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Updated: 10-31-13 12:40 AM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-31-13 12:40 AM
Created:unknown
Downloads:52,810
Favorites:200
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Categories:oUF: Layouts, Raid Mods, Unit Mods
5.4
oUF Nivaya  Popular! (More than 5000 hits)
Version: r63
by: Luzzifus [More]
News
  • Only for use with oUF 1.6.5+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.
r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame
- role assignment indicators are now also visible in raidgroups
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Archived Files (10)
File Name
Version
Size
Author
Date
r62
131kB
Luzzifus
09-28-13 04:46 AM
r61
131kB
Luzzifus
08-27-13 09:57 AM
r60
131kB
Luzzifus
11-30-10 12:29 PM
r59
131kB
Luzzifus
10-18-10 09:57 AM
r58
131kB
Luzzifus
10-17-10 05:08 AM
r55
131kB
Luzzifus
10-16-10 05:39 AM
r53
130kB
Luzzifus
10-15-10 08:32 AM
r52
130kB
Luzzifus
10-13-10 03:59 PM
r51
161kB
Luzzifus
10-13-10 08:30 AM
r48
129kB
Luzzifus
09-25-10 06:22 AM


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Unread 05-09-09, 08:35 AM  
Attro
A Murloc Raider

Forum posts: 6
File comments: 25
Uploads: 0
I love this addon... lightweight and simple. There are two things that I would love to see.

1. Remove the buff/debuff toggle when clicking on the target unit frame. I want these to always be visible and not accidentally toggle them off. I find myself constantly toggling them back on.

2. I use these frames mainly for pvp. It would be nice to have the mob type show up (i.e. human, undead, pet, etc.). I've noticed that when targeting a pet (i.e. warlock felguard), the unit frame looks like it could be a DK.

I've been looking around the .lua files to try and figure out how to make this happen but I'm just not that familiar with the programming.... only enough to make me dangerous.

Any chance in making this happen?

Thanks!
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Unread 05-09-09, 09:16 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Originally posted by Attro
1. Remove the buff/debuff toggle when clicking on the target unit frame. I want these to always be visible and not accidentally toggle them off. I find myself constantly toggling them back on.
You can do that by disabling the "combine" option in the buff/debuff settings. Then you can enable buffs and debuffs for your target and place them where you want them to be.

About the mob type thingy, I'll look into it. =)
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Unread 05-12-09, 02:01 AM  
shinchih2001
A Defias Bandit

Forum posts: 3
File comments: 210
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can not show zhTW NAME
HELP!!

OH!
DOWNLOAD SHAREMEDIA iS OK LA!!
c c
Last edited by shinchih2001 : 05-12-09 at 02:27 AM.
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Unread 05-13-09, 03:06 PM  
Filipek
A Kobold Labourer

Forum posts: 1
File comments: 12
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Finally the oUF layout which is really viable and I am using it without any hastle.

Does it ring any bells why it keeps popping this error?

Code:
[22:49:46] Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:203: attempt to index field 'DruidManaText' (a nil value)
[C]: ?
Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:203: in function `PreUpdatePower'
Interface\AddOns\oUF\elements\power.lua:53: in function `func'
Interface\AddOns\oUF\ouf.lua:456: in function <Interface\AddOns\oUF\ouf.lua:451>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>
I am druid, naturally. Don't know about all the situations when it happened but this one was from doing daily for flyint Frost Wyrm , i.e. vehicle in normal, caster form.
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Unread 05-13-09, 03:26 PM  
Luzzifus
A Warpwood Thunder Caller
 
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Forum posts: 94
File comments: 314
Uploads: 8
I've heard about it, but I don't have a druid high enough to do vehicle quests. So I can't test it myself.
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Unread 05-14-09, 05:56 PM  
Shaetano
A Murloc Raider

Forum posts: 7
File comments: 15
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Love these unit frames, only thing that I would like to see is a way to separate the player and target cast bars. So I could move them to different places, I would like to move one above and one below the unit frames.
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Unread 05-15-09, 08:08 AM  
Balkeep
A Cyclonian
 
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any chance to make an option so hp bars can become class colored and manabars power-colored?
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Unread 05-15-09, 09:52 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Originally posted by Luzzifus
I've heard about it, but I don't have a druid high enough to do vehicle quests. So I can't test it myself.
I've just uploaded a new release which hopefully fixes this. Give me feedback please.

Originally posted by Balkeep
any chance to make an option so hp bars can become class colored and manabars power-colored?
Unlikely, sorry.

Originally posted by Shaetano
Love these unit frames, only thing that I would like to see is a way to separate the player and target cast bars. So I could move them to different places, I would like to move one above and one below the unit frames.
Would it be enough for you to have a configurable offset (space) between player and target castbar?
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Unread 05-15-09, 03:54 PM  
Shaetano
A Murloc Raider

Forum posts: 7
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Originally posted by Luzzifus

Would it be enough for you to have a configurable offset (space) between player and target castbar? [/b]
Yeah, that would be great.
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Unread 05-15-09, 11:19 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
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Any news on the ouf_Runebar support? Last piece I need to make my DK UI complete.
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Unread 05-17-09, 03:18 AM  
cmtime
A Kobold Labourer

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I can't seem to get ToT Debuffs to show any ideas? In testing the ToT is me but in raids its my OT and well I kinda need to see the debuffs on him from the raid boss.
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Unread 05-19-09, 04:06 AM  
Freez
A Kobold Labourer

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Yo, awesome addon. Downloaded oUF when trying to find a unit frame that is slightly different to Xperl and Pitbull.

Liked Nivaya the most.. but one thing i wouldn't mind changing. I have no idea how to do that lua stuff and was wondering how to change the party frame from the grid to the same as the player/target frame.

Cheers.
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Unread 05-19-09, 08:19 AM  
air
A Kobold Labourer
 
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Nice addon however, is it possible to add Gold/Silver Dragon texture around portrait when elite is on target ?
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Unread 05-21-09, 06:30 PM  
Aerials
A Warpwood Thunder Caller
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woot?

Hi, love the layout... been modifying it a little to my likeing (added a overlay for the portrait and used the options to move things where i want them) but it's really a nice layout as is

one suggestion i'd have... the options menu doesn't have a place to set the gap between the raid frame parties (horizontal gap) but it's in the saved variables which tells me that the option exists but hasn't been implimented into the options menu. so my suggestion would be to add that to the options menu. reason for it is as a healer, i use the ouf plugin that makes heals show and it helps to have a gap between the frames to be able to see overhealing.

another suggestion would be the ability to put a border on the frames, while unnecesary borders do have a wonderful way of making things look a little cleaner... i'm going to work on adding it to the Nivaya i'm using but just a suggestion for future releases.

would also be cool if there was an option to set an overlay for the portrait

but all in all this is a very good layout as is (as i said earlier) and really is the easiest to set up to the users likeing i just think that really with a few more options nobody would need any other oUF layouts... they'd jsut need to change the options of this one to what they want.

oh, almost forgot.... another suggestion, have the player and target frames show ammount negative/max for hp and mana when in heal mode... very nice to know what the max is in some situations.... ie when checking for buffs i dont look at all icons and search them all i just know what my hp / mana should be when buffed...
Last edited by Aerials : 05-21-09 at 06:56 PM.
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Unread 05-22-09, 02:11 AM  
Luzzifus
A Warpwood Thunder Caller
 
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Originally posted by Freez
Liked Nivaya the most.. but one thing i wouldn't mind changing. I have no idea how to do that lua stuff and was wondering how to change the party frame from the grid to the same as the player/target frame.
This is possible but not very easy. An option for that would produce alot of code overhead so as I already said to someone else: I probably won't add it.

Originally posted by air
Nice addon however, is it possible to add Gold/Silver Dragon texture around portrait when elite is on target ?
It surely is, but since it wouldn't fit into most styles possible with my layout I won't include them myself.

Originally posted by Aerials
one suggestion i'd have... the options menu doesn't have a place to set the gap between the raid frame parties (horizontal gap) but it's in the saved variables which tells me that the option exists but hasn't been implimented into the options menu. so my suggestion would be to add that to the options menu. reason for it is as a healer, i use the ouf plugin that makes heals show and it helps to have a gap between the frames to be able to see overhealing.
The option is there already ("Raidframes X-Offset" under the Positions-Tab).

Originally posted by Aerials
another suggestion would be the ability to put a border on the frames, while unnecesary borders do have a wonderful way of making things look a little cleaner... i'm going to work on adding it to the Nivaya i'm using but just a suggestion for future releases.
That would be totally possible with kgpanels, so I don't need to do this myself.
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