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Updated: 10-29-13 04:56 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:367,014
Favorites:975
MD5:
5.4
Capping  Popular! (More than 5000 hits)
Version: 5.4.003
by: totalpackage [More]
* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 09:21 PM
5.1.001
55kB
totalpackage
12-08-12 07:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 07:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 03:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 03:16 AM


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Old 03-17-09, 12:59 PM  
Mahiro
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thanks a lot fot the help, looking forward to the next release
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Old 03-17-09, 02:50 AM  
totalpackage
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Originally posted by Mahiro
hi, is there an option to reset the batleground minimap to center or so? if i reload the ui its always in a different location...
No option, but that problem should be prevented in the upcoming version. For now, run the chat command below and make sure to set the new location twice.
Code:
/script BattlefieldMinimapTab:ClearAllPoints() BattlefieldMinimapTab:SetPoint("CENTER")
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Old 03-16-09, 03:42 PM  
Mahiro
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hi, is there an option to reset the batleground minimap to center or so? if i reload the ui its always in a different location. i already deleted all the saved data but it keeps moving the map to different coordinates when reloading the ui:/
sometimes when this happens and the map is locked i cant open the menu on the map to unlock it, thats a bit frustrating at the moment
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Old 03-13-09, 04:48 AM  
martyy
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ah, ok, sorry... i thought that this was a bug cause all other bars could be postet to chat with the ctrl-key. well, no problem as there is enough time to write the countdown to the chat manually while waiting for the portal to spawn.
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Old 03-08-09, 05:03 PM  
totalpackage
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Originally posted by martyy
Bug: Posting Wintergrasp timer to /raid does not work. (for People not standing near the NPCs)
Capping has no feature for posting Wintergrasp time to raid chat.
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Old 03-08-09, 12:57 PM  
martyy
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Bug: Posting Wintergrasp timer to /raid does not work. (for People not standing near the NPCs)
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Old 03-01-09, 07:46 AM  
totalpackage
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Originally posted by Civrock
3.1 PTR Build 0.1.0 (9614)

Code:
[2009/02/26 15:42:50-3736-x3]: <string>:"DropDownList2Button4:OnEnter":4: attempt to index local 'listFrame' (a nil value)
Basically whenever I try to use a dropdown menu and select something in Capping.
PTR bug upon further inspection. It happens when trying to open a third level of dropdowns. I'll report it.
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Old 02-26-09, 01:46 PM  
Civrock
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3.1 PTR Build 0.1.0 (9614)

Code:
[2009/02/26 15:42:50-3736-x3]: <string>:"DropDownList2Button4:OnEnter":4: attempt to index local 'listFrame' (a nil value)
Basically whenever I try to use a dropdown menu and select something in Capping.
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Old 02-21-09, 10:48 AM  
totalpackage
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Originally posted by Theomachy
Is there a simple way to disable the "Auto-join" feature?

I've looked and can't find one.

I'm not entirely in love with the idea that whenever I click on a battlemaster it instantly joins as group if I'm in a group.
You have another mod doing this. Capping has no such feature.
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Old 02-21-09, 10:17 AM  
Theomachy
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Is there a simple way to disable the "Auto-join" feature?

I've looked and can't find one.

I'm not entirely in love with the idea that whenever I click on a battlemaster it instantly joins as group if I'm in a group.
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Old 02-20-09, 07:12 AM  
Elisios
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Re: Re: Wintergrasp timer format

Originally posted by totalpackage
Most likely, nope. We should not care how exact/detailed the time remaining is when it's beyond an hour. Also, 1h48 is not very standard (looks like incorrect hex), 1h 48m takes up too timer bar much space, and 1:48 can be confused with 1m 48s.
So could you just round to nearest integer when over an hour please ?
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Old 02-17-09, 06:54 PM  
totalpackage
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Originally posted by o_o
Capping seem to always show the wintergrasp bar timer regardless of the status of the corresponding setting.

The bar always show after the end of wintergrasp and when I'm in the zone.
I'll look into it later. I haven't really tested the disable setting for that.
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Old 02-17-09, 01:44 PM  
o_o
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Capping seem to always show the wintergrasp bar timer regardless of the status of the corresponding setting.

The bar always show after the end of wintergrasp and when I'm in the zone.
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Old 02-16-09, 12:54 PM  
totalpackage
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Originally posted by jakeb1138
...How about adding the ability to right-click on the objectives in AB, EOTS, Strand etc so we can ask for help or give status through the /bg or /raid channels.

Example:

- Gold Mine : Incoming!
- Farm: Help Needed!
- Lumber Mill: Clear!...
The users and I had a discussion about this before when Capping was on wowace. I should note this on the addon description, but I did mention I do not promote bad habits in my mods. If spoiled, the users would not type something important if there's no lazy way to do it.

1. Incoming? Well, how many? From which direction?
2. Incoming BS. Oh wait, they're going LM now.
3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
4. Need help at MT...3 enemies behind
5. Incoming DR...3 stealth
6. Flag carrier going ramp side, almost dead
7. Flag carrier on the way up the roof, behind tree
8. ...and so on

An oh yea, I love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending. After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
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Old 02-15-09, 09:36 AM  
totalpackage
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Re: Wintergrasp timer format

Originally posted by Elisios
"1.8h" is a silly representation of "1h48" or "1:48". Though I easily understand why Capping does this ATM, could you tweak it so the Wintergrasp timer became easier to read please ?...
Most likely, nope. We should not care how exact/detailed the time remaining is when it's beyond an hour. Also, 1h48 is not very standard (looks like incorrect hex), 1h 48m takes up too timer bar much space, and 1:48 can be confused with 1m 48s.
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