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Updated: 10-31-13 12:40 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-31-13 12:40 AM
Created:unknown
Downloads:52,808
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Categories:oUF: Layouts, Raid Mods, Unit Mods
5.4
oUF Nivaya  Popular! (More than 5000 hits)
Version: r63
by: Luzzifus [More]
News
  • Only for use with oUF 1.6.5+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.
r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame
- role assignment indicators are now also visible in raidgroups
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Archived Files (10)
File Name
Version
Size
Author
Date
r62
131kB
Luzzifus
09-28-13 04:46 AM
r61
131kB
Luzzifus
08-27-13 09:57 AM
r60
131kB
Luzzifus
11-30-10 12:29 PM
r59
131kB
Luzzifus
10-18-10 09:57 AM
r58
131kB
Luzzifus
10-17-10 05:08 AM
r55
131kB
Luzzifus
10-16-10 05:39 AM
r53
130kB
Luzzifus
10-15-10 08:32 AM
r52
130kB
Luzzifus
10-13-10 03:59 PM
r51
161kB
Luzzifus
10-13-10 08:30 AM
r48
129kB
Luzzifus
09-25-10 06:22 AM


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Unread 11-22-10, 10:04 AM  
Lunarion
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Luzzifus, I'm using the current one off of WoW Interface.

I actually just pulled out my UI and plan on remaking it, so I will let you know if it happens again with a fresh install of both oUF and your layout.
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Unread 11-23-10, 01:26 PM  
Zidomo
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I get errors when changing unit name location on frames that are not currently present onscreen.

oUF_Nivaya r59, oUF disembedded build 037b317 (Nov.7, a few changes/fixes since the last release version), Ace3 r993, USEnglish client/server, WoW 4.0.3 live.

Changing unit name location (top or bottom) on frames currently present (player, target, ToT, focus, etc.) has no issues. But change them on frames not present from the default to the other choice (top to bottom or vice versa), errors are thrown up. These frames include ToTT & focus target, among others:

Code:
["message"] = {
                "oUF_Nivaya\\init_and_config.lua:603: attempt to index local 'self' (a nil value)\noUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1503: in function <...rface\\AddOns\\oUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1501>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":9: in function <[string \"safecall Dispatcher[2]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-52:798: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:613>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:439: in function <...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:430>:\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Ite", -- [1]
                "ms.lua:345: in function <...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Items.lua:335>:\n\n  ---", -- [2]
            },
            ["type"] = "error",
            ["session"] = 626,
            ["counter"] = 1,
        }, -- [998]
and the slightly different:

Code:
["message"] = {
                "oUF_Nivaya\\init_and_config.lua:603: attempt to index local 'self' (a nil value)\noUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1490: in function <...rface\\AddOns\\oUF_Nivaya_Config\\oUF_Nivaya_Config.lua:1488>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":9: in function <[string \"safecall Dispatcher[2]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-52:798: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:613>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:439: in function <...ns\\Ace3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown.lua:430>:\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-33 (Ace3):314: in function `Fire'\n...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Ite", -- [1]
                "ms.lua:345: in function <...3\\AceGUI-3.0\\widgets\\AceGUIWidget-DropDown-Items.lua:335>:\n\n  ---", -- [2]
            },
            ["type"] = "error",
            ["session"] = 626,
            ["counter"] = 1,
        }, -- [999]
Last edited by Zidomo : 11-23-10 at 03:22 PM.
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Unread 11-24-10, 01:27 PM  
Lunarion
A Deviate Faerie Dragon
 
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Did a clean install and the "bugs" are still appearing. I'm using oUF 1.5.4 and oUF_Nivaya r59, both of which seem to be the latest versions.

I'm not sure what could be causing it. I remember there being a similar issue way back when, I think when 3.3 first came out; maybe even earlier than that come to think of it.

I'm not getting any .LUA errors of the sort, just the weird sorting and name bug.
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Unread 11-29-10, 02:01 AM  
Luzzifus
A Warpwood Thunder Caller
 
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All event bugs should be fixed with oUF 1.5.5. That includes the not updating name tags in raids as well as the level tag.

@Zidomo: I will fix it, thanks for reporting!
Last edited by Luzzifus : 11-29-10 at 02:02 AM.
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Unread 11-30-10, 12:41 PM  
adesrosiers9@yahoo.com
A Kobold Labourer

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Thanks again

I wanted to thank you again for making my gaming experience with WoW better. The hard work and many hrs typing away on our behalf doesnt go unappreciated. Your version of ouf_layout ABSOLUTLY is hands down the best for a nub like me. You and your crew, if u have one, ROCK!!!
Azeroth is truly safer because of this UI....
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Unread 11-30-10, 04:52 PM  
Ellute
A Murloc Raider

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I'm having problems getting the experience tool tip to show. I had no problems getting it to show along with rested xp until the version prior to this. The experience bar properly shows and auto hides with no problems, but would like to be able to see the tool tips again.
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Unread 12-01-10, 07:08 PM  
metarra
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I see the options to change all the frame positions except for the player. How do I change the player frame position? I have not found the setting.
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Unread 12-02-10, 02:54 AM  
Puzzlebox
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color names

I am not familiar with lua, so that led me to ask someone here about my "want to do's".

Currently, all player/target names are displayed as white. Is there a way (through lua ofc) to change my target.. and ToT.. so that it shows white text on players with the same faction, but red text on players with enemy faction?

I suspect its something in the Tags.lua .. but my knowledge is limited there.

Any help would be appriciated. Thanks in advance

PuB
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Unread 12-03-10, 07:50 AM  
rudl
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First of all: Thank you for your work

A small suggestion: Remove the restriction on needing SharedMedia to be installed to switch textures and fonts. LibSharedMedia provides some textures and fonts already, allowing you to change things without having SharedMedia installed.
Verified by changing the init code, overriding the check. This provides a single standard blizzard texture and fonts (Using latest LibSharedMedia-3.0-4 instead of the packaged one provides an additonal blizzard texture) with only oUF and oUF_Nivaya loaded. The default oUF_Nivaya texture should be exported via shared media and used from there.
SharedMedia itself simply adds additonal textures and fonts. Some other addons do the same.
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Unread 12-10-10, 10:56 PM  
Trigsten
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Firstly, thank you for the UI, Im loving it!

Question: How do I change the way player health text is displayed? I want it to be similar to target or even better in the following format 23k / 115k (20%). I dont want the missing health to show like it is now.
Last edited by Trigsten : 12-10-10 at 11:03 PM.
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Unread 12-14-10, 02:10 AM  
Luzzifus
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Originally posted by metarra
I see the options to change all the frame positions except for the player. How do I change the player frame position? I have not found the setting.
Unlock and drag it.

Originally posted by Ellute
I'm having problems getting the experience tool tip to show. I had no problems getting it to show along with rested xp until the version prior to this. The experience bar properly shows and auto hides with no problems, but would like to be able to see the tool tips again.
Uhh.. Let me check that.

Originally posted by rudl
A small suggestion: Remove the restriction on needing SharedMedia to be installed to switch textures and fonts. LibSharedMedia provides some textures and fonts already, allowing you to change things without having SharedMedia installed.
Maybe. However, I don't like to export my own texture because then I'd have to provide LibSharedMedia bundled with oUF_Nivaya.

Originally posted by Trigsten
How do I change the way player health text is displayed? I want it to be similar to target or even better in the following format 23k / 115k (20%). I dont want the missing health to show like it is now.
tags.lua -> change the "Player HP" tag to (untested, adjust color strings to your preference):

lua Code:
  1. oUF.Tags["nivHP_player"] = function(u)
  2.     local t = _TAGS['offline'](u) or _TAGS['dead'](u)
  3.     if t then return t end
  4.  
  5.     t = _TAGS["curhp"](u)
  6.     local m = _TAGS["maxhp"](u)
  7.     return '|cffff8080' .. number(t) " / " number(m) .. '|r |cff0090ff(|r' .. _TAGS['perhp'](u) ..'%)'
  8. end

Originally posted by Puzzlebox
Currently, all player/target names are displayed as white. Is there a way (through lua ofc) to change my target.. and ToT.. so that it shows white text on players with the same faction, but red text on players with enemy faction?

I suspect its something in the Tags.lua .. but my knowledge is limited there.
tags.lua -> change the following two tags to (untested, adjust color strings to your preference):
lua Code:
  1. -------------------------------------------------------
  2. -- Name tag for player and target frames
  3. oUF.Tags["nivName_player+target"] = function(u)
  4.     local name = oUF_Nivaya:ShortName(_TAGS["name"](u), 25, true)
  5.     local c = (UnitReaction(u) < 3) and ' |cffFF0000' or ' |cffFFFFFF'
  6.     return _TAGS["nivLevel"](u) .. c .. (name or u) .. '|r'
  7. end
  8.  
  9. -------------------------------------------------------
  10. -- Name tag for standard frames
  11. oUF.Tags["nivName_std"] = function(u)
  12.     return ((UnitReaction(u) < 3) and ' |cffFF0000' or ' |cffFFFFFF') .. oUF_Nivaya:ShortName(_TAGS["name"](u), 25, true) .. '|r'
  13. end
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Unread 12-14-10, 07:48 AM  
Zidomo
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Ever since r60 (& oUF v1.5.5) in level 80+ Cata content, been having big problems with the Show Status Icons option.

USEnglish client/server, WoW 4.0.3.13329 live. Have the oUF_Nivaya Show Status Icons option checkmarked. The saved variables file has ["showIcons"] = true in it after a session.The icons are set to be placed above the "upper left" corner of the Player frame, over top of the player level & name I also have placed there.

Despite that, about 99% of the time when in a "rest" area or 100% of the time when I'm a leader in 5-man random Cata instance runs, the applicable icons never show up. The only time the Resting or Leader icons appear is after going into oUF_Nivaya's options and unchecking then rechecking Show Status Icons. Then those icons finally properly appear for the rest of the session. But log out (or exit) and come back, the problem starts again.

Its critically important when leveling to know when you are actually in a rested area before logging off for the day, etc.. Not all of the new Cata "inn" areas are instantly recognizable as being "rest" areas; some are not. So having to go into options and uncheck then recheck that option every time to be sure is a gigantic hassle.

In addition to the oUF v1.5.5 release, have also tried the latest 1e35f93c alpha of it from Haste's Github. No change to the problem at all. As the problem seems to magically resolve itself (for the session only) on unchecking then rechecking the Show Status Icons oUF_Nivaya option, seems to be more a problem with the layout than the framework.

With tons of oUF layout options and tons of testing here (tried just about all of them...heh) after WoW 4.0 hit, finally decided to go with oUF_Nivaya. Its been great. But this issue is big enough here to actually consider switching to a (less cool) layout in which the status icons work reliably. Hopefully you can look into this problem ASAP.
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Unread 12-14-10, 04:46 PM  
Luzzifus
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For the resting icon, scan oUF_nivaya.lua for a level restriction like "< 80" and replace it with 85. I'll change it in the next release too. About that leader icon, I'll have to see what it's caused by.
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Unread 12-17-10, 05:02 AM  
rudl
A Kobold Labourer

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Originally posted by Luzzifus
Maybe. However, I don't like to export my own texture because then I'd have to provide LibSharedMedia bundled with oUF_Nivaya.
LibSharedMedia is already bundled with Nivaya (at least in r60). It's in the libs folder or did that change ?
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Unread 12-22-10, 04:39 AM  
Kurtz
A Kobold Labourer

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tags.lua -> change the following two tags to (untested, adjust color strings to your preference):
lua Code:
  1. -------------------------------------------------------
  2. -- Name tag for player and target frames
  3. oUF.Tags["nivName_player+target"] = function(u)
  4.     local name = oUF_Nivaya:ShortName(_TAGS["name"](u), 25, true)
  5.     local c = (UnitReaction(u) < 3) and ' |cffFF0000' or ' |cffFFFFFF'
  6.     return _TAGS["nivLevel"](u) .. c .. (name or u) .. '|r'
  7. end
  8.  
  9. -------------------------------------------------------
  10. -- Name tag for standard frames
  11. oUF.Tags["nivName_std"] = function(u)
  12.     return ((UnitReaction(u) < 3) and ' |cffFF0000' or ' |cffFFFFFF') .. oUF_Nivaya:ShortName(_TAGS["name"](u), 25, true) .. '|r'
  13. end
[/b][/quote]


It does not work, and error like this


Interface\AddOns\oUF_Nivaya\tags.lua:101: Usage: UnitReaction("unit", "otherUnit")

Count : 14
Time : 12/22/10 19:28:05
Call Stack :
[C]: ?
[C]: in function `UnitReaction'
Interface\AddOns\oUF_Nivaya\tags.lua:101: in function `?'
Interface\AddOns\oUF\elements\tags.lua:548: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:412: in function `func'
Interface\AddOns\oUF\ouf.lua:294: in function <Interface\AddOns\oUF\ouf.lua:289>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:83: in function <Interface\FrameXML\SecureStateDriver.lua:73>
Interface\FrameXML\SecureStateDriver.lua:137: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals : (*temporary) = "player"
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