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Updated:10-19-08 07:24 PM
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ShockAndAwe (formerly DisqoDice)  Popular! (More than 5000 hits)
Version: moved to Curse
by: Pericles [More]
I'm moving the latest version downloads to the Curse.com site this is due to the pain of keeping two addon sites going. Also because Curse.com makes it very easy to update. All I need to do is to right click on project folder and click submit, and it uploads changes and creates zip files for me as well as maintaining the change log and problem tickets system.

So this addon is very very much under active development (as of 7th Nov 2008) its just that the main page is now on Curse.com

Please note the version here is already out of date.

Get the latest version here
Version 2.0 - Initial release of WotLK Branch to WowAce SVN

New Author : Levva of EU Khadgar - by kind Permission of Disquette

Completely overhauled for WotLK.
- Updated to use Ace3
- Removed totem twisting as not available in WotLK
- Added bar for Maelstrom Weapon stacks
- revamped bar timings so that talents taken into account
- now uses Imp.SS talent to reduce SS cooldown
- still manual config of 4 piece Arena bonus (on TODO list to automate this)
- uses Maelstrom talents to determine whether to show maelstrom bar
- now honors talents in Reverberation to adjust cooldown timer on Shock bar
- added initial start at config window on blizzard config panel (well it has an about so far!!)

Version 2.01 -
Enabled the /dqd & /disqodice config options
Added confirmation text when an option was used

Version 2.02 -
Fixed display and moving bars options not showing frames after moved
Fixed turning maelstrom on and off not comming back on

Version 2.10 -
Decided to change addon name to ShockAndAwe
Added drycoded support for Lava Burst timer bar
Refreshed WS code to be Shield code - added text support for Shields
Added text support for Wind Shock
Added check for Shamanistic Focus up
Fixed respeccing issue
Changed Maelstrom to show 15 sec cooldown - now hidden out of combat, pale in combat and lights up with 5 charges.
Added text indicator on Maelstrom bar to show how many stacks
Added text on shield indicator to show how many orbs
Added icon to shock bar to show if Shamanistic Focus buff present - not working
Fixed typo preventing SavedVariables actually saving between sessions
Added text on shock bar to show if Shamanistic Focus has procced
Altered bar height so that if you choose to show less bars then the spacing changes - eliminates gaps for non shown bars
- this may need code to check if spacing is still valid if user turns on or off showing a bar during session

Version 2.11
Changed width of SS to be full frame width and adjusted Shock & WFProc to proportional widths
Fixed issue of maelstrom bar not showing after having moved frame

Version 2.12
Added config tab for Uptime
Radical overhaul of the shield frame so that it consistently updates after zoning/reloading etc.

Version 2.13 (uptime stuff in place but largely untested it was just getting too late at night)
Added version info
Added Uptime Frame
Changed display to moveframes and updated background when in moving mode to make it more obvious
Uptime Frames now show initial attempt at uptimes of various buffs - lots of testing still required
- session time bars displaying
- last fight ones go wrong after second fight though - TODO
- no icons displaying - TODO

Version 2.14
Fixed icon files for uptime frames and Shamanistic Focus
Fixed last fight uptimes showing >100%
Added tooptip to uptime frame

Version 2.15
added startup to disable addon if not a shaman

Version 2.20
Removed Shamanistic Focus icon as build 8926 has it as passive ability
Added earth shock/flame shock rotation display icon
Added wind shock threat threshold warning - tested with help from Isbeorn on Coldarra beta server
Fixed issue with lastfight buff times being summed incorrectly (was a cut n paste error)
Lots and lots of tweaking of config options for bars - still needs idiot proof testing though
TODO - Reset option - make sure it resets all bar values

Version 2.21
Fixed debug info for windshock spamming chat when in a party
Added config option to disable showing of uptime frame
Added config option to disable showing text on bars
Fixed Maelstrom weapon & Imp SS talents which had moved in build 8970

Version 2.22
Localised config strings - awaiting FR & DE translations though

Version 2.30
Added Lava Lash CD bar
Added Lava Burst CD bar
Changed check for Flame Shock on target to check that its mine
Added AceGUI-3.0 dependency

Version 2.40
Fixed Wind Shock colour to dark gray similar to WS icon
Added icon on Maelstrom Weapon bar to show LB or LvB depending on cooldowns etc.
Added temp fix for Maelstrom Talents not being seen on login

Version 2.41
Upped Windshock alpha so its easier to see

Version 2.50
Added support for SharedMedia

Version 2.51
Fixed Lava Lash not showing bug

Version 2.52
Updated MW cooldown time to 30 sec as per build 9014
Fixed bug if bar was not showing on load it would display in wrong place when activated during game

Version 2.60
Added Options to pick your own colour scheme for all the bars

Version 2.61
Removed Lava Burst icon display from 5 stack of MW

Version 2.62
Finally worked out syntax to have project work on new Curseforge.com SVN so revision now uses CF revision numbers
this also means I can simply tag a version as release and it automatically appears on Curse.com website.

Version 2.63
Swapped order of Shock and Lava Lash bar so order is Shield, MW, SS, Shock, LL - which pretty much matches priority queue
Added option to hide shield bar if its active - so that you only see it if it needs refreshing.

Version 2.64
Added no-lib stripping and optionaldeps

Version 2.70
Added option to set border textures
Added option to set font on frames
Moved various options around and re-ordered the menus
Massive overhaul of the Uptime frame - fixed a couple of memory leaks - should run a lot faster and a lot less memory
Added option to configure uptime frame colours

Version 2.71
Added German translations thanks to Bekeon on wowinterface.com
Fixed rescaling issue

Version 2.80
Added a global cooldown bar which auto-adjusts for any haste effects

Version 2.81
Fixed spark point to no longer be offset by its width on GCD bar

Version 2.82
Fixed GCD bar visible by default on entering world
Fixed missing French localisation entries (still needing translation)

Version 2.90
Added optional sound to play when 5 stacks of Maelstrom Weapon are achieved
Uses any sound registered with SharedMediaLib
Add option to flash Maelstrom Weapon frame when you get 5 stacks

Version 2.91
Fixed lava lash bar bug when you turn the option on
Added additional sound options
Added option to play sound on 4 stacks of MW
Added option to vary time between sounds of 5 MW stacks

Version 2.92
Fixed some French translations thanks to Phops Illidan(EU)
Should now fully work on French Client

Version 2.93
Fixed bug with turning on and off MW4 sound option

Version 3.00
Remove Lava Burst bar
Tidy up command line config menus and add a help message to direct to Blizzard config options
Clarified how scaling works by updating help message
Fixed typo in setting bar textures
Split options, uptime & stats off into separate lua files for easier maintenance
Add support for recording WF & SS total dmg and displaying in Scrolling Combat Text (if installed)

Version 3.01
Fixed sparkpoint for gcdbar being wrong place if bar width changed
Fix width of bar frame when bar width changed

Version 3.10
Add priority frame
Added options to select priorities - doesnt actually get used yet
Using fixed MW5_LB, SS, ES, LL rotation hardcoded at present
Changed GCD bar to narrower one so its easier to see how its timeout relates to other bars
Fixed Maelstrom bar not showing sometimes after LB cast at 5 stacks
Fixed Alpha of Maelstrom bar wrong after 5 stacks if you have flashing on
Added option to disable Windfury bar
Added display of Windshock icon in priority if threat is above threshold
Moved Windshock option & threat option to priority section

Version 3.11
Added option to control when priority shows ie: within X seconds of cooldown expiry
Allow priority to show when time left on cooldown is less than the user set cooldown period
The priority options menu now works - you can now set your own priorities
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Unread 10-11-08, 04:41 PM  
Pericles
A Kobold Labourer
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Re: Shock Rotation??

Originally posted by DaemonSambe
Forgive my ignorance, but what's with the shock rotation? I'm playing on PTR, not Beta, so may be missing some info here. However, All Shocks are still on the same cooldown. I've been praying for Shocks to have indepedant cooldowns, but can't find anything saying so.

And supposing i'm missing something important, i don't get the order. If i've just hit StormStrike, wouldn't i want my next Shock to be EarthShock, for the 20% bonus to nature dmg? The rotation always shows FireShock are my next choice.

Regards.
Err have you ever raided?? You do always do FS, ES, FS, ES, FS, ES don't you? Of course you can start ES, FS, ES, FS... but the important thing is the rotating.

The reason is simple FS lasts 12 seconds so you when you cast it, it does dmg then leaves a 12 second DoT. Six seconds later you ES. So that 6 seconds later when ES is off cooldown you can FS again and repeat the cycle. This very simple rotation means that you max your DPS as you get the FULL dmg from the FS DoT. On Patch 3.0 its not clear yet as things are still changing but max DPS might just be ES, ES, ES, ES for your shocks "rotation".

When the rotation code was written Lava Blast was still possible so the best rotation was to make sure that FS was up first, so that if you got MW 5 stacks you had a FS up to guarantee a crit from your instant LvB. That's why it suggests FS first at present.

Now that this doesn't work any more the rotation suggestions are needing review, and possibly just removing them. Similarly with the suggestion for MW usage icon which now only does Lightning Bolt. So I may remove both of these icon suggestion things as no longer required.

Also with the latest build, 9061 at time of writing, only the shaman that put up the SS debuff can use the 20% nature dmg bonus rather than anyone in the raid, so its not so critical as it is in live to do ES after a SS to use your own debuff before others use it, if you care about personal over raid dps.
Last edited by Pericles : 10-11-08 at 04:45 PM.
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Unread 10-11-08, 03:15 PM  
DaemonSambe
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Shock Rotation??

Forgive my ignorance, but what's with the shock rotation? I'm playing on PTR, not Beta, so may be missing some info here. However, All Shocks are still on the same cooldown. I've been praying for Shocks to have indepedant cooldowns, but can't find anything saying so.

And supposing i'm missing something important, i don't get the order. If i've just hit StormStrike, wouldn't i want my next Shock to be EarthShock, for the 20% bonus to nature dmg? The rotation always shows FireShock are my next choice.

Regards.
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Unread 10-11-08, 01:27 AM  
Rubidium
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Maelstrom Alert

I Personally would like to see an option for sound on maelstrom, provided you can do what some addons have done, and make it still work with the game sound off.

Also I would like to see an option to repeat the alert on every maelstrom proc once you hit 5 stacks, incase you miss the warning for some reason. Not sure if that would actually be possible, otherwise just ping it every n seconds would do.

This could of course apply to all forms of maelstrom notifications.
Last edited by Rubidium : 10-11-08 at 01:28 AM.
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Unread 10-10-08, 02:37 PM  
Pericles
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Border textures done and implemented in v2.70 soon to be uploaded.
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Unread 10-09-08, 02:39 AM  
Sangull
A Murloc Raider

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Originally posted by Pericles
For border texture - I hope you are only asking for a global border texture change to affect all bars? If so I could add this. Adding a custom border for every frame would just be too over the top, as it adds loads of extra checks.
A global texture for the borders, like for the statusbar texture, would suite me just fine.
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Unread 10-05-08, 06:10 PM  
Pericles
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Originally posted by Sangull
Got a chance to try this out a bit in Naxx tonight. Worked rather well. I have a few suggestions for you.

On the functionality front would it be possible to maybe add a flash or pulse to the maelstrom bar when you reach 5 stacks? Not sure how easily that could be implemented but making the bar 'pop' momentarily may make it more noticable without having to constantly be staring at the bar.

On the aesthetic level I'd like to be able to change the border texture or simply turn it off if possible. Thanks for the shared media support, by the way!

I'll play around with it some more later in the week and let you know if I come up with anything else. This mod is shaping up rather well so far!
Glad to hear it seems to be doing its job. I could add an option to make a sound fairly easily, making it flash should be easy too. I note that other addons can make the screen border flash this could be an option?

Actually I might just see if I can add all 3. Theres bound to be SOMEONE out there foolish enough to want it to flash the bar, make a sound, and flash their screen. Although they will probably want the screen to shake too at the same time - similar options on Omen2.

For border texture - I hope you are only asking for a global border texture change to affect all bars? If so I could add this. Adding a custom border for every frame would just be too over the top, as it adds loads of extra checks.
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Unread 10-04-08, 11:17 PM  
Sangull
A Murloc Raider

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Got a chance to try this out a bit in Naxx tonight. Worked rather well. I have a few suggestions for you.

On the functionality front would it be possible to maybe add a flash or pulse to the maelstrom bar when you reach 5 stacks? Not sure how easily that could be implemented but making the bar 'pop' momentarily may make it more noticable without having to constantly be staring at the bar.

On the aesthetic level I'd like to be able to change the border texture or simply turn it off if possible. Thanks for the shared media support, by the way!

I'll play around with it some more later in the week and let you know if I come up with anything else. This mod is shaping up rather well so far!
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Unread 10-02-08, 06:07 AM  
Pericles
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Thanks will investigate - I need to change a few MW things anyway because of patch 9014 changes however I have read a blue post that they are reversing some of them, so I am tempted to wait for the reversed changes before jumping in.
Last edited by Pericles : 10-03-08 at 04:08 AM.
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Unread 10-01-08, 11:58 AM  
Lunaps
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Today I noticed on the MW bar the cool down spark seems to extend past the end of the bar itself. I tried playing around with the settings with no results.
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Unread 09-22-08, 07:06 AM  
Pericles
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New version uploaded that fixes the maelstrom weapon bug. As Lava Lash had been introduced with build 8970 the talents had moved in the tree, so it maelstrom weapon talents weren't being seen and thus the bar wasn't showing.

Many thanks also to Itania for offering to do French translations. I'll have to sort the embedded text I've neglected to put into translations.
Last edited by Pericles : 09-22-08 at 07:25 AM.
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Unread 09-22-08, 03:00 AM  
Itania
A Deviate Faerie Dragon

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This would explain why my translation don't work.
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Unread 09-21-08, 12:59 PM  
Eluial
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Was testing this on the PTR and I'm not seeing the Maelstrom Weapon bar (although everything else is working beautifully).

http://i224.photobucket.com/albums/d...108_145222.jpg

SS shows the space for the bar is there, but the actual bar and stack counts aren't showing up. Tried playing with the alpha a bit, and it didn't change anything.

Advice? Or am I dumb and this isn't supposed to work on the PTR yet?
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Unread 09-20-08, 09:44 AM  
Itania
A Deviate Faerie Dragon

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Hello,

I can help you with the frFR localization. I have translate some missing part and update the Locale-frFR.lua file, but i have a problem with Maelstrom Waepon. It's actually called "Arme du Maelström" in french but it seems that \195\182 is not working for "ö".

I will continue to investigate.
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Unread 09-12-08, 02:59 AM  
Pericles
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Originally posted by Bellante_mazrigos
I'm unsure, does this version work on Live as well?
100% definitely NOT. It uses new API calls that don't exist in live. I have no intention of fixing it for 2.4.3 as 2.4.3 has probably only a few weeks of life left. Patch 3.0.1 has already gone on background download so once its up on the PTR it will only be around 4-6 weeks before going live.

This addon will work on patch 3.0.1 ie:BEFORE WotLK comes out.
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Unread 09-12-08, 12:49 AM  
Bellante_mazrigos
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I'm unsure, does this version work on Live as well?
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