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Updated: 10-29-13 04:56 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:367,545
Favorites:975
MD5:
Capping  Popular! (More than 5000 hits)
Version: 5.4.003
by: totalpackage [More]
* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


Post A Reply Comment Options
Unread 11-17-09, 10:49 PM  
k3kiaze
A Kobold Labourer

Forum posts: 0
File comments: 3
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I just registered on wowinterface to say I love your addon!

I also have a request: An option to *not* show the spark on the bar. Please and thank you.
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Unread 11-16-09, 11:41 AM  
Cantankerous
A Murloc Raider

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Originally posted by totalpackage
Latest version of Capping is 3.2.006, not .004. Update and see if it still occurs.
That fixed it, thank you.
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Unread 11-11-09, 09:56 PM  
totalpackage
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Re: Unavaible to move bars

Originally posted by Ruystaz
I have allwasys been playing more pve than pvp so I thought it was time to get some pvp addons, like this on but only one thing I dont like, is it possible to move the flag capture thing and wintergrasp timer? Or is this coming in any later update?
Flag carriers stay with the scoreboard and the Wintergrasp timer stays with the other times. Both the scoreboard and the group of timers may be moved, however.
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Unread 11-10-09, 06:40 PM  
Ruystaz
A Kobold Labourer

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Unavaible to move bars

I have allwasys been playing more pve than pvp so I thought it was time to get some pvp addons, like this on but only one thing I dont like, is it possible to move the flag capture thing and wintergrasp timer? Or is this coming in any later update?
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Unread 11-10-09, 03:58 AM  
totalpackage
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Originally posted by Cantankerous
Problems with bg mini map in latest patch, and getting errors:

Capping-3.2.004\core.lua:270: attempt to index local 'bgopts' (a nil value)...
Latest version of Capping is 3.2.006, not .004. Update and see if it still occurs.
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Unread 11-10-09, 02:06 AM  
Cantankerous
A Murloc Raider

Forum posts: 5
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Problems with bg mini map in latest patch, and getting errors:

Capping-3.2.004\core.lua:270: attempt to index local 'bgopts' (a nil value)
Capping-3.2.004\core.lua:243: in function `?'
Capping-3.2.004\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI':
Interface\FrameXML\UIParent.lua:390: in function `ToggleBattlefieldMinimap':
<string>:"TOGGLEBATTLEFIELDMINIMAP":1: in function <[string "TOGGLEBATTLEFIELDMINIMAP"]:1>
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Unread 10-27-09, 01:41 AM  
totalpackage
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There is an option to disable the WG timer. Also, the WG timer doesn't just disappear; it stays up and shows "0" seconds for about 2 mins after the timer ended.
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Unread 10-23-09, 07:11 PM  
Kaelth
A Kobold Labourer

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Would it be possible to get an option for the WG timer that maybe changes the color or just the timer text rather than disappearing when a battle is taking place?
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Unread 10-18-09, 02:37 AM  
Tebasile
A Murloc Raider

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Is there a way to hide the Wintersggrasp timer.. keeps popping up and I don't want it displayed.
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Unread 10-09-09, 03:24 PM  
yoshimo
A Murloc Raider

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the buff on the siegeengine we use to determine when it will be repaired, seems to be broken. It is confirmed by a gm, that it vanishes and hasnt the full duration fo 3m.
Last edited by yoshimo : 10-09-09 at 03:26 PM.
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Unread 10-02-09, 11:00 AM  
yoshimo
A Murloc Raider

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I thought it would be "if we have two flag carriers at the same time , start timer and if one flag is dropped remove it", so we wouldnt really need localisation updates, because you could get the localised spellname from the id.
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Unread 10-02-09, 09:36 AM  
totalpackage
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Originally posted by richerich
That's odd, since i've tested every option available and this is how i get, no matter how i try:...
Capping timers are separated into two groups, battleground timers and etc timers, one on top and one on bottom of the anchor. If you want them in a single group, check "Single Group".

Originally posted by yoshimo
When both flags are held in WSG for too long, both flag carriers receive a debuff limiting their movement speed and increase damage taken....
Yea, I've been trying ways to implement reliably, but it is more complex than it seems. There are issues about when does the timer start and when it resets. Does it start when the first flag or both flags are picked up? It doesn't necessary reset when the carrier drop the flag. If you pick up the flag after it has been returned while under the debuff, the new carrier will also get the debuff...even if both flags are returned at the same time.

Anyway, it is not a critical timer to monitor, and we do get debuffs and chat notification of when it actually occurs. If it was simple, I would no doubt add it; however, it may not be worth it for the effort and added bloat (more localization is probably needed, and that's a pain to get).
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Unread 10-02-09, 09:11 AM  
yoshimo
A Murloc Raider

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When both flags are held in WSG for too long, both flag carriers receive a debuff limiting their movement speed and increase damage taken.

http://www.wowhead.com/?spell=46392 Focused Onslaught and after that
http://www.wowhead.com/?spell=46393 Brutal Onslaught

Wowhead says its 10 &15m but the 5 and 10m are much more believable after the 25m limit they introduced.
Maybe we could have a timer for this
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Unread 10-01-09, 12:51 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by totalpackage
Longest timer is at the bottom, by default. There is an option to flip (combo of "Flip Growth" and "Single Group"), but the shortest timer will always be closest to the anchor.
That's odd, since i've tested every option available and this is how i get, no matter how i try:



... and i want to flip the text, so the longest timer is at the bottom... it doesnt work :/
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Unread 10-01-09, 09:14 AM  
totalpackage
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Originally posted by richerich
One small question that has been bugging me for a while... Why don't you add a option to flip the timers, so that you can have the longest timer at the bottom and the shortest at the top of the timer?
Longest timer is at the bottom, by default. There is an option to flip (combo of "Flip Growth" and "Single Group"), but the shortest timer will always be closest to the anchor.
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