Download
(714Kb)
Download
Updated: 08-31-10 10:44 PM
Pictures
File Info
Updated:08-31-10 10:44 PM
Created:unknown
Downloads:15,021
Favorites:306
MD5:

Tabard-O-Matic  Popular! (More than 5000 hits)

Version: 2.0.12
by: Fritos [More]

Ever wanted to know what your Tabards looked like without having to try them on? This mod will do just that. It replaces the game icons with an more accurate representation of what the Tabard actually looks like. There are no settings, it runs pretty much out of the box.

It currently works with these Inventory Systems:

  • Blizzard Character Frame
  • Blizzard Inspect Frame
  • Blizzard Merchant Frame
  • Blizzard Bags/Bank Frame
  • Baggins
  • Combuctor
  • Baudbag
  • ArkInventory
  • AtlasLoot
  • Bagnon
  • FBagOfHolding
  • cargBags
  • Stuffing

--- Version 2.0.12 ---
  • Added support for Stuffing

--- Version 2.0.11 ---
  • Fixed AtlasLoot issues. Thanks AutolycusWolf!!

Compatibility Requests:
If you'd like me to add compatibilty for other AIOI mods, please leave a comment with the link to the specific mod you'd like. I can't guarantee that it would be possible (depending on the severity of the mods code), but I will try my best.


Click here to lend your support!

--- Version 2.0.10 ---
  • Added Tuller fix for CargBags
  • Added some missing Tabards (mainly new PvP rewarded)

--- Version 2.0.3 ---
  • Added support for Bagnon

--- Version 2.0.2 ---
- Client 3.1 Ready!
- Fixed the localization issue with AtlasLoot
- Added support for Equipment Manager Flyout

--- Version 2.0.1 ---
- Fixed some offline bags not showing the right icon.
- Added support for ArkInventory and AtlasLoot.
- Implemented Ammo's suggestion. Thanks Ammo.
- Added rest of Argent Tournament tabards.
- Fixed some spelling issues.

--- Version 2.0 ---
- Updated alot of the tabards that where missing and added in some of the new 3.1 Tabards from Argent Tournament.
- Added support for Combuctor and Baudbag.
Post A Reply Comment Options
Unread 04-04-09, 02:38 AM  
yazoo
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
says its out of date ??
Report comment to moderator  
Reply With Quote
Unread 04-02-09, 06:03 PM  
Fritos
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 149
Uploads: 2
Re: Bagnon support

Originally posted by Undu
Is there any possibility of getting this compatible with Bagnon? Would be much appreciated.
Shouldn't be a problem.. I'll see what I can do, if it's feasible.
Report comment to moderator  
Reply With Quote
Unread 04-02-09, 09:02 AM  
Undu
A Deviate Faerie Dragon

Forum posts: 12
File comments: 16
Uploads: 0
Bagnon support

Is there any possibility of getting this compatible with Bagnon? Would be much appreciated.
Report comment to moderator  
Reply With Quote
Unread 04-01-09, 03:40 PM  
Fritos
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 149
Uploads: 2
Updated!

This mod if now 3.1 Ready, you'll need to have 'out-dated' addons turned on in the Live Client, as the TOC is set for the next client update.
Report comment to moderator  
Reply With Quote
Unread 03-31-09, 01:00 PM  
Fritos
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 149
Uploads: 2
Originally posted by Daviesh
Hi, I'm the AtlasLoot author. The problem is on the Tabard-o-matic end.

I haven't tested this yet, but a quick look at the code shows the mod falling over when trying to access any AtlasLoot text. Adding this line before line 185 in Tabard-o-matic.lua would probably fix it:

local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");

To test the fix, you would need to go to any loot table with the 10 Man/25 Man loot toggle, such as the Naxxramas bosses.
Thanks Daviesh,

I do have this error fixed on my local copy, just haven't uploaded it yet as I'm doing some adjustments to get the mod ready for 3.1.

There seems to now be flyouts on the character frame that shows equipment from your bags. Once I get that updated I'll be posting a new version.

Thanks again for taking the time and posting a fix.
Report comment to moderator  
Reply With Quote
Unread 03-31-09, 05:28 AM  
Daviesh
A Murloc Raider
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 144
Uploads: 2
Originally posted by khariv
anyone have an idea on how to fix the incompatibility with AtlasLoot?
Hi, I'm the AtlasLoot author. The problem is on the Tabard-o-matic end.

I haven't tested this yet, but a quick look at the code shows the mod falling over when trying to access any AtlasLoot text. Adding this line before line 185 in Tabard-o-matic.lua would probably fix it:

local AL = LibStub("AceLocale-3.0"):GetLocale("AtlasLoot");

To test the fix, you would need to go to any loot table with the 10 Man/25 Man loot toggle, such as the Naxxramas bosses.
Report comment to moderator  
Reply With Quote
Unread 03-21-09, 10:40 PM  
khariv
A Defias Bandit

Forum posts: 2
File comments: 71
Uploads: 0
anyone have an idea on how to fix the incompatibility with AtlasLoot?
Report comment to moderator  
Reply With Quote
Unread 03-09-09, 10:43 PM  
Palladia
A Wyrmkin Dreamwalker
 
Palladia's Avatar

Forum posts: 57
File comments: 18
Uploads: 0
Error (problem with AtlasLoot)

Got this error message while using AtlasLoot:

[2009/03/09 21:35:29-213-x2]: Tabard-o-matic-2.0.1\Tabard-o-matic.lua:488: attempt to index global 'AL' (a nil value)
(tail call): ?:
<in C code>: in function `AtlasLoot_ShowItemsFrame'
AtlasLoot-AtlasLoot Enhanced v5.03.03\DefaultFrame\AtlaslootDefaultFrame.lua:40: in function `func'
Dewdrop-2.0-90320 (TabletLib):732: in function <...terface\AddOns\TabletLib\Dewdrop-2.0\Dewdrop-2.0.lua:671>

---
Report comment to moderator  
Reply With Quote
Unread 03-07-09, 11:05 AM  
Anaral
A Murloc Raider
 
Anaral's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 52
Uploads: 2
Thank you very much for adding in the AI and AL support!
__________________
Report comment to moderator  
Reply With Quote
Unread 03-04-09, 07:11 PM  
Fritos
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 149
Uploads: 2
@Ammo
Thanks for the suggestion on the hash table, fixed it so there isn't so much looping.

@Sparanoid
Stone Guard's Herald is there. I double checked it with Wowhead and the spelling, and everything is correct.

@Anaral
Thanks, I'll get this fixed.

@Codex
Not sure what the issue is on this, I'm pulling the ItemID from the item links and matching them against what I have in the tabard database.

Wowhead says the ItemID for Tabard of Fury is 38313, which is what I have. If you can pull the ItemID from live and let me know if this is correct.

**EDIT**
@Codex, Sorry. The file name for the TGA is mispelled. Bah! I'll get it corrected. Thanks.
Last edited by Fritos : 03-04-09 at 11:48 PM.
Report comment to moderator  
Reply With Quote
Unread 03-04-09, 09:31 AM  
Codex
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 280
Uploads: 12
Originally posted by Anaral
In both Tabard-o-matic.lua and Tabard-o-matic_INSPECT.lua you have The Tabard of the Argent Dawn and Tabard of the Protector in the wrong order, making them show as the default Blizz tabard ingame.

You also still have [[.blp]] in Tabard-o-matic_INSPECT.lua (line 33), though it doesn't seem to make a difference.
Tbarad of Fury is also defaulting
Report comment to moderator  
Reply With Quote
Unread 03-03-09, 01:49 PM  
Anaral
A Murloc Raider
 
Anaral's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 52
Uploads: 2
In both Tabard-o-matic.lua and Tabard-o-matic_INSPECT.lua you have The Tabard of the Argent Dawn and Tabard of the Protector in the wrong order, making them show as the default Blizz tabard ingame.

You also still have [[.blp]] in Tabard-o-matic_INSPECT.lua (line 33), though it doesn't seem to make a difference.
__________________
Last edited by Anaral : 03-03-09 at 01:55 PM.
Report comment to moderator  
Reply With Quote
Unread 03-02-09, 09:44 AM  
Ammo
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 137
Uploads: 22
Nifty idea.

Just one comment, when updating tabards you loop over the tabard table trying to find the tabard.

Code:
for TabardID, TabardValue in pairs (TabardTextures) do
  if ItemID == TabardID then
    Tabard_O_Matic:SetTheButtons(itemButton, TabardValue.ItemName)
  end
end
Replace that with:

Code:
local TabardValue = TabardTextures[TabardId]
if TabardValue then
  Tabard_O_Matic:SetTheButtons(itemButton, TabardValue.ItemName)
end
This saves you looping over a lot of textures all the time, but do a hashlookup instead.

-Ammo
Last edited by Ammo : 03-02-09 at 09:44 AM.
Report comment to moderator  
Reply With Quote
Unread 03-01-09, 04:09 PM  
echobravo
A Kobold Labourer

Forum posts: 1
File comments: 98
Uploads: 0
It would be greatly appreciated if you could add support for TBag-Shefki (found here: WoWInterface & Curse).
Report comment to moderator  
Reply With Quote
Unread 03-01-09, 09:21 AM  
Sparanoid
A Defias Bandit

Forum posts: 3
File comments: 57
Uploads: 0
And, the image of Stone Guard's Herald is missing
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.