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Updated: 06-14-14 10:29 PM
Addon for:
oUF.
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-14-14 10:29 PM
Created:unknown
Downloads:34,091
Favorites:169
MD5:
5.4
oUF Experience  Popular! (More than 5000 hits)
Version: 50400.14-Release
by: p3lim [More]
Supported oUF Version: 1.6.x

Description:
oUF Experience is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Experience bar
- Optional rested element
- Basic tags included
- Hides if the player is at max level


Note:
Wiki found on my GitHub page for basic implementation:
http://github.com/p3lim-wow/oUF_Experience/wiki
You need to add this addon to your layout's toc metadata!


Issues & Requests
To submit a bug report or feature request, please visit the Issue Tracker on my GitHub page.
Changes in 50400.14-Release:
  • Trial accounts have a different level cap
  • Revert e3851f3404abb6a636f893c5d528667b767acfdd
  • Update interface version
Changes in 50001.13-Release:
  • Don't bail for PostUpdates
Changes in 50001.12-Release:
  • Use double underscore to avoid tainting blizzard
  • Remove support for 1.5.x
  • Bump Interface version
Changes in 40300.11-Release:
  • Add support for 1.6
  • Update game version
  • Let the packager(s) set the version number automaticly
Changes in 40200.10-Release:
  • Pet experience isn't as big a deal any more
  • Update version
  • Return earlier if in a vehicle. Fixes issue #2
Changes in 40000.9-Release:
  • Register the tags outside of the Enable function
  • Update version
Changes in 40000.8-Release:
  • Add some basic tags
  • Update version
Changes in 40000.7-Release:
  • Add a fallback texture to the Rested bar
  • Update version
Changes in 40000.6-Release:
  • Clean up and update to 1.4 standard - Also updated to work with the new vehicle element
  • Remove comments
  • Remove tooltip option - The layout should be in charge of this
  • Update to the new override method
  • Add :ForceUpdate()
  • Back to basics
  • Sneak in a :PreUpdate()
  • Update TOC to 4.0
  • Fix some typos
  • End things early
  • Update version
Changes in 30300.5-Release:
  • Clean up the act and make everything work with vehicles and other pets
  • Add embedding support
  • Stupid copy/paste
  • Update TOC version
  • Update version
Changes in 30200.4-Release:
  • Let rested values go through, independant of the rested bar
  • Update version
Changes in 30200.3-Release:
  • Added default texture properly
  • Pass unit for disabling
  • Add some comments
  • Update version
Changes in 30200.2-Release:
  • Set version back to normal, learning by doing :/
  • Fix pet issues if layout has Rested bar enabled
  • Let the element handle the uncommon settings
  • Rename some functions
  • Pet xp bar should also replicate backdrop, if there is any
  • Just set the parent of the bg - Should be anchored to the main bar anyways
  • Update version
Archived Files (24)
File Name
Version
Size
Author
Date
50001.12-Releas
2kB
p3lim
08-30-12 06:11 AM
40300.11-Releas
2kB
p3lim
02-06-12 06:58 PM
40200.10-Releas
1kB
p3lim
10-03-11 07:24 PM
40000.9-Release
2kB
p3lim
10-14-10 11:56 AM
40000.8-Release
2kB
p3lim
10-13-10 12:39 PM
30300.5-Release
2kB
p3lim
12-28-09 12:53 PM
30200.4-Release
2kB
p3lim
09-07-09 04:24 PM
30200.3-Release
2kB
p3lim
08-22-09 03:20 PM
30200.2-Release
2kB
p3lim
08-17-09 03:58 PM
30200.1-Beta
2kB
p3lim
08-08-09 10:06 AM
30200.39
2kB
p3lim
08-04-09 04:22 PM
30200.38
2kB
p3lim
08-04-09 01:28 PM
30000.37
2kB
p3lim
07-15-09 12:51 PM
30000.36
2kB
p3lim
06-13-09 12:31 PM
30000.35
2kB
p3lim
06-11-09 02:27 PM
30000.34
2kB
p3lim
06-01-09 10:45 AM
30000.33
2kB
p3lim
06-01-09 03:55 AM
30000.32
2kB
p3lim
05-26-09 02:36 PM
30000.31
2kB
p3lim
05-24-09 07:28 PM
30000.30
2kB
p3lim
05-20-09 10:52 AM
30000.29
2kB
p3lim
04-17-09 09:34 AM
30000.28
2kB
p3lim
02-07-09 02:36 PM
30000.26
2kB
p3lim
01-14-09 02:38 PM
30000.25
2kB
p3lim
01-13-09 02:41 PM


Post A Reply Comment Options
Unread 08-29-08, 08:53 AM  
coree
A Fallenroot Satyr
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Forum posts: 26
File comments: 78
Uploads: 3
now it works.

wrote in PostUpdateHealth:
Code:
if(GetXPExhaustion()) then
	XPbar:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	XPbar:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and in the styleFunc:
self.Experience = CreateFrame("StatusBar", "XPbar", self)

thx
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Unread 08-29-08, 08:56 AM  
p3lim
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Originally posted by coree
now it works.

wrote in PostUpdateHealth:
Code:
if(GetXPExhaustion()) then
	XPbar:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
	XPbar:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and in the styleFunc:
self.Experience = CreateFrame("StatusBar", "XPbar", self)

thx
No need to create a global namespace
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Unread 08-29-08, 08:58 AM  
coree
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File comments: 78
Uploads: 3
Originally posted by p3lim
No need to create a global namespace
but with
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0) <- line 122
else
self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
in die updatehealth function i got an error:
Message: ..\AddOns\oUF_coree\layout.lua line 122:
attempt to index field 'Experience' (a nil value)
Last edited by coree : 08-29-08 at 09:05 AM.
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Unread 08-29-08, 09:21 AM  
p3lim
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Originally posted by coree
but with
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0) <- line 122
else
self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
in die updatehealth function i got an error:
Message: ..\AddOns\oUF_coree\layout.lua line 122:
attempt to index field 'Experience' (a nil value)
And that is why I register the PostUpdates and stuff like that at the bottom of the big function
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Unread 08-29-08, 09:29 AM  
coree
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File comments: 78
Uploads: 3
Originally posted by p3lim
And that is why I register the PostUpdates and stuff like that at the bottom of the big function
i register the updates at the bottom, too :/
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Unread 08-30-08, 09:04 AM  
p3lim
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Originally posted by coree
i register the updates at the bottom, too :/
Ill add PostUpdateExperience, ok?
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Unread 08-30-08, 10:52 AM  
coree
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Forum posts: 26
File comments: 78
Uploads: 3
tested it with your layout on live server, but it doesn't work.

Message: ..\AddOns\oUF_P3lim\oUF_P3lim.lua line 25:
attempt to call method 'SetStatusBarColor' (a nil value)

local function PostUpdateExperience(self, event, unit, bar, min, max)
if(GetXPExhaustion()) then
bar:SetStatusBarColor(0, 0.39, 0.88, 1) <--- line 25
else
bar:SetStatusBarColor(0.58, 0, 0.55, 1)
end
end
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Unread 08-30-08, 10:55 AM  
p3lim
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I cant test atm, my computer is quite fucked up.

And oUF P3lim aint up to date (sorta)
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Unread 08-30-08, 11:57 AM  
coree
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fixed the problem.
you have to edit line 41 in oUF_Experience.lua to:
if(self.PostUpdateExperience) then self:PostUpdateExperience(event, unit, bar, min, max) end

works great now, thanks
Last edited by coree : 08-30-08 at 11:58 AM.
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Unread 08-30-08, 12:01 PM  
p3lim
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Originally posted by coree
fixed the problem.
you have to edit line 41 in oUF_Experience.lua to:
if(self.PostUpdateExperience) then self:PostUpdateExperience(event, unit, bar, min, max) end

works great now, thanks
Do-h, thanks, will fix it asap
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Unread 10-03-08, 04:11 AM  
Caellian
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Latest release of oUF_Experience doesn't seems to work, or maybe i'm just missing something.

Code used, was working with previous release, just ditched the rested part.

Conditions: lvl 19 rogue with a truckload of rested xp. Nothing is being displayed.

Code:
		if(IsAddOnLoaded('oUF_Experience')) then
			self.Experience = CreateFrame('StatusBar', nil, self)
			self.Experience:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 0, 2.5)
			self.Experience:SetPoint('BOTTOMRIGHT', self.Health, 'TOPRIGHT', 0, 2.5)
			self.Experience:SetStatusBarTexture(texturebar)
			self.Experience:SetHeight(5)
			self.Experience:SetWidth(230)
			self.Experience:SetBackdrop({bgFile = 'Interface\\Tooltips\\UI-Tooltip-Background', insets = {top = -1, left = -1, bottom = -1, right = -1}})
			self.Experience:SetBackdropColor(.15,.15,.15)
			self.Experience.tooltip = true

			self.Experience.bg = self.Experience:CreateTexture(nil, 'BORDER')
			self.Experience.bg:SetAllPoints(self.Experience)
			self.Experience.bg:SetTexture(texturebar)
			self.Experience.bg:SetVertexColor(.15,.15,.15)
		end
__________________
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Unread 10-03-08, 07:04 AM  
p3lim
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Originally posted by Caellian
Latest release of oUF_Experience doesn't seems to work, or maybe i'm just missing something.

Code used, was working with previous release, just ditched the rested part.

Conditions: lvl 19 rogue with a truckload of rested xp. Nothing is being displayed.

Code:
		if(IsAddOnLoaded('oUF_Experience')) then
			self.Experience = CreateFrame('StatusBar', nil, self)
			self.Experience:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 0, 2.5)
			self.Experience:SetPoint('BOTTOMRIGHT', self.Health, 'TOPRIGHT', 0, 2.5)
			self.Experience:SetStatusBarTexture(texturebar)
			self.Experience:SetHeight(5)
			self.Experience:SetWidth(230)
			self.Experience:SetBackdrop({bgFile = 'Interface\\Tooltips\\UI-Tooltip-Background', insets = {top = -1, left = -1, bottom = -1, right = -1}})
			self.Experience:SetBackdropColor(.15,.15,.15)
			self.Experience.tooltip = true

			self.Experience.bg = self.Experience:CreateTexture(nil, 'BORDER')
			self.Experience.bg:SetAllPoints(self.Experience)
			self.Experience.bg:SetTexture(texturebar)
			self.Experience.bg:SetVertexColor(.15,.15,.15)
		end
Its atleast .Tooltip now, not .tooltip

Also, try to update
Last edited by p3lim : 10-03-08 at 07:47 AM.
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Unread 10-03-08, 10:18 AM  
Caellian
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Oh yes, Tooltip not tooltip

Oh and, as you removed the PostUpdateExperience, i guess there is only one color possible now, no matter if it's normal or rested xp, no difference will be visible (other than maybe the text which i don't display)
Is it possible to have a different color for reputation and xp ?
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Last edited by Caellian : 10-03-08 at 10:46 AM.
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Unread 10-03-08, 11:19 AM  
p3lim
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Originally posted by Caellian
Oh yes, Tooltip not tooltip

Oh and, as you removed the PostUpdateExperience, i guess there is only one color possible now, no matter if it's normal or rested xp, no difference will be visible (other than maybe the text which i don't display)
Is it possible to have a different color for reputation and xp ?
So I guess it worked for you now?

Ill see if I can add that option too
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Unread 10-03-08, 11:27 AM  
Caellian
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Originally posted by p3lim
So I guess it worked for you now?

Ill see if I can add that option too
Yes yes working just fine

a few things with the latest release

- i was playing with reputation/experience settings and tried to color the xp with my hp gradient.
self.colorExperience = self.colors.smooth
it was kinda working exept it was red (first color of the gradient) all the way from 0% to 100%, i guess gradients won't work ?

- when it switch to reputation it doesn't seems to have its own background, it takes its color from the experience one instead.

- Lastly, i wasn't able to setup a custom color for reputation without commenting line 54 from oUF_Experience, not a big deal though.

Code:
if(self.colorReputation) then bar:SetStatusBarColor(FACTION_BAR_COLORS[id].r, FACTION_BAR_COLORS[id].g, FACTION_BAR_COLORS[id].b) end
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Last edited by Caellian : 10-03-08 at 07:30 PM.
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