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Updated: 10-31-13 12:40 AM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-31-13 12:40 AM
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Categories:oUF: Layouts, Raid Mods, Unit Mods
5.4
oUF Nivaya  Popular! (More than 5000 hits)
Version: r63
by: Luzzifus [More]
News
  • Only for use with oUF 1.6.5+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.
r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame
- role assignment indicators are now also visible in raidgroups
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Archived Files (10)
File Name
Version
Size
Author
Date
r62
131kB
Luzzifus
09-28-13 04:46 AM
r61
131kB
Luzzifus
08-27-13 09:57 AM
r60
131kB
Luzzifus
11-30-10 12:29 PM
r59
131kB
Luzzifus
10-18-10 09:57 AM
r58
131kB
Luzzifus
10-17-10 05:08 AM
r55
131kB
Luzzifus
10-16-10 05:39 AM
r53
130kB
Luzzifus
10-15-10 08:32 AM
r52
130kB
Luzzifus
10-13-10 03:59 PM
r51
161kB
Luzzifus
10-13-10 08:30 AM
r48
129kB
Luzzifus
09-25-10 06:22 AM


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Unread 07-07-10, 06:18 AM  
Mozart
A Kobold Labourer

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Hi, I was hoping you guys could help me answer these questions. I tried looking in the comments, but couldn't find what I needed (wish there'd be a search function):

1) Is there a way to turn off the player frame turning red on hits, but let it turn red at 35% HP?

2) My energy "numbers" on the left side of the health bar stay blue. Is there any way to match them in color with the energy bar?

3) Is there a way to change player names to a different position other than "top" or "bottom"?

4) Is there a way to change the combo points from dots to numbers? -- This one was answered below, but I thought I'd toss it in as a motivator :P


I also wanted to thank you for these frames, as well as your cargbag mod. You've done a really great job on both; hopefully you'll continue developing new AddOns
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Unread 07-07-10, 12:48 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Originally posted by KnHawke
Growth direction of the Raid/Party frames.
For example, they are going from right to left in Vertical group mode, I'd like to be able to switch it. Up and Down for the horizontal layout.
Just invert the raidgroup offset ("spacing between raidgroups" option, "raidgroups" page in the config module).

Originally posted by chevovader
I download and Put the " Shared-Media-Blizzard" on my Interface menu as any other addon but it Dunt have access to it as shown on the "Fonts and Textures" Window , did i have to out inside the Nivaya folder as well?? any 1 can helpo me here please???
It's the same thing as with SharedMediaAdditionalFonts: It must be added to the OptionalDeps in the .toc files of both the layout and the config module. I'll do that in the next release.
Last edited by Luzzifus : 07-07-10 at 01:12 AM.
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Unread 07-06-10, 06:13 PM  
chevovader
A Kobold Labourer

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I download and Put the " Shared-Media-Blizzard" on my Interface menu as any other addon but it Dunt have access to it as shown on the "Fonts and Textures" Window , did i have to out inside the Nivaya folder as well?? any 1 can helpo me here please???
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Unread 07-06-10, 05:49 PM  
KnHawke
A Defias Bandit
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Layout a little old or not, this is great for my splash into oUF
One niggle tho! just ONE!

Growth direction of the Raid/Party frames.
For example, they are going from right to left in Vertical group mode, I'd like to be able to switch it. Up and Down for the horizontal layout.

Welcome to...
the Twilight zone... lol

seriously tho, just a thought to pass along
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Unread 07-06-10, 04:32 PM  
Cholerabob
A Murloc Raider

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Luzzifus - Thanks, buff icons are back to normal. Keep up the good work
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Unread 07-06-10, 12:35 PM  
Dawn
A Molten Giant
 
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Hehe, didn't know that, seems like I need to take a look at your code.

Maybe you are able to adapt font string based cpoints when you look at the tags code, though.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 07-06-10 at 12:36 PM.
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Unread 07-06-10, 12:12 PM  
Luzzifus
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Originally posted by Dawn
1.4 has a cpoints tag.
Since my layout is rather old, I'm not (yet) using tags. That's one thing on my todo list, but it's not amongst the urgent stuff. So let me throw that back at you.
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Unread 07-06-10, 12:09 PM  
Dawn
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1.4 has a cpoints tag.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 07-06-10, 12:03 PM  
Luzzifus
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@everyone:
You are safe to remove oUF_DebuffHighlight from your addon folder when upgrading to r45 (only if you are using it, of course). oUF_Nivaya handles debuff highlighting by itself now.

Originally posted by Taet
TOP layout for oUF, good work man, but plz integrate disabling blizzard duff/debuf and shaman totem (oUF_totembar) dont showed, HP bar overlayed him .
First one: done in r45, there's an option on the general settings page.
concerning oUF_totembar: I'll check that.

Originally posted by Vothan
Can you add a debuff_highlight to the next of your layout builds.
Done in r45.

Originally posted by Cyanix
Would it be possible to display the combo points into numeric value instead of dots ?

I tried to throw in the old code, but it doesnt work.
The old code doesn't work because oUF 1.4 doesn't support the numeric version anymore. I find the dots rather fancy, so I hope you can live with it. If not, I'd have to code it myself.
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Unread 07-06-10, 08:48 AM  
Cyanix
A Defias Bandit

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combo points

Would it be possible to display the combo points into numeric value instead of dots ?

I tried to throw in the old code, but it doesnt work.
if(class == "ROGUE" or class == "DRUID") then
self.CPoints = setFontString(self, nivDB.fontStrValues, 20)
self.CPoints:SetPoint("RIGHT", self, "LEFT", -60, 3)
self.CPoints:SetJustifyH("RIGHT")
end
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Unread 07-06-10, 12:58 AM  
Vothan
A Kobold Labourer

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Re: Re: Fonts?

Originally posted by Luzzifus
It already should be, as long as your fonts come from SharedMedia or SharedMediaAdditionalFonts.


My fault. Now really fixed in r44. Certainly! ^^


Then I'll have to investigate this.. Not sure what is happening there, on first tests it works perfectly fine for me. Do you get any error messages (make sure lua errors are turned on)? If not, please send me the contents of your config file via PM (in [code]-tags please, the file is in your WoW directory: \wtf\account\<accountname>\savedvariables\ouf_nivaya.lua).
Hey Luzzi. Can you add a debuff_highlight to the next of your layout builds. I'm asking you to do this because ouf_debuffhighlighting is not currently supported and it's already deleted from ouf_plugings category.
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Unread 07-05-10, 05:00 PM  
Taet
A Murloc Raider

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TOP layout for oUF, good work man, but plz integrate disabling blizzard duff/debuf and shaman totem (oUF_totembar) dont showed, HP bar overlayed him .

PS : Sry me eng.
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Unread 07-05-10, 01:13 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Re: Fonts?

Originally posted by barricade643
Any idea when the font saving issue will be fixed?
It already should be, as long as your fonts come from SharedMedia or SharedMediaAdditionalFonts.

Originally posted by Cholerabob
r42 has the same darkened/shadowed buff icons, will try r43
My fault. Now really fixed in r44. Certainly! ^^

Originally posted by Niconaze
Didin't work with r43. I don't know if the issue apear with the 1.4 update, I'm new with your layout
Then I'll have to investigate this.. Not sure what is happening there, on first tests it works perfectly fine for me. Do you get any error messages (make sure lua errors are turned on)? If not, please send me the contents of your config file via PM (in [code]-tags please, the file is in your WoW directory: \wtf\account\<accountname>\savedvariables\ouf_nivaya.lua).
Last edited by Luzzifus : 07-05-10 at 09:57 AM.
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Unread 07-04-10, 09:39 AM  
barricade643
A Murloc Raider

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Fonts?

Any idea when the font saving issue will be fixed?

Love the addon! Keep up the good work.
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Unread 07-04-10, 06:49 AM  
Cholerabob
A Murloc Raider

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r42 has the same darkened/shadowed buff icons, will try r43
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