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Kith's Portal Bug Reports Feature Requests
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1.3a
Date:
04-20-2009 01:48 AM
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Ellipsis (Multi-Target DoT Timers)   Popular! (More than 5000 hits)
Ellipsis (indicating omission)
Typography - A mark consisting of three periods, colloquially known as 'dot-dot-dot'.


Ellipsis is an addon that features multi-target DoT and HoT tracking for spells that you cast on other people. It has support for all classes and can additionally be configured to track Cooldowns as well. Access the GUI by typing '/ellipsis' or by going to the WoW Main Menu, then Interface, then the Addons tab and selected Ellipsis from the AddOn list on the left; contained here are a rather large number of options to configure pretty much all aspects of the display (and a few functionality based options as well).

DoT's & HoT's
Ellipsis scans your target and focus for spells you can cast (as well as your pet's target and your group mates targets should you have either); and once found, it makes a timer for it. Timers are seperated onto their respective targets using the GUID identification system to provide full accuracy in determination of what goes where. Ellipsis additionally tracks your pets spells when cast on targets, tracks 'multi-target' spells like AoE's, and if your a shaman provides tracking of totem durations as well. You can also setup notifications (both audio and visual) for when your dots fade or are broken ahead of time.

Totems
Ellipsis also features a fairly minimal totem tracking ability. It will track totem durations no matter what happens to them when replaced, or destroyed early and you have a built-in option to ctrl click on a timer to cancel the associated timer as well.

Cooldowns
Ellipsis can also create cooldown timers on a single exponentially growing bar for spells, pet abilities and item (including worn equipment) usage. The maximum cooldown duration to track can be set as well as the ability to block certain timers from appearing and the bar itself can be set to show varying sizes of timescale. In regards to its exponential nature, this means that a timer will countdown quicker the nearer it gets to the '0' end of the scale (eg, it will cover the same distance between 0-10 seconds as it will between 11-60 seconds on the base timer display).

Installation
There are two 'mods' included with Ellipsis, the main mod itself (folder: Ellipsis) and the congfiguration options (folder: Ellipsis_Options). Only the first is required to use the mod, though you will not be able to change options without the latter; Ellipsis_Options is also Load on Demand and thus won't use up any resources until you begin changing options (which is also why its a seperate folder/addon).

Notes
On first install (or a new character/profile), the 'anchors' for both Targets and Prominent Targets (text on a light blue background) will be visible. After you move them to their desired locations, you need to enter the mod options and "Lock" the interface elements to hide these anchors otherwise there will be some overlap with the actual mod targets.

To Do - Hopefully within the next month or so if free time allows.
- Add a method of showing non "owned" buffs for things like Winter's Chill, etc.
- Add a way to show multiple 'stacked' timers on the cooldown bar.
  Change Log - Ellipsis (Multi-Target DoT Timers)
-- 1.3a --
- Corrected some missing translations in the zhTW Options locale.

-- 1.3 --
- Actually removed the Poison Cleansing Totem entry instead of just claming to.

-- 1.2 --
- Made the following changes to ClassData (internal spell ID references):
- - Divine Hymn: changed ID
- - Disease Cleansing Totem: replaced by Cleansing Totem
- - Poison Cleansing Totem: removed
- - Polymorph: added serpent, cat, rabbit and turkey

-- 1.1 --
- Made compatible with 3.1 LUA changes.

-- 1.0 --
- Full release.

-- 0.78 RC2 --
- Updated totem durations to new values.
- Added Feral Spirit to 'aoe' timer tracking.

-- 0.77 RC1 --
- Missing translations fixed.
- You can now add 'Do Not Track' entries by drag-n-drop on spell and item icons and all non-needed information should be stripped to ensure the setting works correctly
- You can now Ctrl+Right-Click on totem timers to destroy that particular totem.
- Shifted check for mage talents in regards to water elemental. Talent data was loading 'after' my check initially. Mages should get an accurate timers for water elemental now if they have the appropriate talents.

-- 0.76 --
- I'm an idiot and left debugging code in the WOTLK version, its gone now.

-- 0.75 --
- Will now track timers on target dummies.
- Cooldowns will now be announced to raid when in a raid group, and not party
- Rewrote notification system to handle locales better.
- Translations added for German (by Eltorrato@Kil'jaeden) and French (by Markam@Chants éternels).

-- 0.74 --
- Changed a Blizzard function call after its name was changed in a recent build to allow options to work properly again via /ellipsis
Note: The next version will most likely be 0.75 for both WOTLK and LIVE when required, as 0.74 is a WOTLK-only update.

-- 0.73 --
- Rewrote totem destruction handling to use a new event-based system (via an event I never previously knew existed), totems timers should now properly update when destroyed whether its manually, via Totemic Call or by going out of range.
Important: Needs testing on WOTLK servers as i'm unable to do it myself (no Shaman :<)

-- 0.72 --
- Added the option to colour target identifiers based on the class of the target.
- Cleared player, pet and aoe timers appropriately on death.
- Default location for the Prominent Targets anchor shifted slightly so it does not overlap the Targets anchor.
- Fixed an error that was causing announcements to goto party chat instead of raid chat when in a raid.

-- 0.71 --
- If you cast a totem of one type while another totem of the same type is active, the timer should be destroyed as appropriate.
- AoE list updated for WOTLK version undoing a mistake made when 0.70 went live that prevented tracking of all 'wotlk only' aoe and unique spells.

-- 0.70 --
New Features:
- Prominence: You can now make No Target (AoE), Player and Pet timers promienent, that is, attach them to a seperate anchor from the rest of your aura targets.
- Cooldown Offsets: You can now offset cooldown timers (icons) from the main bar, either with or without a 'tag' linking them back to their position on the bar.
- Transparency: You can now make certain gui elements transparent via their colour pickers, these include most of the cooldown bar elements and the background for aura timers.
- Pet Tracking: You can now track buffs you cast on your pet (used to be a package deal with player tracking).
- Profiles: Profiling options for settings have been included, if you are updating from a version of Ellipsis prior to 0.7, then the default profile for everyone is "Default", for new users, an individual profile will be generated for each player. In either case, you will need to change settings if you wish the alternative behaviour.
- LibSink: Ellipsis now uses LibSink for visual notification output for expired and broken timers, this includes options to output to all main Blizzard locations (raid warning, error frame, chat etc) as well as Channel, SCT and MikSBT options.

Fixes:
- Redone the options panel to be more informative and to better group option categories.
- Aura scanning re-written to more accurately track the status of player, pet, target, and focus timers. Please give this extra attention when testing.
- Aura Target Layout re-written to fix a few glitches and to improve performance, please give this extra attention (mainly the Configure Target Display and Max Targets options, please try as many combinations as you are willing).
- Fixed many other glitches and errors (hopefully all now, but I doubt it )

Known Bugs:
- When using offset tags for cooldown timers, the tag will bulge slightly while in motion, this is an artifact of how WoW renders the textures and there is no fix I know of for the time being. It is less prominent the further a timer moves, so the larger your bar and the shorter the timescale, the less pronounced it will be.

-- 0.68 --
- Fixed bug in Secondary Scanning which was causing lua errors (and for it not to work).
- Fixed a few spelling errors in the options.

-- 0.67 --
- Added the option to show raid icons on timer targets (needs additional testing that it accurately updates timers when icons change mid-combat)
- Fixed a few bugs introduced by the 'show stack in text' option.
- Moved cooldown icons 'behind' the timescale text to allow for reading the times.
- Fixed config updates to recognise the 'trackPlayers' setting properly.

-- 0.66 --
- Fixed a glitch where stacks weren't showing up properly for stackable spells (eg, Lifebloom)
- Hopefully fixed a glitch with cooldowns for some spells not showing up.
- Added an option to display spell stacks as part of the name display on the timer (this option will result in no stack being shown if your using icon mode as it has no spell text).
- Fixed a glitch where the secondary scan was picking up debuffs regardless of your options.

NOTE: For additional testing of the cooldowns on spells, added a debug option which will give you internal feedback about what the mod is up to. To activate it, type "/run Ellipsis.db.profile.debug = true" (without quotes) and to disable, the same but substitute 'true' for 'false'. If your not getting spell cooldowns showing up, please enable this and see if a) the spell missing is listed as being tracked and b) that its picked up when a cooldown event happens (obviously one of the above is failing).

-- 0.65 --
- Fixed a small glitch which was preventing some timers showing up.

-- 0.64 --
- There are now two versions of the mod, one for LIVE servers and the other for the WOTLK beta, please download the appropriate one for your game installation.
- Cooldown functionality now implemented.
- Can toggle ability to track auras (buffs) on player.
- Moved the 'lock' button for gui movement to a more prominant place.
- Numerous other tweaks and fixes.
  Archived Versions - Ellipsis (Multi-Target DoT Timers)
File Name
Version
Size
Author
Date
1.2
167kB
Kith
04-18-2009 02:42 AM
1.1
167kB
Kith
04-16-2009 08:07 PM
  Comments - Ellipsis (Multi-Target DoT Timers)
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Old 09-07-2008, 09:59 PM  
ripristino
A Kobold Labourer

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File comments: 9
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Quote:
Originally posted by Kith

This should already be happening with a stack counter number on the icon of the spell; if it isn't which seems to be the case with what you say later than 'yay, bug :<'
yeah...i tried finding some rhyme or reason to why it works sometimes but not others but it seems totally random.

Quote:
Is the person your casting the HoT on in your group or raid? If so, it should be picked up by the 'partyX' unit_aura event in which case this is another bug; if they aren't in your party then there is no way I know of to pick up that info as you don't recieve events for your mouseover target and you'd see nothing til your targetted them.
initially i was just standing in shatt, ungrouped, as i tested it. having read your comments i can verify it did seem to work with mouseovers just fine in battlegrounds when i was raid grouped. so i'd say this is no big deal for healers, it's pretty rare to be healing people when you're not grouped with them. might suck for dps

Quote:
It was never intended to have the name of the spell on the cooldown bar and just use the icon for recognition, and thats not really any place where the name could go on the bar (without overlapping with other cooldowns a lot); as for not catching swiftmend and NS, thats a bug and it should be catching all cooldowns. The mod 'populates' potential cooldowns on login so i may add some debug code there and ask you to run that to see if it picked up on swiftmend existing as a cooldown spell (my first thought for why it doesn't work)
i think i misunderstood your intended functionality of the cooldown bar. i get it now though. initially (based on other mods i've used previously) i was expecting it to scale down like the HoT/DoT timers, displaying a new bar for each cooldown. i think your method is a pretty good space saving idea.

as for the lack of info on swiftmend/natures swiftness; sounds good, let me know when that version is posted and i'll give it a whirl. i noticed innervate's cooldown doesn't show either so i'm thinking it might just be that anything spell related isn't displaying cooldowns. tested on my lock and well...same behavior. catches item cd's but not spells.

Quote:
I'll try and fix the stack count being inaccurate and add the option to display the count in the spell text instead, and any extra help with testing this would be great :> [/b]
awesome

one last oddity i noticed. it seems like on login the mod doesn't work for me until after i go into Interface --> Addons --> and then toggle your option to Unlock and then Lock the bar again.

this feedback is all pretty much based on the live version of the addon. the beta servers have been nearly useless all weekend in the times i've tried logging on.

Last edited by ripristino : 09-07-2008 at 10:13 PM.
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Old 09-07-2008, 08:25 PM  
Kith
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 50
Uploads: 3
Quote:
Originally posted by nodq
Code:
Interface\AddOns\Ellipsis\ClassData.lua:164: table index is nil
Count: 1
Edit: Cant access the Options at all, theres nothing to see and setup.
This is the error you'll get if your using the WOTLK version on LIVE because there is parsed spell data for new wotlk spells in the ClassData table and so on LIVE when those spells simply don't exist it'll return nils and you'll get the above error.

Quote:
Originally posted by ripristino
Looks like now it will download the WOTLK version by default if you hit the "download now" link on the main project page. Folks looking for the BC version will need to go to the Archives tab to find the appropriate file for that.
This just seems to be the way WOWI handles things, you can't have two 'active' versions of a file that I can see. I think with the next version i'll open up a seperate addon section for the live version or similar.

Quote:
Originally posted by ripristino
3 other pieces of feedback for ya after having toyed with this some on live (wotlk won't let me login atm):

- it'd be nice to have some means of displaying spell stacks, like if i have 1/2/3 lifeblooms up on a target
This should already be happening with a stack counter number on the icon of the spell; if it isn't which seems to be the case with what you say later than 'yay, bug :<'

Edit: This bug is fixed I believe, and will be in the next version.

Quote:
- i use a lot of mouseover macros. it seems like if i mouseover a player and cast a heal the HoT doesn't get displayed at first. if i then select the player, cast another heal, then it will show HoTs on that target.
Is the person your casting the HoT on in your group or raid? If so, it should be picked up by the 'partyX' unit_aura event in which case this is another bug; if they aren't in your party then there is no way I know of to pick up that info as you don't recieve events for your mouseover target and you'd see nothing til your targetted them.

Edit: If they were in your group (I really hope they weren't :>), can you please run more tests on this as in my own testing, everything was picked up fine when casting on group mates whether i used a mouseover, a target or a focus macro to cast (or just cast directly).

Quote:
- i realize this is in "beta" mode. are you still working on the cooldown timers? currently it seems to catch some of my trinket cooldowns but things like swiftmend, nature's swiftness, etc aren't being detected. also, the cooldown timer bar doesn't have the name of the cooldown displayed, it just shows the item icon and time remaining.
It was never intended to have the name of the spell on the cooldown bar and just use the icon for recognition, and thats not really any place where the name could go on the bar (without overlapping with other cooldowns a lot); as for not catching swiftmend and NS, thats a bug and it should be catching all cooldowns. The mod 'populates' potential cooldowns on login so i may add some debug code there and ask you to run that to see if it picked up on swiftmend existing as a cooldown spell (my first thought for why it doesn't work)

Edit: I've replicated this bug, though not a clue why its doing it right now, investigating more (which is why a new version isn't going up yet)

Quote:

PM me if you need any additional help with testing anything specific. and keep up the good work, this could eventually replace a few separate mods i'm using once you iron out the kinks

edit: actually on that first point, about 30% of the time it WILL show the number of lifeblooms on the icon (not in the text), and the rest of the time it just shows the normal icon no matter how many stacks i have up. it'd be sweet if you can get this to work all the time and have it tell you the # of stacks in the spell text so it's easier to see
I'll try and fix the stack count being inaccurate and add the option to display the count in the spell text instead, and any extra help with testing this would be great :>

Edit: The stack bug should be fixed and the option to display the stack in the spell name text instead has been added (off by default)

Last edited by Kith : 09-07-2008 at 09:51 PM.
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Old 09-07-2008, 08:38 AM  
ripristino
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Quote:
Originally posted by nodq
Code:
Interface\AddOns\Ellipsis\ClassData.lua:164: table index is nil
Count: 1

Call Stack:
(tail call): ?
Interface\AddOns\Ellipsis\ClassData.lua:164: in function `DefineClassSpells'
Interface\AddOns\Ellipsis\Core.lua:159: in function <Interface\AddOns\Ellipsis\Core.lua:158>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon'
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:421>

Edit: Cant access the Options at all, theres nothing to see and setup.
are you using this on wotlk or live? can you verify you downloaded the correct file for whichever one you're using (it should be appended on the end of the .zip file name)

also, do you have an addon called Afflicted? and if you're playing in wotlk did you update to the wotlk ace 3.0 branch? i'm guessing your problem relates to a conflicting addon or something because i can get it to load and show options in both live and beta.
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Old 09-07-2008, 03:35 AM  
nodq
A Kobold Labourer
 
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File comments: 106
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Code:
Interface\AddOns\Ellipsis\ClassData.lua:164: table index is nil
Count: 1

Call Stack:
(tail call): ?
Interface\AddOns\Ellipsis\ClassData.lua:164: in function `DefineClassSpells'
Interface\AddOns\Ellipsis\Core.lua:159: in function <Interface\AddOns\Ellipsis\Core.lua:158>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon'
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:421>

Edit: Cant access the Options at all, theres nothing to see and setup.

Last edited by nodq : 09-07-2008 at 04:36 AM.
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Old 09-06-2008, 11:38 PM  
ripristino
A Kobold Labourer

Forum posts: 0
File comments: 9
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3 other pieces of feedback for ya after having toyed with this some on live (wotlk won't let me login atm):

- it'd be nice to have some means of displaying spell stacks, like if i have 1/2/3 lifeblooms up on a target

- i use a lot of mouseover macros. it seems like if i mouseover a player and cast a heal the HoT doesn't get displayed at first. if i then select the player, cast another heal, then it will show HoTs on that target.

- i realize this is in "beta" mode. are you still working on the cooldown timers? currently it seems to catch some of my trinket cooldowns but things like swiftmend, nature's swiftness, etc aren't being detected. also, the cooldown timer bar doesn't have the name of the cooldown displayed, it just shows the item icon and time remaining.

PM me if you need any additional help with testing anything specific. and keep up the good work, this could eventually replace a few separate mods i'm using once you iron out the kinks

edit: actually on that first point, about 30% of the time it WILL show the number of lifeblooms on the icon (not in the text), and the rest of the time it just shows the normal icon no matter how many stacks i have up. it'd be sweet if you can get this to work all the time and have it tell you the # of stacks in the spell text so it's easier to see

Last edited by ripristino : 09-07-2008 at 08:34 AM.
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Old 09-06-2008, 11:00 PM  
ripristino
A Kobold Labourer

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File comments: 9
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Quote:
Originally posted by Kith
The problem seems to be that I screwed up uploading the mod, theres a 'live' version and a 'wotlk' version atm, and neither will work on the other without, well, the problems your having right now. Going to re-upload the wotlk one and hopefully the two will coexist now.
Looks like now it will download the WOTLK version by default if you hit the "download now" link on the main project page. Folks looking for the BC version will need to go to the Archives tab to find the appropriate file for that.
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Old 09-06-2008, 09:54 PM  
Kith
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 50
Uploads: 3
Quote:
Originally posted by peetee
I'm using DoTimers on live and i've set it to display Lifebloom in a bright pink so i can easily find it at a glance in between my other hots. Also i'm not using the gradient colors at all.
This isn't DoTimer though and it never really occured to me to offer an option to set specific colours for specific spells and so would take quite a lot of code changing to add that. Perhaps once everything else is all done and working i'll take a look at it though.
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Old 09-06-2008, 09:49 PM  
Kith
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 50
Uploads: 3
Quote:
Originally posted by ripristino
Hey there, saw you updated the addon this morning. I just installed it for the first time in the wotlk beta. If I run the test mode thing in the addon configuration screen it displays all the bars and I can move the achors around to where I want things. But when I cast HoTs on myself or others nearby it doesn't get tracked through your addon. Any ideas?

edit: After some further testing, damage over time spells do show up, but not correctly. If I cast Moonfire on a few targets it displays the debuff for each DoT but the time displays indicating that it will tick for over 3 minutes. After the DoT wears off the entry disappears.
The problem seems to be that I screwed up uploading the mod, theres a 'live' version and a 'wotlk' version atm, and neither will work on the other without, well, the problems your having right now. Going to re-upload the wotlk one and hopefully the two will coexist now.
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Old 09-06-2008, 07:41 PM  
ripristino
A Kobold Labourer

Forum posts: 0
File comments: 9
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Hey there, saw you updated the addon this morning. I just installed it for the first time in the wotlk beta. If I run the test mode thing in the addon configuration screen it displays all the bars and I can move the achors around to where I want things. But when I cast HoTs on myself or others nearby it doesn't get tracked through your addon. Any ideas?

edit: After some further testing, damage over time spells do show up, but not correctly. If I cast Moonfire on a few targets it displays the debuff for each DoT but the time displays indicating that it will tick for over 3 minutes. After the DoT wears off the entry disappears.

Last edited by ripristino : 09-06-2008 at 08:04 PM.
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Old 09-06-2008, 08:23 AM  
peetee
A Kobold Labourer

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Quote:
Originally posted by Kith
As for custom colours for spells, thats not really anything i'd thought about adding and would be a lot of work to change from the current 'gradient' bars based on time. [/b]
I'm using DoTimers on live and i've set it to display Lifebloom in a bright pink so i can easily find it at a glance in between my other hots. Also i'm not using the gradient colors at all.
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Old 09-06-2008, 12:31 AM  
Kith
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 50
Uploads: 3
Quote:
Originally posted by peetee
I don't get a timer for Renew on myself.

Also i would like to set custom colors for certain spells.
The mod currently doesn't track any buffs / debuffs you cast on yourself; though i'm thinking of adding that in now blizz fixed self-auras to have an 'isMine' attribute.

As for custom colours for spells, thats not really anything i'd thought about adding and would be a lot of work to change from the current 'gradient' bars based on time.
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Old 09-05-2008, 11:07 PM  
peetee
A Kobold Labourer

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I don't get a timer for Renew on myself.


Also i would like to set custom colors for certain spells.
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Old 09-04-2008, 01:56 AM  
Brile Deathe
A Kobold Labourer

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Re: Re: suggestions

thanks for the super fast response!
ill take a better look at the options that you said are already in there (it was late when i got installed and testing!).

as far as the aura break "nemesis", you cant win'em all! i can live with the occasional spam so its not a big deal.

thanks again and keep up the good work
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Old 09-03-2008, 10:04 AM  
Ellipsis
A Kobold Labourer

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O hai thar!
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Old 09-03-2008, 07:06 AM  
Kith
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 6
File comments: 50
Uploads: 3
Re: suggestions

Quote:
Originally posted by Brile Deathe
thank you so much for making this. i love the DoTimer feel and im assuming this wont spit out as much uneccessary info as DoTimer did behind the scenes.
Your welcome :> and aye, it uses about ~1/10 of the CPU resources as DoTimer did, though it uses about the same starting ram due to 'caching' a lot of the variables in multiple places for quicker access.

Quote:
when i spread my diseases using pestilence i did not get another list of dots showing for the targets it had jumped to. not sure if you have implemented this as of yet. i tried this with "all (none)" and "all (both)" priorities.
This is, unfortunatly, not possible. You can only get aura events for your target, your focus and (if secondary scanning is enabled), your groupmates targets; theres no way (currently) to find auras on something other than the above. Once you target one of the mobs pestilence affected, it should show up though (and please let me know if it doesn't)

Quote:
the ability to adjust the width of the bars would be great so i can customize it a bit more.
That option is there under display options (not one of the sub menus), its called Timer Width but as it effects the target and the entire timing bar it was more appropriate to go here (and i shuold probably update the name/desc to reflect this).

Quote:
ability to lock the frames and have the little "timers" bar hide when doing this would be good as well.
Done :> The 'lock' option under display does this, the 'timers' bar is just a visible anchor to aid in positioning and is intended to be locked and hidden once thats done.

Quote:
functionality to output breaks and expires to mik's scrolling battle text would be appreciated.
I wasn't aware of this mod, but I can take a look after the first build of the cooldowns is working and add an option to output there.

Quote:
also on breaks, i noticed that SOMETIMES (only sometimes) i would get break messages when a mob died and had dots on it. i could not reproduce this consistently however.
This has been my nemesis, and the only conclusion i've been able to reach so far is that this is a Blizzard bug. What happens is an 'aura' event fires -just- as the mob dies, so all your debuffs have been removed by this stage; now normally this happens at mobHp = 1 and I can ignore it, but not always (the inconsistancy you found) and when it happens then, theres not really anything I can do to stop it reporting :/

[QUOTE]i'd love this on live as well! [/quote]
A lot of people seem to actually, so once I finish the cooldown build i'll see how much work is involved in backporting it; if its only the UnitAura vs UnitBuff/Debuff change, then i'll make a backport.
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