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Escalation (5.3)
Updated:05-31-13 06:33 PM
Created:unknown
Downloads:61,226
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Warlock, DPS, Combat Mods
Ellipsis (Multi-Target DoT Timers)  Popular! (More than 5000 hits)
Version: 3.0.4
by: Kith [More]
Ellipsis (indicating omission)
Typography - A mark consisting of three periods, colloquially known as 'dot-dot-dot'.


Ellipsis is an addon that features multi-target DoT and HoT tracking for spells that you cast on other people. It has support for all classes and can additionally be configured to track Cooldowns as well. Access the GUI by typing '/ellipsis' or by going to the WoW Main Menu, then Interface, then the Addons tab and selected Ellipsis from the AddOn list on the left; contained here are a rather large number of options to configure pretty much all aspects of the display (and a few functionality based options as well).

DoT's & HoT's
Ellipsis scans your target and focus for spells you can cast (as well as your pet's target and your group mates targets should you have either); and once found, it makes a timer for it. Timers are seperated onto their respective targets using the GUID identification system to provide full accuracy in determination of what goes where. Ellipsis additionally tracks your pets spells when cast on targets, tracks 'multi-target' spells like AoE's, and if your a shaman provides tracking of totem durations as well. You can also setup notifications (both audio and visual) for when your dots fade or are broken ahead of time.

Totems
Ellipsis also features a fairly minimal totem tracking ability. It will track totem durations no matter what happens to them when replaced, or destroyed early and you have a built-in option to ctrl click on a timer to cancel the associated timer as well.

Cooldowns
Ellipsis can also create cooldown timers on a single exponentially growing bar for spells, pet abilities and item (including worn equipment) usage. The maximum cooldown duration to track can be set as well as the ability to block certain timers from appearing and the bar itself can be set to show varying sizes of timescale. In regards to its exponential nature, this means that a timer will countdown quicker the nearer it gets to the '0' end of the scale (eg, it will cover the same distance between 0-10 seconds as it will between 11-60 seconds on the base timer display).

Installation
There are two 'mods' included with Ellipsis, the main mod itself (folder: Ellipsis) and the congfiguration options (folder: Ellipsis_Options). Only the first is required to use the mod, though you will not be able to change options without the latter; Ellipsis_Options is also Load on Demand and thus won't use up any resources until you begin changing options (which is also why its a seperate folder/addon).

Notes
On first install (or a new character/profile), the 'anchors' for both Targets and Prominent Targets (text on a light blue background) will be visible. After you move them to their desired locations, you need to enter the mod options and "Lock" the interface elements to hide these anchors otherwise there will be some overlap with the actual mod targets.
-- 3.0.4 --
- Updated ToC and Libraries for 5.3

-- 3.0.3 --
- Updated ToC for 5.1

-- 3.0.2 --
- Fixed raid marking related bug that caused a LUA error.

-- 3.0.1 --
- Release build for Mists of Pandaria (same as MoP beta build)

-- 2.2.1 --
- Updated TOC for 4.3
- Fixed (long-standing) bug with Cooldown bar showing when not wanted. To hide the bar just disable tracking of all 3 cooldown types, the bar will hide itself once all tracked cooldowns have expired (if any).

-- 2.2.0 --
- Updated TOC for 4.2

-- 2.1.0 --
- Added minimum duration options for auras and cooldowns (set in seconds as opposed to minutes like the maximums)
- Fixed spell cooldown groups showing the wrong icon for Hunter Traps and Shaman Shocks (they were flipped)
- Cleaned up tooltips and made it more clear when mouseover options are disabled by the 'Clickable' option

- Still To Do: For those who are able and willing, the following strings need translating in all available languages other than English (if you have a translation, please PM me it and the language it's in).

L.MinAuraDuration = 'Min Aura Duration'
L.MinAuraDurationDesc = 'Set the minimum duration of auras (in seconds) that will be tracked by Ellipsis.'
L.MaxAuraDurationDesc = 'Set the maximum duration of auras (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing auras of any duration.'
L.CDMinDuration = 'Min CD Duration'
L.CDMinDurationDesc = 'Set the minimum duration of cooldowns (in seconds) that will be tracked by Ellipsis.\n\nThis setting will not go below 2 dseconds so as to avoid all cooldowns showing up due to the GCD.'
L.CDMaxDurationDesc = 'Set the maximum duration of cooldowns (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing cooldowns of any duration.'

-- 2.0.3 --
Fixed glitch with mages due to Water Elemental now being permanent or nothing rather than a talented duration buff.

-- 2.0.2 --
- 4.0.3 release.

-- 2.0.1 --
- Class Data changes made. I'm sure I missed some as I haven't been properly following the class changes for 4.0.1 so please let me know if anything errors, isn't tracked or has the wrong timer. Note: this is only for AoE spells and Totems, single targets are all handled via direct interaction with the game so should update properly.

Warlock:
- Howl of Terror: 6 -> 8 seconds
- Shadowflame: 8 -> 6 seconds
Death Knight:
- Removed Unholy Blight
Priest:
- Removed Shadow Fiend
Hunter:
- Removed Flare
- Added Ice Trap
Mage:
- Blast Wave: 6 -> 3 seconds
- Removed Water Elemental
- Added Time Warp
Warrior:
- Thunderclap set to 30sec duration
Shaman:
- Removed Cleansing Totem
- Removed Fire Nova Totem
- Removed All 4 Resistance Totems
- Removed Sentry Totem (awr, I liked this one)
- Removed Totem of Wrath
- Searing Totem set to 60sec duration
- Tremor Totem: 120 -> 300 seconds
- Added Elemental Resistance Totem
- Added Tranquil Mind Totem
Paladin:
- Consecration: 8 -> 10 seconds
Once again, i'm sure i've missed some (probably newly added abilities), so please let me know if any problems occur.

-- 2.0.0 --
- Base update for compatibility with 4.0.1. No in-depth testing done due to lack of available time though most things should work. Things that are likely to be broken will apply to new/changed spells that had special requirements (such as some AoE's and shaman totems). Please let me know of any issues with these.

-- 1.5 --
- ToC Update

-- 1.4 --
- Fixed bug with detecting cooldown of Holy Shock & Penance (thanks Jzar)
- Fixed bug with Searing Totem duration detection (I swear there weren't 10 ranks last time I played!)
- Updated internal Libs to most recent versions

-- 1.3a --
- Corrected some missing translations in the zhTW Options locale.

-- 1.3 --
- Actually removed the Poison Cleansing Totem entry instead of just claming to.

-- 1.2 --
- Made the following changes to ClassData (internal spell ID references):
- - Divine Hymn: changed ID
- - Disease Cleansing Totem: replaced by Cleansing Totem
- - Poison Cleansing Totem: removed
- - Polymorph: added serpent, cat, rabbit and turkey

-- 1.1 --
- Made compatible with 3.1 LUA changes.

-- 1.0 --
- Full release.

-- 0.78 RC2 --
- Updated totem durations to new values.
- Added Feral Spirit to 'aoe' timer tracking.

-- 0.77 RC1 --
- Missing translations fixed.
- You can now add 'Do Not Track' entries by drag-n-drop on spell and item icons and all non-needed information should be stripped to ensure the setting works correctly
- You can now Ctrl+Right-Click on totem timers to destroy that particular totem.
- Shifted check for mage talents in regards to water elemental. Talent data was loading 'after' my check initially. Mages should get an accurate timers for water elemental now if they have the appropriate talents.

-- 0.76 --
- I'm an idiot and left debugging code in the WOTLK version, its gone now.

-- 0.75 --
- Will now track timers on target dummies.
- Cooldowns will now be announced to raid when in a raid group, and not party
- Rewrote notification system to handle locales better.
- Translations added for German (by Eltorrato@Kil'jaeden) and French (by Markam@Chants éternels).

-- 0.74 --
- Changed a Blizzard function call after its name was changed in a recent build to allow options to work properly again via /ellipsis
Note: The next version will most likely be 0.75 for both WOTLK and LIVE when required, as 0.74 is a WOTLK-only update.

-- 0.73 --
- Rewrote totem destruction handling to use a new event-based system (via an event I never previously knew existed), totems timers should now properly update when destroyed whether its manually, via Totemic Call or by going out of range.
Important: Needs testing on WOTLK servers as i'm unable to do it myself (no Shaman :<)

-- 0.72 --
- Added the option to colour target identifiers based on the class of the target.
- Cleared player, pet and aoe timers appropriately on death.
- Default location for the Prominent Targets anchor shifted slightly so it does not overlap the Targets anchor.
- Fixed an error that was causing announcements to goto party chat instead of raid chat when in a raid.

-- 0.71 --
- If you cast a totem of one type while another totem of the same type is active, the timer should be destroyed as appropriate.
- AoE list updated for WOTLK version undoing a mistake made when 0.70 went live that prevented tracking of all 'wotlk only' aoe and unique spells.

-- 0.70 --
New Features:
- Prominence: You can now make No Target (AoE), Player and Pet timers promienent, that is, attach them to a seperate anchor from the rest of your aura targets.
- Cooldown Offsets: You can now offset cooldown timers (icons) from the main bar, either with or without a 'tag' linking them back to their position on the bar.
- Transparency: You can now make certain gui elements transparent via their colour pickers, these include most of the cooldown bar elements and the background for aura timers.
- Pet Tracking: You can now track buffs you cast on your pet (used to be a package deal with player tracking).
- Profiles: Profiling options for settings have been included, if you are updating from a version of Ellipsis prior to 0.7, then the default profile for everyone is "Default", for new users, an individual profile will be generated for each player. In either case, you will need to change settings if you wish the alternative behaviour.
- LibSink: Ellipsis now uses LibSink for visual notification output for expired and broken timers, this includes options to output to all main Blizzard locations (raid warning, error frame, chat etc) as well as Channel, SCT and MikSBT options.

Fixes:
- Redone the options panel to be more informative and to better group option categories.
- Aura scanning re-written to more accurately track the status of player, pet, target, and focus timers. Please give this extra attention when testing.
- Aura Target Layout re-written to fix a few glitches and to improve performance, please give this extra attention (mainly the Configure Target Display and Max Targets options, please try as many combinations as you are willing).
- Fixed many other glitches and errors (hopefully all now, but I doubt it :p)

Known Bugs:
- When using offset tags for cooldown timers, the tag will bulge slightly while in motion, this is an artifact of how WoW renders the textures and there is no fix I know of for the time being. It is less prominent the further a timer moves, so the larger your bar and the shorter the timescale, the less pronounced it will be.

-- 0.68 --
- Fixed bug in Secondary Scanning which was causing lua errors (and for it not to work).
- Fixed a few spelling errors in the options.

-- 0.67 --
- Added the option to show raid icons on timer targets (needs additional testing that it accurately updates timers when icons change mid-combat)
- Fixed a few bugs introduced by the 'show stack in text' option.
- Moved cooldown icons 'behind' the timescale text to allow for reading the times.
- Fixed config updates to recognise the 'trackPlayers' setting properly.

-- 0.66 --
- Fixed a glitch where stacks weren't showing up properly for stackable spells (eg, Lifebloom)
- Hopefully fixed a glitch with cooldowns for some spells not showing up.
- Added an option to display spell stacks as part of the name display on the timer (this option will result in no stack being shown if your using icon mode as it has no spell text).
- Fixed a glitch where the secondary scan was picking up debuffs regardless of your options.

NOTE: For additional testing of the cooldowns on spells, added a debug option which will give you internal feedback about what the mod is up to. To activate it, type "/run Ellipsis.db.profile.debug = true" (without quotes) and to disable, the same but substitute 'true' for 'false'. If your not getting spell cooldowns showing up, please enable this and see if a) the spell missing is listed as being tracked and b) that its picked up when a cooldown event happens (obviously one of the above is failing).

-- 0.65 --
- Fixed a small glitch which was preventing some timers showing up.

-- 0.64 --
- There are now two versions of the mod, one for LIVE servers and the other for the WOTLK beta, please download the appropriate one for your game installation.
- Cooldown functionality now implemented.
- Can toggle ability to track auras (buffs) on player.
- Moved the 'lock' button for gui movement to a more prominant place.
- Numerous other tweaks and fixes.
Archived Files (6)
File Name
Version
Size
Author
Date
3.0.3
523kB
Kith
11-27-12 08:36 PM
3.0.2
523kB
Kith
09-26-12 02:57 AM
3.0.1
523kB
Kith
08-29-12 01:33 AM
2.2.1
188kB
Kith
03-23-12 10:19 PM
2.2.0
186kB
Kith
06-28-11 09:06 PM
2.1.0
186kB
Kith
12-27-10 05:26 AM


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Unread 09-14-08, 04:56 AM  
tayedaen
A Deviate Faerie Dragon
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Originally posted by Kith
Removing a buff in what situation? As in how is it being removed and from who because if its something like right-clicking a buff off yourself (and you are tracking player buffs), then it should remove the timer and has done when i've tested it in the past.
Hi,

I've now found the exact circumstances of the bug.
It happens with my shamans totems.

A timer for the totems does appear, but it does not disappear when the totem is removed before the time is over.

Btw. (for totems) it seems it does not matter if "Track player buffs" is set or not.

cu
tay
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Unread 09-12-08, 06:59 PM  
Kith
A Murloc Raider
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Originally posted by ripristino
hey again, i finally had time to test your latest version in both wotlk and live. spell cooldowns appear to work now. the issue with the problem on login no longer occurs either. i'll let ya know if i run into any other issues, but for now things seem to be working pretty well awesome job on this addon!
*cheer* Well, thats certainly good news from my point-of-view :>
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Unread 09-12-08, 02:25 PM  
ripristino
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hey again, i finally had time to test your latest version in both wotlk and live. spell cooldowns appear to work now. the issue with the problem on login no longer occurs either. i'll let ya know if i run into any other issues, but for now things seem to be working pretty well awesome job on this addon!
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Unread 09-11-08, 08:58 AM  
Maels
A Kobold Labourer

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Originally posted by Kith
I'm afraid due to the manner in which the layout is handled, its not just a simple change and with other things i'm working on for the mod i'm not sure i'll have time to make such a change. Though you can already set the spacing of icons and set their orientation to go left-right (though they will be further spread apart due to the timer being between them rather than below).
Icons side by side left-to right is pretty horrible looking, I don't think anyone could seriously use Ellipsis like that.
Thanks for the response though.
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Unread 09-10-08, 06:33 PM  
Kith
A Murloc Raider
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Originally posted by Maels
Can we get more customizablity in the Icon section?
The way targets and timers grow is fine, what I would like to see is the ability to change the position of the time remaining on each spell, the ability to change the position of target names and the ability to place icons closer/further away form each other.
Ideally what I'm looking for is in this screenshot:

http://img45.imageshack.us/my.php?im...8024615yf2.jpg

Spell timers right under with icons right next to each other. (spells grow to the right, targets upwards)
Target names can be above like it is now, but I can't imagine the addition of that option being too time-consuming.
I'm afraid due to the manner in which the layout is handled, its not just a simple change and with other things i'm working on for the mod i'm not sure i'll have time to make such a change. Though you can already set the spacing of icons and set their orientation to go left-right (though they will be further spread apart due to the timer being between them rather than below).
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Unread 09-10-08, 06:30 PM  
Kith
A Murloc Raider
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Originally posted by tayedaen
Hi,

With Ellipses, removing a buff does not remove the timer.
Is this by design or is this a bug?

cu
tay
Removing a buff in what situation? As in how is it being removed and from who because if its something like right-clicking a buff off yourself (and you are tracking player buffs), then it should remove the timer and has done when i've tested it in the past.
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Unread 09-10-08, 01:33 PM  
Maels
A Kobold Labourer

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Can we get more customizablity in the Icon section?
The way targets and timers grow is fine, what I would like to see is the ability to change the position of the time remaining on each spell, the ability to change the position of target names and the ability to place icons closer/further away form each other.
Ideally what I'm looking for is in this screenshot:

http://img45.imageshack.us/my.php?im...8024615yf2.jpg

Spell timers right under with icons right next to each other. (spells grow to the right, targets upwards)
Target names can be above like it is now, but I can't imagine the addition of that option being too time-consuming.
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Unread 09-10-08, 09:59 AM  
tayedaen
A Deviate Faerie Dragon
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Hi,

With Ellipses, removing a buff does not remove the timer.
Is this by design or is this a bug?

cu
tay
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Unread 09-08-08, 06:33 PM  
Kith
A Murloc Raider
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Originally posted by nodq
YOu are right, did download the WOTLK version, my mistake, i now have the LIVE version and got this error here:
You must have downloaded the old 'live' one that was posted under this mod (v0.64) which did have that bug int it (KTD is my own personal debugger and I forgot to remove the code in that version). If you goto Ellipsis - LIVE, I have an updated v0.67 version meant for use on live that doesn't have this issue. Thanks.

As for updating Ace3 to WOTLK, that wouldn't be the issue anyhow as Ace loads the latest version of libraries found and my mod has the wotlk version embedded.
Last edited by Kith : 09-08-08 at 06:34 PM.
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Unread 09-08-08, 05:48 AM  
nodq
A Kobold Labourer
 
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Originally posted by ripristino
are you using this on wotlk or live? can you verify you downloaded the correct file for whichever one you're using (it should be appended on the end of the .zip file name)

also, do you have an addon called Afflicted? and if you're playing in wotlk did you update to the wotlk ace 3.0 branch? i'm guessing your problem relates to a conflicting addon or something because i can get it to load and show options in both live and beta.
YOu are right, did download the WOTLK version, my mistake, i now have the LIVE version and got this error here:

Code:
Interface\AddOns\Ellipsis\Cooldowns.lua:227: attempt to call global 'KTD' (a nil value)
Count: 1

Call Stack:
(tail call): ?
Interface\AddOns\Ellipsis\Cooldowns.lua:227: in function `SPELLS_CHANGED'
Interface\AddOns\Ellipsis\Cooldowns.lua:94: in function `InitializeCooldowns'
Interface\AddOns\Ellipsis\Core.lua:162: in function <Interface\AddOns\Ellipsis\Core.lua:158>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon'
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:421>

And Yes i use Afflicted, the live version (dunno if there is already a wotlk version) and no, i did not update ACE3 to wotlk or something.
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Unread 09-08-08, 04:47 AM  
Kith
A Murloc Raider
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Re: Cooldowns

Originally posted by Tingmann
Hey, it is possible to make cooldowns display in traditional, timers form? With bar for each and name and icon. There is no mods that can do it now (except CooldownTimers2, which is awfully bugged and memory-eating), and im sure many players will like such an option.
I'm sorry thats not an option i've planned to add to the mod at this time. I did toy with the idea of offering both a standard 'multiple timers' mode as well as the combined bar, but decided to stick with just the combined bar for now.
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Unread 09-08-08, 04:23 AM  
Tingmann
A Kobold Labourer

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Cooldowns

Hey, it is possible to make cooldowns display in traditional, timers form? With bar for each and name and icon. There is no mods that can do it now (except CooldownTimers2, which is awfully bugged and memory-eating), and im sure many players will like such an option.
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Unread 09-08-08, 12:07 AM  
Kith
A Murloc Raider
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Originally posted by Fairchild7102
I don't know how hard this would be to code, but would it be possible to add raid targets on the particular set of debuff bars similair to how it will show the name and level of the target mob that is dotted up.
This was something I wanted to add initially but I couldn't think of a non-resource-intensive way of doing it, i'm sure a method will come to me eventually though.

Edit: Well I had the flash of inspiration right after posting this, so the mod (in the next version) will now show raid icons inline with the name/level text for each target and it (should, definetly needs bug testing) update those icons during combat if they are changed.

As for the bugs being experienced, can people please test the following:

Mod not working on login until you do /ellipsis or visit the options via menus (on both live and wotlk I couldn't replicate this)

Check cooldowns (particuarly for spells) being tracked properly. (once again I couldn't replicate any being missed (in 0.66) on either live or wotlk). One thing to note though, especially for spells like NS is the cooldown doen't start til you use the ability (least it doesn't on wotlk :>)
Last edited by Kith : 09-08-08 at 04:49 AM.
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Unread 09-07-08, 10:27 PM  
Fairchild7102
A Kobold Labourer

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Really awesome mod! I just have one request if at all possible!

I don't know how hard this would be to code, but would it be possible to add raid targets on the particular set of debuff bars similair to how it will show the name and level of the target mob that is dotted up.

I know that DotTimer had this functionality and it's what made me love that mod. It's so awesome for raiding to re-apply dots when you know exactly which mob just had a set of your dots expire off of.

Thanks again for an awesome mod
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Unread 09-07-08, 09:48 PM  
ripristino
A Kobold Labourer

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Originally posted by Kith
Unfortunatly, that would require re-writing pretty much the entire display system of the mod as I never included the option to ever do such a thing. Sorry (at least for the time being).

It doesn't have to be a column for targets (or timers) as well, can grow in all 4 cardinal directions (well 3 of them for timers).
ah, no prob. maybe once you get everything done and you're bored it'll be something to rehash as an option. or...perhaps as a new/separate mod, where you scrap the rest of the functionality except for the part that tracks the player's own character auras. again...just something to think about for down the road.
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