Download
(39 Kb)
Download
Updated: 07-09-10 04:38 AM
Addon for:
oUF.
Pictures
File Info
Updated:07-09-10 04:38 AM
Created:unknown
Downloads:8,440
Favorites:32
MD5:
oUF Deith  Popular! (More than 5000 hits)
Version: r22
by: Soeters [More]
I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.



Overview

This is a layout for the unit frames framework oUF which is needed to work.
This layout works with oUF which is needed to work.


I suggest you oUF_Whiskey for the raid layout.

This is the version for oUF 1.4, I think I fixed the tags, but I didn't got any time to check if everything was okay, so please tell me if something goes wrong with an error dump if there's one

Works with
  • oUF_SmoothUpdate (embedded in the archive)
  • oUF_BarFader (embedded in the archive)
  • oUF_PowerSpark
  • oUF_Experience
  • oUF_Reputation
  • oUF_RuneBar (discontinued but replaced by the built-in module)
  • oUF_TotemBar
  • oUF_MoveableFrames


Unit Frames availables
  • Player
  • Target
  • Focus
  • Pet
  • Target of Target

If you want to add the party just download oUF_Whiskey.

To do

Add other plugins support
r22
Tags fixed for oUF 1.4

r21
TOC bump
Updated for oUF_TotemBar r4

r20
oUF_MoveableFrames support

r19
Now uses the new runes system
New buffs/debuffs placement and handling

r18
Toc bump

r17
Fixed the buff border texture

r16
oUF_RuneBar support
oUF_TotemBar support
New placement for ToT and pet
SmoothUpdate and BarFader now embedded

r15
New layout, once again I know...
Removed oUF_Swing support.
Few little tweaks

4.3
3.1 update
New look
Some plugin support


4.0
Few updates
Some plugins support added

3.1
New look

3.0
Major update

2.5
Changed the castbar

2.3
Party layout removed
Fixed a bug with ToT, Focus and Pet

2.2
Target debuffs moved
Clean up the code
Added a party layout

2.1
Added buffs/debuffs on target


2.0

New layout

1.4
Added oUF_Smooth Updates support

1.3
Works with the patch 3.0

1.2

Added oUF_AutoShot support

1.1
Few changes

1.0.5.1

Now it's a zip ^^

1.0.5

Replaced the Debuffs and Buffs for the target frame

1.0.4

Fixed an error with the elite mobs' name

1.0.3

Added oUF_CombatFeedback BarFader and the castbar
Code a little more cleaned


1.0.1

Added oUF_Banzai and DruidMana support
Archived Files (4)
File Name
Version
Size
Author
Date
r21
39kB
Soeters
01-23-10 07:14 AM
r20
39kB
Soeters
12-06-09 04:10 AM
r19
39kB
Soeters
12-02-09 08:58 AM
r18
28kB
Soeters
08-05-09 03:21 AM


Post A Reply Comment Options
Old 01-25-10, 02:42 PM  
Magless
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
I'm a bit of a newbie at oUF: how do I move the unitframes? I tried the command from oUF_MoveableFrames (/mvf) but it didn't work. What do I need to do to move these?


edit: nvm. Guess it would help if i got the moveable frames addon, huh?
Last edited by Magless : 01-25-10 at 02:51 PM.
Magless is offline Report comment to moderator  
Reply With Quote
Old 12-31-09, 05:32 AM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
AddOn Author - Click to view AddOns

Forum posts: 97
File comments: 207
Uploads: 21
Originally posted by YrDaDy
Made my current UI with these UF's, which I like a lot btw.

Just ran ICC10, and I happened to be one of the guys in the cannon on the gunship battle. Whenever I shot a bullet, or whatever you want to call it, I received an error from the UF's.

I didn't save the info, or anything to that effect since I just wasn't thinking.. but figured I would bring it to your attention anyhow.
Without the error I can't really find what's the problem

Give me the error report and then I'll correct it (at least I'll try )
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Old 12-30-09, 08:22 PM  
YrDaDy
A Defias Bandit
 
YrDaDy's Avatar

Forum posts: 2
File comments: 62
Uploads: 0
Made my current UI with these UF's, which I like a lot btw.

Just ran ICC10, and I happened to be one of the guys in the cannon on the gunship battle. Whenever I shot a bullet, or whatever you want to call it, I received an error from the UF's.

I didn't save the info, or anything to that effect since I just wasn't thinking.. but figured I would bring it to your attention anyhow.
YrDaDy is offline Report comment to moderator  
Reply With Quote
Old 12-20-09, 10:36 AM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
AddOn Author - Click to view AddOns

Forum posts: 97
File comments: 207
Uploads: 21
It's not meant to fade on use or that kind of things.
For the others addons compatibility, the problem doesn't come from my layout but from oUF itself, even if I don't know in which way because it depends on how the rune addon does its work.
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Old 12-20-09, 08:43 AM  
Skew
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by MMOGames
Rune bar is broken
The rune placeholders show, but do not fade in/out on use.
This also affects other addon's ability to take control of them (ie. Rune HUD)

a work-around is to comment out the runebar and run an additional run mod (RuneHUD)

to comment out add -[[ and ]]-- to the start and finish of the lua entry for the rune bar.

Code:
--[[	--== RuneBar ==--
if unit == "player" and playerClass == "DEATHKNIGHT" then
	self.Runes = CreateFrame("Frame",nil, self)
	self.Runes:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -1)
	self.Runes:SetHeight(7)
	self.Runes:SetWidth(230)
	self.Runes.height = 7
	self.Runes.width = 230/6 - .85
	self.Runes.spacing = 1
	self.Runes.anchor = "TOPLEFT"
	self.Runes.growth = "RIGHT"
	
	for i = 1,6 do 
		self.Runes[i] = CreateFrame("StatusBar",nil, self.Runes)
		self.Runes[i]:SetStatusBarTexture(statusbar)
		self.Runes[i]:SetStatusBarColor(unpack(runeloadcolors[i]))
		
		self.Runes[i].bg = self.Runes[i]:CreateTexture(nil, "BORDER")
		self.Runes[i].bg:SetAllPoints(self.Runes[i])
		self.Runes[i].bg:SetTexture(statusbar)
		self.Runes[i].bg:SetVertexColor(0.15, 0.15, 0.15)
	end
end	
]]--
Last edited by Skew : 12-20-09 at 08:44 AM.
Skew is offline Report comment to moderator  
Reply With Quote
Old 12-14-09, 10:16 AM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
AddOn Author - Click to view AddOns

Forum posts: 97
File comments: 207
Uploads: 21
Originally posted by Iznaak
The frequent update to health and power (smoother tick) is already there, but there's a typo in the variable : frequentsUpdates should be frequentUpdates

But that would only increase the update on the actual bar for health and power.

To increase the update for the text also, you have to add either healthtext.frequentUpdates = true or powertext.frequentUpdates = true where texts are setted.
Thanks I'll fix it when I got some free time.

Originally posted by MMOGames
Rune bar is broken
That doesn't help me, I need to know how it is broken, are the rune bar here, etc.
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Old 12-13-09, 01:35 PM  
MMOGames
A Murloc Raider
 
MMOGames's Avatar

Forum posts: 8
File comments: 158
Uploads: 0
Rune bar is broken
MMOGames is offline Report comment to moderator  
Reply With Quote
Old 12-12-09, 09:36 PM  
Iznaak
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
The frequent update to health and power (smoother tick) is already there, but there's a typo in the variable : frequentsUpdates should be frequentUpdates

But that would only increase the update on the actual bar for health and power.

To increase the update for the text also, you have to add either healthtext.frequentUpdates = true or powertext.frequentUpdates = true where texts are setted.
Iznaak is offline Report comment to moderator  
Reply With Quote
Old 12-12-09, 05:16 AM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
AddOn Author - Click to view AddOns

Forum posts: 97
File comments: 207
Uploads: 21
Well, as I haven't used Blizzard UF since 2007 I don't know how the energy bar is, and how the energy ticks are done, but the only thing I know is that the energy bar update is done with an event trigger so if the event isn't triggered by Wow then it won't update.
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Old 12-11-09, 05:40 PM  
Victimize
A Murloc Raider

Forum posts: 5
File comments: 15
Uploads: 0
I was wondering if there was any way to make my energy bar count up by 1s like the default Blizzard unit frame does, instead of jumping 20 or so every few seconds.
Victimize is offline Report comment to moderator  
Reply With Quote
Old 12-11-09, 12:23 AM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
AddOn Author - Click to view AddOns

Forum posts: 97
File comments: 207
Uploads: 21
Odd error, I'm gonna check this when I got free time but as the error comes from self.Health.colorClass I assume the problem comes from oUF, but maybe it doesn't
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Old 12-10-09, 01:51 PM  
ckramme
Premium Member
 
ckramme's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 187
File comments: 168
Uploads: 1
Sure

Changed all font sizes to 14.

and
Code:
328	    self.Health:SetHeight(30)
-
340	    self.Health.colorClass = true
-
366	    self.Power:SetHeight(12)
-
377	    self.Power.colorPower = true
-
450	    name:SetWidth(150)
-
463         self.Castbar:SetWidth(280)
464	    self.Castbar:SetHeight(12) 
-
471	    self.Castbar:SetStatusBarColor(153/255,204/255,154/255)
-
553	    self:SetAttribute('initial-height', 42)  
554	    self:SetAttribute('initial-width', 250)
-
568	    oUF:Spawn("player",'oUF_Player'):SetPoint("RIGHT", UIParent, "CENTER", -50, -250) 
569	    oUF:Spawn("target",'oUF_Target'):SetPoint("LEFT", UIParent, "CENTER", 50, -250)
Full pastey.

edit:
Forgot about oUF Version: 1.3.24

edit 2:
Figured out the health bar issue. Its when I use self.Health.colorClass = true.
If I switch it back to false, the health bar moves.
Last edited by ckramme : 12-10-09 at 05:28 PM.
ckramme is offline Report comment to moderator  
Reply With Quote
Old 12-10-09, 12:52 PM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
AddOn Author - Click to view AddOns

Forum posts: 97
File comments: 207
Uploads: 21
I see that you modified some code for the health bar, can you paste them here.
Can you tell me which version of oUF you use too ?
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Old 12-10-09, 12:37 PM  
ckramme
Premium Member
 
ckramme's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 187
File comments: 168
Uploads: 1
My healthbar doesn't update when I loose health.
http://peecee.dk/uploads/122009/WoWS...009_203608.jpg
ckramme is offline Report comment to moderator  
Reply With Quote
Old 12-03-09, 10:20 AM  
Soeters
A Warpwood Thunder Caller
 
Soeters's Avatar
AddOn Author - Click to view AddOns

Forum posts: 97
File comments: 207
Uploads: 21
Well I'll take this a look tomorrow
__________________
Soeters is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.