Download
(54 Kb)
Download
Updated: 10-29-13 04:56 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:366,377
Favorites:974
MD5:
5.4
Capping  Popular! (More than 5000 hits)
Version: 5.4.003
by: totalpackage [More]
* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 09:21 PM
5.1.001
55kB
totalpackage
12-08-12 07:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 07:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 03:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 03:16 AM


Post A Reply Comment Options
Old 12-16-09, 08:44 AM  
yoshimo
A Murloc Raider

Forum posts: 9
File comments: 79
Uploads: 0
Straight out of AddonSpamFu:

Code:
[16:26:38]DeadlyBossMods_V4: [DBMv4-Mod][IsleofConquest	0	SEStart	Horde][BATTLEGROUND][Gramgrock-Die Todeskrallen]

[16:28:07]DeadlyBossMods_V4: [DBMv4-Mod][IsleofConquest	0	SEHalfway	Horde][BATTLEGROUND][Maureena-Nefarian]
addonname ,prefix, text, channel, sender , should be easy to listen for

Please mind the "tabs"
Last edited by yoshimo : 12-16-09 at 09:44 AM.
yoshimo is offline Report comment to moderator  
Reply With Quote
Old 12-12-09, 03:31 PM  
yoshimo
A Murloc Raider

Forum posts: 9
File comments: 79
Uploads: 0
Originally posted by totalpackage
They did change the icons around. They also removed all Isle of Conquest icons, for some reason. I'll upload a fix that should make other battlegrounds work properly after I get a response from you about the following:
* Is the buff on the siege engine still missing?
* For DBM, it seems more complex for me to bother. If you can work something and test it, I'll add it. See DBM-Core.lua's function bossModPrototype:SendSync(event, arg).

The siege-engine buff, isnt "missing", and it wasnt really "missing " before, but its not the full duration of 3m, and therefore useless (as usual "were working on that one" as gm reply)

as i understood the guy from dbm its not that complex&difficult, basically

"if i see the (start/halfway/end) -yell, send message "start halfway end " to addonchat, the only thing thats complex, is syncing all the other timers, because you have to explicit ask someone who has sent a dbm-hi message before . One of those has to be asked with an addonwhisper dbm-requesttimers, and then youll get them back.

The only thing i think we need to do is listen for the yell-sync only, which in my opinion shouldnt be too complex.
yoshimo is offline Report comment to moderator  
Reply With Quote
Old 12-12-09, 11:04 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 870
Uploads: 2
Originally posted by yoshimo
The Buff on the siege-engine seems to be still broken, it only has around 1minute duration and ends before halfway. If you add the DBM-Sync, disable the buffscanning. It only breaks the correct timer from yells.

Also sometimes the icon at the bars look strange:

"Hangar" & "Steinbruch" look a bit strange now.
Happens with other POIs as well.

Also the map doesnt show any more who controls which POI, the icons disappeared, i guess blizzard changed somehting.
They did change the icons around. They also removed all Isle of Conquest icons, for some reason. I'll upload a fix that should make other battlegrounds work properly after I get a response from you about the following:
* Is the buff on the siege engine still missing?
* For DBM, it seems more complex for me to bother. If you can work something and test it, I'll add it. See DBM-Core.lua's function bossModPrototype:SendSync(event, arg).
totalpackage is offline Report comment to moderator  
Reply With Quote
Old 12-12-09, 02:01 AM  
yoshimo
A Murloc Raider

Forum posts: 9
File comments: 79
Uploads: 0
The Buff on the siege-engine seems to be still broken, it only has around 1minute duration and ends before halfway. If you add the DBM-Sync, disable the buffscanning. It only breaks the correct timer from yells.


Also sometimes the icon at the bars look strange:




"Hangar" & "Steinbruch" look a bit strange now.
Happens with other POIs as well.

Also the map doesnt show any more who controls which POI, the icons disappeared, i guess blizzard changed somehting.
Last edited by yoshimo : 12-12-09 at 08:49 AM.
yoshimo is offline Report comment to moderator  
Reply With Quote
Old 12-09-09, 08:51 AM  
yoshimo
A Murloc Raider

Forum posts: 9
File comments: 79
Uploads: 0
Originally posted by totalpackage
I've considered it before, and I'll consider it again. I have to check if DBM is still very spammy with their messages.
This "spam" is the dbm-hi messages everyone running dbm sends, so other dbm users know who they can ask with a private whisper for timers.
If youre talking about that one, its still there.
But the linked events only should happen once per user when the npc does its yell. Not really spammy unless all 40 players are in yellrange everytime, and thats 40messages only then (lhc uses more)
Last edited by yoshimo : 12-10-09 at 10:22 AM.
yoshimo is offline Report comment to moderator  
Reply With Quote
Old 12-09-09, 05:18 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 870
Uploads: 2
Originally posted by yoshimo
DBM seems to be very popular in battlegrounds, so ive spoken to their team and they have added support for the siegeenginetimer...it would be very useful to listen for those syncs.
I've considered it before, and I'll consider it again. I have to check if DBM is still very spammy with their messages.
totalpackage is offline Report comment to moderator  
Reply With Quote
Old 12-09-09, 02:52 AM  
yoshimo
A Murloc Raider

Forum posts: 9
File comments: 79
Uploads: 0
DBM seems to be very popular in battlegrounds, so ive spoken to their team and they have added support for the siegeenginetimer

Code:
function IsleOfConquest:CHAT_MSG_MONSTER_YELL(msg)
	if msg == L.GoblinStartAlliance or msg == L.GoblinBrokenAlliance or msg:find(L.GoblinStartAlliance) or msg:find(L.GoblinBrokenAlliance) then
		self:SendSync("SEStart", "Alliance")
	elseif msg == L.GoblinStartHorde or msg == L.GoblinBrokenHorde or msg:find(L.GoblinStartHorde) or msg:find(L.GoblinBrokenHorde) then
		self:SendSync("SEStart", "Horde")
	elseif msg == L.GoblinHalfwayAlliance or msg:find(L.GoblinHalfwayAlliance) then
		self:SendSync("SEHalfway", "Alliance")
	elseif msg == L.GoblinHalfwayHorde or msg:find(L.GoblinHalfwayHorde) then
		self:SendSync("SEHalfway", "Horde")
	elseif msg == L.GoblinFinishedAlliance or msg:find(L.GoblinFinishedAlliance) then
		self:SendSync("SEFinish", "Alliance")
	elseif msg == L.GoblinFinishedHorde or msg:find(L.GoblinFinishedHorde) then
		self:SendSync("SEFinish", "Horde")
	else
		checkForUpdates()
	end
end
(you can see, all yells are different for horde and alliance)
it would be very useful to listen for those syncs.
yoshimo is offline Report comment to moderator  
Reply With Quote
Old 11-19-09, 01:30 AM  
k3kiaze
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Wow! that was fast, much appreciated, thanks a ton.
k3kiaze is offline Report comment to moderator  
Reply With Quote
Old 11-17-09, 11:46 PM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 870
Uploads: 2
Originally posted by k3kiaze
...I also have a request: An option to *not* show the spark on the bar. Please and thank you.
I'll add an option to change its color, which you can make invisible, in the next release.
totalpackage is offline Report comment to moderator  
Reply With Quote
Old 11-17-09, 09:49 PM  
k3kiaze
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
I just registered on wowinterface to say I love your addon!

I also have a request: An option to *not* show the spark on the bar. Please and thank you.
k3kiaze is offline Report comment to moderator  
Reply With Quote
Old 11-16-09, 10:41 AM  
Cantankerous
A Murloc Raider

Forum posts: 5
File comments: 6
Uploads: 0
Originally posted by totalpackage
Latest version of Capping is 3.2.006, not .004. Update and see if it still occurs.
That fixed it, thank you.
Cantankerous is offline Report comment to moderator  
Reply With Quote
Old 11-11-09, 08:56 PM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 870
Uploads: 2
Re: Unavaible to move bars

Originally posted by Ruystaz
I have allwasys been playing more pve than pvp so I thought it was time to get some pvp addons, like this on but only one thing I dont like, is it possible to move the flag capture thing and wintergrasp timer? Or is this coming in any later update?
Flag carriers stay with the scoreboard and the Wintergrasp timer stays with the other times. Both the scoreboard and the group of timers may be moved, however.
totalpackage is offline Report comment to moderator  
Reply With Quote
Old 11-10-09, 05:40 PM  
Ruystaz
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Unavaible to move bars

I have allwasys been playing more pve than pvp so I thought it was time to get some pvp addons, like this on but only one thing I dont like, is it possible to move the flag capture thing and wintergrasp timer? Or is this coming in any later update?
Ruystaz is offline Report comment to moderator  
Reply With Quote
Old 11-10-09, 02:58 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 870
Uploads: 2
Originally posted by Cantankerous
Problems with bg mini map in latest patch, and getting errors:

Capping-3.2.004\core.lua:270: attempt to index local 'bgopts' (a nil value)...
Latest version of Capping is 3.2.006, not .004. Update and see if it still occurs.
totalpackage is offline Report comment to moderator  
Reply With Quote
Old 11-10-09, 01:06 AM  
Cantankerous
A Murloc Raider

Forum posts: 5
File comments: 6
Uploads: 0
Problems with bg mini map in latest patch, and getting errors:

Capping-3.2.004\core.lua:270: attempt to index local 'bgopts' (a nil value)
Capping-3.2.004\core.lua:243: in function `?'
Capping-3.2.004\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI':
Interface\FrameXML\UIParent.lua:390: in function `ToggleBattlefieldMinimap':
<string>:"TOGGLEBATTLEFIELDMINIMAP":1: in function <[string "TOGGLEBATTLEFIELDMINIMAP"]:1>
Cantankerous is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.