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Author:
Version:
3.2.006
Date:
09-29-2009 03:23 PM
Size:
52.14 Kb
Downloads:
304,976
Favorites:
857
MD5:
Pictures
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AB timers with a narrowed zone map (Cartographer colored icons)
WSG flag carriers with HP percent
AV and WG timers using alternate bar layout
Capping   Popular! (More than 5000 hits)
Capping is just another battleground timer mod with some extras.

Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timers and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.


Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.
  Change Log - Capping
3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
  Archived Versions - Capping
File Name
Version
Size
Author
Date
3.2.005
52kB
totalpackage
09-28-2009 04:38 PM
3.2.004
52kB
totalpackage
09-23-2009 10:35 AM
3.2.003
52kB
totalpackage
09-04-2009 06:56 AM
3.2.002
52kB
totalpackage
08-13-2009 08:41 AM
3.1.005
54kB
totalpackage
07-24-2009 06:11 AM
3.0.019
61kB
totalpackage
02-14-2009 05:16 AM
  Comments - Capping
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Old 10-01-2009, 02:51 PM  
richerich
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Forum posts: 28
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Quote:
Originally posted by totalpackage
Longest timer is at the bottom, by default. There is an option to flip (combo of "Flip Growth" and "Single Group"), but the shortest timer will always be closest to the anchor.
That's odd, since i've tested every option available and this is how i get, no matter how i try:



... and i want to flip the text, so the longest timer is at the bottom... it doesnt work :/
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Old 10-01-2009, 11:14 AM  
totalpackage
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Quote:
Originally posted by richerich
One small question that has been bugging me for a while... Why don't you add a option to flip the timers, so that you can have the longest timer at the bottom and the shortest at the top of the timer?
Longest timer is at the bottom, by default. There is an option to flip (combo of "Flip Growth" and "Single Group"), but the shortest timer will always be closest to the anchor.
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Old 10-01-2009, 07:46 AM  
richerich
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One small question that has been bugging me for a while... Why don't you add a option to flip the timers, so that you can have the longest timer at the bottom and the shortest at the top of the timer?
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Old 09-29-2009, 04:14 PM  
totalpackage
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Quote:
Originally posted by Timothy003
...Also, one small suggestion. I am using the default action bars, and it conveniently anchors the Zone Map to the bottom-right corner of my screen. Capping currently overrides this behavior by positioning the Zone Map itself, but it does not reposition the map when the scale or dimensions change or when I toggle the right or bottom-right action bars. This creates a tedious task of manually unlocking and repositioning the map every time I change zones or add/remove action bars...
The usefulness of auto-docking to something that rarely changes is questionable. Anyway, it would not be a feature of Capping.
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Old 09-29-2009, 11:24 AM  
Timothy003
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Thanks, totalpackage!

Also, one small suggestion. I am using the default action bars, and it conveniently anchors the Zone Map to the bottom-right corner of my screen. Capping currently overrides this behavior by positioning the Zone Map itself, but it does not reposition the map when the scale or dimensions change or when I toggle the right or bottom-right action bars. This creates a tedious task of manually unlocking and repositioning the map every time I change zones or add/remove action bars.

My current solution is just disabling Capping's Narrow Mode, setting the Map Scale to 1.00, and running the following script after the Zone Map is loaded:
Code:
if ( BattlefieldMinimapTab ) then
  BattlefieldMinimapTab:SetUserPlaced(false);
  UIParent_ManageFramePositions();
end
This restores the docking behavior for the map. The drawback, however, is that I lose the Narrow Mode appearance and the ability to change the scale. It would be great if you added support for the default anchoring of the Zone Map.
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Old 09-29-2009, 08:10 AM  
totalpackage
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That error only occurs after a saved variables wipe. I will release a fix after some testing. For now, disable Capping, login and show your zone map, logout, and enable Capping. Everything should be fine thereafter.
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Old 09-29-2009, 06:01 AM  
Timothy003
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Quote:
Originally posted by Flak
Just upgraded to 3.2.005, deleted the old capping folder and saved variables before upgrading... getting the following message whenever I enter Arathi Basin:

*haven't tried any other BGs yet.

Code:
Message: Interface\AddOns\Capping\core.lua:271: attempt to index local 'bgopts' (a nil value)
Time: 09/28/09 17:30:19
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Capping\core.lua:271: in function `InitBGMap'
Interface\AddOns\Capping\core.lua:243: in function `?'
Interface\AddOns\Capping\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI'
Interface\FrameXML\WorldStateFrame.lua:368: in function `WorldStateFrame_ToggleBattlefieldMinimap'
Interface\FrameXML\WorldStateFrame.lua:103: in function <Interface\FrameXML\WorldStateFrame.lua:101>

Locals: self = Capping {
 0 = <userdata>
 GetBar = <function> defined @Interface\AddOns\Capping\core.lua:670
 ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:241
 close = <unnamed> {
 }
 CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:130
 StartWSG = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:472
 activebars = <table> {
 }
 CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:768
 ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:322
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:138
 StartAV = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:216
 db = <table> {
 }
 StartEotS = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:314
 ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:338
 StartIoC = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:395
 UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:795
 StartAB = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:208
 ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:301
 InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:254
 WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:83
 ModMap = <function> defined @Interface\AddOns\Capping\core.lua:394
 iconpath = <table> {
 }
 AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:317
 CreateCarrierButton = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:114
 StopBar = <function> defined @Interface\AddOns\Capping\core.lua:756
 StartBar = <function> defined @Interface\AddOns\Capping\core.lua:716
 UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:461
 CreateText = <function> defined @Interface\AddOns\Capping\core.lua:818
 backdrop = <table> {
 }
 RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:126
}
bgopts = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = BattlefieldMinimapTab {
 0 = <userdata>
 StopMovingOrSizing = <function> defined =[C]:-1
}
(*temporary) = "StopMovingOrSizing"
(*temporary) = <function> defined =[C]:-1
(*temporary) = "StopMovingOrSizing"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'bgopts' (a nil value)"
bgmap = BattlefieldMinimap {
 0 = <userdata>
 updateTimer = 0
}
bgdd = <table> {
 func = <function> defined @Interface\AddOns\Capping\core.lua:828
 text = "Capping"
}
ShowOptions = <function> defined @Interface\AddOns\Capping\core.lua:828
floor = <function> defined =[C]:-1
narrowed = nil
pointset = nil
db = <table> {
 avquest = true
 iconpos = "<-"
 fontsize = 10
 wsg = true
 inset = 0
 winter = true
 reverse = false
 av = true
 x = -4
 ab = true
 mapscale = 1.3
 eots = true
 rp = "RIGHT"
 fill = false
 timepos = "<-"
 texture = "BantoBarReverse"
 width = 200
 p = "RIGHT"
 hidemapborder = false
 mainup = false
 colors = <table> {
 }
 spacing = 1
 port = true
 wait = true
 y = 225
 font = "Friz Quadrata TT"
 dbinit = 6
 Ravencrest = 1254178771
 height =
After this error I get a battlefield minimap error that just goes forever. Have to log out and disable capping to be able to play in BGs.
To work around this, you can load the defaults yourself:
Code:
local BattlefieldMinimapDefaults = {
	opacity = 0.7,
	locked = true,
	showPlayers = true,
};

if ( not BattlefieldMinimapOptions ) then
	BattlefieldMinimapOptions = BattlefieldMinimapDefaults;
end
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Old 09-28-2009, 06:31 PM  
Flak
A Defias Bandit

Forum posts: 2
File comments: 44
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Just upgraded to 3.2.005, deleted the old capping folder and saved variables before upgrading... getting the following message whenever I enter Arathi Basin:

*haven't tried any other BGs yet.

Code:
Message: Interface\AddOns\Capping\core.lua:271: attempt to index local 'bgopts' (a nil value)
Time: 09/28/09 17:30:19
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Capping\core.lua:271: in function `InitBGMap'
Interface\AddOns\Capping\core.lua:243: in function `?'
Interface\AddOns\Capping\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI'
Interface\FrameXML\WorldStateFrame.lua:368: in function `WorldStateFrame_ToggleBattlefieldMinimap'
Interface\FrameXML\WorldStateFrame.lua:103: in function <Interface\FrameXML\WorldStateFrame.lua:101>

Locals: self = Capping {
 0 = <userdata>
 GetBar = <function> defined @Interface\AddOns\Capping\core.lua:670
 ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:241
 close = <unnamed> {
 }
 CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:130
 StartWSG = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:472
 activebars = <table> {
 }
 CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:768
 ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:322
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:138
 StartAV = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:216
 db = <table> {
 }
 StartEotS = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:314
 ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:338
 StartIoC = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:395
 UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:795
 StartAB = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:208
 ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:301
 InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:254
 WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:83
 ModMap = <function> defined @Interface\AddOns\Capping\core.lua:394
 iconpath = <table> {
 }
 AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:317
 CreateCarrierButton = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:114
 StopBar = <function> defined @Interface\AddOns\Capping\core.lua:756
 StartBar = <function> defined @Interface\AddOns\Capping\core.lua:716
 UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:461
 CreateText = <function> defined @Interface\AddOns\Capping\core.lua:818
 backdrop = <table> {
 }
 RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:126
}
bgopts = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = BattlefieldMinimapTab {
 0 = <userdata>
 StopMovingOrSizing = <function> defined =[C]:-1
}
(*temporary) = "StopMovingOrSizing"
(*temporary) = <function> defined =[C]:-1
(*temporary) = "StopMovingOrSizing"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'bgopts' (a nil value)"
bgmap = BattlefieldMinimap {
 0 = <userdata>
 updateTimer = 0
}
bgdd = <table> {
 func = <function> defined @Interface\AddOns\Capping\core.lua:828
 text = "Capping"
}
ShowOptions = <function> defined @Interface\AddOns\Capping\core.lua:828
floor = <function> defined =[C]:-1
narrowed = nil
pointset = nil
db = <table> {
 avquest = true
 iconpos = "<-"
 fontsize = 10
 wsg = true
 inset = 0
 winter = true
 reverse = false
 av = true
 x = -4
 ab = true
 mapscale = 1.3
 eots = true
 rp = "RIGHT"
 fill = false
 timepos = "<-"
 texture = "BantoBarReverse"
 width = 200
 p = "RIGHT"
 hidemapborder = false
 mainup = false
 colors = <table> {
 }
 spacing = 1
 port = true
 wait = true
 y = 225
 font = "Friz Quadrata TT"
 dbinit = 6
 Ravencrest = 1254178771
 height =
After this error I get a battlefield minimap error that just goes forever. Have to log out and disable capping to be able to play in BGs.

Last edited by Flak : 09-28-2009 at 06:33 PM.
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Old 09-28-2009, 04:39 PM  
totalpackage
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Re: Error With Zone Map

Quote:
Originally posted by Timothy003
I am receiving an error when loading Blizzard_BattlefieldMinimap...
Thanks, should be fixed in v3.2.005.
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Old 09-27-2009, 02:07 PM  
Timothy003
A Kobold Labourer

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Error With Zone Map

I am receiving an error when loading Blizzard_BattlefieldMinimap.

From BugSack:
Quote:
[2009/09/27 13:59:15-1090-x1]: Capping-3.2.004\core.lua:267: attempt to perform arithmetic on local 'x' (a nil value)
<in C code>: in function `StopMovingOrSizing'
Capping-3.2.004\core.lua:276: in function `InitBGMap'
Capping-3.2.004\core.lua:243: in function `?'
Capping-3.2.004\core.lua:124: in function <Interface\AddOns\Capping\core.lua:123>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:232: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:247: in function `BattlefieldMinimap_LoadUI':
Interface\FrameXML\UIParent.lua:480: in function <Interface\FrameXML\UIParent.lua:474>:

---
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Old 09-22-2009, 01:50 PM  
fyrye
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Re: AV Timers problem

Quote:
Originally posted by Hansey
Hi there -

I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?).

Anyway, I've been using Capping for awhile - it's great. But lately the timers in AV have been going a bit wonky.

Example:

AV starts, Alliance cap Snowfall GY and the time pops up and starts counting down - no problem. Shortly thereafter, Horde caps Stonehearth, timer pops up and starts counting down.

Caps continue to happen, and I have a list of about 8 or 9 different timers counting down, and then at some point, for some reason, every single one of them resets to 4 minutes and begins counting down from there, and it refuses to add any new caps, or remove a timer when a building is defended/burned.

This started happening a few weeks ago, and I installed the latest update which didn't fix the problem. I deleted Capping entirely, along with its related files in teh Saved Variables directory and reinstalled from scratch, and still no luck. I've tried the "Request Sync" option in the options menu, and it doesn't seem to help either.

Anything else I can try? (or additional information I can provide?) It's an odd problem, but I love using this mod, and hope the problem can be figured out!

Thanks!
Install BugSack, which will put a minimap icon, when you get an error you will hear an audio trigger sound, click the minimap icon to see the error logs, you can highlight and press ctrl+c to copy the error frame and paste it here.
I use Prat and Cartographer as well and havent had any issue with Capping, which I've used with capping since BC.
An addon list may help, you may be running another BG addon which may conflict.
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Old 09-22-2009, 01:42 PM  
fyrye
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Re: Stutter in all BG's except AV

Quote:
Originally posted by cesar0
Anyone else having any problems with constant half second or so stutter every 5-10 seconds?

I have no external programs, virus scanners or anything in the background. I have a fast enough system to run this and didn't have any of these problems in any BG's before using Capping. I love the program too much to lose it as it makes BG's miserable.

Anyone ? Buhler?
A lot of addons are making changes to different library files, it may be one of those conflicting. Also try defragging your harddrive.
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Old 09-21-2009, 10:47 AM  
totalpackage
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Re: Re: Re: AV Timers problem

Quote:
Originally posted by Hansey
...Any other suggestions?
Try disabling all of your mods except Capping. If problems still occur, not much I can do if I can't reproduce it.

Quote:
Originally posted by cesar0
Anyone else having any problems with constant half second or so stutter every 5-10 seconds?...
Try disabling Capping to see if it still happens.
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Old 09-20-2009, 11:20 PM  
cesar0
A Kobold Labourer

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Stutter in all BG's except AV

Anyone else having any problems with constant half second or so stutter every 5-10 seconds?

I have no external programs, virus scanners or anything in the background. I have a fast enough system to run this and didn't have any of these problems in any BG's before using Capping. I love the program too much to lose it as it makes BG's miserable.

Anyone ? Buhler?
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Old 09-12-2009, 10:30 PM  
Hansey
A Kobold Labourer

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Re: Re: AV Timers problem

Quote:
Originally posted by totalpackage
It could be another addon, maybe something that messes with the world map. Also make sure you can see script errors.
Hm, well at first I tried disabling Prat, thinking that maybe Capping got its info from the chat log, but that didn't help.

Based on your above comment, I tried disabling Cartographer, which has been giving me intermittent errors anyway, but the problem remains with Cartographer disabled as well.

I do have errors being reported, via Swatter, but I never actually get any errors with this problem that is occurring, so I have no log of any sort to send you.

Any other suggestions?
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