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Updated: 08-30-12 06:11 AM
Addon for:
oUF.
Compatibility:
Mists of Pandaria (5.0.4)
Updated:08-30-12 06:11 AM
Created:unknown
Downloads:33,832
Favorites:167
MD5:
oUF Experience  Popular! (More than 5000 hits)
Version: 50001.12-Release
by: p3lim [More]
Supported oUF Version: 1.6.x

Description:
oUF Experience is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Experience bar
- Optional rested element
- Basic tags included
- Hides if the player is at max level


Note:
Wiki found on my GitHub page for basic implementation:
http://github.com/p3lim-wow/oUF_Experience/wiki
You need to add this addon to your layout's toc metadata!


Issues & Requests
To submit a bug report or feature request, please visit the Issue Tracker on my GitHub page.
Changes in 50001.12-Release
  • Use double underscores to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.11-Release
  • Add support for 1.6
  • Update game version
  • Let the packager(s) set the version number automaticly
Changes in 40200.10-Release
  • Pet experience isn't as big a deal any more
  • Update version
  • Return earlier if in a vehicle.
Changes in 40000.9-Release
  • Register the tags outside of the Enable function
  • Update version
Changes in 40000.8-Release
  • Add some basic tags
  • Update version
Changes in 40000.7-Release
  • Add a fallback texture to the Rested bar
  • Update version
Changes in 40000.6-Release
  • Clean up and update to 1.4 standard
  • Remove comments
  • Remove tooltip option
  • Update to the new override method
  • Add :ForceUpdate()
  • Back to basics
  • Sneak in a :PreUpdate()
  • Update TOC to 4.0
  • Fix some typos
  • End things early
  • Update version
Changes in 30300.5-Release
  • Clean up the act and make everything work with vehicles and other pets
  • Add embedding support
  • Stupid copy/paste
  • Update TOC version
  • Update version
Changes in 30200.4-Release
  • Let rested values go through, independant of the rested bar
  • Update version
Changes in 30200.3-Release
  • Added default texture properly
  • Pass unit for disabling
  • Add some comments
  • Update version
Changes in 30200.2-Release
  • Set version back to normal, learning by doing :/
  • Fix pet issues if layout has Rested bar enabled
  • Let the element handle the uncommon settings
  • Rename some functions
  • Pet xp bar should also replicate backdrop, if there is any
  • Just set the parent of the bg
  • Update version
Archived Files (23)
File Name
Version
Size
Author
Date
40300.11-Releas
2kB
p3lim
02-06-12 05:58 PM
40200.10-Releas
1kB
p3lim
10-03-11 07:24 PM
40000.9-Release
2kB
p3lim
10-14-10 11:56 AM
40000.8-Release
2kB
p3lim
10-13-10 12:39 PM
30300.5-Release
2kB
p3lim
12-28-09 11:53 AM
30200.4-Release
2kB
p3lim
09-07-09 04:24 PM
30200.3-Release
2kB
p3lim
08-22-09 03:20 PM
30200.2-Release
2kB
p3lim
08-17-09 03:58 PM
30200.1-Beta
2kB
p3lim
08-08-09 10:06 AM
30200.39
2kB
p3lim
08-04-09 04:22 PM
30200.38
2kB
p3lim
08-04-09 01:28 PM
30000.37
2kB
p3lim
07-15-09 12:51 PM
30000.36
2kB
p3lim
06-13-09 12:31 PM
30000.35
2kB
p3lim
06-11-09 02:27 PM
30000.34
2kB
p3lim
06-01-09 10:45 AM
30000.33
2kB
p3lim
06-01-09 03:55 AM
30000.32
2kB
p3lim
05-26-09 02:36 PM
30000.31
2kB
p3lim
05-24-09 07:28 PM
30000.30
2kB
p3lim
05-20-09 10:52 AM
30000.29
2kB
p3lim
04-17-09 09:34 AM
30000.28
2kB
p3lim
02-07-09 01:36 PM
30000.26
2kB
p3lim
01-14-09 01:38 PM
30000.25
2kB
p3lim
01-13-09 01:41 PM


Post A Reply Comment Options
Old 10-03-08, 04:11 AM  
Caellian
A Frostmaul Preserver
 
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Forum posts: 268
File comments: 942
Uploads: 5
Latest release of oUF_Experience doesn't seems to work, or maybe i'm just missing something.

Code used, was working with previous release, just ditched the rested part.

Conditions: lvl 19 rogue with a truckload of rested xp. Nothing is being displayed.

Code:
		if(IsAddOnLoaded('oUF_Experience')) then
			self.Experience = CreateFrame('StatusBar', nil, self)
			self.Experience:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 0, 2.5)
			self.Experience:SetPoint('BOTTOMRIGHT', self.Health, 'TOPRIGHT', 0, 2.5)
			self.Experience:SetStatusBarTexture(texturebar)
			self.Experience:SetHeight(5)
			self.Experience:SetWidth(230)
			self.Experience:SetBackdrop({bgFile = 'Interface\\Tooltips\\UI-Tooltip-Background', insets = {top = -1, left = -1, bottom = -1, right = -1}})
			self.Experience:SetBackdropColor(.15,.15,.15)
			self.Experience.tooltip = true

			self.Experience.bg = self.Experience:CreateTexture(nil, 'BORDER')
			self.Experience.bg:SetAllPoints(self.Experience)
			self.Experience.bg:SetTexture(texturebar)
			self.Experience.bg:SetVertexColor(.15,.15,.15)
		end
__________________
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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Old 08-30-08, 12:01 PM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by coree
fixed the problem.
you have to edit line 41 in oUF_Experience.lua to:
if(self.PostUpdateExperience) then self:PostUpdateExperience(event, unit, bar, min, max) end

works great now, thanks
Do-h, thanks, will fix it asap
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Old 08-30-08, 11:57 AM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
Uploads: 3
fixed the problem.
you have to edit line 41 in oUF_Experience.lua to:
if(self.PostUpdateExperience) then self:PostUpdateExperience(event, unit, bar, min, max) end

works great now, thanks
Last edited by coree : 08-30-08 at 11:58 AM.
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Old 08-30-08, 10:55 AM  
p3lim
Mmmrrrggglll
 
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Uploads: 24
I cant test atm, my computer is quite ****ed up.

And oUF P3lim aint up to date (sorta)
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Old 08-30-08, 10:52 AM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
Uploads: 3
tested it with your layout on live server, but it doesn't work.

Message: ..\AddOns\oUF_P3lim\oUF_P3lim.lua line 25:
attempt to call method 'SetStatusBarColor' (a nil value)

local function PostUpdateExperience(self, event, unit, bar, min, max)
if(GetXPExhaustion()) then
bar:SetStatusBarColor(0, 0.39, 0.88, 1) <--- line 25
else
bar:SetStatusBarColor(0.58, 0, 0.55, 1)
end
end
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Old 08-30-08, 09:04 AM  
p3lim
Mmmrrrggglll
 
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Originally posted by coree
i register the updates at the bottom, too :/
Ill add PostUpdateExperience, ok?
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Old 08-29-08, 09:29 AM  
coree
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Forum posts: 26
File comments: 78
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Originally posted by p3lim
And that is why I register the PostUpdates and stuff like that at the bottom of the big function
i register the updates at the bottom, too :/
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Old 08-29-08, 09:21 AM  
p3lim
Mmmrrrggglll
 
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Originally posted by coree
but with
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0) <- line 122
else
self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
in die updatehealth function i got an error:
Message: ..\AddOns\oUF_coree\layout.lua line 122:
attempt to index field 'Experience' (a nil value)
And that is why I register the PostUpdates and stuff like that at the bottom of the big function
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Old 08-29-08, 08:58 AM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
Uploads: 3
Originally posted by p3lim
No need to create a global namespace
but with
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0) <- line 122
else
self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
in die updatehealth function i got an error:
Message: ..\AddOns\oUF_coree\layout.lua line 122:
attempt to index field 'Experience' (a nil value)
Last edited by coree : 08-29-08 at 09:05 AM.
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Old 08-29-08, 08:56 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by coree
now it works.

wrote in PostUpdateHealth:
Code:
if(GetXPExhaustion()) then
	XPbar:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	XPbar:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and in the styleFunc:
self.Experience = CreateFrame("StatusBar", "XPbar", self)

thx
No need to create a global namespace
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Old 08-29-08, 08:53 AM  
coree
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Forum posts: 26
File comments: 78
Uploads: 3
now it works.

wrote in PostUpdateHealth:
Code:
if(GetXPExhaustion()) then
	XPbar:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	XPbar:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and in the styleFunc:
self.Experience = CreateFrame("StatusBar", "XPbar", self)

thx
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Old 08-29-08, 08:28 AM  
p3lim
Mmmrrrggglll
 
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Originally posted by coree
thats what i have now
Code:
self.Experience = CreateFrame("StatusBar", nil, self)
self.Experience:SetPoint("TOP", self, "BOTTOM", 0, -5)
self.Experience:SetStatusBarTexture([[Interface\AddOns\oUF_coree\textures\tex]])
if(GetXPExhaustion()) then
	self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
self.Experience:SetHeight(8)
self.Experience:SetWidth(210)
but the colorupdate is only after a reloadui
Originally posted by p3lim
The coloring can be set within PostUpdateHealth, PostUpdatePower or an UpdateName function. Test it out and let me know.
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Old 08-29-08, 08:20 AM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
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thats what i have now
Code:
self.Experience = CreateFrame("StatusBar", nil, self)
self.Experience:SetPoint("TOP", self, "BOTTOM", 0, -5)
self.Experience:SetStatusBarTexture([[Interface\AddOns\oUF_coree\textures\tex]])
if(GetXPExhaustion()) then
	self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
self.Experience:SetHeight(8)
self.Experience:SetWidth(210)
but the colorupdate is only after a reloadui
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Old 08-29-08, 07:50 AM  
p3lim
Mmmrrrggglll
 
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Forum posts: 1143
File comments: 1200
Uploads: 24
Originally posted by coree
i tried to change the barcolor to the restedcolor (blizzard used) if i am rested and to the "normal" barcolor if i am not rested. but i think i did a mistake.
Code:
local exhaustionStateID = GetRestState();
if (exhaustionStateID == 1) then
	self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
elseif (exhaustionStateID == 2) then
	self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and i had to add
Code:
if(UnitLevel("player") == MAX_PLAYER_LEVEL) then
	self.Experience:Hide()
elseif(not IsAddOnLoaded("oUF_Experience")) then
	self.Experience:Hide()			
end
otherwise the xpbar wont hide.
The coloring can be set within PostUpdateHealth, PostUpdatePower or an UpdateName function. Test it out and let me know.

The other issue I added information about in the addon info page.
Last edited by p3lim : 08-29-08 at 07:59 AM.
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Old 08-29-08, 07:27 AM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
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i had to add
Code:
if(UnitLevel("player") == MAX_PLAYER_LEVEL) then
	self.Experience:Hide()
elseif(not IsAddOnLoaded("oUF_Experience")) then
	self.Experience:Hide()			
end
otherwise the xpbar wont hide.
Last edited by coree : 08-29-08 at 07:50 AM.
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