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Return to Karazhan (7.1.0)
Updated:11-25-16 11:43 AM
Created:unknown
Downloads:379,340
Favorites:973
MD5:
7.1.0

Capping  Popular! (More than 5000 hits)

Version: v7.1.3
by: funkydude [More]

Battleground timers and other PvP features.

Features

  • All battlegrounds/arenas have start timers
  • Ashran - Event timers, battle timer, graveyard timer
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timers, wall attack alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

Capping is open source and development is done on GitHub. You can contribute code, localization, and report issues there: https://github.com/BigWigsMods/Capping

Capping
v7.1.3 (2016-11-25)
Full Changelog Previous releases
  • Show a paused bar in AV to indicate the capture status of the mines, tweak AV cap timer.
  • Fix AV bars restarting
  • Fix external libraries
  • update metadata
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Unread 11-10-09, 06:40 PM  
Ruystaz
A Kobold Labourer

Forum posts: 0
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Unavaible to move bars

I have allwasys been playing more pve than pvp so I thought it was time to get some pvp addons, like this on but only one thing I dont like, is it possible to move the flag capture thing and wintergrasp timer? Or is this coming in any later update?
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Unread 11-10-09, 03:58 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Cantankerous
Problems with bg mini map in latest patch, and getting errors:

Capping-3.2.004\core.lua:270: attempt to index local 'bgopts' (a nil value)...
Latest version of Capping is 3.2.006, not .004. Update and see if it still occurs.
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Unread 11-10-09, 02:06 AM  
Cantankerous
A Deviate Faerie Dragon

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Problems with bg mini map in latest patch, and getting errors:

Capping-3.2.004\core.lua:270: attempt to index local 'bgopts' (a nil value)
Capping-3.2.004\core.lua:243: in function `?'
Capping-3.2.004\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI':
Interface\FrameXML\UIParent.lua:390: in function `ToggleBattlefieldMinimap':
<string>:"TOGGLEBATTLEFIELDMINIMAP":1: in function <[string "TOGGLEBATTLEFIELDMINIMAP"]:1>
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Unread 10-27-09, 01:41 AM  
totalpackage
A Fallenroot Satyr
 
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There is an option to disable the WG timer. Also, the WG timer doesn't just disappear; it stays up and shows "0" seconds for about 2 mins after the timer ended.
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Unread 10-23-09, 07:11 PM  
Kaelth
A Kobold Labourer

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Would it be possible to get an option for the WG timer that maybe changes the color or just the timer text rather than disappearing when a battle is taking place?
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Unread 10-18-09, 02:37 AM  
Tebasile
A Murloc Raider

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Is there a way to hide the Wintersggrasp timer.. keeps popping up and I don't want it displayed.
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Unread 10-09-09, 03:24 PM  
yoshimo
A Deviate Faerie Dragon

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the buff on the siegeengine we use to determine when it will be repaired, seems to be broken. It is confirmed by a gm, that it vanishes and hasnt the full duration fo 3m.
Last edited by yoshimo : 10-09-09 at 03:26 PM.
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Unread 10-02-09, 11:00 AM  
yoshimo
A Deviate Faerie Dragon

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I thought it would be "if we have two flag carriers at the same time , start timer and if one flag is dropped remove it", so we wouldnt really need localisation updates, because you could get the localised spellname from the id.
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Unread 10-02-09, 09:36 AM  
totalpackage
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Originally posted by richerich
That's odd, since i've tested every option available and this is how i get, no matter how i try:...
Capping timers are separated into two groups, battleground timers and etc timers, one on top and one on bottom of the anchor. If you want them in a single group, check "Single Group".

Originally posted by yoshimo
When both flags are held in WSG for too long, both flag carriers receive a debuff limiting their movement speed and increase damage taken....
Yea, I've been trying ways to implement reliably, but it is more complex than it seems. There are issues about when does the timer start and when it resets. Does it start when the first flag or both flags are picked up? It doesn't necessary reset when the carrier drop the flag. If you pick up the flag after it has been returned while under the debuff, the new carrier will also get the debuff...even if both flags are returned at the same time.

Anyway, it is not a critical timer to monitor, and we do get debuffs and chat notification of when it actually occurs. If it was simple, I would no doubt add it; however, it may not be worth it for the effort and added bloat (more localization is probably needed, and that's a pain to get).
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Unread 10-02-09, 09:11 AM  
yoshimo
A Deviate Faerie Dragon

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When both flags are held in WSG for too long, both flag carriers receive a debuff limiting their movement speed and increase damage taken.

http://www.wowhead.com/?spell=46392 Focused Onslaught and after that
http://www.wowhead.com/?spell=46393 Brutal Onslaught

Wowhead says its 10 &15m but the 5 and 10m are much more believable after the 25m limit they introduced.
Maybe we could have a timer for this
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Unread 10-01-09, 12:51 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by totalpackage
Longest timer is at the bottom, by default. There is an option to flip (combo of "Flip Growth" and "Single Group"), but the shortest timer will always be closest to the anchor.
That's odd, since i've tested every option available and this is how i get, no matter how i try:



... and i want to flip the text, so the longest timer is at the bottom... it doesnt work :/
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Unread 10-01-09, 09:14 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by richerich
One small question that has been bugging me for a while... Why don't you add a option to flip the timers, so that you can have the longest timer at the bottom and the shortest at the top of the timer?
Longest timer is at the bottom, by default. There is an option to flip (combo of "Flip Growth" and "Single Group"), but the shortest timer will always be closest to the anchor.
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Unread 10-01-09, 05:46 AM  
Dajova
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One small question that has been bugging me for a while... Why don't you add a option to flip the timers, so that you can have the longest timer at the bottom and the shortest at the top of the timer?
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Unread 09-29-09, 02:14 PM  
totalpackage
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Originally posted by Timothy003
...Also, one small suggestion. I am using the default action bars, and it conveniently anchors the Zone Map to the bottom-right corner of my screen. Capping currently overrides this behavior by positioning the Zone Map itself, but it does not reposition the map when the scale or dimensions change or when I toggle the right or bottom-right action bars. This creates a tedious task of manually unlocking and repositioning the map every time I change zones or add/remove action bars...
The usefulness of auto-docking to something that rarely changes is questionable. Anyway, it would not be a feature of Capping.
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Unread 09-29-09, 09:24 AM  
Timothy003
A Kobold Labourer

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Thanks, totalpackage!

Also, one small suggestion. I am using the default action bars, and it conveniently anchors the Zone Map to the bottom-right corner of my screen. Capping currently overrides this behavior by positioning the Zone Map itself, but it does not reposition the map when the scale or dimensions change or when I toggle the right or bottom-right action bars. This creates a tedious task of manually unlocking and repositioning the map every time I change zones or add/remove action bars.

My current solution is just disabling Capping's Narrow Mode, setting the Map Scale to 1.00, and running the following script after the Zone Map is loaded:
Code:
if ( BattlefieldMinimapTab ) then
  BattlefieldMinimapTab:SetUserPlaced(false);
  UIParent_ManageFramePositions();
end
This restores the docking behavior for the map. The drawback, however, is that I lose the Narrow Mode appearance and the ability to change the scale. It would be great if you added support for the default anchoring of the Zone Map.
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