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Return to Karazhan (7.1.0)
Updated:11-25-16 11:43 AM
Created:unknown
Downloads:379,420
Favorites:973
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7.1.0

Capping  Popular! (More than 5000 hits)

Version: v7.1.3
by: funkydude [More]

Battleground timers and other PvP features.

Features

  • All battlegrounds/arenas have start timers
  • Ashran - Event timers, battle timer, graveyard timer
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timers, wall attack alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

Capping is open source and development is done on GitHub. You can contribute code, localization, and report issues there: https://github.com/BigWigsMods/Capping

Capping
v7.1.3 (2016-11-25)
Full Changelog Previous releases
  • Show a paused bar in AV to indicate the capture status of the mines, tweak AV cap timer.
  • Fix AV bars restarting
  • Fix external libraries
  • update metadata
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Unread 09-29-09, 06:10 AM  
totalpackage
A Fallenroot Satyr
 
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That error only occurs after a saved variables wipe. I will release a fix after some testing. For now, disable Capping, login and show your zone map, logout, and enable Capping. Everything should be fine thereafter.
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Unread 09-29-09, 04:01 AM  
Timothy003
A Kobold Labourer

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File comments: 3
Uploads: 0
Originally posted by Flak
Just upgraded to 3.2.005, deleted the old capping folder and saved variables before upgrading... getting the following message whenever I enter Arathi Basin:

*haven't tried any other BGs yet.

Code:
Message: Interface\AddOns\Capping\core.lua:271: attempt to index local 'bgopts' (a nil value)
Time: 09/28/09 17:30:19
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Capping\core.lua:271: in function `InitBGMap'
Interface\AddOns\Capping\core.lua:243: in function `?'
Interface\AddOns\Capping\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI'
Interface\FrameXML\WorldStateFrame.lua:368: in function `WorldStateFrame_ToggleBattlefieldMinimap'
Interface\FrameXML\WorldStateFrame.lua:103: in function <Interface\FrameXML\WorldStateFrame.lua:101>

Locals: self = Capping {
 0 = <userdata>
 GetBar = <function> defined @Interface\AddOns\Capping\core.lua:670
 ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:241
 close = <unnamed> {
 }
 CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:130
 StartWSG = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:472
 activebars = <table> {
 }
 CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:768
 ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:322
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:138
 StartAV = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:216
 db = <table> {
 }
 StartEotS = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:314
 ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:338
 StartIoC = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:395
 UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:795
 StartAB = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:208
 ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:301
 InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:254
 WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:83
 ModMap = <function> defined @Interface\AddOns\Capping\core.lua:394
 iconpath = <table> {
 }
 AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:317
 CreateCarrierButton = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:114
 StopBar = <function> defined @Interface\AddOns\Capping\core.lua:756
 StartBar = <function> defined @Interface\AddOns\Capping\core.lua:716
 UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:461
 CreateText = <function> defined @Interface\AddOns\Capping\core.lua:818
 backdrop = <table> {
 }
 RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:126
}
bgopts = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = BattlefieldMinimapTab {
 0 = <userdata>
 StopMovingOrSizing = <function> defined =[C]:-1
}
(*temporary) = "StopMovingOrSizing"
(*temporary) = <function> defined =[C]:-1
(*temporary) = "StopMovingOrSizing"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'bgopts' (a nil value)"
bgmap = BattlefieldMinimap {
 0 = <userdata>
 updateTimer = 0
}
bgdd = <table> {
 func = <function> defined @Interface\AddOns\Capping\core.lua:828
 text = "Capping"
}
ShowOptions = <function> defined @Interface\AddOns\Capping\core.lua:828
floor = <function> defined =[C]:-1
narrowed = nil
pointset = nil
db = <table> {
 avquest = true
 iconpos = "<-"
 fontsize = 10
 wsg = true
 inset = 0
 winter = true
 reverse = false
 av = true
 x = -4
 ab = true
 mapscale = 1.3
 eots = true
 rp = "RIGHT"
 fill = false
 timepos = "<-"
 texture = "BantoBarReverse"
 width = 200
 p = "RIGHT"
 hidemapborder = false
 mainup = false
 colors = <table> {
 }
 spacing = 1
 port = true
 wait = true
 y = 225
 font = "Friz Quadrata TT"
 dbinit = 6
 Ravencrest = 1254178771
 height =
After this error I get a battlefield minimap error that just goes forever. Have to log out and disable capping to be able to play in BGs.
To work around this, you can load the defaults yourself:
Code:
local BattlefieldMinimapDefaults = {
	opacity = 0.7,
	locked = true,
	showPlayers = true,
};

if ( not BattlefieldMinimapOptions ) then
	BattlefieldMinimapOptions = BattlefieldMinimapDefaults;
end
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Unread 09-28-09, 04:31 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 86
Uploads: 0
Just upgraded to 3.2.005, deleted the old capping folder and saved variables before upgrading... getting the following message whenever I enter Arathi Basin:

*haven't tried any other BGs yet.

Code:
Message: Interface\AddOns\Capping\core.lua:271: attempt to index local 'bgopts' (a nil value)
Time: 09/28/09 17:30:19
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Capping\core.lua:271: in function `InitBGMap'
Interface\AddOns\Capping\core.lua:243: in function `?'
Interface\AddOns\Capping\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI'
Interface\FrameXML\WorldStateFrame.lua:368: in function `WorldStateFrame_ToggleBattlefieldMinimap'
Interface\FrameXML\WorldStateFrame.lua:103: in function <Interface\FrameXML\WorldStateFrame.lua:101>

Locals: self = Capping {
 0 = <userdata>
 GetBar = <function> defined @Interface\AddOns\Capping\core.lua:670
 ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:241
 close = <unnamed> {
 }
 CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:130
 StartWSG = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:472
 activebars = <table> {
 }
 CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:768
 ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:322
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:138
 StartAV = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:216
 db = <table> {
 }
 StartEotS = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:314
 ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:338
 StartIoC = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:395
 UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:795
 StartAB = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:208
 ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:301
 InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:254
 WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:83
 ModMap = <function> defined @Interface\AddOns\Capping\core.lua:394
 iconpath = <table> {
 }
 AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:317
 CreateCarrierButton = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:114
 StopBar = <function> defined @Interface\AddOns\Capping\core.lua:756
 StartBar = <function> defined @Interface\AddOns\Capping\core.lua:716
 UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:461
 CreateText = <function> defined @Interface\AddOns\Capping\core.lua:818
 backdrop = <table> {
 }
 RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:126
}
bgopts = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = BattlefieldMinimapTab {
 0 = <userdata>
 StopMovingOrSizing = <function> defined =[C]:-1
}
(*temporary) = "StopMovingOrSizing"
(*temporary) = <function> defined =[C]:-1
(*temporary) = "StopMovingOrSizing"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'bgopts' (a nil value)"
bgmap = BattlefieldMinimap {
 0 = <userdata>
 updateTimer = 0
}
bgdd = <table> {
 func = <function> defined @Interface\AddOns\Capping\core.lua:828
 text = "Capping"
}
ShowOptions = <function> defined @Interface\AddOns\Capping\core.lua:828
floor = <function> defined =[C]:-1
narrowed = nil
pointset = nil
db = <table> {
 avquest = true
 iconpos = "<-"
 fontsize = 10
 wsg = true
 inset = 0
 winter = true
 reverse = false
 av = true
 x = -4
 ab = true
 mapscale = 1.3
 eots = true
 rp = "RIGHT"
 fill = false
 timepos = "<-"
 texture = "BantoBarReverse"
 width = 200
 p = "RIGHT"
 hidemapborder = false
 mainup = false
 colors = <table> {
 }
 spacing = 1
 port = true
 wait = true
 y = 225
 font = "Friz Quadrata TT"
 dbinit = 6
 Ravencrest = 1254178771
 height =
After this error I get a battlefield minimap error that just goes forever. Have to log out and disable capping to be able to play in BGs.
Last edited by Flak : 09-28-09 at 04:33 PM.
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Unread 09-28-09, 02:39 PM  
totalpackage
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Re: Error With Zone Map

Originally posted by Timothy003
I am receiving an error when loading Blizzard_BattlefieldMinimap...
Thanks, should be fixed in v3.2.005.
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Unread 09-27-09, 12:07 PM  
Timothy003
A Kobold Labourer

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Error With Zone Map

I am receiving an error when loading Blizzard_BattlefieldMinimap.

From BugSack:
[2009/09/27 13:59:15-1090-x1]: Capping-3.2.004\core.lua:267: attempt to perform arithmetic on local 'x' (a nil value)
<in C code>: in function `StopMovingOrSizing'
Capping-3.2.004\core.lua:276: in function `InitBGMap'
Capping-3.2.004\core.lua:243: in function `?'
Capping-3.2.004\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI':
Interface\FrameXML\UIParent.lua:480: in function <Interface\FrameXML\UIParent.lua:474>:

---
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Unread 09-22-09, 11:50 AM  
fyrye
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Re: AV Timers problem

Originally posted by Hansey
Hi there -

I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?).

Anyway, I've been using Capping for awhile - it's great. But lately the timers in AV have been going a bit wonky.

Example:

AV starts, Alliance cap Snowfall GY and the time pops up and starts counting down - no problem. Shortly thereafter, Horde caps Stonehearth, timer pops up and starts counting down.

Caps continue to happen, and I have a list of about 8 or 9 different timers counting down, and then at some point, for some reason, every single one of them resets to 4 minutes and begins counting down from there, and it refuses to add any new caps, or remove a timer when a building is defended/burned.

This started happening a few weeks ago, and I installed the latest update which didn't fix the problem. I deleted Capping entirely, along with its related files in teh Saved Variables directory and reinstalled from scratch, and still no luck. I've tried the "Request Sync" option in the options menu, and it doesn't seem to help either.

Anything else I can try? (or additional information I can provide?) It's an odd problem, but I love using this mod, and hope the problem can be figured out!

Thanks!
Install BugSack, which will put a minimap icon, when you get an error you will hear an audio trigger sound, click the minimap icon to see the error logs, you can highlight and press ctrl+c to copy the error frame and paste it here.
I use Prat and Cartographer as well and havent had any issue with Capping, which I've used with capping since BC.
An addon list may help, you may be running another BG addon which may conflict.
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Unread 09-22-09, 11:42 AM  
fyrye
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Re: Stutter in all BG's except AV

Originally posted by cesar0
Anyone else having any problems with constant half second or so stutter every 5-10 seconds?

I have no external programs, virus scanners or anything in the background. I have a fast enough system to run this and didn't have any of these problems in any BG's before using Capping. I love the program too much to lose it as it makes BG's miserable.

Anyone ? Buhler?
A lot of addons are making changes to different library files, it may be one of those conflicting. Also try defragging your harddrive.
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Unread 09-21-09, 08:47 AM  
totalpackage
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Re: Re: Re: AV Timers problem

Originally posted by Hansey
...Any other suggestions?
Try disabling all of your mods except Capping. If problems still occur, not much I can do if I can't reproduce it.

Originally posted by cesar0
Anyone else having any problems with constant half second or so stutter every 5-10 seconds?...
Try disabling Capping to see if it still happens.
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Unread 09-20-09, 09:20 PM  
cesar0
A Kobold Labourer

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Stutter in all BG's except AV

Anyone else having any problems with constant half second or so stutter every 5-10 seconds?

I have no external programs, virus scanners or anything in the background. I have a fast enough system to run this and didn't have any of these problems in any BG's before using Capping. I love the program too much to lose it as it makes BG's miserable.

Anyone ? Buhler?
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Unread 09-12-09, 08:30 PM  
Hansey
A Kobold Labourer

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Re: Re: AV Timers problem

Originally posted by totalpackage
It could be another addon, maybe something that messes with the world map. Also make sure you can see script errors.
Hm, well at first I tried disabling Prat, thinking that maybe Capping got its info from the chat log, but that didn't help.

Based on your above comment, I tried disabling Cartographer, which has been giving me intermittent errors anyway, but the problem remains with Cartographer disabled as well.

I do have errors being reported, via Swatter, but I never actually get any errors with this problem that is occurring, so I have no log of any sort to send you.

Any other suggestions?
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Unread 09-12-09, 01:47 PM  
totalpackage
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Re: AV Timers problem

Originally posted by Hansey
...I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?)...
It could be another addon, maybe something that messes with the world map. Also make sure you can see script errors.

Originally posted by Iseabail
...I just wondered, does this/can this store separate profiles per character? I have different ui layouts per character but I can't figure out how to select different locations or bar textures for each.

P.S. Love this add-on... thanks for making it *not* do too much for you, I truly appreciate the effort to provide useful information without dumbing down the gameplay. Nice work!
Sorry, profiles is in my list of doing too much. It's simple to have a setup that works for all characters.
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Unread 09-11-09, 11:36 AM  
Hansey
A Kobold Labourer

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AV Timers problem

Hi there -

I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?).

Anyway, I've been using Capping for awhile - it's great. But lately the timers in AV have been going a bit wonky.

Example:

AV starts, Alliance cap Snowfall GY and the time pops up and starts counting down - no problem. Shortly thereafter, Horde caps Stonehearth, timer pops up and starts counting down.

Caps continue to happen, and I have a list of about 8 or 9 different timers counting down, and then at some point, for some reason, every single one of them resets to 4 minutes and begins counting down from there, and it refuses to add any new caps, or remove a timer when a building is defended/burned.

This started happening a few weeks ago, and I installed the latest update which didn't fix the problem. I deleted Capping entirely, along with its related files in teh Saved Variables directory and reinstalled from scratch, and still no luck. I've tried the "Request Sync" option in the options menu, and it doesn't seem to help either.

Anything else I can try? (or additional information I can provide?) It's an odd problem, but I love using this mod, and hope the problem can be figured out!

Thanks!
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Unread 09-08-09, 06:28 PM  
Iseabail
A Kobold Labourer

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Profiles

I read back several pages but didn't see anything, so I apologize in advance if this has already been covered. I just wondered, does this/can this store separate profiles per character? I have different ui layouts per character but I can't figure out how to select different locations or bar textures for each.

P.S. Love this add-on... thanks for making it *not* do too much for you, I truly appreciate the effort to provide useful information without dumbing down the gameplay. Nice work!
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Unread 09-08-09, 02:58 AM  
Apeman
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Originally posted by totalpackage
WoW has it own settings for zone map visibility. See the top left corner of your main map.
Hit the nail on the head, many thanks
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Unread 09-07-09, 09:46 AM  
totalpackage
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Originally posted by Apeman
...Now I'm back from a break I CANNOT get the BG map to display, the timer bars are fine...
WoW has it own settings for zone map visibility. See the top left corner of your main map.
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