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Updated: 10-29-13 04:56 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:367,025
Favorites:975
MD5:
5.4
Capping  Popular! (More than 5000 hits)
Version: 5.4.003
by: totalpackage [More]
* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 09:21 PM
5.1.001
55kB
totalpackage
12-08-12 07:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 07:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 03:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 03:16 AM


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Old 01-17-09, 09:12 AM  
totalpackage
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Re: is Wintergrasp time synchronized

Originally posted by essmene
Hi,

i was wondering if capping does synchronize the WG cooldown with other capping users on the server ?
Nope. I don't believe many people use this mod to make this feature useful. I may add some type of synchronization, maybe with other mods.
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Old 01-17-09, 07:11 AM  
essmene
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is Wintergrasp time synchronized

Hi,

i was wondering if capping does synchronize the WG cooldown with other capping users on the server ?
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Old 01-12-09, 03:06 AM  
totalpackage
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Re: Showing teammates in combat as red

Originally posted by Beachcomber1
Hello,

I am a longtime user of the defunct Battlefield Commander 2. I keep going back to it because of several features, the most important of which is the custom minimap which shows teammates in combat as a red dot. This helps me make important decisions in Warsong.

Is this a simple change or option that could be added to Capping?
I suggest using a map mod that does that, such as Mapster or Cartographer.
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Old 01-11-09, 08:01 PM  
Beachcomber1
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Showing teammates in combat as red

Hello,

I am a longtime user of the defunct Battlefield Commander 2. I keep going back to it because of several features, the most important of which is the custom minimap which shows teammates in combat as a red dot. This helps me make important decisions in Warsong.

Is this a simple change or option that could be added to Capping?
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Old 01-03-09, 12:25 PM  
totalpackage
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Originally posted by Lorelei
Thanks. I tried this and believe I found the problem. Mapster (map addon similar to Cartographer) also tries to modify the Battlefield minimap. Once I disabled that function, the narrow mode in Capping started working again.
Great that you located the cause. I'll make note of it.
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Old 01-02-09, 05:50 PM  
Lorelei
A Kobold Labourer

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Originally posted by totalpackage
Try running Capping by itself to see if you still have the problem (to check for addon conflicts). If the problem still persists, delete Capping's saved variables file in your WTF after exiting your game. Also, make sure you can see lua errors by enabling it in Interface Options.
Thanks. I tried this and believe I found the problem. Mapster (map addon similar to Cartographer) also tries to modify the Battlefield minimap. Once I disabled that function, the narrow mode in Capping started working again.
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Old 01-01-09, 10:39 PM  
totalpackage
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Originally posted by Lorelei
Right. i figured that would be assumed given that I have no reason to use Capping outside of battlegrounds. It wasn't working for me in AV, WSG, Strand of the Ancients or AB. I haven't checked Eye of the Storm.
Try running Capping by itself to see if you still have the problem (to check for addon conflicts). If the problem still persists, delete Capping's saved variables file in your WTF after exiting your game. Also, make sure you can see lua errors by enabling it in Interface Options.
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Old 01-01-09, 02:39 PM  
Lorelei
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Originally posted by totalpackage
Narrow map only works in battlegrounds.
Right. i figured that would be assumed given that I have no reason to use Capping outside of battlegrounds. It wasn't working for me in AV, WSG, Strand of the Ancients or AB. I haven't checked Eye of the Storm.
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Old 01-01-09, 03:02 AM  
totalpackage
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Originally posted by Lorelei
Narrow map mode doesn't work for me. The minimap will show, but the excess space is still there no matter what. The only thing I can do is hide the border.
Narrow map only works in battlegrounds.
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Old 01-01-09, 12:25 AM  
Lorelei
A Kobold Labourer

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Narrow map mode doesn't work for me. The minimap will show, but the excess space is still there no matter what. The only thing I can do is hide the border.
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Old 12-22-08, 04:00 AM  
totalpackage
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Originally posted by klemon
are you planning to do some timers for strand of the ancients?
I've only seen two events that are based on time in SofA: round starting and round ending. Both are already handled.
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Old 12-22-08, 01:08 AM  
klemon
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are you planning to do some timers for strand of the ancients?
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Old 12-11-08, 12:31 PM  
JohanLM
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Have not tried this yet since I just found it but it seems (almost) like great replacement for Battle Fieldcommander that no longer works and has been abandoned for years;
http://wow.curse.com/downloads/wow-a...commander.aspx

pic with various features : http://mediabeta.curse.com/Curse.Pro...c-overview.jpg

I'm just showing you this as a "wishfull thinkning" of you MIGHT snap some of BFC's little functions up.
The dot display on where all people on "your" team where was great.
Then you could also see where the combat was, what health "your teammembers" had + classes etc.
The only "unneeded" thing was the "waypoints".
But still ... I hope you get inspired of something in it since it had really great ideas.
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Old 11-19-08, 01:20 PM  
Smeagorl
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Red face MiniMap

Total thx you, imho capping is the best bg addon.
Last edited by Smeagorl : 11-19-08 at 01:27 PM.
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Old 11-10-08, 09:42 AM  
totalpackage
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Re: Shadowsight timer

Originally posted by Qudern
It would be nice if you could add shadowsight timer for arenas so, I would not need to get another mod just for that. Thanks and keep up the good work
Added. I don't do Arenas, so I didn't fully test it. I'm going by the assumption that it spawns 90 secs after the battle began. Also, I need a minor localization update for other clients.

Originally posted by Arkive
Is there a way to make all of the bars (timers and queues/ports) all grow up/down from the same anchor instead of one up and the other down?
Disable wait/port timers. I'm not going to mix those timers with the others.
Last edited by totalpackage : 11-10-08 at 09:43 AM.
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