Download
(90Kb)
Download
Updated: 01-12-24 09:54 AM
Pictures
File Info
Compatibility:
Guardians of the Dream (10.2.0)
Fractures in Time (10.1.5)
Embers of Neltharion (10.1.0)
Updated:01-12-24 09:54 AM
Created:unknown
Downloads:65,447
Favorites:312
MD5:

Livestock  Popular! (More than 5000 hits)

Version: 3.4.1
by: Kharthus [More]

Livestock: For all your companion needs

Now that your pets and mounts don't take up space in your bags, Livestock lets you manage them intelligently. This addon sorts your companions into land mounts, flying mounts, and vanity pets. Then, with the push of a button, you can randomly summon any of the three, or designate a favorite pet to have out on command.

You can also have Livestock always keep a pet by your side, and have it dismiss your vanity pet when you are in PVP battle and it would give away your position.

You can even tell Livestock to put you on a random land or flying mount depending on whether the area you're in lets you fly or not. Underwater or in combat, Livestock can also be configured to cast certain spells relating to travel, such as Path of Frost or Ghost Wolf.

New to version 1.2 and above, you can designate certain pets or mounts to be called in certain zones or subzones. Ride in style on a Frostwolf Howler while in Alterac Valley, and then switch to your favorite color of Mechanostrider while in Ironforge. Livestock will let you make sure that you have your good luck pet out whenever you're in Ulduar or Trial of the Crusader.
You can summon critters, land mounts, and flying mounts in various ways. See the ReadMe file for more information.
Localization Help:
Livestock currently only works for the enUS, deDE, eES, ruRU, and frFR clients. (The client is only localized completely for the enUS client, and assistance in localizing is always appreciated!) If you are on another client, Livestock will load but will show all English strings. If you are willing to help localize the addon for your language, please let me know - you'd only need to provide some simple translations and I'd do the rest. You can reach me through the Private Message system available here.
Slash Commands:
There are currently eight slash commands for the addon. View the ReadMe file for a more in-depth explanation. /livestock and /ls both work for commands.
  • Use "/livestock" to bring up the main menu bar.
  • Use "/livestock reset" to move the four Livestock Buttons back to their default positions.
  • Use "/livestock scale <scale>" to change the size of the Livestock Buttons.
  • Use "/livestock prefs" as a shortcut to access the preferences, described in the ReadMe.
  • Use "/livestock redo" to force Livestock to reset to default. Useful for squashing buggy behavior at the cost of having to reset your settings.
  • Use "/livestock [zone/subzone/party]" to designate a pet or mount for your current zone, subzone or party. For more information, check the ReadMe.
  • Use "/livestock [mount/nomount/pet/nopet]" to add/remove pets and mounts from the random summon list. Uses your active summon.
  • Use "/livestock debug" - Prints out useful debugging information that can assist the developers in solving problems. Use the command again to turn off the debugging output.


Livestock Options and Preferences:
You can find the options for Livestock in the Addons tab of the Blizzard Interface options menu. The "Livestock" tab has the major options, while options for pets, Smart Mounting, and zone/subzone preferences are in sub-menus. You can read more about the preferences in the ReadMe file.
Bug Reports and Feature Requests
If you find unexpected behavior in Livestock, especially in locales other than enUS, please check the FAQ first to see if it has been addressed and if there is a possible fix.
Please report any bugs you find with Livestock -- or feature requests you'd like to see -- using the "Report Bugs" or "Feature Request" button underneath the Download button, up and to the right. I appreciate your feedback and support.
If you are reporting a bug, the following information is helpful: Any error messages that you saw, where you were (if you can give coordinates, that's excellent), what you were trying to do, what your menus looked like, and what class you play.
Thanks!
Well-deserved credit goes to the following people:
  • Khanthal (Uldum), for the original idea and being our MT so often!
  • A BIG thank you to Sbo (UI and Macros forum, Live) who helped me figure out what was the issue with Dalaran and Wintergrasp as well as suggesting the way to get around it.
  • Grimgear (UI and Macros forum, Live) for helping troubleshoot a bug, pointing me to keybindings, and suggesting rotation speed. Also for pointing out how best to adjust my GUI to compensate for localization.
  • Lunessa (UI and Macros forum, Live) for pointing me to Blizzard's instructions on creating panels in the Interface menu.
  • Xelron (UI and Macros forum, Live) for helping construct debug messages to get more information and indirectly convincing me to make my own dropdowns.
  • Ro (UI and Macros forum, Beta) for the 3D model viewer idea. Ro also originally suggested making my own custom dropdowns, which I thought was beyond me!
  • Elloria and Tgulics (WoWInterface) for helping spread the word and test the addon in its early stages and for suggesting highlighting the buttons when they're clicked.
  • The MVPs (UI and Macros forum) for providing the resources needed to accomplish this one as well as stepping in and answering my questions from time to time. Special thanks to Alestane and Iriel for helping me with secure handlers.
  • kdkunde (WoWInterface) for helping translate this mod into German so far!
  • Vastilia (WoWInterface) and Yorgl (Curse) for helping translate into French!
  • madbit (WoWInterface) for the Spanish translation.
  • simply (Curse) for the Russian localization.
  • Certainly not least, Brenkite (Uldum) for being my personal troubleshooter and moral support.

Version 3.4.1

- Quick fix for Worgen Druids and Running Wild
- No support for Dragon Isles Pathfinder at this time

Version 3.4.0

- TOC update for patch 10.1.5
- Added new mount types

Version 3.3.9

- Fix for ADDON_ACTION_BLOCKED

Version 3.3.8

- Removed Battle for Azeroth Pathfinder from BFA flying requirements

Version 3.3.7

- Fixed Otto and Ottuk mounts

Version 3.3.6

- TOC update for patch 10.1.0
- Addon compartment support
- Buttons and macros once again work like they did before 10.0
- *** Please recreate any macros to avoid issues ***

Version 3.3.5

- Updates for patch 10.0.7
- Reworked logic to choose dragonriding in the Dragon Isles.

Version 3.3.4

- TOC update for patch 10.0.5

Version 3.3.3

- Moved dragonriding mounts into their own menu.

Version 3.3.2

- Minor Druid logic updates.

Version 3.3.1

- Enabled dragonriding in The Nokhud Offensive.

Version 3.3.0

- Attempt to prevent dragonriding inside instances.

Version 3.2.9

- Fixed dragonriding from water surface.

Version 3.2.8

- Fixed item link parsing for zone/subzone/party commands.

Version 3.2.7

- Initial dragonriding support.

Version 3.2.6

- Fixed cat form, ghost wolf, etc.

Version 3.2.5

- Updates for patch 10.0.2

Version 3.2.4

- Another fix for dismounting issues

Version 3.2.3

- Fixed Livestock Menu button in Options

Version 3.2.2

- Fixed Smart Mount keybind issue

Version 3.2.1

- Keybindings are visible in the Options menu

Version 3.2.0

- Updates for patch 10.0.0

Version 3.1.5

- TOC update for patch 9.2.5

Version 3.1.4

- Minor chat text change when adding/removing critters and mounts

Version 3.1.3

- Added Unsuccessful Prototype Fleetpod

Version 3.1.2

- Minor database cleanup for mounts that were disabled during the upgrade

Version 3.1.1

- Fixed random summons of selected land mounts

Version 3.1.0

- Major database update
- Should allow easier support for future combo mounts like Deepstar Aurelid
- Please verify enable/disable of specific mounts was ported properly

Version 3.0.0

- Added Deepstar Aurelid

Version 2.9.9

- TOC update for patch 9.2

Version 2.9.8

- TOC update for patch 9.1.5

Version 2.9.7

- Removed 'out of combat' restrictions on Levitate and Slowfall

Version 2.9.6

- Enabled flying mounts in Shadowlands

Version 2.9.5

- TOC update for patch 9.1

Version 2.9.4

- TOC update for patch 9.0.5
- Fix for Kua'fon not being marked as flyable

Version 2.9.3

- TOC update for patch 9.0.2

Version 2.9.2

- Forced flying mounts in Draenor and Broken Isles due to Blizzard bug with IsFlyableArea()

Version 2.9.1

- Fixes for flying detection due to pre-patch

Version 2.9.0

- Updates to support Shadowlands Pre-Patch

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (34)
File Name
Version
Size
Author
Date
3.4.0
90kB
Kharthus
07-17-23 08:22 PM
3.3.9
90kB
Kharthus
06-01-23 08:41 AM
3.3.8
90kB
Kharthus
05-18-23 07:20 PM
3.3.7
90kB
Kharthus
05-08-23 01:08 PM
3.3.6
90kB
Kharthus
05-07-23 11:59 AM
3.3.5
90kB
Kharthus
03-26-23 02:24 PM
3.3.4
90kB
Kharthus
02-24-23 01:00 PM
3.3.3
90kB
Kharthus
12-16-22 12:38 PM
3.3.2
89kB
Kharthus
12-10-22 12:37 PM
3.3.1
89kB
Kharthus
12-03-22 09:35 PM
3.3.0
89kB
Kharthus
12-03-22 04:33 PM
3.2.9
89kB
Kharthus
12-03-22 01:15 PM
3.2.8
89kB
Kharthus
12-02-22 03:26 AM
3.2.7
89kB
Kharthus
12-02-22 02:34 AM
3.2.6
89kB
Kharthus
11-22-22 10:23 AM
3.2.5
89kB
Kharthus
11-15-22 08:32 PM
3.2.4
89kB
Kharthus
11-08-22 05:46 PM
3.2.3
89kB
Kharthus
11-05-22 09:06 AM
3.2.2
89kB
Kharthus
10-29-22 03:17 PM
3.2.1
89kB
Kharthus
10-29-22 01:51 PM
3.2.0
89kB
Kharthus
10-29-22 12:59 PM
3.1.5
89kB
Kharthus
06-01-22 10:37 PM
3.1.4
89kB
Kharthus
04-08-22 10:29 AM
3.1.3
89kB
Kharthus
03-30-22 08:33 PM
3.1.2
89kB
Kharthus
03-26-22 03:19 PM
3.1.1
89kB
Kharthus
03-26-22 02:55 PM
3.1.0
89kB
Kharthus
03-26-22 06:52 AM
3.0.0
89kB
Kharthus
03-25-22 03:25 PM
2.9.9
89kB
Kharthus
02-22-22 10:39 PM
2.9.8
89kB
Kharthus
01-28-22 09:57 AM
2.9.7
89kB
Kharthus
09-02-21 09:08 PM
2.9.6
89kB
Kharthus
07-07-21 08:08 PM
2.9.5
88kB
Kharthus
07-03-21 08:52 AM
2.9.4
88kB
Kharthus
03-12-21 05:40 PM


Post A Reply Comment Options
Unread 03-03-09, 10:30 PM  
AnrDaemon
A Chromatic Dragonspawn
AddOn Author - Click to view AddOns

Forum posts: 156
File comments: 2231
Uploads: 5
If it is possible, it would be VERY-VERY handy to do a /cancelaura Levitate before casting it...
Because, if you're swimming AND have Levitate buff, subsequent Levitate casts will not pop you over water.
Report comment to moderator  
Reply With Quote
Unread 03-03-09, 12:03 PM  
Stopokingme
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
The thing is, you can have both the ghost and a critter out if you manually summon it right now. So I'm not really sure why that was changed. Maybe make it a toggle? Then again I can imagine that getting tiring for every single one of these kinds of pets that is added :P
Last edited by Stopokingme : 03-03-09 at 12:05 PM.
Report comment to moderator  
Reply With Quote
Unread 03-02-09, 08:36 PM  
Recompense
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 160
Uploads: 11
Originally posted by Stopokingme
Ah, so that's probably what's stopped it from working for me, which is odd, it used to work perfectly fine together. Will try this out tonight.

edit: Yes, the Haunted Memento does indeed interfere with the auto summon. Guess blizzard changed the coding for it in 3.0.8, nice catch.

Did some testing, banking it immediately summoned one of my pets, putting it in my bags again removed my current pet, and gave me the shadow/ghost again.
See the comment below, but: when I made Livestock v1.1.4, I disabled the "autosummon" if you had a Haunted Memento in your bags, because I figured you'd want the ghost to take preference over any other pets. After all, you were carrying the item in your bags!

Check the FAQ soon - I'll be making a post about this in there, with an option on how to hack the .lua file on disabling that if you like.
Report comment to moderator  
Reply With Quote
Unread 03-02-09, 08:33 PM  
Recompense
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 160
Uploads: 11
Originally posted by Minou
I can't get the auto-summon critter on-move function to work.
All my vanity pets are 'white-selected' and the first summon-on-move option is hooked.
It still does nothing.
NugMinipet which I was using before Livestock did the summon without problems.
Any hints?

ps: I think I've found the cause.
The shadow pet which follows you around while carrying the Haunted Momento hinders the auto-summon.
Haveto put it in my bank to get my pets summoned.
Minou, this would be the cause. Since the ghost counts as a combat pet, if it's out, then you wouldn't be able to have another pet out. Since there's currently no way to access the ghost to summon it on command, I assume that if you have the item in your bag, you want the ghost out and NOT a random pet. Thus, I told Livestock never to summon a pet if you have the necklace in your bag.

Thanks for letting me know, though! I appreciate the feedback.
Report comment to moderator  
Reply With Quote
Unread 03-02-09, 09:15 AM  
Stopokingme
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Originally posted by Minou
ps: I think I've found the cause.
The shadow pet which follows you around while carrying the Haunted Momento hinders the auto-summon.
Haveto put it in my bank to get my pets summoned.
Ah, so that's probably what's stopped it from working for me, which is odd, it used to work perfectly fine together. Will try this out tonight.

edit: Yes, the Haunted Memento does indeed interfere with the auto summon. Guess blizzard changed the coding for it in 3.0.8, nice catch.

Did some testing, banking it immediately summoned one of my pets, putting it in my bags again removed my current pet, and gave me the shadow/ghost again.
Last edited by Stopokingme : 03-02-09 at 10:51 AM.
Report comment to moderator  
Reply With Quote
Unread 03-02-09, 07:15 AM  
Minou
A Fallenroot Satyr

Forum posts: 27
File comments: 45
Uploads: 0
I can't get the auto-summon critter on-move function to work.
All my vanity pets are 'white-selected' and the first summon-on-move option is hooked.
It still does nothing.
NugMinipet which I was using before Livestock did the summon without problems.
Any hints?

ps: I think I've found the cause.
The shadow pet which follows you around while carrying the Haunted Momento hinders the auto-summon.
Haveto put it in my bank to get my pets summoned.
Last edited by Minou : 03-02-09 at 07:23 AM.
Report comment to moderator  
Reply With Quote
Unread 02-26-09, 04:38 PM  
pelf
Sentient Plasmoid
 
pelf's Avatar
Premium Member

Forum posts: 133
File comments: 75
Uploads: 0
Druids mounted on a land mount who activate Smart Mounting when they move into a flyable area will shift to flight form (if they have this option selected and they are not in combat) instead of dismounting.
<3
Report comment to moderator  
Reply With Quote
Unread 02-22-09, 11:41 PM  
Abacinate
A Kobold Labourer

Forum posts: 0
File comments: 81
Uploads: 0
Re: Re: Re: Re: travel form

Hey there. I am using US version, I will go try it again to make sure. I tested it out with

enable flight form with smart mount behaviour
safe flight
allow to break stealth
Smart mount will cast travel form/gw in combat

Everything else is unchecked.

PS - This might have been a problem macaroon. I will test it again but I think tis working now





Originally posted by Recompense
I just tested it out and it seems to be working as it should be. Here is how I tried it:

- I engaged an enemy in caster (druid) form.
- I used Smart Mount to change to travel form and ran away.
- When I left combat, I hit Smart Mount again. I changed into swift flight form and flew off.

I disabled "enable flight form" and tried again. This time when I entered into combat, smart mount into travel form, left combat, and hit smart mount, I left travel form and got on a flying mount.

This could be a localization error: What locale are you on? Also, could you let me know what settings you have checked?
Report comment to moderator  
Reply With Quote
Unread 02-21-09, 10:59 PM  
Recompense
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 160
Uploads: 11
Re: Re: Re: travel form

Originally posted by Abacinate
Yep. Test it out.

If you switch to travel form in combat, you will be "stuck" in it until you actually switch to another form other than flight form.

I had the same thing going on with my macro setup for that too.
I just tested it out and it seems to be working as it should be. Here is how I tried it:

- I engaged an enemy in caster (druid) form.
- I used Smart Mount to change to travel form and ran away.
- When I left combat, I hit Smart Mount again. I changed into swift flight form and flew off.

I disabled "enable flight form" and tried again. This time when I entered into combat, smart mount into travel form, left combat, and hit smart mount, I left travel form and got on a flying mount.

This could be a localization error: What locale are you on? Also, could you let me know what settings you have checked?
Last edited by Recompense : 02-21-09 at 11:00 PM.
Report comment to moderator  
Reply With Quote
Unread 02-21-09, 12:40 PM  
Abacinate
A Kobold Labourer

Forum posts: 0
File comments: 81
Uploads: 0
Re: Re: travel form

Yep. Test it out.

If you switch to travel form in combat, you will be "stuck" in it until you actually switch to another form other than flight form.

I had the same thing going on with my macro setup for that too.


Originally posted by Recompense
Do you mean that when you leave combat, you can't use Smart Mounting to change into Flight Form if you've left combat in Travel Form?
Report comment to moderator  
Reply With Quote
Unread 02-21-09, 03:56 AM  
Recompense
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 160
Uploads: 11
Re: travel form

Originally posted by Abacinate
Hey there.

Was hoping this mod would fix this but it does the same thing as my macros

Its the smart mount and I'm a druid

If im in combat and i change into travel form.... it will basically get "stuck" in travel form until i change into another form.... meaning it will not go to flight form even though it should.....

Any idea on if you can program the mod to fix that ??

Let me know
Do you mean that when you leave combat, you can't use Smart Mounting to change into Flight Form if you've left combat in Travel Form?
Report comment to moderator  
Reply With Quote
Unread 02-19-09, 05:22 PM  
Abacinate
A Kobold Labourer

Forum posts: 0
File comments: 81
Uploads: 0
travel form

Hey there.

Was hoping this mod would fix this but it does the same thing as my macros

Its the smart mount and I'm a druid

If im in combat and i change into travel form.... it will basically get "stuck" in travel form until i change into another form.... meaning it will not go to flight form even though it should.....

Any idea on if you can program the mod to fix that ??

Let me know
Report comment to moderator  
Reply With Quote
Unread 02-05-09, 10:41 PM  
Recompense
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 160
Uploads: 11
Originally posted by secutanudu
Now that levitate is castable on others, can you make it so when you are swimming, it automatically self-casts? It doens't work right when you have someone else targetted.
Hi secutanudu, this is a good idea. I am in the middle of tweaking the addon for next version, and I'll make sure this gets in it. Since I don't know when the release might happen, here's what you can do to adjust it for your own use until then:

Search the Livestock.lua file for this line:

self:SetAttribute("spell", waterwalkingspell)

and then add this line after it:

self:SetAttribute("unit", "player")

Also - what about making smartmount cast levitate/slowfall while falling?
This is another neat idea, but one that I will have to make a toggle option because both of those can require reagents. I don't like making spells be automatic if it's something that could deplete your inventory.
Report comment to moderator  
Reply With Quote
Unread 02-05-09, 06:41 AM  
secutanudu
A Chromatic Dragonspawn

Forum posts: 155
File comments: 70
Uploads: 0
Now that levitate is castable on others, can you make it so when you are swimming, it automatically self-casts? It doens't work right when you have someone else targetted.

Also - what about making smartmount cast levitate/slowfall while falling?
Report comment to moderator  
Reply With Quote
Unread 02-02-09, 07:29 AM  
Spinhalf
A Defias Bandit

Forum posts: 2
File comments: 41
Uploads: 0
Re: Re: Odd Behavior

Do you remember which files you deleted? And just to check, everything is working fine right now?
I searched my wtf folder for "livestock" and it came up with about 6 files I think. All named livestock.lua, or livestock.lua.bak. The search (I'm using easyfind on a mac) searches all the subdirectories too, so it found them all I assume.

I was in the middle of a 25 man Sartharion raid when it started. You can mount there, and if I recall correctly, the problem started on one attempt after I had mounted to run back. I'll try and duplicate it this week.

And it is working great now. Yay!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: