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Updated:07-01-17 12:29 AM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Warlock, DPS, Combat Mods

Ellipsis (Multi-Target DoT Timers)  Popular! (More than 5000 hits)

Version: 4.2.8
by: Kith [More]

Due to extensive changes, nearly all text in Ellipsis was altered rendering language translations for anything but English inaccurate. Anybody willing to take on the task of translating the mod (and the options especially) into other languages, please PM me and we can sort out getting the mod translated once again. Thanks!

Ellipsis (indicating omission)
Typography - A mark consisting of three periods, colloquially known as 'dot-dot-dot'.


Ellipsis is an addon that features multi-target aura tracking for spells that you (and your pet) cast on others. Additionally it keeps track of your pets spells when cast on others, tracks ground-targeted AoEs, temporary minion summons and totems. Cooldowns for your items, pet abilities and your own abilities can also be tracked. Options can be accessed by typing either /ellipsis or /...

Terminology
Aura - HoTs, DoTs, Buffs & Debuffs cast by you or your pet
Unit - Yourself, your pet, party members or hostile mobs (basically anything you can hurl spells at)

Auras, Units & Unit Groups
All auras you cast are attached to the unit they are cast on and these are then seperated into one of 7 groups when displayed. The first 4 groups are based on what the unit is, the 5th is a special case (see The Non-Targeted Unit below), and the last 2 are overrides for your current target and focus to keep them seperate (if desired) from every other displayed unit. Each group can be assigned to any of the 7 available display frames, and multiple groups can be assigned to a single frame.

Example: Assign all harmful units to frame [1], and your target to frame [2] to quickly reference the DoT situation on your current target 'pulled out' from the mess of all your other DoTs.

The Non-Targeted Unit
Some auras exist without any unit to attach themselves to such as temporary minion summons, totems, and ground-targeted AoE spells. These are all grouped together under the special Non-Targeted unit, which is the sole member of the non-targeted group (and can be assigned to a display frame and sorted just like any other unit).

Installation
There are two 'mods' included with Ellipsis, the main mod itself (folder: Ellipsis) and the configuration options (folder: Ellipsis_Options). Only the first is required to use the mod, though you will not be able to change options without the latter; Ellipsis_Options is also Load on Demand and thus won't use up any resources until you begin changing options (which is also why its a seperate folder/addon).

-- 4.2.8 --
Fixed a bug when notifying 'empty' cooldown timers by preventing their creation
Fixed a typo in options localization

-- 4.2.7 --
Updated ToC for 7.2
Updated embedded Ace Libraries

-- 4.2.6 --
Added ability to filter auras using a whitelist (as well as existing blacklist)
Updated Earth Elemental (Shaman) timer to 60s

-- 4.2.5 --
Hostile units will now be cleared on combat end
Havoc (Warlock) added to unique target data

-- 4.2.4 --
Fixed movement code for frames after CreateTitleRegion was removed

-- 4.2.3 --
Updated ToC for 7.1

-- 4.2.2 --
Attempted fix for erratic Unit creation causing overlapping or 'orphaned' Units
Fixed player auras not being shown on login until altered

-- 4.2.1 --
Fixed a missing localization lookup for Non-Targeted units

-- 4.2.0 --
NEW OPTIONS For Auras: Flip Icons, Name Format
NEW OPTIONS For Units: Faded Opacity, Faded Non-Targeted, Collapse All Headers
Fixed a bug with Cooldown options not applying properly on Profile updates

-- 4.1.0 --
NEW FEATURE Cooldown Tracking

-- 4.0.1 --
Added Nether Tempest (Mage) to Unique Spells
Soul Effigy will now show up and track auras used on it

-- 4.0.0 --
- Complete Rewrite for Legion, new functionality, new options.

-- 3.0.4 --
- Updated ToC and Libraries for 5.3

-- 3.0.3 --
- Updated ToC for 5.1

-- 3.0.2 --
- Fixed raid marking related bug that caused a LUA error.

-- 3.0.1 --
- Release build for Mists of Pandaria (same as MoP beta build)

-- 2.2.1 --
- Updated TOC for 4.3
- Fixed (long-standing) bug with Cooldown bar showing when not wanted. To hide the bar just disable tracking of all 3 cooldown types, the bar will hide itself once all tracked cooldowns have expired (if any).

-- 2.2.0 --
- Updated TOC for 4.2

-- 2.1.0 --
- Added minimum duration options for auras and cooldowns (set in seconds as opposed to minutes like the maximums)
- Fixed spell cooldown groups showing the wrong icon for Hunter Traps and Shaman Shocks (they were flipped)
- Cleaned up tooltips and made it more clear when mouseover options are disabled by the 'Clickable' option

- Still To Do: For those who are able and willing, the following strings need translating in all available languages other than English (if you have a translation, please PM me it and the language it's in).

L.MinAuraDuration = 'Min Aura Duration'
L.MinAuraDurationDesc = 'Set the minimum duration of auras (in seconds) that will be tracked by Ellipsis.'
L.MaxAuraDurationDesc = 'Set the maximum duration of auras (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing auras of any duration.'
L.CDMinDuration = 'Min CD Duration'
L.CDMinDurationDesc = 'Set the minimum duration of cooldowns (in seconds) that will be tracked by Ellipsis.\n\nThis setting will not go below 2 dseconds so as to avoid all cooldowns showing up due to the GCD.'
L.CDMaxDurationDesc = 'Set the maximum duration of cooldowns (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing cooldowns of any duration.'

-- 2.0.3 --
Fixed glitch with mages due to Water Elemental now being permanent or nothing rather than a talented duration buff.

-- 2.0.2 --
- 4.0.3 release.

-- 2.0.1 --
- Class Data changes made. I'm sure I missed some as I haven't been properly following the class changes for 4.0.1 so please let me know if anything errors, isn't tracked or has the wrong timer. Note: this is only for AoE spells and Totems, single targets are all handled via direct interaction with the game so should update properly.

Warlock:
- Howl of Terror: 6 -> 8 seconds
- Shadowflame: 8 -> 6 seconds
Death Knight:
- Removed Unholy Blight
Priest:
- Removed Shadow Fiend
Hunter:
- Removed Flare
- Added Ice Trap
Mage:
- Blast Wave: 6 -> 3 seconds
- Removed Water Elemental
- Added Time Warp
Warrior:
- Thunderclap set to 30sec duration
Shaman:
- Removed Cleansing Totem
- Removed Fire Nova Totem
- Removed All 4 Resistance Totems
- Removed Sentry Totem (awr, I liked this one)
- Removed Totem of Wrath
- Searing Totem set to 60sec duration
- Tremor Totem: 120 -> 300 seconds
- Added Elemental Resistance Totem
- Added Tranquil Mind Totem
Paladin:
- Consecration: 8 -> 10 seconds
Once again, i'm sure i've missed some (probably newly added abilities), so please let me know if any problems occur.

-- 2.0.0 --
- Base update for compatibility with 4.0.1. No in-depth testing done due to lack of available time though most things should work. Things that are likely to be broken will apply to new/changed spells that had special requirements (such as some AoE's and shaman totems). Please let me know of any issues with these.

-- 1.5 --
- ToC Update

-- 1.4 --
- Fixed bug with detecting cooldown of Holy Shock & Penance (thanks Jzar)
- Fixed bug with Searing Totem duration detection (I swear there weren't 10 ranks last time I played!)
- Updated internal Libs to most recent versions

-- 1.3a --
- Corrected some missing translations in the zhTW Options locale.

-- 1.3 --
- Actually removed the Poison Cleansing Totem entry instead of just claming to.

-- 1.2 --
- Made the following changes to ClassData (internal spell ID references):
- - Divine Hymn: changed ID
- - Disease Cleansing Totem: replaced by Cleansing Totem
- - Poison Cleansing Totem: removed
- - Polymorph: added serpent, cat, rabbit and turkey

-- 1.1 --
- Made compatible with 3.1 LUA changes.

-- 1.0 --
- Full release.

-- 0.78 RC2 --
- Updated totem durations to new values.
- Added Feral Spirit to 'aoe' timer tracking.

-- 0.77 RC1 --
- Missing translations fixed.
- You can now add 'Do Not Track' entries by drag-n-drop on spell and item icons and all non-needed information should be stripped to ensure the setting works correctly
- You can now Ctrl+Right-Click on totem timers to destroy that particular totem.
- Shifted check for mage talents in regards to water elemental. Talent data was loading 'after' my check initially. Mages should get an accurate timers for water elemental now if they have the appropriate talents.

-- 0.76 --
- I'm an idiot and left debugging code in the WOTLK version, its gone now.

-- 0.75 --
- Will now track timers on target dummies.
- Cooldowns will now be announced to raid when in a raid group, and not party
- Rewrote notification system to handle locales better.
- Translations added for German (by Eltorrato@Kil'jaeden) and French (by Markam@Chants éternels).

-- 0.74 --
- Changed a Blizzard function call after its name was changed in a recent build to allow options to work properly again via /ellipsis
Note: The next version will most likely be 0.75 for both WOTLK and LIVE when required, as 0.74 is a WOTLK-only update.

-- 0.73 --
- Rewrote totem destruction handling to use a new event-based system (via an event I never previously knew existed), totems timers should now properly update when destroyed whether its manually, via Totemic Call or by going out of range.
Important: Needs testing on WOTLK servers as i'm unable to do it myself (no Shaman :<)

-- 0.72 --
- Added the option to colour target identifiers based on the class of the target.
- Cleared player, pet and aoe timers appropriately on death.
- Default location for the Prominent Targets anchor shifted slightly so it does not overlap the Targets anchor.
- Fixed an error that was causing announcements to goto party chat instead of raid chat when in a raid.

-- 0.71 --
- If you cast a totem of one type while another totem of the same type is active, the timer should be destroyed as appropriate.
- AoE list updated for WOTLK version undoing a mistake made when 0.70 went live that prevented tracking of all 'wotlk only' aoe and unique spells.

-- 0.70 --
New Features:
- Prominence: You can now make No Target (AoE), Player and Pet timers promienent, that is, attach them to a seperate anchor from the rest of your aura targets.
- Cooldown Offsets: You can now offset cooldown timers (icons) from the main bar, either with or without a 'tag' linking them back to their position on the bar.
- Transparency: You can now make certain gui elements transparent via their colour pickers, these include most of the cooldown bar elements and the background for aura timers.
- Pet Tracking: You can now track buffs you cast on your pet (used to be a package deal with player tracking).
- Profiles: Profiling options for settings have been included, if you are updating from a version of Ellipsis prior to 0.7, then the default profile for everyone is "Default", for new users, an individual profile will be generated for each player. In either case, you will need to change settings if you wish the alternative behaviour.
- LibSink: Ellipsis now uses LibSink for visual notification output for expired and broken timers, this includes options to output to all main Blizzard locations (raid warning, error frame, chat etc) as well as Channel, SCT and MikSBT options.

Fixes:
- Redone the options panel to be more informative and to better group option categories.
- Aura scanning re-written to more accurately track the status of player, pet, target, and focus timers. Please give this extra attention when testing.
- Aura Target Layout re-written to fix a few glitches and to improve performance, please give this extra attention (mainly the Configure Target Display and Max Targets options, please try as many combinations as you are willing).
- Fixed many other glitches and errors (hopefully all now, but I doubt it :p)

Known Bugs:
- When using offset tags for cooldown timers, the tag will bulge slightly while in motion, this is an artifact of how WoW renders the textures and there is no fix I know of for the time being. It is less prominent the further a timer moves, so the larger your bar and the shorter the timescale, the less pronounced it will be.

-- 0.68 --
- Fixed bug in Secondary Scanning which was causing lua errors (and for it not to work).
- Fixed a few spelling errors in the options.

-- 0.67 --
- Added the option to show raid icons on timer targets (needs additional testing that it accurately updates timers when icons change mid-combat)
- Fixed a few bugs introduced by the 'show stack in text' option.
- Moved cooldown icons 'behind' the timescale text to allow for reading the times.
- Fixed config updates to recognise the 'trackPlayers' setting properly.

-- 0.66 --
- Fixed a glitch where stacks weren't showing up properly for stackable spells (eg, Lifebloom)
- Hopefully fixed a glitch with cooldowns for some spells not showing up.
- Added an option to display spell stacks as part of the name display on the timer (this option will result in no stack being shown if your using icon mode as it has no spell text).
- Fixed a glitch where the secondary scan was picking up debuffs regardless of your options.

NOTE: For additional testing of the cooldowns on spells, added a debug option which will give you internal feedback about what the mod is up to. To activate it, type "/run Ellipsis.db.profile.debug = true" (without quotes) and to disable, the same but substitute 'true' for 'false'. If your not getting spell cooldowns showing up, please enable this and see if a) the spell missing is listed as being tracked and b) that its picked up when a cooldown event happens (obviously one of the above is failing).

-- 0.65 --
- Fixed a small glitch which was preventing some timers showing up.

-- 0.64 --
- There are now two versions of the mod, one for LIVE servers and the other for the WOTLK beta, please download the appropriate one for your game installation.
- Cooldown functionality now implemented.
- Can toggle ability to track auras (buffs) on player.
- Moved the 'lock' button for gui movement to a more prominant place.
- Numerous other tweaks and fixes.
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Unread 10-23-08, 07:21 PM  
shkm
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I grabbed this addon hoping to replace DoTimer. It resulted in me getting addicted to the incredibly powerful cooldown bar.

Would you consider splitting this into two addons? I did not know that the cooldown bar existed before grabbing this addon for another reason, and I personally prefer my addons to stay seperate (and not do more than one main task). In my opinion, the cooldown bar and DoT timers are completely unrelated.

I am hoping to rid myself of a ghastly action bar, but the cooldown bar is not enough in its current state. Would you consider expanding it to show cooldown icons on different rows (assuming a horizontal bar)? I mean something like this:
Code:
------[CD3]-
-----[CD2]--
----[CD1]---
In other words, if [CD2] is within x (player set) milliseconds of [CD1], put it on a new row. This way, the cooldown bar would allow us to see every available cooldown without the necessity of an action bar or external cooldown addon. Further cooldowns can start again at row 1 (after [CD1]) depending on the time offset.

This was just one idea I quickly came up with; perhaps you could think of a better method, as you seem to have as an alternative to action bars already! Keep up the good work, in any case.
Last edited by shkm : 10-24-08 at 03:29 AM.
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Unread 10-22-08, 04:01 AM  
Widersinnes
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would like to echo the player debuffs request for things like weakened soul (important for discipline priests) and other important pvp ones like mortal strike etc ..

Perhaps I missed an config option but the ability to have one set of bars grow (stack) upward and the other downward would help.
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Unread 10-22-08, 12:13 AM  
Jzar
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Sounds good. The first one is the most important to me anyways, so hopefully you can get it worked out. Thanks so much, I LOVE Ellipsis!
Last edited by Jzar : 10-22-08 at 12:14 AM.
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Unread 10-21-08, 05:21 PM  
Kith
A Murloc Raider
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Originally posted by Jzar
I have three requests today. Since all my alts use the same UI (I designed it that way), I'd really like to make it easier to setup Ellipsis. These ideas would help that, and improve the product. (IMHO)

First: I think the location of the bars should be stored with the profile. So I can just setup the default profile how I like, and then switch each alt to the default, and away we go. As it is, I have to move the bars first, and then switch to the default profile.

Second: This is your call on whether you think this would be an improvement or just my own personal preference (since I don't really know how other people generally use mods) but I would love to have Default set as the initial profile. Then I wouldn't even have to do anything, and all my alts are setup.

Third: I think your cooldown bar is a great implementation of a great idea. It's just ... not for me. It took awhile to figure out that I have to uncheck all three types of cooldowns for it to track, and check the "Hide while not in use" box to get it to actually go away. Could you add an Enable / Disable option?
1) I'll see about adding this, but no promises as it may be a lot harder than I think.

2) I can't really change that option now without it affecting everyone else and what their default profiles end up being. Also, i've had people who are happy with it starting a fresh profile for each character to be copied over later :>

3) I'll add a note in the readme about how to 'kill' the cooldown bar, but a disable toggle would potentially be awkward as all the other options would remain in their current state and could cause just as much confusion.
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Unread 10-21-08, 05:17 PM  
Kith
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Originally posted by richerich
Just noticed that the timers for totems are still on the 2 min law, witch is incorrect. They are on 5 min (most of them anyhow) now, as blizzard has buffed them.

EDIT: I messed around with the code a bit and i found what to change and it works. Also got the Feral Spirit timer to work as well.
Only problem is now that ive tried to add the wolves Spirit Walk into a timer, but i haven't been able to create it yet, even tho i have the correct spellid. Confuses me a bit, but i guess i'll find the answer soon enough
Bah, didn't know Blizzard had changed totem durations. Thats the main problem with how things are setup; for AoE style effects I can't parse spell data and need the times stored in a file, so of course changed like that will screw me up. I'll take a look at the new totem timers and i'll add Spirit Wolves as well.

-----------------

As for the other two requests to add timers under icons and for allowing target to be made prominent. For the target prominence, not at this time sorry as I don't have as much time as i'd like to work on the mod so I went into a feature freeze with this latest version. For the timers under icons, thats a less huge change and i'll see about it, but it won't be in the next version (and probably not release which will come right after if no bugs are found).
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Unread 10-20-08, 02:22 AM  
Jzar
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I have three requests today. Since all my alts use the same UI (I designed it that way), I'd really like to make it easier to setup Ellipsis. These ideas would help that, and improve the product. (IMHO)

First: I think the location of the bars should be stored with the profile. So I can just setup the default profile how I like, and then switch each alt to the default, and away we go. As it is, I have to move the bars first, and then switch to the default profile.

Second: This is your call on whether you think this would be an improvement or just my own personal preference (since I don't really know how other people generally use mods) but I would love to have Default set as the initial profile. Then I wouldn't even have to do anything, and all my alts are setup.

Third: I think your cooldown bar is a great implementation of a great idea. It's just ... not for me. It took awhile to figure out that I have to uncheck all three types of cooldowns for it to track, and check the "Hide while not in use" box to get it to actually go away. Could you add an Enable / Disable option?
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Unread 10-19-08, 02:58 PM  
Dajova
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Just noticed that the timers for totems are still on the 2 min law, witch is incorrect. They are on 5 min (most of them anyhow) now, as blizzard has buffed them.

EDIT: I messed around with the code a bit and i found what to change and it works. Also got the Feral Spirit timer to work as well.
Only problem is now that ive tried to add the wolves Spirit Walk into a timer, but i haven't been able to create it yet, even tho i have the correct spellid. Confuses me a bit, but i guess i'll find the answer soon enough
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Last edited by Dajova : 10-19-08 at 04:15 PM.
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Unread 10-17-08, 01:40 AM  
neuron
A Kobold Labourer

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Any chance you can allow Target and maybe even focus to be added to the "Prominent Targets" bar, I'd like to keep track of my target seperatly from other things

Very nice addon so far, loving the cooldown bar.
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Unread 10-16-08, 10:20 PM  
Seife
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Is it possible to also track player debuffs? By doing so, I could track my own Weakened Soul debuff to time refreshing of PW:Shields. What do you think?

Thanks in advance!
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Unread 10-16-08, 03:28 AM  
Snief
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Thank you for this addon. Would it be possible to get a feature to set the timer text below the dot icon (when showing only icons)?
Like this:

[icon1] [icon2] [icon3]
15s ..... 8.5s ... 4.3s

It would be really nice.
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Unread 10-15-08, 07:02 PM  
Dajova
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Re: Re: Water Elemental Timer

Originally posted by Kith
Hrm, the mod should do this anyhow. I'll have to check that its properly registering the talent. I'll do that next time I logon, and then hopefully I can upload my final release candidate :>
Can you add timer for Feral Spirits as well? atm, it doesnt show any timer at al when our pets are up (They last 45 sec, as well as water elemental).
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Unread 10-15-08, 06:09 PM  
Kith
A Murloc Raider
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Re: Water Elemental Timer

Originally posted by Jzar
Not sure if this even attempts takes talents into affect or not, but when I create a water ele on my frost mage, it shows a No Target timer for how long the ele will be up. It says 45 seconds, but with new talents, mine's up for 1 min. Can you adjust that? Thanks! LOVE this mod, by the way!
Hrm, the mod should do this anyhow. I'll have to check that its properly registering the talent. I'll do that next time I logon, and then hopefully I can upload my final release candidate :>
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Unread 10-15-08, 12:14 PM  
Jzar
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Water Elemental Timer

Not sure if this even attempts takes talents into affect or not, but when I create a water ele on my frost mage, it shows a No Target timer for how long the ele will be up. It says 45 seconds, but with new talents, mine's up for 1 min. Can you adjust that? Thanks! LOVE this mod, by the way!
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Unread 10-14-08, 01:13 AM  
Kith
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Originally posted by Derivel
I apologize if this has been addressed already, but I am new to the comments system here and am unsure if it is possible to search the comments.

The cooldown portion of the mod seems to do some strange things with DKs. I have noticed this in general with cooldown tracking mods and rune-using abilities, but many things that use a rune seem to be tracked as a cooldown when runes are used.

I haven't done extensive testing, so I'm not positive on what I'm seeing, but I know that I was getting very spammy cooldowns on some abilities, and what looked specifically to be DK presences. Almost every time I would use a rune, I would see the presence icon's pop up on the cooldown bar.

Not sure 100% what was going on. There appeared to be several abilities on the same cooldown, so I couldn't look at the other icons to see what exactly was going up there.

I can keep testing this and get more info on it, but if this sort of thing is normal and has been seen before, or just requires some threshold value changes to fix, I figured I would ask =p.
This is mainly an issue in that (far as I can tell) theres no way to know why a particular spell is on cooldown, only that it is; so I can't tell whether its on cooldown because of runes or if its naturally on cooldown due to ... well... its on cooldown. I can't really think of a solution to this other than perhaps allowing you to set a minimum duration before cooldowns are tracked, but this would cause issues if the real cooldown of that spell is below that threshold (if thats not the case with any DK spells, adding the option won't be very hard at all, so please let me know!).
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Unread 10-12-08, 11:08 PM  
Derivel
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I apologize if this has been addressed already, but I am new to the comments system here and am unsure if it is possible to search the comments.

The cooldown portion of the mod seems to do some strange things with DKs. I have noticed this in general with cooldown tracking mods and rune-using abilities, but many things that use a rune seem to be tracked as a cooldown when runes are used.

I haven't done extensive testing, so I'm not positive on what I'm seeing, but I know that I was getting very spammy cooldowns on some abilities, and what looked specifically to be DK presences. Almost every time I would use a rune, I would see the presence icon's pop up on the cooldown bar.

Not sure 100% what was going on. There appeared to be several abilities on the same cooldown, so I couldn't look at the other icons to see what exactly was going up there.

I can keep testing this and get more info on it, but if this sort of thing is normal and has been seen before, or just requires some threshold value changes to fix, I figured I would ask =p.
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