Category: Combat Mods
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Author:
Version:
1.1.2
Date:
04-30-2009 09:40 PM
Size:
13.78 Kb
Downloads:
25,175
Favorites:
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TellMeWhen in action
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buff/debuff options
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cooldown options
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general options
TellMeWhen   Popular! (More than 5000 hits)
TellMeWhen provides a flexible system of icons for displaying vital information (and only vital information) about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

Some examples of things you can do with TellMeWhen:
  • Display an icon when a clearcasting buff procs
  • Display an icon when an ability or boost trinket is finished cooling down and is ready to use
  • A death knight could have icons appear to show when Freezing Fog procs, when Rune Strike is usable, and when Horn of Winter drops and needs to be refreshed
  • A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
  • A rogue could monitor their own stack of Deadly Poison on a mob, and have icons appear when they need to reapply poisons to their weapons

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat. Icons can show timers on cooldowns and (de)buffs. Compatible with OmniCC for text display of time remaining.


New in the latest version (1.1.2)
  • Updated for WoW 3.1
  • Now works with vehicles
  • Fixed a problem with buff charges not showing as consumed
  • Icons for reactive abilities will no longer show when the abilities are still on cooldown
  • Cooldown icons should now be more responsive

Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs and debuffs sometimes have different names than the items and abilities that provide them. For example, the Death Knight ability Icy Touch applies a DoT called Frost Fever.


Features planned for future versions
  • Settings for icon opacity
  • Allow single icons to check multiple buffs/debuffs
  • Support for dragging spells/items onto icons
  Change Log - TellMeWhen
Version 1.1.2
- Updated for WoW 3.1
- Now works with vehicles
- Fixed problem with buff charges not showing as consumed
- Cooldown icons should now be more responsive

Version 1.1.1
- Icons for reactive abilities will no longer show when the abilities are still on cooldown.

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
  Archived Versions - TellMeWhen
File Name
Version
Size
Author
Date
1.1
17kB
lieandswell
11-12-2008 01:41 AM
  Comments - TellMeWhen
Post A Reply Comment Options
Old 05-02-2009, 03:51 PM  
berdan
A Kobold Labourer
 
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Forum posts: 0
File comments: 15
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TellMeWhen appears to have some problems with dual spec still. I'm normally a Resto Shaman and have it set up to track the CD on Riptide and the buff time on Tidal Waves. When I switch to Elemental I get oodles of this error (close to 20k of them in an hour):
Code:
TellMeWhen-1.1.2\TellMeWhen.lua:418: attempt to compare number with nil
I guess it still tries to track the spells I set up, even though I don't know them as Elemental.
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Old 05-02-2009, 11:50 AM  
nToxik
A Kobold Labourer

Forum posts: 1
File comments: 23
Uploads: 0
I'm not having any luck in setting up Kill Shot.

I want it to only show up while in combat when the target's health is 20% or less and want it to show a cooldown timer. The timer is working but the Kill Shot icon is visible all the time once combat has started.

Any ideas?

Still not having luck. I can't get Kill Shot to only display the icon when Kill Shot is useable on the target AND show a cooldown when it cannot be used.

Last edited by nToxik : 05-03-2009 at 07:11 PM.
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Old 05-01-2009, 12:11 PM  
Gogan
A Kobold Labourer

Forum posts: 0
File comments: 2
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Is the new version Dual-Spec aware? I have different self buffs that I want to monitor based on which spec I'm in.

Also, can this tool be used to monitor for Death Runes? Since it isn't a "buff" so much as a resource I'm not sure it will work.
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Old 04-21-2009, 03:44 PM  
Ooze
A Kobold Labourer
 
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Interface Author - Click to view interfaces

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File comments: 38
Uploads: 1
TellMeWhen (Fan Update)

- 3.1 Support (Calls to UnitAura Updated)
- Added support for showing multiple Buffs/Debuffs on a single icon, seperated them with ;
- Added support for spellIDs and itemIDs
- Added option "always" to BuffShowWhen & CooldownShowWhen

http://www.wowinterface.com/download...FanUpdate.html


To lieandswell: If you decide to release an updated version of your addon feel free to use any of the code i added. I will also at your request remove my version.

Last edited by Ooze : 04-21-2009 at 03:45 PM.
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Old 04-20-2009, 09:35 PM  
Dimpf
A Fallenroot Satyr

Forum posts: 24
File comments: 12
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I updated this myself for the UnitAura change in 3.1, but because Wowinterface doesn't like remote linking to .zips, I uploaded my changes to Pastey.net:

http://www.pastey.net/112736

The main change was on line 483, snipped of the surrounding code found below:
Code:
--		local buffName, rank, iconTexture, count, debuffType, duration, expirationTime, caster, isStealable;
		local buffName, _, iconTexture, count, _, duration, expirationTime, caster = UnitAura(icon.unit, icon.name, nil, icon.buffOrDebuff);
		if ( not buffName ) then
			icon:SetAlpha(icon.absentAlpha);
			icon.countText:Hide();
			if ( icon.showTimer ) then
				CooldownFrame_SetTimer(icon.cooldown, 0, 0, 0);
			end
			return;
		elseif ( caster == 'player' or not icon.onlyMine ) then
			if ( icon.needsTexture ) then
				icon.texture:SetTexture(iconTexture);
...and so on,
Code:
elseif ( caster == 'player' or not icon.onlyMine ) then
being line 483.

The main point of this being that you can download the pastey and replace the .lua file and have it work.

I don't think there are any other bugs introduced by 3.1.
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Old 04-20-2009, 11:34 AM  
Nakawe
A Kobold Labourer

Forum posts: 0
File comments: 68
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this mod cant be replaced, I hope it gets updated.
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Old 04-19-2009, 12:23 PM  
ARJTPA
A Kobold Labourer

Forum posts: 0
File comments: 5
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Quote:
Originally posted by o_o
Yes the mod is overall working but the option "Show only when casted by me" is now not working correctly
Agree with problem. Once another Shw_Priest joined the raid, my timing of VT spell duration messed me up big time. I was wondering why my uptime dropped so badly.

I am trying the code patch suggested below, as an interim fix, but would love to hear from author if he is still actively supporting this awesome mod. I sure hope so, because the replacements are bleh.
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Old 04-19-2009, 07:33 AM  
o_o
A Kobold Labourer

Forum posts: 0
File comments: 31
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Quote:
Originally posted by Kharthus
Calls to UnitAura need to be updated. The isMine value has been changed to caster, where caster can be "player", "pet", etc. Here's the blue post explaining it:

http://forums.worldofwarcraft.com/th...=1&pageNo=3#53
Yes the mod is overall working but the option "Show only when casted by me" is now not working correctly
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Old 04-18-2009, 07:40 PM  
Kharthus
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 54
Uploads: 1
Calls to UnitAura need to be updated. The isMine value has been changed to caster, where caster can be "player", "pet", etc. Here's the blue post explaining it:

http://forums.worldofwarcraft.com/th...=1&pageNo=3#53

Last edited by Kharthus : 04-18-2009 at 07:41 PM.
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Old 04-14-2009, 11:11 AM  
Fonjask
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 22
File comments: 255
Uploads: 4
Could you please add in the option to
Code:
'Show icon when'
* Usable
* Unusable
* Always
?

Would really help, because I like to see the timer on the button, but also make it show when it's usable (because it's on actionbar 2). Thanks in advance for replying,

Fonjask
__________________
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80 Draenei Holy Paladin
EU-Bronze Dragonflight-A
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Old 03-28-2009, 09:36 PM  
Nakawe
A Kobold Labourer

Forum posts: 0
File comments: 68
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i cant seem to configure this with brain freeze...... Any help be appreciated.

I figured it out. The buff name is actually "Fireball!"

Last edited by Nakawe : 03-29-2009 at 11:09 AM.
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Old 03-17-2009, 01:47 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 21
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Hey i love this addon and would like to know if there is any way to get support for ButtonFacade
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Old 03-01-2009, 10:18 AM  
sindalee
A Kobold Labourer

Forum posts: 1
File comments: 79
Uploads: 0
i just picked up this mod for my lil shammie and it's very helpful.

one annoying thing though, when i'm on a vehicle such as the dragons in oculus, it lights up everything when i enter combat, but i obviously won't be casting normal spells on a vehicle. is there a turn off for this i'm missing, or am i just stuck with screen clutter?
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Old 02-21-2009, 03:22 PM  
pahbi
A Defias Bandit

Forum posts: 3
File comments: 10
Uploads: 0
Is it possible to do this?

This is a great addon!

I have one question though.

This addon can pop up a button, for example, when a dot expires on a npc.

Is there anyway to make the button popup 2 seconds (for example) before the dot expires?

Thanks,
- Pahbi
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Old 02-21-2009, 03:05 AM  
shobu
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 79
Uploads: 1
Starting a few days ago, whenever I log on my Tellmewhen icons are all in the upper left corner of my screen forcing me to move them.

Any ideas why this might be?
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