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Mists of Pandaria (5.0.4)
Updated:10-31-13 12:40 AM
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Categories:oUF: Layouts, Raid Mods, Unit Mods
oUF Nivaya  Popular! (More than 5000 hits)
Version: r63
by: Luzzifus [More]
News
  • Only for use with oUF 1.6.5+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.
r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame
- role assignment indicators are now also visible in raidgroups
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Archived Files (10)
File Name
Version
Size
Author
Date
r62
131kB
Luzzifus
09-28-13 04:46 AM
r61
131kB
Luzzifus
08-27-13 09:57 AM
r60
131kB
Luzzifus
11-30-10 12:29 PM
r59
131kB
Luzzifus
10-18-10 09:57 AM
r58
131kB
Luzzifus
10-17-10 05:08 AM
r55
131kB
Luzzifus
10-16-10 05:39 AM
r53
130kB
Luzzifus
10-15-10 08:32 AM
r52
130kB
Luzzifus
10-13-10 03:59 PM
r51
161kB
Luzzifus
10-13-10 08:30 AM
r48
129kB
Luzzifus
09-25-10 06:22 AM


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Unread 03-23-09, 01:39 PM  
Strongbow
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Thank you so much for that.

-Strongbow-
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Unread 03-23-09, 03:12 PM  
Valcry
A Deviate Faerie Dragon

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I really love your addon. Thanks a lot for your really great work, especially during the last weeks (movement of frame etc.)

I believe, my collegue would be happy tomorrow if I will tell him, that you are supporting portraits now

Actually I havn't tried the last both versions, but with 30100.21 I have had the problem, that the Healer-Raidframes or not working properly.
Regardless of chaning the options or hardcoded Healermode in your Lua, it was a micture ob both frame. So, Healer-Frames inside the smaller raidframes.

With 30100.20 I already had the same problem. Will check tomorror during our raid and report in case this still happens.

But indeed I'm quite happy with your perfect unitframes. And the new Backgrounds are looking amazing. Can't await to check it out
Valcry
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Unread 03-23-09, 03:17 PM  
Luzzifus
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Originally posted by Valcry
I really love your addon. Thanks a lot for your really great work, especially during the last weeks (movement of frame etc.)
Thanks alot, I always love appreciation.

Originally posted by Valcry
Actually I havn't tried the last both versions, but with 30100.21 I have had the problem, that the Healer-Raidframes or not working properly.
Regardless of chaning the options or hardcoded Healermode in your Lua, it was a micture ob both frame. So, Healer-Frames inside the smaller raidframes.
I was aware of that, it is fixed.
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Unread 03-23-09, 03:28 PM  
Valcry
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Originally posted by Luzzifus
I was aware of that, it is fixed. [/b]
Great. Seems to be very funny in Naxx, tomorrow

And if someone made a good Job it's always nice to get a small thank you.
Most people are just complaining (not here, but in general)

I hope I will have the opportunity to "give something back" to this community, cause I'm working on a lightweight Necrosis-Replacement (without the timers and Curse-Buttons. Just Stones and a RED Out of Range Circle)

Might be interesting for you, Warlock So, enough Off-topic for today....
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Unread 03-23-09, 05:39 PM  
123noob
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i like taht config otpion in game .
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Unread 03-23-09, 07:31 PM  
Toran
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Nice work on this. Do the raid frames = party frames in this? Same layout/design?

Also, party frames and castbar placement do not seem to be sticking. This is via the config. Haven't tried raid yet.
Last edited by Toran : 03-23-09 at 07:34 PM.
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Unread 03-24-09, 12:08 AM  
Pester
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Target offset

I love these frames, but I am unable to locate the offset for the target frame..
I can only get player frame moved into the top left, leaving the target in the top right.. i would like the frames to be much closer together. I understand that they are linked, but where is the offset? I can only find for ToT, focus, pet

I am using latest version of ouf and nivaya.. (doublechecking again ouf)
Thanks
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Unread 03-24-09, 03:09 AM  
Luzzifus
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Originally posted by Toran
Nice work on this. Do the raid frames = party frames in this? Same layout/design?
Yes.

Originally posted by Toran
Also, party frames and castbar placement do not seem to be sticking. This is via the config. Haven't tried raid yet.
What do you mean with "sticking"?

Originally posted by Pester
I love these frames, but I am unable to locate the offset for the target frame..
I can only get player frame moved into the top left, leaving the target in the top right.. i would like the frames to be much closer together. I understand that they are linked, but where is the offset? I can only find for ToT, focus, pet
You're right, there is no option for that currently. It's made to always be symmetrical. I'll add an option for this.

**edit: Check out the latest release (24).
Last edited by Luzzifus : 03-24-09 at 05:09 AM.
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Unread 03-24-09, 09:14 AM  
Darxon
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Very nice job , i like the ingame config

will there be an option to change the hight and width of the party/raid frames ingame ?
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Unread 03-24-09, 09:55 AM  
Luzzifus
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Originally posted by Darxon
will there be an option to change the hight and width of the party/raid frames ingame ?
Yes, but I can't tell you when it's going to be finished yet.
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Unread 03-24-09, 02:25 PM  
Strongbow
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I did try to move the party/raid frames today and they stayed where i put them for about 2 minutes then they where back to where they started out again and so it went the whole time.

So its seems like there is a problem to get those frames to stay where you put them, i even tried to /rl my UI to see if they would stay but no they didn't.

I hope you can get that part to work then these are my new healing frames =)

-Strongbow-
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Unread 03-24-09, 03:31 PM  
Luzzifus
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Are you using the latest version (30100.24)?
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Unread 03-24-09, 03:55 PM  
Valcry
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Confirm, that everything works great with latest Version.
Nice look and very convenient settings. Thx again
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Unread 03-25-09, 12:34 AM  
Darxon
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The spacing between the raidframes seems to reset , they are very close to each other.
Changing the valus works , but after a short while the reset back.

I use the latest build.
Other then that i have no errors
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Unread 03-25-09, 06:49 AM  
Luzzifus
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I still can't reproduce any repositioning issues (frames jumping back to their original position) or problems with resetting settings like the raid group spacing. Please make sure that you always have the latest oUF release and the latest release of my layout active. If this is the case, enable lua error messages and see if there happen to be any errors when moving the frames or when the frames reset their position. Also please report if that behaviour persists when you disable all addons except oUF, oUF_Nivaya and oUF_Nivaya_config.

Thanks in advance.
Last edited by Luzzifus : 03-25-09 at 06:51 AM.
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