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Updated:07-01-17 12:29 AM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Warlock, DPS, Combat Mods

Ellipsis (Multi-Target DoT Timers)  Popular! (More than 5000 hits)

Version: 4.2.8
by: Kith [More]

Due to extensive changes, nearly all text in Ellipsis was altered rendering language translations for anything but English inaccurate. Anybody willing to take on the task of translating the mod (and the options especially) into other languages, please PM me and we can sort out getting the mod translated once again. Thanks!

Ellipsis (indicating omission)
Typography - A mark consisting of three periods, colloquially known as 'dot-dot-dot'.


Ellipsis is an addon that features multi-target aura tracking for spells that you (and your pet) cast on others. Additionally it keeps track of your pets spells when cast on others, tracks ground-targeted AoEs, temporary minion summons and totems. Cooldowns for your items, pet abilities and your own abilities can also be tracked. Options can be accessed by typing either /ellipsis or /...

Terminology
Aura - HoTs, DoTs, Buffs & Debuffs cast by you or your pet
Unit - Yourself, your pet, party members or hostile mobs (basically anything you can hurl spells at)

Auras, Units & Unit Groups
All auras you cast are attached to the unit they are cast on and these are then seperated into one of 7 groups when displayed. The first 4 groups are based on what the unit is, the 5th is a special case (see The Non-Targeted Unit below), and the last 2 are overrides for your current target and focus to keep them seperate (if desired) from every other displayed unit. Each group can be assigned to any of the 7 available display frames, and multiple groups can be assigned to a single frame.

Example: Assign all harmful units to frame [1], and your target to frame [2] to quickly reference the DoT situation on your current target 'pulled out' from the mess of all your other DoTs.

The Non-Targeted Unit
Some auras exist without any unit to attach themselves to such as temporary minion summons, totems, and ground-targeted AoE spells. These are all grouped together under the special Non-Targeted unit, which is the sole member of the non-targeted group (and can be assigned to a display frame and sorted just like any other unit).

Installation
There are two 'mods' included with Ellipsis, the main mod itself (folder: Ellipsis) and the configuration options (folder: Ellipsis_Options). Only the first is required to use the mod, though you will not be able to change options without the latter; Ellipsis_Options is also Load on Demand and thus won't use up any resources until you begin changing options (which is also why its a seperate folder/addon).

-- 4.2.8 --
Fixed a bug when notifying 'empty' cooldown timers by preventing their creation
Fixed a typo in options localization

-- 4.2.7 --
Updated ToC for 7.2
Updated embedded Ace Libraries

-- 4.2.6 --
Added ability to filter auras using a whitelist (as well as existing blacklist)
Updated Earth Elemental (Shaman) timer to 60s

-- 4.2.5 --
Hostile units will now be cleared on combat end
Havoc (Warlock) added to unique target data

-- 4.2.4 --
Fixed movement code for frames after CreateTitleRegion was removed

-- 4.2.3 --
Updated ToC for 7.1

-- 4.2.2 --
Attempted fix for erratic Unit creation causing overlapping or 'orphaned' Units
Fixed player auras not being shown on login until altered

-- 4.2.1 --
Fixed a missing localization lookup for Non-Targeted units

-- 4.2.0 --
NEW OPTIONS For Auras: Flip Icons, Name Format
NEW OPTIONS For Units: Faded Opacity, Faded Non-Targeted, Collapse All Headers
Fixed a bug with Cooldown options not applying properly on Profile updates

-- 4.1.0 --
NEW FEATURE Cooldown Tracking

-- 4.0.1 --
Added Nether Tempest (Mage) to Unique Spells
Soul Effigy will now show up and track auras used on it

-- 4.0.0 --
- Complete Rewrite for Legion, new functionality, new options.

-- 3.0.4 --
- Updated ToC and Libraries for 5.3

-- 3.0.3 --
- Updated ToC for 5.1

-- 3.0.2 --
- Fixed raid marking related bug that caused a LUA error.

-- 3.0.1 --
- Release build for Mists of Pandaria (same as MoP beta build)

-- 2.2.1 --
- Updated TOC for 4.3
- Fixed (long-standing) bug with Cooldown bar showing when not wanted. To hide the bar just disable tracking of all 3 cooldown types, the bar will hide itself once all tracked cooldowns have expired (if any).

-- 2.2.0 --
- Updated TOC for 4.2

-- 2.1.0 --
- Added minimum duration options for auras and cooldowns (set in seconds as opposed to minutes like the maximums)
- Fixed spell cooldown groups showing the wrong icon for Hunter Traps and Shaman Shocks (they were flipped)
- Cleaned up tooltips and made it more clear when mouseover options are disabled by the 'Clickable' option

- Still To Do: For those who are able and willing, the following strings need translating in all available languages other than English (if you have a translation, please PM me it and the language it's in).

L.MinAuraDuration = 'Min Aura Duration'
L.MinAuraDurationDesc = 'Set the minimum duration of auras (in seconds) that will be tracked by Ellipsis.'
L.MaxAuraDurationDesc = 'Set the maximum duration of auras (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing auras of any duration.'
L.CDMinDuration = 'Min CD Duration'
L.CDMinDurationDesc = 'Set the minimum duration of cooldowns (in seconds) that will be tracked by Ellipsis.\n\nThis setting will not go below 2 dseconds so as to avoid all cooldowns showing up due to the GCD.'
L.CDMaxDurationDesc = 'Set the maximum duration of cooldowns (in minutes) that will be tracked by Ellipsis.\n\nA setting of 0 will disable max duration checking, allowing cooldowns of any duration.'

-- 2.0.3 --
Fixed glitch with mages due to Water Elemental now being permanent or nothing rather than a talented duration buff.

-- 2.0.2 --
- 4.0.3 release.

-- 2.0.1 --
- Class Data changes made. I'm sure I missed some as I haven't been properly following the class changes for 4.0.1 so please let me know if anything errors, isn't tracked or has the wrong timer. Note: this is only for AoE spells and Totems, single targets are all handled via direct interaction with the game so should update properly.

Warlock:
- Howl of Terror: 6 -> 8 seconds
- Shadowflame: 8 -> 6 seconds
Death Knight:
- Removed Unholy Blight
Priest:
- Removed Shadow Fiend
Hunter:
- Removed Flare
- Added Ice Trap
Mage:
- Blast Wave: 6 -> 3 seconds
- Removed Water Elemental
- Added Time Warp
Warrior:
- Thunderclap set to 30sec duration
Shaman:
- Removed Cleansing Totem
- Removed Fire Nova Totem
- Removed All 4 Resistance Totems
- Removed Sentry Totem (awr, I liked this one)
- Removed Totem of Wrath
- Searing Totem set to 60sec duration
- Tremor Totem: 120 -> 300 seconds
- Added Elemental Resistance Totem
- Added Tranquil Mind Totem
Paladin:
- Consecration: 8 -> 10 seconds
Once again, i'm sure i've missed some (probably newly added abilities), so please let me know if any problems occur.

-- 2.0.0 --
- Base update for compatibility with 4.0.1. No in-depth testing done due to lack of available time though most things should work. Things that are likely to be broken will apply to new/changed spells that had special requirements (such as some AoE's and shaman totems). Please let me know of any issues with these.

-- 1.5 --
- ToC Update

-- 1.4 --
- Fixed bug with detecting cooldown of Holy Shock & Penance (thanks Jzar)
- Fixed bug with Searing Totem duration detection (I swear there weren't 10 ranks last time I played!)
- Updated internal Libs to most recent versions

-- 1.3a --
- Corrected some missing translations in the zhTW Options locale.

-- 1.3 --
- Actually removed the Poison Cleansing Totem entry instead of just claming to.

-- 1.2 --
- Made the following changes to ClassData (internal spell ID references):
- - Divine Hymn: changed ID
- - Disease Cleansing Totem: replaced by Cleansing Totem
- - Poison Cleansing Totem: removed
- - Polymorph: added serpent, cat, rabbit and turkey

-- 1.1 --
- Made compatible with 3.1 LUA changes.

-- 1.0 --
- Full release.

-- 0.78 RC2 --
- Updated totem durations to new values.
- Added Feral Spirit to 'aoe' timer tracking.

-- 0.77 RC1 --
- Missing translations fixed.
- You can now add 'Do Not Track' entries by drag-n-drop on spell and item icons and all non-needed information should be stripped to ensure the setting works correctly
- You can now Ctrl+Right-Click on totem timers to destroy that particular totem.
- Shifted check for mage talents in regards to water elemental. Talent data was loading 'after' my check initially. Mages should get an accurate timers for water elemental now if they have the appropriate talents.

-- 0.76 --
- I'm an idiot and left debugging code in the WOTLK version, its gone now.

-- 0.75 --
- Will now track timers on target dummies.
- Cooldowns will now be announced to raid when in a raid group, and not party
- Rewrote notification system to handle locales better.
- Translations added for German (by Eltorrato@Kil'jaeden) and French (by Markam@Chants éternels).

-- 0.74 --
- Changed a Blizzard function call after its name was changed in a recent build to allow options to work properly again via /ellipsis
Note: The next version will most likely be 0.75 for both WOTLK and LIVE when required, as 0.74 is a WOTLK-only update.

-- 0.73 --
- Rewrote totem destruction handling to use a new event-based system (via an event I never previously knew existed), totems timers should now properly update when destroyed whether its manually, via Totemic Call or by going out of range.
Important: Needs testing on WOTLK servers as i'm unable to do it myself (no Shaman :<)

-- 0.72 --
- Added the option to colour target identifiers based on the class of the target.
- Cleared player, pet and aoe timers appropriately on death.
- Default location for the Prominent Targets anchor shifted slightly so it does not overlap the Targets anchor.
- Fixed an error that was causing announcements to goto party chat instead of raid chat when in a raid.

-- 0.71 --
- If you cast a totem of one type while another totem of the same type is active, the timer should be destroyed as appropriate.
- AoE list updated for WOTLK version undoing a mistake made when 0.70 went live that prevented tracking of all 'wotlk only' aoe and unique spells.

-- 0.70 --
New Features:
- Prominence: You can now make No Target (AoE), Player and Pet timers promienent, that is, attach them to a seperate anchor from the rest of your aura targets.
- Cooldown Offsets: You can now offset cooldown timers (icons) from the main bar, either with or without a 'tag' linking them back to their position on the bar.
- Transparency: You can now make certain gui elements transparent via their colour pickers, these include most of the cooldown bar elements and the background for aura timers.
- Pet Tracking: You can now track buffs you cast on your pet (used to be a package deal with player tracking).
- Profiles: Profiling options for settings have been included, if you are updating from a version of Ellipsis prior to 0.7, then the default profile for everyone is "Default", for new users, an individual profile will be generated for each player. In either case, you will need to change settings if you wish the alternative behaviour.
- LibSink: Ellipsis now uses LibSink for visual notification output for expired and broken timers, this includes options to output to all main Blizzard locations (raid warning, error frame, chat etc) as well as Channel, SCT and MikSBT options.

Fixes:
- Redone the options panel to be more informative and to better group option categories.
- Aura scanning re-written to more accurately track the status of player, pet, target, and focus timers. Please give this extra attention when testing.
- Aura Target Layout re-written to fix a few glitches and to improve performance, please give this extra attention (mainly the Configure Target Display and Max Targets options, please try as many combinations as you are willing).
- Fixed many other glitches and errors (hopefully all now, but I doubt it :p)

Known Bugs:
- When using offset tags for cooldown timers, the tag will bulge slightly while in motion, this is an artifact of how WoW renders the textures and there is no fix I know of for the time being. It is less prominent the further a timer moves, so the larger your bar and the shorter the timescale, the less pronounced it will be.

-- 0.68 --
- Fixed bug in Secondary Scanning which was causing lua errors (and for it not to work).
- Fixed a few spelling errors in the options.

-- 0.67 --
- Added the option to show raid icons on timer targets (needs additional testing that it accurately updates timers when icons change mid-combat)
- Fixed a few bugs introduced by the 'show stack in text' option.
- Moved cooldown icons 'behind' the timescale text to allow for reading the times.
- Fixed config updates to recognise the 'trackPlayers' setting properly.

-- 0.66 --
- Fixed a glitch where stacks weren't showing up properly for stackable spells (eg, Lifebloom)
- Hopefully fixed a glitch with cooldowns for some spells not showing up.
- Added an option to display spell stacks as part of the name display on the timer (this option will result in no stack being shown if your using icon mode as it has no spell text).
- Fixed a glitch where the secondary scan was picking up debuffs regardless of your options.

NOTE: For additional testing of the cooldowns on spells, added a debug option which will give you internal feedback about what the mod is up to. To activate it, type "/run Ellipsis.db.profile.debug = true" (without quotes) and to disable, the same but substitute 'true' for 'false'. If your not getting spell cooldowns showing up, please enable this and see if a) the spell missing is listed as being tracked and b) that its picked up when a cooldown event happens (obviously one of the above is failing).

-- 0.65 --
- Fixed a small glitch which was preventing some timers showing up.

-- 0.64 --
- There are now two versions of the mod, one for LIVE servers and the other for the WOTLK beta, please download the appropriate one for your game installation.
- Cooldown functionality now implemented.
- Can toggle ability to track auras (buffs) on player.
- Moved the 'lock' button for gui movement to a more prominant place.
- Numerous other tweaks and fixes.
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Unread 09-07-08, 09:42 PM  
ripristino
A Kobold Labourer

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Originally posted by Kith
Stacks: I orginally was hiding/showing the stack count based on need but later changed to keeping it always shown with a blank string if no stack. Of course, I forgot to remove the 'hide' part of the code when I removed the 'show' part, so sometimes the count was hidden never to reappear again. Thats fixed now

Casting on Friends: You have no idea how happy I am you were casting on non-grouped people :P and yes it can be a bit of a problem for dps but there is no way i'm aware of to track buffs/debuffs on someone who isn't one of the following:
you, your pet, your group/raid mates
and with secondary scanning (1/sec by default) also your group/raid mates targets and your pets target
Hopefully in raid/group situations, at least one of the above will pick up nearly everything thats cast (and I don't know many dps who use mouseover casts that often :>)

Cooldowns: Aye, its meant to be a single 'shared' bar for all spells/item cooldowns, and hopefully with the range of options for size/scaling you can ensure it never gets 'to crowded' when everything is on CD.

The version with debug tracking is posted now (and awaiting approval), but its only the WOTLK version atm, I didn't have time to test the live equivalent before raid night started and the servers are a little more stable now (get a good 20min between crashes :>).

I'll check the login thing as well after raid on both live and wotlk as well as going over the cooldown thing in more detail on live.
well theoretically if a dps is casting spells on a mob they will eventually switch to target that mob and then things will display. i agree it's unusual for most dps classes to use mouseover macros for attacking things but in tanking it's a little more common (mouse over lacerates/sunders/etc to avoid tab targetting).

glad to hear the HoT stacking thing is fixed!

unfortunately i'll be out of town for the next few days so i'll be unable to play until probably thursday or friday. looking forward to seeing your progress when i get back.
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Unread 09-07-08, 09:01 PM  
Kith
A Murloc Raider
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Originally posted by ripristino
one other suggestion i just thought of (like you need feature requests before you finish writing the initial mod, haha)...be but it would be cool if you allow an option to unlock the targets from each other to be able to move them around individually instead of all targets having to be in a column one underneath the other.

in particular, i'm thinking it might be nice to be able to move the box that shows my character's personal buffs/auras to a different area of the screen than where the DoTs/HoTs are ticking on my other targets.
Unfortunatly, that would require re-writing pretty much the entire display system of the mod as I never included the option to ever do such a thing. Sorry (at least for the time being).

It doesn't have to be a column for targets (or timers) as well, can grow in all 4 cardinal directions (well 3 of them for timers).
Last edited by Kith : 09-07-08 at 09:02 PM.
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Unread 09-07-08, 08:50 PM  
Kith
A Murloc Raider
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File comments: 64
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Stacks: I orginally was hiding/showing the stack count based on need but later changed to keeping it always shown with a blank string if no stack. Of course, I forgot to remove the 'hide' part of the code when I removed the 'show' part, so sometimes the count was hidden never to reappear again. Thats fixed now

Casting on Friends: You have no idea how happy I am you were casting on non-grouped people :P and yes it can be a bit of a problem for dps but there is no way i'm aware of to track buffs/debuffs on someone who isn't one of the following:
you, your pet, your group/raid mates
and with secondary scanning (1/sec by default) also your group/raid mates targets and your pets target
Hopefully in raid/group situations, at least one of the above will pick up nearly everything thats cast (and I don't know many dps who use mouseover casts that often :>)

Cooldowns: Aye, its meant to be a single 'shared' bar for all spells/item cooldowns, and hopefully with the range of options for size/scaling you can ensure it never gets 'to crowded' when everything is on CD.

The version with debug tracking is posted now (and awaiting approval), but its only the WOTLK version atm, I didn't have time to test the live equivalent before raid night started and the servers are a little more stable now (get a good 20min between crashes :>).

I'll check the login thing as well after raid on both live and wotlk as well as going over the cooldown thing in more detail on live.
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Unread 09-07-08, 08:23 PM  
ripristino
A Kobold Labourer

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one other suggestion i just thought of (like you need feature requests before you finish writing the initial mod, haha)...be but it would be cool if you allow an option to unlock the targets from each other to be able to move them around individually instead of all targets having to be in a column one underneath the other.

in particular, i'm thinking it might be nice to be able to move the box that shows my character's personal buffs/auras to a different area of the screen than where the DoTs/HoTs are ticking on my other targets.
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Unread 09-07-08, 07:59 PM  
ripristino
A Kobold Labourer

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Originally posted by Kith

This should already be happening with a stack counter number on the icon of the spell; if it isn't which seems to be the case with what you say later than 'yay, bug :<'
yeah...i tried finding some rhyme or reason to why it works sometimes but not others but it seems totally random.

Is the person your casting the HoT on in your group or raid? If so, it should be picked up by the 'partyX' unit_aura event in which case this is another bug; if they aren't in your party then there is no way I know of to pick up that info as you don't recieve events for your mouseover target and you'd see nothing til your targetted them.
initially i was just standing in shatt, ungrouped, as i tested it. having read your comments i can verify it did seem to work with mouseovers just fine in battlegrounds when i was raid grouped. so i'd say this is no big deal for healers, it's pretty rare to be healing people when you're not grouped with them. might suck for dps

It was never intended to have the name of the spell on the cooldown bar and just use the icon for recognition, and thats not really any place where the name could go on the bar (without overlapping with other cooldowns a lot); as for not catching swiftmend and NS, thats a bug and it should be catching all cooldowns. The mod 'populates' potential cooldowns on login so i may add some debug code there and ask you to run that to see if it picked up on swiftmend existing as a cooldown spell (my first thought for why it doesn't work)
i think i misunderstood your intended functionality of the cooldown bar. i get it now though. initially (based on other mods i've used previously) i was expecting it to scale down like the HoT/DoT timers, displaying a new bar for each cooldown. i think your method is a pretty good space saving idea.

as for the lack of info on swiftmend/natures swiftness; sounds good, let me know when that version is posted and i'll give it a whirl. i noticed innervate's cooldown doesn't show either so i'm thinking it might just be that anything spell related isn't displaying cooldowns. tested on my lock and well...same behavior. catches item cd's but not spells.

I'll try and fix the stack count being inaccurate and add the option to display the count in the spell text instead, and any extra help with testing this would be great :> [/b]
awesome

one last oddity i noticed. it seems like on login the mod doesn't work for me until after i go into Interface --> Addons --> and then toggle your option to Unlock and then Lock the bar again.

this feedback is all pretty much based on the live version of the addon. the beta servers have been nearly useless all weekend in the times i've tried logging on.
Last edited by ripristino : 09-07-08 at 08:13 PM.
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Unread 09-07-08, 06:25 PM  
Kith
A Murloc Raider
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Originally posted by nodq
Code:
Interface\AddOns\Ellipsis\ClassData.lua:164: table index is nil
Count: 1
Edit: Cant access the Options at all, theres nothing to see and setup.
This is the error you'll get if your using the WOTLK version on LIVE because there is parsed spell data for new wotlk spells in the ClassData table and so on LIVE when those spells simply don't exist it'll return nils and you'll get the above error.

Originally posted by ripristino
Looks like now it will download the WOTLK version by default if you hit the "download now" link on the main project page. Folks looking for the BC version will need to go to the Archives tab to find the appropriate file for that.
This just seems to be the way WOWI handles things, you can't have two 'active' versions of a file that I can see. I think with the next version i'll open up a seperate addon section for the live version or similar.

Originally posted by ripristino
3 other pieces of feedback for ya after having toyed with this some on live (wotlk won't let me login atm):

- it'd be nice to have some means of displaying spell stacks, like if i have 1/2/3 lifeblooms up on a target
This should already be happening with a stack counter number on the icon of the spell; if it isn't which seems to be the case with what you say later than 'yay, bug :<'

Edit: This bug is fixed I believe, and will be in the next version.

- i use a lot of mouseover macros. it seems like if i mouseover a player and cast a heal the HoT doesn't get displayed at first. if i then select the player, cast another heal, then it will show HoTs on that target.
Is the person your casting the HoT on in your group or raid? If so, it should be picked up by the 'partyX' unit_aura event in which case this is another bug; if they aren't in your party then there is no way I know of to pick up that info as you don't recieve events for your mouseover target and you'd see nothing til your targetted them.

Edit: If they were in your group (I really hope they weren't :>), can you please run more tests on this as in my own testing, everything was picked up fine when casting on group mates whether i used a mouseover, a target or a focus macro to cast (or just cast directly).

- i realize this is in "beta" mode. are you still working on the cooldown timers? currently it seems to catch some of my trinket cooldowns but things like swiftmend, nature's swiftness, etc aren't being detected. also, the cooldown timer bar doesn't have the name of the cooldown displayed, it just shows the item icon and time remaining.
It was never intended to have the name of the spell on the cooldown bar and just use the icon for recognition, and thats not really any place where the name could go on the bar (without overlapping with other cooldowns a lot); as for not catching swiftmend and NS, thats a bug and it should be catching all cooldowns. The mod 'populates' potential cooldowns on login so i may add some debug code there and ask you to run that to see if it picked up on swiftmend existing as a cooldown spell (my first thought for why it doesn't work)

Edit: I've replicated this bug, though not a clue why its doing it right now, investigating more (which is why a new version isn't going up yet)


PM me if you need any additional help with testing anything specific. and keep up the good work, this could eventually replace a few separate mods i'm using once you iron out the kinks

edit: actually on that first point, about 30% of the time it WILL show the number of lifeblooms on the icon (not in the text), and the rest of the time it just shows the normal icon no matter how many stacks i have up. it'd be sweet if you can get this to work all the time and have it tell you the # of stacks in the spell text so it's easier to see
I'll try and fix the stack count being inaccurate and add the option to display the count in the spell text instead, and any extra help with testing this would be great :>

Edit: The stack bug should be fixed and the option to display the stack in the spell name text instead has been added (off by default)
Last edited by Kith : 09-07-08 at 07:51 PM.
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Unread 09-07-08, 06:38 AM  
ripristino
A Kobold Labourer

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Originally posted by nodq
Code:
Interface\AddOns\Ellipsis\ClassData.lua:164: table index is nil
Count: 1

Call Stack:
(tail call): ?
Interface\AddOns\Ellipsis\ClassData.lua:164: in function `DefineClassSpells'
Interface\AddOns\Ellipsis\Core.lua:159: in function <Interface\AddOns\Ellipsis\Core.lua:158>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon'
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:421>

Edit: Cant access the Options at all, theres nothing to see and setup.
are you using this on wotlk or live? can you verify you downloaded the correct file for whichever one you're using (it should be appended on the end of the .zip file name)

also, do you have an addon called Afflicted? and if you're playing in wotlk did you update to the wotlk ace 3.0 branch? i'm guessing your problem relates to a conflicting addon or something because i can get it to load and show options in both live and beta.
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Unread 09-07-08, 01:35 AM  
nodq
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Code:
Interface\AddOns\Ellipsis\ClassData.lua:164: table index is nil
Count: 1

Call Stack:
(tail call): ?
Interface\AddOns\Ellipsis\ClassData.lua:164: in function `DefineClassSpells'
Interface\AddOns\Ellipsis\Core.lua:159: in function <Interface\AddOns\Ellipsis\Core.lua:158>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon'
...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:421>

Edit: Cant access the Options at all, theres nothing to see and setup.
Last edited by nodq : 09-07-08 at 02:36 AM.
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Unread 09-06-08, 09:38 PM  
ripristino
A Kobold Labourer

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3 other pieces of feedback for ya after having toyed with this some on live (wotlk won't let me login atm):

- it'd be nice to have some means of displaying spell stacks, like if i have 1/2/3 lifeblooms up on a target

- i use a lot of mouseover macros. it seems like if i mouseover a player and cast a heal the HoT doesn't get displayed at first. if i then select the player, cast another heal, then it will show HoTs on that target.

- i realize this is in "beta" mode. are you still working on the cooldown timers? currently it seems to catch some of my trinket cooldowns but things like swiftmend, nature's swiftness, etc aren't being detected. also, the cooldown timer bar doesn't have the name of the cooldown displayed, it just shows the item icon and time remaining.

PM me if you need any additional help with testing anything specific. and keep up the good work, this could eventually replace a few separate mods i'm using once you iron out the kinks

edit: actually on that first point, about 30% of the time it WILL show the number of lifeblooms on the icon (not in the text), and the rest of the time it just shows the normal icon no matter how many stacks i have up. it'd be sweet if you can get this to work all the time and have it tell you the # of stacks in the spell text so it's easier to see
Last edited by ripristino : 09-07-08 at 06:34 AM.
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Unread 09-06-08, 09:00 PM  
ripristino
A Kobold Labourer

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Originally posted by Kith
The problem seems to be that I screwed up uploading the mod, theres a 'live' version and a 'wotlk' version atm, and neither will work on the other without, well, the problems your having right now. Going to re-upload the wotlk one and hopefully the two will coexist now.
Looks like now it will download the WOTLK version by default if you hit the "download now" link on the main project page. Folks looking for the BC version will need to go to the Archives tab to find the appropriate file for that.
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Unread 09-06-08, 07:54 PM  
Kith
A Murloc Raider
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Originally posted by peetee
I'm using DoTimers on live and i've set it to display Lifebloom in a bright pink so i can easily find it at a glance in between my other hots. Also i'm not using the gradient colors at all.
This isn't DoTimer though and it never really occured to me to offer an option to set specific colours for specific spells and so would take quite a lot of code changing to add that. Perhaps once everything else is all done and working i'll take a look at it though.
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Unread 09-06-08, 07:49 PM  
Kith
A Murloc Raider
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Originally posted by ripristino
Hey there, saw you updated the addon this morning. I just installed it for the first time in the wotlk beta. If I run the test mode thing in the addon configuration screen it displays all the bars and I can move the achors around to where I want things. But when I cast HoTs on myself or others nearby it doesn't get tracked through your addon. Any ideas?

edit: After some further testing, damage over time spells do show up, but not correctly. If I cast Moonfire on a few targets it displays the debuff for each DoT but the time displays indicating that it will tick for over 3 minutes. After the DoT wears off the entry disappears.
The problem seems to be that I screwed up uploading the mod, theres a 'live' version and a 'wotlk' version atm, and neither will work on the other without, well, the problems your having right now. Going to re-upload the wotlk one and hopefully the two will coexist now.
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Unread 09-06-08, 05:41 PM  
ripristino
A Kobold Labourer

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Hey there, saw you updated the addon this morning. I just installed it for the first time in the wotlk beta. If I run the test mode thing in the addon configuration screen it displays all the bars and I can move the achors around to where I want things. But when I cast HoTs on myself or others nearby it doesn't get tracked through your addon. Any ideas?

edit: After some further testing, damage over time spells do show up, but not correctly. If I cast Moonfire on a few targets it displays the debuff for each DoT but the time displays indicating that it will tick for over 3 minutes. After the DoT wears off the entry disappears.
Last edited by ripristino : 09-06-08 at 06:04 PM.
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Unread 09-06-08, 06:23 AM  
peetee
A Kobold Labourer

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Originally posted by Kith
As for custom colours for spells, thats not really anything i'd thought about adding and would be a lot of work to change from the current 'gradient' bars based on time. [/b]
I'm using DoTimers on live and i've set it to display Lifebloom in a bright pink so i can easily find it at a glance in between my other hots. Also i'm not using the gradient colors at all.
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Unread 09-05-08, 10:31 PM  
Kith
A Murloc Raider
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Originally posted by peetee
I don't get a timer for Renew on myself.

Also i would like to set custom colors for certain spells.
The mod currently doesn't track any buffs / debuffs you cast on yourself; though i'm thinking of adding that in now blizz fixed self-auras to have an 'isMine' attribute.

As for custom colours for spells, thats not really anything i'd thought about adding and would be a lot of work to change from the current 'gradient' bars based on time.
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