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This addon is no longer being maintained. My latest project can be found HERE
This is a oUF Unit Frame AddOn which was made using the excellent oUF_Caellian Unit Frames (originally based on P3lim work).
This AddOn is a little different in that it uses circles instead of rectangles and the level of transparency is determined by the units health or power.
Why use a circle?
I thought it might be interesting to use a unit frame that actually changes shape depending on the amount of health or power missing. That is as the unit looses health or power the shape of the unit changes from circular to semi circular, etc..
Why mess with the transparency?
The current philosophy of my UI is that I only want information I care about showing. If the target, or my toon is near Max health/power, I don't care. I am only really interested when the unit goes towards zero. As it approaches zero the alpha approaches 1 making the unit more noticeable. The current formula is [1-(min/max)]+.25
What is up with those Castbars?
The castbars should be big and obvious, but still take up a reasonable amount of the screen. I thought I might try (surprisingly enough) a big old circle.
Please let me know what you think!
It works for the following Units:
Works well with:
Version 1.5 Update
* Fixed up Castbar background
* Fixed Highlight bug
Version 1.4 Update
* Cleaner lines
* Fixed sloppy edges
* Plugins assigned to individual rings
Version 1.3 Update
Now works with oUF_DebuffHighlights
Rotating aggro indicator (for all friendly units)
Includes Player debufs
General code cleanup
Version 1.2 Update
Now works with oUF_PowerSpark
Added Pet Buffs
More code cleanup
Version 1.1 Update
Updated to latest oUF and oUF_Caellian - should work with WotLK
Added an aggro indicator (center ring turns red)
Cleaned up the rings to not overlap
Removed dependancy on oUF_CircleRaid
General code cleanup and appearance fix
Fixed buffs and debuffs to not overlap