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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:12-15-14 01:16 AM
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Livestock  Updated this week!  Popular! (More than 5000 hits)

Version: 2.3.1
by: Kharthus [More]

Livestock: For all your companion needs

Now that your pets and mounts don't take up space in your bags, Livestock lets you manage them intelligently. This addon sorts your companions into land mounts, flying mounts, and vanity pets. Then, with the push of a button, you can randomly summon any of the three, or designate a favorite pet to have out on command.

You can also have Livestock always keep a pet by your side, and have it dismiss your vanity pet when you are in PVP battle and it would give away your position.

You can even tell Livestock to put you on a random land or flying mount depending on whether the area you're in lets you fly or not. Underwater or in combat, Livestock can also be configured to cast certain spells relating to travel, such as Path of Frost or Ghost Wolf.

New to version 1.2 and above, you can designate certain pets or mounts to be called in certain zones or subzones. Ride in style on a Frostwolf Howler while in Alterac Valley, and then switch to your favorite color of Mechanostrider while in Ironforge. Livestock will let you make sure that you have your good luck pet out whenever you're in Ulduar or Trial of the Crusader.
You can summon critters, land mounts, and flying mounts in various ways. See the ReadMe file for more information.
Localization Help:
Livestock currently only works for the enUS, deDE, eES, ruRU, and frFR clients. (The client is only localized completely for the enUS client, and assistance in localizing is always appreciated!) If you are on another client, Livestock will load but will show all English strings. If you are willing to help localize the addon for your language, please let me know - you'd only need to provide some simple translations and I'd do the rest. You can reach me through the Private Message system available here.
Slash Commands:
There are currently eight slash commands for the addon. View the ReadMe file for a more in-depth explanation. /livestock and /ls both work for commands.
  • Use "/livestock" to bring up the main menu bar.
  • Use "/livestock reset" to move the four Livestock Buttons back to their default positions.
  • Use "/livestock scale <scale>" to change the size of the Livestock Buttons.
  • Use "/livestock prefs" as a shortcut to access the preferences, described in the ReadMe.
  • Use "/livestock redo" to force Livestock to reset to default. Useful for squashing buggy behavior at the cost of having to reset your settings.
  • Use "/livestock [zone/subzone]" to designate a pet or mount for your current zone or subzone. For more information, check the ReadMe.
  • Use "/livestock [mount/nomount/pet/nopet]" to add/remove pets and mounts from the random summon list. Uses your active summon.
  • Use "/livestock debug" - Prints out useful debugging information that can assist the developers in solving problems. Use the command again to turn off the debugging output.


Livestock Options and Preferences:
You can find the options for Livestock in the Addons tab of the Blizzard Interface options menu. The "Livestock" tab has the major options, while options for pets, Smart Mounting, and zone/subzone preferences are in sub-menus. You can read more about the preferences in the ReadMe file.
Bug Reports and Feature Requests
If you find unexpected behavior in Livestock, especially in locales other than enUS, please check the FAQ first to see if it has been addressed and if there is a possible fix.
Please report any bugs you find with Livestock -- or feature requests you'd like to see -- using the "Report Bugs" or "Feature Request" button underneath the Download button, up and to the right. I appreciate your feedback and support.
If you are reporting a bug, the following information is helpful: Any error messages that you saw, where you were (if you can give coordinates, that's excellent), what you were trying to do, what your menus looked like, and what class you play.
Thanks!
Well-deserved credit goes to the following people:
  • Khanthal (Uldum), for the original idea and being our MT so often!
  • A BIG thank you to Sbo (UI and Macros forum, Live) who helped me figure out what was the issue with Dalaran and Wintergrasp as well as suggesting the way to get around it.
  • Grimgear (UI and Macros forum, Live) for helping troubleshoot a bug, pointing me to keybindings, and suggesting rotation speed. Also for pointing out how best to adjust my GUI to compensate for localization.
  • Lunessa (UI and Macros forum, Live) for pointing me to Blizzard's instructions on creating panels in the Interface menu.
  • Xelron (UI and Macros forum, Live) for helping construct debug messages to get more information and indirectly convincing me to make my own dropdowns.
  • Ro (UI and Macros forum, Beta) for the 3D model viewer idea. Ro also originally suggested making my own custom dropdowns, which I thought was beyond me!
  • Elloria and Tgulics (WoWInterface) for helping spread the word and test the addon in its early stages and for suggesting highlighting the buttons when they're clicked.
  • The MVPs (UI and Macros forum) for providing the resources needed to accomplish this one as well as stepping in and answering my questions from time to time. Special thanks to Alestane and Iriel for helping me with secure handlers.
  • kdkunde (WoWInterface) for helping translate this mod into German so far!
  • Vastilia (WoWInterface) and Yorgl (Curse) for helping translate into French!
  • madbit (WoWInterface) for the Spanish translation.
  • simply (Curse) for the Russian localization.
  • Certainly not least, Brenkite (Uldum) for being my personal troubleshooter and moral support.

Version 2.3.1

- Restrict Nagrand option to not use siege tanks and only use mounts if learned

Version 2.3.0

- Added Garrison Mounts option for Nagrand

Version 2.2.7

- Restrict autosummon pets while in vehicles to prevent issues with vehicle buttons

Version 2.2.6

- Will once again summon flying mounts underwater in flying zones
- Fixed issue with pet auto-summons and barbershops
- Druids now only summon travel form underwater if they are moving
- Moonkin form now supported when canceling travel form (while moving)

Version 2.2.5

- Fixed macro errors (re-create macros or assign an icon to fix issue)

Version 2.2.4

- Fix for Druids in Draenor

Version 2.2.3

- Fix for Draenor mounting

Version 2.2.2

- Fixed interactions with Monk Zen Flight

Version 2.2.1

- Moonkins now remain in moonkin form when mounting (fix for non-combo button)

Version 2.2.0

- Fixed dragging pets into the Zone/Subzone screen
- Disabled dragging mounts into the Zone/Subzone screen (use the command line)
- Better handling of the new flying mounts in land menu setting
- Moonkins now remain in moonkin form when mounting

Version 2.1.0

- Hide mounts from the opposite faction

Version 2.0.5

- Fixed flying dismounts for non-druids

Version 2.0.4

- New Option: Include flying mounts in land menu
- More druid fixes

Version 2.0.3

- Fixed Death Knights and Paladins
- Additional fixes for Druids

Version 2.0.2

- Support Flight Form when using Glyph of the Stag

Version 2.0.1

- Fixed error on non-hunters

Version 2.0.0

- Support for patch 6.0.2
- Fixed some issues with druid forms
- Low level druids will use cat form until they learn travel form
- Aspect of the Hawk removed (can cancel AotC/AotP when mounting)

Version 1.9.9

- Fixed Outlands flying mounts

Version 1.9.8

- random() changed to fastrandom() for 5.4.2 patch

Version 1.9.7

- TOC update for patch 5.4

Version 1.9.6

- TOC update for patch 5.3
- Now uses flying mounts underwater (instead of land)

Version 1.9.5

- Performance improvements

Version 1.9.4

- Two new options for Aspect of the Hawk
- New option: New mounts are disabled by default

Version 1.9.3

- Fixed Aspect of the Pack in groups

Version 1.9.2

- Updates for patch 5.2

Version 1.9.1

- Fixed flying detection code for Outlands
- Slight update to the new scrolling code
- Added /ls as a shortcut for /livestock

Version 1.9.0

- Added Azure Water Strider option
- Added Zen Flight option
- Added scrollable mount/pet lists
- Fixed code that detects flying skill level and area
- Cleanup Abyssal Seahorse code
- Cleanup localizations
- Removed Crusader Aura

Version 1.8.0

- Updates for patch 5.1
- Another fix for SetWidth errors
- Fixed Aspect of the Pack

- Change log up to this version removed from hosting site and archived in Change Log.txt
Optional Files (0)


Archived Files (64)
File Name
Version
Size
Author
Date
2.3.0
87kB
Kharthus
12-04-14 02:13 AM
2.2.7
87kB
Kharthus
12-02-14 02:49 AM
2.2.6
87kB
Kharthus
11-30-14 09:08 PM
2.2.5
87kB
Kharthus
11-17-14 01:36 AM
2.2.4
87kB
Kharthus
11-16-14 05:01 PM
2.2.3
87kB
Kharthus
11-14-14 01:43 AM
2.2.2
87kB
Kharthus
11-02-14 01:16 PM
2.2.1
87kB
Kharthus
11-01-14 10:47 AM
2.2.0
87kB
Kharthus
10-19-14 05:45 PM
2.1.0
87kB
Kharthus
10-18-14 07:21 PM
2.0.5
86kB
Kharthus
10-17-14 03:24 PM
2.0.4
86kB
Kharthus
10-17-14 01:22 PM
2.0.3
86kB
Kharthus
10-16-14 01:28 AM
2.0.2
86kB
Kharthus
10-15-14 10:42 PM
2.0.1
86kB
Kharthus
10-15-14 12:27 AM
2.0.0
86kB
Kharthus
10-14-14 10:56 PM
1.9.9
87kB
Kharthus
08-16-14 12:15 PM
1.9.8
87kB
Kharthus
12-12-13 09:30 PM
1.9.7
86kB
Kharthus
09-30-13 04:00 AM
1.9.6
86kB
Kharthus
06-15-13 01:57 PM
1.9.5
86kB
Kharthus
03-24-13 07:20 PM
1.9.4
86kB
Kharthus
03-19-13 08:23 PM
1.9.3
86kB
Kharthus
03-19-13 06:18 PM
1.9.2
86kB
Kharthus
03-05-13 08:09 PM
1.9.1
86kB
Kharthus
03-04-13 11:51 PM
1.9.0
86kB
Kharthus
03-03-13 06:46 PM
1.8.0
89kB
Kharthus
11-28-12 10:16 PM
1.7.12
89kB
Kharthus
11-12-12 07:35 PM
1.7.11
89kB
Kharthus
11-10-12 01:24 PM
1.7.10
89kB
Kharthus
11-05-12 10:11 PM
1.7.9
89kB
Kharthus
11-05-12 08:32 PM
1.7.8
89kB
Kharthus
11-02-12 11:59 AM
1.7.7
89kB
Kharthus
10-29-12 02:19 AM
1.7.6
89kB
Kharthus
10-28-12 09:37 PM
1.7.5
89kB
Kharthus
10-28-12 08:24 PM
1.7.4
89kB
Kharthus
10-22-12 10:32 PM
1.7.3
89kB
Kharthus
10-22-12 12:09 AM
1.7.2
89kB
Kharthus
10-21-12 03:31 PM
1.7.1
88kB
Kharthus
10-20-12 02:25 PM
1.7.0
88kB
Kharthus
10-19-12 04:08 PM
1.6.9
88kB
Kharthus
10-07-12 09:26 PM
1.6.8
88kB
Kharthus
10-05-12 03:25 PM
1.6.7
87kB
Kharthus
09-25-12 08:06 PM
1.6.6
87kB
Kharthus
09-21-12 06:53 PM
1.6.5
87kB
Kharthus
09-11-12 01:28 AM
1.6.4
87kB
Kharthus
09-02-12 01:07 PM
1.6.3
86kB
Kharthus
09-02-12 10:26 AM
1.6.2
86kB
Kharthus
09-01-12 09:57 AM
1.6.1
86kB
Kharthus
08-31-12 07:53 PM
1.6.0
86kB
Kharthus
08-27-12 10:49 PM
1.5.4
85kB
Kharthus
01-09-12 09:19 PM
1.5.3
84kB
Kharthus
12-16-11 02:31 PM
1.2.2
81kB
Kharthus
01-05-10 11:59 PM
1.2.1
80kB
Recompense
11-11-09 06:55 AM
1.2
78kB
Recompense
10-20-09 09:49 PM
1.1.8
76kB
Recompense
10-19-09 01:20 PM
1.1.7
76kB
Recompense
08-12-09 08:07 PM
1.1.6
83kB
Recompense
02-26-09 02:59 PM
1.1.5
80kB
Recompense
01-08-09 03:13 AM
1.1.4
76kB
Recompense
12-16-08 04:24 PM
1.1.3
76kB
Recompense
12-07-08 04:33 PM
1.1.2
76kB
Recompense
11-30-08 11:49 PM
1.1.1
76kB
Recompense
11-23-08 05:19 PM
1.1
75kB
Recompense
11-15-08 06:37 AM


Post A Reply Comment Options
Unread 02-02-09, 07:29 AM  
Spinhalf
A Defias Bandit

Forum posts: 2
File comments: 47
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Re: Re: Odd Behavior

Do you remember which files you deleted? And just to check, everything is working fine right now?
I searched my wtf folder for "livestock" and it came up with about 6 files I think. All named livestock.lua, or livestock.lua.bak. The search (I'm using easyfind on a mac) searches all the subdirectories too, so it found them all I assume.

I was in the middle of a 25 man Sartharion raid when it started. You can mount there, and if I recall correctly, the problem started on one attempt after I had mounted to run back. I'll try and duplicate it this week.

And it is working great now. Yay!
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Unread 02-01-09, 11:40 AM  
Recompense
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Re: Odd Behavior

Originally posted by Spinhalf
I'm having some strange issues with livestock. When I have it enabled, I can't use my channeled aoe spells. Specifically, Flame Strike and Blizzard.

It started during a raid and was sort of random that my spells wouldn't work. Then they quit altogether. I couldn't use them from my action bar or the spellbook. But something I noticed - I could use them if I was mounted. So I tried disabling Livestock, and everything was back to normal.

I have no idea what the problem could be. I run a ton of mods so interaction might be the problem. I also have 30+ keybinds, so maybe something's up with that.

Any thoughts?

P.S. Great and useful mod btw. Thank you!

Edit: Deleted the livestick wtf files and all is well. The only pet I had enabled was one that required a snowball, but I had none in my inventory. Maybe that was causing problems
Hmmm, thanks for this report -- but that is odd! I haven't heard anything about the mod blocking spells at all.

Do you remember which files you deleted? And just to check, everything is working fine right now?
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Unread 01-31-09, 11:24 AM  
Spinhalf
A Defias Bandit

Forum posts: 2
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Odd Behavior

I'm having some strange issues with livestock. When I have it enabled, I can't use my channeled aoe spells. Specifically, Flame Strike and Blizzard.

It started during a raid and was sort of random that my spells wouldn't work. Then they quit altogether. I couldn't use them from my action bar or the spellbook. But something I noticed - I could use them if I was mounted. So I tried disabling Livestock, and everything was back to normal.

I have no idea what the problem could be. I run a ton of mods so interaction might be the problem. I also have 30+ keybinds, so maybe something's up with that.

Any thoughts?

P.S. Great and useful mod btw. Thank you!

Edit: Deleted the livestick wtf files and all is well. The only pet I had enabled was one that required a snowball, but I had none in my inventory. Maybe that was causing problems
Last edited by Spinhalf : 01-31-09 at 06:03 PM.
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Unread 01-25-09, 06:41 AM  
Sazdek
A Murloc Raider

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hmm well when i updated i never fully logged out of the game (i think) so it's possible it did something freaky to itself. but i've fully logged out and back on and everything is running smooth. sorry to alert you there XD
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Unread 01-25-09, 01:03 AM  
Recompense
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Re: bugged

Originally posted by Sazdek
just updated livestock a few minutes ago and for whatever reason when pressing my keybind for my smart mount, it is not mounting me. my critter keybind still works fine, it's just the mounting one giving me problems. random land mount and flying mount still works fine, looks like something got screwy with smart mount when you updated. thought you'de like to know in case you haven't caught it yet =)
Sazdek, were you upgrading from a much older version of the addon?

There was a change to the keybinding setup several versions ago that made the keybinds reset. You may have to re-establish the keybind in the keybindings menu. If you upgraded from a recent version to this one, then please file a detailed bug report with some more information and I will look into it.
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Unread 01-24-09, 07:54 PM  
pelf
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Re: Re: Re: Re: some stuff

I'd have to rework the logic branching to intercept the situation where you're a druid, mounted, out of combat, have Flight Form behavior enabled, AND know a flight form spell -- and make this specific case highest priority in the branch so the logic knows NOT to dismount but instead cast flight form.
Yeah. Gotta love how branchy stuff like this can get. "Could you make that button turn red if ____," ... "Yeah, I guess so," and I go add like 7 levels more of if branching just to make the damn button change color. I can sympathize .

if I tried to rewrite it to be clean, I'd likely end up breaking something
Ah the classic problem of grandfathering. Remember all those jobs that opened up around the Y2K changeover for FORTRAN coders because it was easier for the banks to just patch their FORTRAN code than it was to rewrite it in a language that's actually not nearly dead? Yeah. The banks can sympathize on this one.

Thanks again. I'm enjoying this addon immensely.
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Unread 01-24-09, 07:12 PM  
Sazdek
A Murloc Raider

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bugged

just updated livestock a few minutes ago and for whatever reason when pressing my keybind for my smart mount, it is not mounting me. my critter keybind still works fine, it's just the mounting one giving me problems. random land mount and flying mount still works fine, looks like something got screwy with smart mount when you updated. thought you'de like to know in case you haven't caught it yet =)
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Unread 01-24-09, 11:17 AM  
Recompense
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Re: Re: Re: some stuff

Or ... is that just the macro parser that puts a hidden /dismount in there if that CVar is set and it doesn't really apply to other methods of casting spells not through the macro interface?
My code is controlling the behavior. For any class, if you're mounted, hitting the Smart Mount will dismount you. If you're not mounted, then you're either in combat or not. Smart Mounting does different things depending on if you are in combat or not -- if you're not, it checks to see if you're in a flyable area, and if you're a druid, it branches a couple more times to see if it should be mounting or going into bird form.

I'd have to rework the logic branching to intercept the situation where you're a druid, mounted, out of combat, have Flight Form behavior enabled, AND know a flight form spell -- and make this specific case highest priority in the branch so the logic knows NOT to dismount but instead cast flight form. It might be trickier than I think, but it might also be easier than I think. When I get time and am feeling well enough for it, I will see about this one -- because my main is a druid and I'd like to see this happen
Sneaky. GetMouseFocus():GetName() fails again! (Well, not technically; but, it's a funny thing to say.)
Technically, nah - Livestock activates Smart Mounting by clicking a button (because when I was coding the mod, I didn't realize I could execute code directly without attaching it to a frame). That button is invisible and serves only to run the logic. When I made the clickable screen buttons, I made one for Smart Mounting, but all it does is route its click to the invisible button. So the name of the button that you're clicking on (LivestockSmartButton) is not the same as the one that's doing the work (LivestockComboButton).

Probably not the best setup, but then again, it works -- and if I tried to rewrite it to be clean, I'd likely end up breaking something
Last edited by Recompense : 01-24-09 at 11:19 AM.
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Unread 01-24-09, 10:28 AM  
pelf
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Re: Re: some stuff

Thanks for the quick reply.

This has to do with the fact that going to flight form involves a spell and dismounting is done via a hidden /dismount command. It's possible to adjust this, but the way it's set up now, it works consistently in and out of combat because you couldn't shift into flight form into combat. You'd end up with errors instead of dismounting unless I reworked the entire secure map.

Long story short: It's possible, but I'd have to get my hands dirty, and two quick taps of the button accomplish the same result.
Hmm, does the game itself determine whether or not it has to issue a dismount depending on the autoDismount CVar? Or ... is that just the macro parser that puts a hidden /dismount in there if that CVar is set and it doesn't really apply to other methods of casting spells not through the macro interface? It does seem like a piddling thing, but I've gotten really used to jumping on a mount and shifting directly into flight form in mid-jump. I suppose I could just open up the code instead of asking, but this is much more fun .

I'm getting rid of the config screen and putting it back into the Interface options next update, whenever I manage to get to that. As I see it, since it's more of a "fix and forget" sort of thing that gets changed pretty rarely, there shouldn't be a huge need to have it be customizable.
Awesome!

As far as 3 goes, the name of the actual frame that handles Smart Mounting is the LivestockComboFrame.
Sneaky. GetMouseFocus():GetName() fails again! (Well, not technically; but, it's a funny thing to say.)
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Unread 01-23-09, 06:56 PM  
Recompense
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Re: some stuff

Originally posted by nazrhyn
Thank you so much for making this kind of thing, by the way. I have a few comments and a possible bug.
Thanks for the report.
Since /livestock brings up the checklist configurator thing, and the interface menu category click basically just opens up another menu and closes the interface menu, perhaps add a /livestock menu or /livestock config or somesuch slash command so I don't have to hit ESC, click interface, click Addons, click the category?

Could the config screen be movable?
I'm getting rid of the config screen and putting it back into the Interface options next update, whenever I manage to get to that. As I see it, since it's more of a "fix and forget" sort of thing that gets changed pretty rarely, there shouldn't be a huge need to have it be customizable.

When all of the character specific macro slots are used up, could it overflow into the general macros instead of throwing an error? Further, if all the macro slots are used up, could it just default to printing the text of the macro that it was going to create?
This is possible, and something I'll keep in mind.

On to the possible bug:

...
  1. Not have /dismount[noflying] due to the [_] on Safe Flight
  2. Not have the [nocombat] conditional since it has to cast in combat to work with Travel Form
  3. Most importantly, actually be clicking LivestockSmartButton since I clicked the Smart macro button
Managing the macros is something I decided to leave to the player(s), because they can be modified easily by people who know what they're doing -- as it seems you do. There's no dynamic system to create the macros, they're static text that just gets changed into a macro. 1. is a failsafe from before I had the safe flight option as a toggle, and 2. is leftover from before I had in-combat forms. As far as 3 goes, the name of the actual frame that handles Smart Mounting is the LivestockComboFrame. Clicking the SmartButton merely reroutes the click to LivestockComboFrame (as you can see if you peek inside the .xml)

Druids can directly shift from non-vehicular mounts into forms. Currently, if (for example) I am [nocombat,flyable] on a ground mount, pressing the smart button will dismount me, then shift me to flight form on the next press.
This has to do with the fact that going to flight form involves a spell and dismounting is done via a hidden /dismount command. It's possible to adjust this, but the way it's set up now, it works consistently in and out of combat because you couldn't shift into flight form into combat. You'd end up with errors instead of dismounting unless I reworked the entire secure map.

Long story short: It's possible, but I'd have to get my hands dirty, and two quick taps of the button accomplish the same result.
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Unread 01-23-09, 05:10 PM  
pelf
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some stuff

Thank you so much for making this kind of thing, by the way. I have a few comments and a possible bug.

Since /livestock brings up the checklist configurator thing, and the interface menu category click basically just opens up another menu and closes the interface menu, perhaps add a /livestock menu or /livestock config or somesuch slash command so I don't have to hit ESC, click interface, click Addons, click the category?

Could the config screen be movable?

When all of the character specific macro slots are used up, could it overflow into the general macros instead of throwing an error? Further, if all the macro slots are used up, could it just default to printing the text of the macro that it was going to create?

On to the possible bug:

On my druid, I set the configuration to:
[x] Enable Flight Form behavior with Smart Mounting
[_] Safe Flight: ...
[x] Allow Livestock mounting to break Stealth effects
[x] Smart Mounting casts Ghost Wolf/Travel Form in combat
[x] Smart Mounting casts Ghost Wolf/Travel Form while moving (OOC)
[x] Smart Mounting shifts you from caster form into Cat Form indoors

I freed up a character specific macro slot and hit the Smart macro button under General. This is what it created:

Code:
/dismount[noflying]
/click [nocombat]LivestockComboButton
It seems like that should:
  1. Not have /dismount[noflying] due to the [_] on Safe Flight
  2. Not have the [nocombat] conditional since it has to cast in combat to work with Travel Form
  3. Most importantly, actually be clicking LivestockSmartButton since I clicked the Smart macro button
That's all I have! Thanks again. Once I corrected the macro, it has been working perfectly.

EDIT: Found something else as I used it:

Druids can directly shift from non-vehicular mounts into forms. Currently, if (for example) I am [nocombat,flyable] on a ground mount, pressing the smart button will dismount me, then shift me to flight form on the next press.

Also, I read about how you wanted bugs and requests in the trackers. I'll enter this stuff if you want, but I wanted to give you a chance to address it first in case I'm missing something or did something wrong.
Last edited by pelf : 01-23-09 at 05:32 PM.
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Unread 01-20-09, 07:13 PM  
misa
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Thank you. That worked wonderfully, my icons are back to regular size.
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Unread 01-20-09, 11:45 AM  
Recompense
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Originally posted by UnlitPhoenix
Not sure if this has been brought up before, but the ghost wolfy pet from using Don Carlos' hat isn't being recognised by Livestock. Always tries to summon a new pet when I move ;o
It has, and I have a fix in the works for this and other "equipment" pets, but I haven't had time to upload a new version. Here is how you can temporarily patch it on your own:

- Open Livestock.lua with WordPad or TextEdit
- Search for this phrase: function Livestock.MoveSummon()
- You should arrive at a line with the next line reading like this:
Code:
if donotsummon or UnitChannelInfo("player") or UnitCastingInfo("player") or IsFalling() or Recompense.CheckBuffsAgainstTable(restrictSummonForTheseBuffs) then
- Change that to
Code:
if donotsummon or UnitChannelInfo("player") or UnitCastingInfo("player") or IsFalling() or Recompense.CheckBuffsAgainstTable(restrictSummonForTheseBuffs) or IsEquippedItem("Don Carlos' Famous Hat") then
This will fix the issue (if you're on an English-localized server, that is)
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Unread 01-20-09, 09:56 AM  
UnlitPhoenix
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Not sure if this has been brought up before, but the ghost wolfy pet from using Don Carlos' hat isn't being recognised by Livestock. Always tries to summon a new pet when I move ;o
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Unread 01-18-09, 03:00 PM  
Recompense
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Re: icon size

Originally posted by misa
I ran into an issue that my smart and pet icons are tiny, I tried doing a /livestock reset but that just moved them. the land and flying icons are still big.
that's them there under the party
That's odd, misa. Thanks for alerting me to this - try /livestock scale 1 and see if that fixes the issue. Are you using any other mods which scale windows?
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