging, it appears that none of my keybinds work at all, despite appearing on the buttons -- I press a key, and the button does nothing. This seems like the symptom reported by others. After re-binding each button, things work properly.
I am curious as to what might be happening. Email me your saved vars so I can load up your environment, it would help alot in understanding. A macaroon bind should always override an identical Blizzard default UI bind.
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Unread 09-21-08, 01:46 PM  
Galthron
A Kobold Labourer

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Originally posted by Maul
I am curious as to what might be happening. Email me your saved vars so I can load up your environment, it would help alot in understanding. A macaroon bind should always override an identical Blizzard default UI bind.
I'll email them to the address listed in your profile here. I'm just going to grab the entire two profile folders (the bugged mage and unbugged DK) and zip them up, should something other than the SavedVariables be of interest as well.

My mage is definitely bugged, keybindings aren't being activated upon login. My DK keybindings (at least the one I created) are perfectly fine and work properly.
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Unread 09-21-08, 04:33 PM  
Lightbright
A Defias Bandit
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I have 2 requests:

1) Icon support for mounts. Not sure if it's just my DK mount or if it's all mounts now, but if I make a macro to summon it, I get the big ol' question mark. This macro works in Blizzard's default UI (shows the mount if available, Raise Dead otherwise), but not in Macaroon:

/cast [nocombat,outdoors,nomod] Acherus Deathcharger; [target=mouseover,dead][target=target,dead][] Raise Dead

2) Vehicle bar support - not sure if this is the same as possession bars or not. Currently I'm switching between Blizz UI in the Macaroon options for all my vehicle needs and it works, but it would be nice to have it built-in.
Last edited by Lightbright : 09-21-08 at 04:34 PM.
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Unread 09-21-08, 04:47 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Lightbright
I have 2 requests:

1) Icon support for mounts. Not sure if it's just my DK mount or if it's all mounts now, but if I make a macro to summon it, I get the big ol' question mark. This macro works in Blizzard's default UI (shows the mount if available, Raise Dead otherwise), but not in Macaroon:

/cast [nocombat,outdoors,nomod] Acherus Deathcharger; [target=mouseover,dead][target=target,dead][] Raise Dead

2) Vehicle bar support - not sure if this is the same as possession bars or not. Currently I'm switching between Blizz UI in the Macaroon options for all my vehicle needs and it works, but it would be nice to have it built-in.
1) Right now there is very poor support for mounts and non actionID-based buttons (Blizz macros are still actionID-based). There are some requests to add more API for mounts, otherwise I am going to have to make some work-around hackish code to get Macaroon mount macros to work right.

2) I am currently working on this. If you want it done any faster, tell the Alliance on Murmur to stay out of Wintergrasp Hold (I use the cannons in the hold for testing )
Last edited by Maul : 09-21-08 at 04:48 PM.
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Unread 09-21-08, 04:59 PM  
Deilian
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Originally posted by Galthron
*edit* Indeed, I just logged in to the mage that had all the button problems, tried to mount via keybind, and prompty drank a mana potion. The bindings weren't removed from the Blizzard key bind list. I've removed them manually...

*edit2* After relogging, it appears that none of my keybinds work at all, despite appearing on the buttons -- I press a key, and the button does nothing. This seems like the symptom reported by others. After re-binding each button, things work properly. I'm going to wager that this is the problem that I had the entire time.
When I upgraded to 30000.15, I started having the same problem on my mage (haven't had a chance to check other characters yet). When I log in, I need to rebind every button or my keybindings don't work.


Originally posted by Lightbright
2) Vehicle bar support - not sure if this is the same as possession bars or not. Currently I'm switching between Blizz UI in the Macaroon options for all my vehicle needs and it works, but it would be nice to have it built-in.
A Macaroon pet bar seems to work for most vehicle abilities, but there's no "exit vehicle" button. Luckily, there's a keybinding for exiting vehicles -- numpad 5 by default, and you can change it in the blizz keybindings menu if you want.
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Unread 09-21-08, 05:22 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Galthron
I'll email them to the address listed in your profile here. I'm just going to grab the entire two profile folders (the bugged mage and unbugged DK) and zip them up, should something other than the SavedVariables be of interest as well.

My mage is definitely bugged, keybindings aren't being activated upon login. My DK keybindings (at least the one I created) are perfectly fine and work properly.
Woot, thanks...figured it out thanks to your files Fix in next update.
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Unread 09-21-08, 06:41 PM  
Lightbright
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Originally posted by Maul
2) I am currently working on this. If you want it done any faster, tell the Alliance on Murmur to stay out of Wintergrasp Hold (I use the cannons in the hold for testing )
Done. I even made a macro for it!

EDIT: Of course, it didn't have the effect I was hoping for. Mainly I got called names. /shrug
Last edited by Lightbright : 09-21-08 at 06:42 PM.
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Unread 09-21-08, 06:45 PM  
Deilian
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If you're just looking for an easy place to test vehicles, I'd make a death knight and go do that quest in the starting area where you have to steal a horse. The horse counts as a vehicle, you can get to the quest about 15 minutes after making a death knight, and there's no alliance around to bug you.
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Unread 09-21-08, 07:41 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Deilian
If you're just looking for an easy place to test vehicles, I'd make a death knight and go do that quest in the starting area where you have to steal a horse. The horse counts as a vehicle, you can get to the quest about 15 minutes after making a death knight, and there's no alliance around to bug you.
Hmm, I will have to check that out. When I did the quest, all that happened with the default UI is I got the possession bar (basically the pet bar)

Though, I can see them changing it with all the "How do you turn the horse in?!?" questions
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Unread 09-21-08, 09:30 PM  
Galthron
A Kobold Labourer

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Originally posted by Maul
Woot, thanks...figured it out thanks to your files Fix in next update.
Excellent, I look forward to it!

Also, PRESS 1 FOR HORSE.

*edit*

Now that I think about it, I don't think the horse got the vehicle UI, it just swaps the main bar. Now, the dragon riding, that got the vehicle UI. Alas, it's timed. The ship cannons also had the vehicle UI, but then you have to deal with Scarlets...

*edit2*

Updated to 30000.16, logged in to my mage, and I have working keybinds! <3
Last edited by Galthron : 09-21-08 at 09:34 PM.
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Unread 09-22-08, 02:29 AM  
dewin
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Any chance that a later version could automatically 'macro-ify' pet actions, rather than being limited to the 10 pet bar IDs?

That'd be much nicer, especially with hunter pets having more than 4 abilities each now.

Love the work you've done so far, keep it up!
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Unread 09-22-08, 07:49 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Galthron
Excellent, I look forward to it!

Also, PRESS 1 FOR HORSE.

*edit*

Now that I think about it, I don't think the horse got the vehicle UI, it just swaps the main bar. Now, the dragon riding, that got the vehicle UI. Alas, it's timed. The ship cannons also had the vehicle UI, but then you have to deal with Scarlets...

*edit2*

Updated to 30000.16, logged in to my mage, and I have working keybinds! <3
Woot!

And yeah, they did change the horse to show a limited vehicle UI, so I found out. So it helps some. However, I am running into problems where the vehicle functions are protected (meaning only Blizzard code can use them) and there is no way around it
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Unread 09-22-08, 07:51 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by dewin
Any chance that a later version could automatically 'macro-ify' pet actions, rather than being limited to the 10 pet bar IDs?

That'd be much nicer, especially with hunter pets having more than 4 abilities each now.

Love the work you've done so far, keep it up!
Originally I was trying to macro-ify everything, but alas, the API is still a bit limited. I really did not want to add "action" or "pet" buttons, but be able to rely completely on the macro system.

But I am working on it
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Unread 09-22-08, 11:46 AM  
Dragonir
A Kobold Labourer
 
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any chance to get trinity bars back? i like Macaroon, but trinity is much better for me...

greetings
a fan
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Unread 09-22-08, 12:19 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Dragonir
any chance to get trinity bars back? i like Macaroon, but trinity is much better for me...

greetings
a fan
Heya

As I have stated in the TB2 comments, at this point, Macaroon can easily be Trinity Bars 3.0 just via find/replace the names in the files. Macaroon is the framework I am going with in WoW 3.0, whether it is continued to be called Macaroon or Trinity Bars 3.0 is yet to be determined.

What would help me is if you tell me what about Trinity Bars makes it better for you right now? Which features? I am still working on adding TB features and I am working on a Trinity Bars 2.0 -> Macaroon/Trinity Bars 3.0 conversion.

Some may ask "Why the name change?". Well, I wanted something to reflect the direction I wanted to take my bar addon (macro-centric) and something a bit more light.

The macro-centric idea can be as transparent or as vivid as one wants. Macaroon in its current state can be used without ever having to edit a macro. Just drag and drop spells onto buttons and go.

But the jury is still out on the WoW 3.0 release name. Either way, the essence of what Trinity Bars is right now will continue in WotLK be it Trinity Bars 3.0 or Macaroon

A rose by any other name is still a rose, right?
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