Addon Information
Works with 3.2
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Author:
Version:
3.2.006
Date:
09-29-2009 03:23 PM
Size:
52.14 Kb
Downloads:
305,023
Favorites:
858
MD5:
Pictures
Click to enlarge
AB timers with a narrowed zone map (Cartographer colored icons)
WSG flag carriers with HP percent
AV and WG timers using alternate bar layout
Capping   Popular! (More than 5000 hits)
Capping is just another battleground timer mod with some extras.

Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timers and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.


Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.
  Change Log - Capping
3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
  Archived Versions - Capping
File Name
Version
Size
Author
Date
3.2.005
52kB
totalpackage
09-28-2009 04:38 PM
3.2.004
52kB
totalpackage
09-23-2009 10:35 AM
3.2.003
52kB
totalpackage
09-04-2009 06:56 AM
3.2.002
52kB
totalpackage
08-13-2009 08:41 AM
3.1.005
54kB
totalpackage
07-24-2009 06:11 AM
3.0.019
61kB
totalpackage
02-14-2009 05:16 AM
  Comments - Capping
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Old 02-21-2009, 12:17 PM  
Theomachy
A Kobold Labourer

Forum posts: 0
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Is there a simple way to disable the "Auto-join" feature?

I've looked and can't find one.

I'm not entirely in love with the idea that whenever I click on a battlemaster it instantly joins as group if I'm in a group.
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Old 02-20-2009, 09:12 AM  
Elisios
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Re: Re: Wintergrasp timer format

Quote:
Originally posted by totalpackage
Most likely, nope. We should not care how exact/detailed the time remaining is when it's beyond an hour. Also, 1h48 is not very standard (looks like incorrect hex), 1h 48m takes up too timer bar much space, and 1:48 can be confused with 1m 48s.
So could you just round to nearest integer when over an hour please ?
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Old 02-17-2009, 08:54 PM  
totalpackage
A Deviate Faerie Dragon
 
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Quote:
Originally posted by o_o
Capping seem to always show the wintergrasp bar timer regardless of the status of the corresponding setting.

The bar always show after the end of wintergrasp and when I'm in the zone.
I'll look into it later. I haven't really tested the disable setting for that.
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Old 02-17-2009, 03:44 PM  
o_o
A Kobold Labourer

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Capping seem to always show the wintergrasp bar timer regardless of the status of the corresponding setting.

The bar always show after the end of wintergrasp and when I'm in the zone.
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Old 02-16-2009, 02:54 PM  
totalpackage
A Deviate Faerie Dragon
 
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Quote:
Originally posted by jakeb1138
...How about adding the ability to right-click on the objectives in AB, EOTS, Strand etc so we can ask for help or give status through the /bg or /raid channels.

Example:

- Gold Mine : Incoming!
- Farm: Help Needed!
- Lumber Mill: Clear!...
The users and I had a discussion about this before when Capping was on wowace. I should note this on the addon description, but I did mention I do not promote bad habits in my mods. If spoiled, the users would not type something important if there's no lazy way to do it.

1. Incoming? Well, how many? From which direction?
2. Incoming BS. Oh wait, they're going LM now.
3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
4. Need help at MT...3 enemies behind
5. Incoming DR...3 stealth
6. Flag carrier going ramp side, almost dead
7. Flag carrier on the way up the roof, behind tree
8. ...and so on

An oh yea, I love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending. After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
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Old 02-15-2009, 11:36 AM  
totalpackage
A Deviate Faerie Dragon
 
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File comments: 537
Uploads: 1
Re: Wintergrasp timer format

Quote:
Originally posted by Elisios
"1.8h" is a silly representation of "1h48" or "1:48". Though I easily understand why Capping does this ATM, could you tweak it so the Wintergrasp timer became easier to read please ?...
Most likely, nope. We should not care how exact/detailed the time remaining is when it's beyond an hour. Also, 1h48 is not very standard (looks like incorrect hex), 1h 48m takes up too timer bar much space, and 1:48 can be confused with 1m 48s.
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Old 02-15-2009, 03:45 AM  
Elisios
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Wintergrasp timer format

"1.8h" is a silly representation of "1h48" or "1:48". Though I easily understand why Capping does this ATM, could you tweak it so the Wintergrasp timer became easier to read please ?

Beside this detail, this addon is a great job !

Last edited by Elisios : 02-15-2009 at 03:46 AM.
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Old 02-14-2009, 12:57 PM  
kroviken
A Kobold Labourer

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but they're just so dang annoying!
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Old 02-14-2009, 05:18 AM  
totalpackage
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Quote:
Originally posted by Efryse
I have the stacking issue. Everytime Capping starts a timer bar, there is an error message:...
Ah, got it. Should be fixed in the latest version.

Also, others should make sure to enable Lua error popups or get an error addon to help with reporting bugs.
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Old 02-14-2009, 05:01 AM  
Efryse
A Kobold Labourer

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I have the stacking issue. Everytime Capping starts a timer bar, there is an error message:

Capping-3.0.018\core.lua:662: attempt to perform arithmetic on field 'spacing' (a nil value)
Capping-3.0.018\core.lua:807: in function `StartBar'
Capping-3.0.018\core.lua:867: in function `?'
Capping-3.0.018\core.lua:120: in function <Interface\AddOns\Capping\core.lua:119>
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Old 02-14-2009, 12:36 AM  
Wark
A Kobold Labourer

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Quote:
Originally posted by totalpackage
A screen might help. Also, does it still happen if you revert back to the previous version of Capping?
The stacking was happening for me too, reverted to .17 and everything works perfectly.

Essentially, all the bars except for the Wintergrasp timer were piling on top of each other to the top of the positioning bar; for whatever reason my Wintergrasp timer bar wasn't falling into the same stack, just sitting above the mess.
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Old 02-13-2009, 02:55 PM  
totalpackage
A Deviate Faerie Dragon
 
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Quote:
Originally posted by kroviken
Since the update yesterday for this addon, I've been having an issue where timers have been overlapping eachother. I was wondering if this was just me of if other people are experiencing this.
A screen might help. Also, does it still happen if you revert back to the previous version of Capping?
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Old 02-13-2009, 12:34 PM  
kroviken
A Kobold Labourer

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Since the update yesterday for this addon, I've been having an issue where timers have been overlapping eachother. I was wondering if this was just me of if other people are experiencing this.
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Old 02-02-2009, 08:17 PM  
tlund
A Kobold Labourer

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Re: Re: BG Queue timer and Port timer stoped working?!

Quote:
Originally posted by totalpackage
Those timers may be off-screen for you depending on where you put Capping's anchor.
This was indeed the fact. I did not know that Capping grows both upwards and downwards from its anchor. After moving the anchor down from the top of the screen I now see queue/port timers again.

Last edited by tlund : 02-02-2009 at 08:17 PM.
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Old 02-01-2009, 06:42 AM  
totalpackage
A Deviate Faerie Dragon
 
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Re: BG Queue timer and Port timer stoped working?!

Quote:
Originally posted by tlund
Suddenly, Capping is no longer showing the Queue timer or the port time. All the other timers works fine. I upgraded to the latest version but the problem persists. I have uncheckd/checked the options to show the timers but that didn't help. Any suggestions or Ideas?
Those timers may be off-screen for you depending on where you put Capping's anchor. If that's not it, you may need to reset your variables or check for addon conflicts. If you want to try to reset, try this:
Code:
/script CappingDB=nil ReloadUI()
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