Download
(131Kb)
Download
Updated: 09-29-16 03:41 PM
Addon for:
oUF.
Pictures
File Info
Compatibility:
Legion (7.0.3)
Updated:09-29-16 03:41 PM
Created:unknown
Downloads:63,410
Favorites:197
MD5:
Categories:oUF: Layouts, Raid Mods, Unit Mods

oUF Nivaya  Popular! (More than 5000 hits)

Version: r65
by: Luzzifus [More]

News

  • Updated for 7.0.3.
  • Only for use with oUF 1.6.9+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.

r65
- fixed role icon display.

r64
- updated for 7.0.3, make sure to also update the oUF core to 1.6.9+!

r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame.
- role assignment indicators are now also visible in raidgroups.
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module.

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Post A Reply Comment Options
Unread 10-15-10, 05:53 PM  
hachimachi
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Would it be possible to make it so you can have a custom mana bar color?

Or the variable health bar color depending on health percentage?
Last edited by hachimachi : 10-16-10 at 10:11 AM.
Report comment to moderator  
Reply With Quote
Unread 10-15-10, 11:20 AM  
jdblue82
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Originally posted by Luzzifus
Ok I moved the SoulShards / HolyPower to the topright position outside of the player frame and made it smaller. If you want it in any of the other three corners, check the options (positions page, all the way down).

I also fixed that exp/reputation bar error and made them only appear on mouseover again. Make sure you have the latest versions of oUF_Experience and/or oUF_Reputation though.

(Get r38 for all that stuff.)
Thanks! It all looks great now. This is one of my favorite addons, so I'm glad you're still updating it.
Report comment to moderator  
Reply With Quote
Unread 10-15-10, 09:30 AM  
kappe
A Deviate Faerie Dragon

Forum posts: 14
File comments: 123
Uploads: 0
any chance to have support for fade in/out in combat, not full, target? i cant make combatfader to work : ((((
Report comment to moderator  
Reply With Quote
Unread 10-15-10, 09:28 AM  
Luzzifus
A Warpwood Thunder Caller
 
Luzzifus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 94
File comments: 237
Uploads: 6
Originally posted by roflgan
i can not see debuffs on my target's frames, what's the problem?
they are 'on' in options
Only yours are shown.
Report comment to moderator  
Reply With Quote
Unread 10-15-10, 09:07 AM  
roflgan
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
i can not see debuffs on my target's frames, what's the problem?
they are 'on' in options
Last edited by roflgan : 10-15-10 at 09:09 AM.
Report comment to moderator  
Reply With Quote
Unread 10-15-10, 08:37 AM  
Luzzifus
A Warpwood Thunder Caller
 
Luzzifus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 94
File comments: 237
Uploads: 6
Ok I moved the SoulShards / HolyPower to the topright position outside of the player frame and made it smaller. If you want it in any of the other three corners, check the options (positions page, all the way down).

I also fixed that exp/reputation bar error and made them only appear on mouseover again. Make sure you have the latest versions of oUF_Experience and/or oUF_Reputation though.

(Get r38 for all that stuff.)
Report comment to moderator  
Reply With Quote
Unread 10-15-10, 08:11 AM  
jdblue82
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Originally posted by Luzzifus
If these bars are wider than the player frame after changing its size, it should usually be updated after /reloadui. If not, tell me.
They are, but only when the portrait is on the left-hand side of the player frame.
Report comment to moderator  
Reply With Quote
Unread 10-15-10, 12:46 AM  
Luzzifus
A Warpwood Thunder Caller
 
Luzzifus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 94
File comments: 237
Uploads: 6
@jdblue & Siphlol:
I actually wanted these class specific bars to overlap the mana bars, but I can absolutely understand your problem with a very thin mana bar. I'll try to think of something else.

If these bars are wider than the player frame after changing its size, it should usually be updated after /reloadui. If not, tell me.

I'll also look into that error you got. Thanks for reporting.

Originally posted by dekerf
Wow, I love this layout. Just a quick question, if I apply a buff or debuff on my target, will it show up larger than other buffs/debuffs? Thx.
No.
Report comment to moderator  
Reply With Quote
Unread 10-14-10, 10:59 PM  
jdblue82
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
oUF_Experience no longer compatible?

I get the following error every time I gain experience.

Message: Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:340: attempt to index field 'Experience' (a nil value)
Time: Thu Oct 14 21:53:45 2010
Count: 5
Stack: Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:340: in function <Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:339>
(tail call): ?
(tail call): ?
(tail call): ?

Locals: self = <unnamed> {
0 = <userdata>
__owner = oUF_player {
}
ForceUpdate = <function> defined @Interface\AddOns\oUF_Experience\oUF_Experience.lua:95
PostUpdate = <function> defined @Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:339
bg = <unnamed> {
}
Text = <unnamed> {
}
MouseOver = true
Tooltip = false
}
event = "player"
unit = 525657
bar = 585000
min = nil
max = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Experience' (a nil value)"
number = <function> defined @Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:127
The EXP bar shows up where it should be in this layout, but there are no numbers on it or anything.
Report comment to moderator  
Reply With Quote
Unread 10-14-10, 07:50 PM  
dekerf
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Wow, I love this layout. Just a quick question, if I apply a buff or debuff on my target, will it show up larger than other buffs/debuffs? Thx.
Report comment to moderator  
Reply With Quote
Unread 10-14-10, 11:43 AM  
jdblue82
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Holy Power/Soul Shard Indicator

The new soulshard/holy power bar is hooked inside the mana bar rather then below the unit frame, any quick way to fix this?
Agreed. I would love a way to fix this. For right now, I'm forced to double the height of my mana bar in order to see it when I have shards/holy power. Also had to switch the portrait to the right side of the unitframe so the shards/holy power indicator doesn't stick out oddly.

Personally, I'd love it if the HP/SS indicator were more like the combo points. Just three little orbs above the right end of the player frame.
Report comment to moderator  
Reply With Quote
Unread 10-14-10, 11:21 AM  
Siphlol
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
The new soulshard/holy power bar is hooked inside the mana bar rather then below the unit frame, any quick way to fix this?

Report comment to moderator  
Reply With Quote
Unread 10-13-10, 08:01 PM  
[email protected]
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
got it

i moved my wtf and other adds, got it working. my bad, i guess i wasnt being thorough with my add updating....curse laziness.
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 07:10 PM  
[email protected]
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
ui frames

I did read the posts about the no frames issue, and i checked the versions. I am running both current versions of yours and core, but am still having a no frame issue, only the cast bar. I am having a no frame issue.

On a side note, I love the work you do for us. I love this ui. Wouldn't enjoy my play time half as much w/o it. THANK YOU

p.s. the first time i used the latest version of core and yours, then i download v51 from your zips, still no luck. Help!?
Last edited by [email protected] : 10-13-10 at 07:35 PM.
Report comment to moderator  
Reply With Quote
Unread 10-13-10, 04:21 PM  
Luzzifus
A Warpwood Thunder Caller
 
Luzzifus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 94
File comments: 237
Uploads: 6
Originally posted by Irons
I had just been using the oUF that you had included in your download, since the 1.5 wasn't available stand alone.
Oh, you had r50 then. That one was bugged. ^^
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: