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Updated: 01-18-15 11:09 PM
Addon for:
oUF.
Compatibility:
Warlords of Draenor (6.0.3)
Updated:01-18-15 11:09 PM
Created:unknown
Downloads:34,824
Favorites:167
MD5:
6.0.3

oUF Experience  Popular! (More than 5000 hits)

Version: 60000.17-Release
by: p3lim [More]

Description

oUF Experience is a element plug-in made for the unitframe framework oUF.
It does nothing by itself, and requires a layout that supports it to function.

It has the following features:

  • Experience bar.
  • Rested bar (optional).
  • Tags.
  • Automatically hides under certain conditions:
    • Player has reached max level.
    • Player has locked their experience gain.
    • Player has reached trial account level cap.
    • Player is in a vehicle.

For details on how to implement this in your own layout, please see the wiki:
https://github.com/p3lim-wow/oUF_Experience/wiki

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug or contribute to the project, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 60000.17-Release:
  • Added: Support for the new Veteran account type

Changes in 60000.16-Release:
  • Added: Support for users disabling the experience gain
  • Fixed: Element showing when it was not supposed to

Changes in 60000.15-Release:
  • Added: License
  • Added: Changelog
  • Changed: Update Interface version
  • Changed: Only show on player frame
  • Changed: Internal performance tweaks

Changes in 50400.14-Release:
  • Added: Support for trial account level cap
  • Changed: Update Interface version

Changes in 50001.13-Release:
  • Fixed: PostUpdate not firing for players in vehicle or at max level

Changes in 50001.12-Release:
  • Changed: Update Interface version
  • Fixed: Taints caused by Blizzard leaking a global variable
  • Removed: Support for oUF 1.5

Changes in 40300.11-Release:
  • Changed: Update Interface version
  • Changed: Update support for oUF 1.6
  • Changed: Added support for packagers to set the version automatically

Changes in 40200.10-Release:
  • Changed: Update Interface version
  • Changed: Stop updating early if player is in a vehicle
  • Removed: Experience bar for pets

Changes in 40000.9-Release:
  • Changed: Register tags regardless of element being added or not

Changes in 40000.8-Release:
  • Added: Tags

Changes in 40000.7-Release:
  • Added: Default texture to rested bar

Changes in 40000.6-Release:
  • Added: Override method
  • Added: ForceUpdate method
  • Added: PreUpdate method
  • Changed: Update Interface version
  • Changed: Update support for oUF 1.4
  • Removed: Tooltip options

Changes in 30300.5-Release:
  • Added: Embedding support
  • Changed: Update Interface version
  • Fixed: Hide while in a vehicle regardless of layout properties
  • Fixed: Hunter pet support

Changes in 30200.4-Release:
  • Fixed: Pass the rested xp regardless of unit

Changes in 30200.3-Release:
  • Fixed: Set the default texture properly
  • Fixed: Use the interal unitID for unit checks

Changes in 30200.2-Release:
  • Fixed: Hide the rested bar on pets
  • Fixed: Replicate the backdrop for pets
  • Fixed: Framelevel on the rested bar

Changes in 30200.1-Beta:
  • First public release
Archived Files (27)
File Name
Version
Size
Author
Date
60000.16-Releas
3kB
p3lim
01-11-15 02:29 PM
60000.15-Releas
3kB
p3lim
10-15-14 11:46 AM
50400.14-Releas
2kB
p3lim
06-14-14 10:29 PM
50001.12-Releas
2kB
p3lim
08-30-12 06:11 AM
40300.11-Releas
2kB
p3lim
02-06-12 06:58 PM
40200.10-Releas
1kB
p3lim
10-03-11 07:24 PM
40000.9-Release
2kB
p3lim
10-14-10 11:56 AM
40000.8-Release
2kB
p3lim
10-13-10 12:39 PM
30300.5-Release
2kB
p3lim
12-28-09 12:53 PM
30200.4-Release
2kB
p3lim
09-07-09 04:24 PM
30200.3-Release
2kB
p3lim
08-22-09 03:20 PM
30200.2-Release
2kB
p3lim
08-17-09 03:58 PM
30200.1-Beta
2kB
p3lim
08-08-09 10:06 AM
30200.39
2kB
p3lim
08-04-09 04:22 PM
30200.38
2kB
p3lim
08-04-09 01:28 PM
30000.37
2kB
p3lim
07-15-09 12:51 PM
30000.36
2kB
p3lim
06-13-09 12:31 PM
30000.35
2kB
p3lim
06-11-09 02:27 PM
30000.34
2kB
p3lim
06-01-09 10:45 AM
30000.33
2kB
p3lim
06-01-09 03:55 AM
30000.32
2kB
p3lim
05-26-09 02:36 PM
30000.31
2kB
p3lim
05-24-09 07:28 PM
30000.30
2kB
p3lim
05-20-09 10:52 AM
30000.29
2kB
p3lim
04-17-09 09:34 AM
30000.28
2kB
p3lim
02-07-09 02:36 PM
30000.26
2kB
p3lim
01-14-09 02:38 PM
30000.25
2kB
p3lim
01-13-09 02:41 PM


Post A Reply Comment Options
Unread 12-09-10, 12:39 PM  
Solarin
A Deviate Faerie Dragon

Forum posts: 12
File comments: 14
Uploads: 0
Here is the section with the experience text code.

Code:
if(IsAddOnLoaded('oUF_Experience')) then
            self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1)
            self.Experience:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2)
            self.Experience:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, -2)

            self.Experience.Rested = createStatusbar(self.Experience, texture, nil, nil, nil, 0, .4, 1, .6)
            self.Experience.Rested:SetAllPoints(self.Experience)
            self.Experience.Rested:SetBackdrop(backdrop)
            self.Experience.Rested:SetBackdropColor(0, 0, 0)

            self.Experience.bg = self.Experience.Rested:CreateTexture(nil, 'BORDER')
            self.Experience.bg:SetAllPoints(self.Experience)
            self.Experience.bg:SetTexture(texture)
            self.Experience.bg:SetVertexColor(.1, .1, .1)

            self.Experience.bd = createBackdrop(self.Experience, self.Experience)

            self.Experience.text = createFont(self.Experience, "OVERLAY", font, fontsize, fontflag, 1, 1, 1)
            self.Experience.text:SetPoint("CENTER")
            self.Experience.text:Hide()
            self:Tag(self.Experience.text, '[freeb:curxp] / [freeb:maxxp] - [freeb:perxp]%')

            self:SetScript("OnEnter", OnEnter)
            self:SetScript("OnLeave", OnLeave)
        end
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Unread 12-09-10, 09:40 AM  
p3lim
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Originally posted by Solarin
I looked through the comments and didn't see anyone with a similar issue.

For some odd reason, my experience bar's text component doesn't update unless I am moused over the bar as I gain experience. The bar itself works fine. Any ideas about what could be causing this?
How do you add this text?
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Unread 12-07-10, 02:23 PM  
Solarin
A Deviate Faerie Dragon

Forum posts: 12
File comments: 14
Uploads: 0
I looked through the comments and didn't see anyone with a similar issue.

For some odd reason, my experience bar's text component doesn't update unless I am moused over the bar as I gain experience. The bar itself works fine. Any ideas about what could be causing this?
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Unread 10-20-10, 02:07 PM  
p3lim
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Originally posted by neverg
[b]No worries P3lim, isn't that much important or anything.

I thought of the parenting too, but i don't see anything wrong with it. You said in the Wiki to anchor the bg or backdrop to the Rested Bar, yet it's not hidding even if I anchor it to the Experience Bar nor the Rested ofc.

This is what I use.

Like I said nothing important, but might be a bug, or something stupid I'm making.
I'll take a look at it later and see if I can find the issue if it exists.
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Unread 10-20-10, 09:04 AM  
neverg
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Originally posted by p3lim
It doesn't think its a pet, as the Vehicle support is based on oUF's (which works), though I am guessing you've parented the backdrop wrong.

Anyways, I can't test this as I don't have an active account.
No worries P3lim, isn't that much important or anything.

I thought of the parenting too, but i don't see anything wrong with it. You said in the Wiki to anchor the bg or backdrop to the Rested Bar, yet it's not hidding even if I anchor it to the Experience Bar nor the Rested ofc.

This is what I use.

Like I said nothing important, but might be a bug, or something stupid I'm making.

Code:
	-- oUF_Experience
	local function ExperienceBar(self, unit) 
	
		if(IsAddOnLoaded('oUF_Experience')) then
			
			local Experience = CreateFrame('StatusBar', nil, self)
			Experience:SetStatusBarTexture(fill_texture)
			Experience:SetStatusBarColor(178/255, 53/255, 240/255,1)
			Experience:SetPoint('BOTTOM', self.InfoBar,'TOP', 0, 6)
			Experience:SetHeight(cfg.expbar_height)
			Experience:SetWidth(cfg.mainframe_width)
					
			local Rested = CreateFrame('StatusBar', nil, Experience)
			Rested:SetStatusBarTexture(fill_texture)
			Rested:SetStatusBarColor(35/255, 127/255, 255/255,1)
			Rested:SetAllPoints(Experience)
			SetBackdrop(Experience, 2, 2, 2, 2)
			
			self.Experience = Experience
			self.Experience.Rested = Rested
			self.Experience.PostUpdate = ExperiencePostUpdate
				
			-- Tooltip
			self.Experience:EnableMouse()
			self.Experience:HookScript('OnLeave', GameTooltip_Hide)
			self.Experience:HookScript('OnEnter', XPTooltip)			
		end
	end
My SetBackDrop is simply this:

-- Create the Backdrop
local function SetBackdrop(self, inset_l, inset_r, inset_t, inset_b)

self:SetBackdrop {bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = false, tileSize = 0, insets = {left = -inset_l, right = -inset_r, top = -inset_t, bottom = -inset_b},}
self:SetBackdropColor(0,0,0,1)
end
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My oUF Layout: oUF Lumen
Last edited by neverg : 10-20-10 at 09:05 AM.
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Unread 10-20-10, 08:25 AM  
p3lim
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Originally posted by neverg
Oh, ok. Going to try to figure it out (EDIT - Done).

Another thing, I've noticed on 80 Chars it shows when entering a vehicle? We at least this vehicle.



It's the black bar at the top of the frame (it's the Backdrop that). At least it's not hiding the backdrop. Do I need to handle this in the layout with a PostUpdate? Or this appears because it "thinks" it's a Pet?

Using it on live with the latest version of oUF_Experience.
It doesn't think its a pet, as the Vehicle support is based on oUF's (which works), though I am guessing you've parented the backdrop wrong.

Anyways, I can't test this as I don't have an active account.
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Unread 10-20-10, 05:08 AM  
neverg
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Originally posted by p3lim
That can easily be implemented by the layout
Oh, ok. Going to try to figure it out (EDIT - Done).

Another thing, I've noticed on 80 Chars it shows when entering a vehicle? We at least this vehicle.



It's the black bar at the top of the frame (it's the Backdrop that). At least it's not hiding the backdrop. Do I need to handle this in the layout with a PostUpdate? Or this appears because it "thinks" it's a Pet?

Using it on live with the latest version of oUF_Experience.
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My oUF Layout: oUF Lumen
Last edited by neverg : 10-20-10 at 06:32 AM.
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Unread 10-18-10, 08:37 AM  
p3lim
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Originally posted by neverg
p3lim, me "dear"...

Is it possible when hovering the tooltip it will show Blizzards tooltip with the experience, rested, etc? I think this would be a bit complicated, but well, just asking.
That can easily be implemented by the layout
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Unread 10-17-10, 05:40 PM  
neverg
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p3lim, me "dear"...

Is it possible when hovering the tooltip it will show Blizzards tooltip with the experience, rested, etc? I think this would be a bit complicated, but well, just asking.
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My oUF Layout: oUF Lumen
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Unread 10-16-10, 08:47 PM  
Toran
A Nerdscale Dorkin
 
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Originally posted by p3lim
Something is wrong with your layout atleast, the FrameLevel of your status bars are way too low.
Checking with Freebaser. I use his layout as a base, so will see what he says. Happens both with my modified layout and with his original.
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Unread 10-16-10, 08:23 PM  
p3lim
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Originally posted by Toran
Thanks for your patience with this, p3lim, but it's still spawning that error. Even with the changes quoted above.
Something is wrong with your layout atleast, the FrameLevel of your status bars are way too low.
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Unread 10-16-10, 05:31 PM  
Toran
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Originally posted by p3lim
Change line 120 to this
Code:
local bar = CreateFrame('StatusBar', nil, parent)
And remove line 121
Thanks for your patience with this, p3lim, but it's still spawning that error. Even with the changes quoted above.
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Unread 10-16-10, 04:12 PM  
p3lim
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Originally posted by Toran
http://pastey.net/141717
Change line 120 to this
Code:
local bar = CreateFrame('StatusBar', nil, parent)
And remove line 121
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Unread 10-16-10, 04:04 PM  
Toran
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Originally posted by p3lim
Give me a pastey of your layout please.
http://pastey.net/141717
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Unread 10-16-10, 03:39 PM  
p3lim
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Originally posted by Toran
Sorry, sometimes I'm unable to, but understood. Anyway received this error when using the below..

Code:
1x oUF_Experience-40000.9-Release\oUF_Experience.lua:112: <unnamed>:SetFrameLevel(): Passed negative frame level: -1
oUF_Experience-40000.9-Release\oUF_Experience.lua:112: in function `enable'
oUF-1.5.2\ouf.lua:260: in function `EnableElement'
oUF-1.5.2\ouf.lua:439: in function <oUF\ouf.lua:391>
(tail call): ?:
oUF-1.5.2\ouf.lua:702: in function `Spawn'
oUF_Freeb-4.1\freeb.lua:1005: in function `func'
oUF-1.5.2\ouf.lua:723: in function <oUF\ouf.lua:719>
(tail call): ?:
Give me a pastey of your layout please.
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