Download
(1 Kb)
Download
Updated: 03-02-12 03:24 AM
Addon for:
oUF.
Updated:03-02-12 03:24 AM
Created:unknown
Downloads:19,520
Favorites:129
MD5:
oUF Fader  Popular! (More than 5000 hits)
Version: 40300.23-Beta
by: p3lim [More]
Supported oUF Version: 1.5.x

Description:
oUF Fader is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Condition based fading of unit frames
- Smooth or instant fading


Note:
Wiki found on my GitHub page for basic implementation:
http://github.com/p3lim-wow/oUF_Fader/wiki
You need to add this addon to your layout's toc metadata!


Issues & Requests
To submit a bug report or feature request, please visit the Issue Tracker on my GitHub page.
Full changelog can be found on GitHub:
https://github.com/p3lim/oUF_Fader/commits/master/
Archived Files (9)
File Name
Version
Size
Author
Date
30200.22
1kB
p3lim
08-04-09 03:41 PM
30200.21
1kB
p3lim
08-04-09 03:11 PM
30100.20
1kB
p3lim
05-10-09 05:35 PM
30100.19
1kB
p3lim
04-17-09 09:34 AM
30000.18
1kB
p3lim
02-10-09 09:02 AM
30000.17
1kB
p3lim
02-07-09 01:37 PM
30000.16
1kB
p3lim
01-27-09 12:43 PM
30000.15
1kB
p3lim
01-23-09 03:13 PM
30000.14
1kB
p3lim
12-20-08 09:36 PM


Post A Reply Comment Options
Old 08-30-08, 10:10 AM  
p3lim
Mmmrrrggglll
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1147
File comments: 1204
Uploads: 24
Originally posted by Caellian
Correction, when i said

Originally Posted by Caellian
The frames aren't hidden on first login, i must first do something like pick a target then clear it for it to activate
Actually it's working on my hunter for example.

But when you log in as a rogue you enter the game with an empty energy bar and then it fills in. It should eventually fade once the energy bar is full i guess but it doesn't.
Got same issue, will fix it asap
p3lim is offline Report comment to moderator  
Reply With Quote
Old 08-30-08, 10:06 AM  
Caellian
A Frostmaul Preserver
 
Caellian's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 942
Uploads: 5
Correction, when i said

Originally Posted by Caellian
The frames aren't hidden on first login, i must first do something like pick a target then clear it for it to activate
Actually it's working on my hunter for example.

But when you log in as a rogue you enter the game with an empty energy bar and then it fills in. It should eventually fade once the energy bar is full i guess but it doesn't.
__________________
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
Caellian is offline Report comment to moderator  
Reply With Quote
Old 08-30-08, 08:30 AM  
p3lim
Mmmrrrggglll
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1147
File comments: 1204
Uploads: 24
Updated my previous comment to the new version.
p3lim is offline Report comment to moderator  
Reply With Quote
Old 08-30-08, 06:38 AM  
Caellian
A Frostmaul Preserver
 
Caellian's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 942
Uploads: 5
Nothing to add, you really are the best
__________________
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
Caellian is offline Report comment to moderator  
Reply With Quote
Old 08-30-08, 06:22 AM  
p3lim
Mmmrrrggglll
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1147
File comments: 1204
Uploads: 24
Originally posted by Caellian
- Make every frames independants
Exemple: My pet isn't full health/power but i am full health/power and ooc etc etc, then fade the relevants frames but not the pet frame.
added in r6


Originally posted by Caellian
- Make the pet frame show if the happiness level isn't max, if you even want to push the cosmetic side, take as example then : green = 0% alpha, yellow = 50% alpha, red = 100% alpha
not exactly what I added in r6, but it will do:
anything below green is 100%


Originally posted by Caellian
- Eventually include the focus frame, there again independant, as in, my focus can not be full health/power when i am, or, my focus can have a target when i don't.
added in r6


Originally posted by Caellian
- The show on casting doesn't seems to work but it might just be me being too hurry to try it. (trying with mount/hearthstone)
Its what I tested with too, and it worked for me :S


Originally posted by Caellian
- The frames aren't hidden on first login, i must first do something like pick a target then clear it for it to activate, i'll try RegisterEvent('PLAYER_ENTERING_WORLD') to see if that help.
Thats very odd as it already registers PLAYER_LOGIN

You sure you were at max hp/mana? :P
Last edited by p3lim : 08-30-08 at 08:29 AM.
p3lim is offline Report comment to moderator  
Reply With Quote
Old 08-29-08, 04:31 PM  
Caellian
A Frostmaul Preserver
 
Caellian's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 942
Uploads: 5
I'm gonna clarify my previous post, it really didn't look clear

Suggestions

- Make every frames independants
Exemple: My pet isn't full health/power but i am full health/power and ooc etc etc, then fade the relevants frames but not the pet frame.

- Make the pet frame show if the happiness level isn't max, if you even want to push the cosmetic side, take as example then : green = 0% alpha, yellow = 50% alpha, red = 100% alpha

- Eventually include the focus frame, there again independant, as in, my focus can not be full health/power when i am, or, my focus can have a target when i don't.

Possibles bugs

- The show on casting doesn't seems to work but it might just be me being too hurry to try it. (trying with mount/hearthstone)

- The frames aren't hidden on first login, i must first do something like pick a target then clear it for it to activate, i'll try RegisterEvent('PLAYER_ENTERING_WORLD') to see if that help.
__________________
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
Last edited by Caellian : 08-29-08 at 04:33 PM.
Caellian is offline Report comment to moderator  
Reply With Quote
Old 08-29-08, 01:07 PM  
p3lim
Mmmrrrggglll
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1147
File comments: 1204
Uploads: 24
Originally posted by Caellian
Oh neat, may i suggest a few more conditions

Show pet frame if pet happiness goes below green. (no clue how to do it)


Show pet frame if pet health/mana/foucs isn't full (got it working but so far it also keep the player frame shown even if the player if full instead of only the pet)

Also not sure if it's the normal behaviour but it doesn't fade on first login even if all conditions are met, it does after a /rl or a switch character though. (fixed myself)

Oh and the fade/unfade on casting doesn't seems to work.
I have some fixes in mind, and I can add the first request you gave me. Tonight maybe?
p3lim is offline Report comment to moderator  
Reply With Quote
Old 08-29-08, 11:46 AM  
Caellian
A Frostmaul Preserver
 
Caellian's Avatar
AddOn Author - Click to view AddOns

Forum posts: 268
File comments: 942
Uploads: 5
Oh neat, may i suggest a few more conditions

Show pet frame if pet happiness goes below green. (no clue how to do it)


Show pet frame if pet health/mana/foucs isn't full (got it working but so far it also keep the player frame shown even if the player if full instead of only the pet)

Also not sure if it's the normal behaviour but it doesn't fade on first login even if all conditions are met, it does after a /rl or a switch character though. (fixed myself)

Oh and the fade/unfade on casting doesn't seems to work.
__________________
if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
Last edited by Caellian : 08-29-08 at 12:53 PM.
Caellian is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.