Category: Combat Mods
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Author:
Version:
1.1.2
Date:
04-30-2009 09:40 PM
Size:
13.78 Kb
Downloads:
25,181
Favorites:
301
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TellMeWhen in action
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buff/debuff options
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cooldown options
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general options
TellMeWhen   Popular! (More than 5000 hits)
TellMeWhen provides a flexible system of icons for displaying vital information (and only vital information) about cooldowns, buffs, debuffs, and reactive abilities... always in a consistent place on your screen.

Some examples of things you can do with TellMeWhen:
  • Display an icon when a clearcasting buff procs
  • Display an icon when an ability or boost trinket is finished cooling down and is ready to use
  • A death knight could have icons appear to show when Freezing Fog procs, when Rune Strike is usable, and when Horn of Winter drops and needs to be refreshed
  • A mage could have a Polymorph icon appear when the mob they've set to focus becomes unsheeped
  • A rogue could monitor their own stack of Deadly Poison on a mob, and have icons appear when they need to reapply poisons to their weapons

You choose which spells, abilities, items, buffs, and debuffs TellMeWhen shows. Cooldown icons can be shown when an ability/item is either usable or is unusable. Buff/debuff icons can be shown when the buff/debuff is either present or is absent. Icons can be set to only show in combat. Icons can show timers on cooldowns and (de)buffs. Compatible with OmniCC for text display of time remaining.


New in the latest version (1.1.2)
  • Updated for WoW 3.1
  • Now works with vehicles
  • Fixed a problem with buff charges not showing as consumed
  • Icons for reactive abilities will no longer show when the abilities are still on cooldown
  • Cooldown icons should now be more responsive

Instructions

General options are available in the Blizzard interface options menu. You can type "/tellmewhen" or "/tmw" to lock/unlock the addon. To configure individual icons, right click them when unlocked. When you're finished and ready to play, enable the icons by locking the addon.

For buffs and debuffs not in your spellbook, TellMeWhen will at first show a pocketwatch icon to indicate that it is waiting to learn the texture for the buff/debuff. The icon will have the correct texture after you encounter the buff/debuff while playing.

Remember that buffs and debuffs sometimes have different names than the items and abilities that provide them. For example, the Death Knight ability Icy Touch applies a DoT called Frost Fever.


Features planned for future versions
  • Settings for icon opacity
  • Allow single icons to check multiple buffs/debuffs
  • Support for dragging spells/items onto icons
  Change Log - TellMeWhen
Version 1.1.2
- Updated for WoW 3.1
- Now works with vehicles
- Fixed problem with buff charges not showing as consumed
- Cooldown icons should now be more responsive

Version 1.1.1
- Icons for reactive abilities will no longer show when the abilities are still on cooldown.

Version 1.1
- Added cooldown and buff/debuff timers. Compatible with OmniCC.

Version 1.0.1
- Updated for WoW 3.0

Version 1.0
- Hello world!
  Archived Versions - TellMeWhen
File Name
Version
Size
Author
Date
1.1
17kB
lieandswell
11-12-2008 01:41 AM
  Comments - TellMeWhen
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Old 10-30-2008, 12:39 PM  
SmuvMoney
A Kobold Labourer

Forum posts: 1
File comments: 60
Uploads: 0
any plans for an alpha scale/slider?

I was hoping that you could include an alpha setting for the buttons/bars. Otherwise, this is a great mod as it is helping get over the loss of ReadySpells.
__________________
Peace & God Bless,

$muvMoney
John 14:27 & Numbers 6:24
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Old 10-28-2008, 09:58 PM  
Blackfriday
A Kobold Labourer

Forum posts: 0
File comments: 21
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Extremely well done and utile. Thanks!
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Old 10-19-2008, 12:44 PM  
Veyska
A Kobold Labourer
 
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Quote:
Originally posted by lieandswell
It gets complicated, though. If more than one watched buff/debuff is up: which one should you show? There could be a user-defined list of priority, or you could show the one with the least/most amount of time left on the buff/debuff. If you're showing an icon when buffs/debuffs are absent, should you show the icon when all are absent, or only one? I could make options for all of these things, I suppose. But then the options interface gets more and more complicated. I'll see what I can do. [/b]
Hadn't really given thought to which icon to show, once people get used to all the new buff/debuff overlaps I figured it wouldn't be horribly important. User-priority might get messy, but it would potentially eliminate the time-priority issue of some (de)buffs having additional bonuses. As for when they're missing, I'd say when all are missing though unless presets of "this (de)buff shares effects with X/Y/Z" come with that puts a bit more on the user to stack matching modifiers on their own.
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Old 10-19-2008, 05:35 AM  
o_o
A Kobold Labourer

Forum posts: 0
File comments: 31
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Great mod!
It replaced my previous buff/debuff monitor.
A nice addition I would like to see is the ability to choose how many stack of a debuff will trigger the icon (eg.: the lacerate/sunder icon disappear only if 5 debuff are present). Also It would be nice if it could interface with Omnicc to show the debuff duration on the icon.

Great work, keep it updated!! ^^
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Old 10-02-2008, 01:29 PM  
lieandswell
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 28
File comments: 14
Uploads: 8
Quote:
Is there a way that you can click on the icon like it is a button?
It's something I've thought about, but it'd require a major rewrite of the code. Anything that lets you perform an ability has all sorts of special requirements and limitations. And if this ever did get implemented, the button would be clickable whether it was visible or not -- that's a restriction built in by Blizzard. So, clickability isn't something that's coming any time soon. Sorry. You could try PolMonitor if that's something that's important to you.

Quote:
be able to put multiple (similar) debuffs into one icon
This is a good idea, and one I'd like to implement.

It gets complicated, though. If more than one watched buff/debuff is up: which one should you show? There could be a user-defined list of priority, or you could show the one with the least/most amount of time left on the buff/debuff. If you're showing an icon when buffs/debuffs are absent, should you show the icon when all are absent, or only one? I could make options for all of these things, I suppose. But then the options interface gets more and more complicated. I'll see what I can do.
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Old 09-30-2008, 05:49 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 37
Uploads: 3
Click on the icon?

Is there a way that you can click on the icon like it is a button?
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Old 09-25-2008, 12:40 AM  
Loads
A Kobold Labourer

Forum posts: 1
File comments: 15
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Need To Know

Pretty solid addon, thanks!
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Old 09-16-2008, 12:26 PM  
Veyska
A Kobold Labourer
 
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File comments: 37
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Haven't tried this on my main in a raid yet, but the one suggestion I can think of that would (in theory) make this add-on even more awesome for me would be to be able to put multiple (similar) debuffs into one icon. Imagine it would also work for buffs like MotW and GotW, but what I'm thinking of are the two Mangle debuffs (cat vs. bear) and stuff like demo shout/roar. If one's up the other isn't as important. In any case, looks extremely useful and kudos on making it click-through - I hate add-ons that block mouse clicks when they don't use them.
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Old 09-09-2008, 07:08 AM  
berrybear
A Kobold Labourer

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File comments: 18
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Fantastic idea!

Any chance for ButtonFacade support?
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Old 09-09-2008, 06:39 AM  
nodq
A Kobold Labourer
 
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File comments: 106
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Hey thats cool! That could be a an alternative to readyspells, which im searching for since months.

2 Ideas, range check for debuffs on Target, and maybe, like readyspells does, to count down the last seconds for a debuff on the Target, example: if my DoT has 5 seconds left the icon appears and counts down from 5 to 0 unti it reaches this 5 second its hidden of course.


greets
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