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Warlords of Draenor (6.0.3)
Updated:01-27-15 06:59 PM
Created:unknown
Downloads:369,323
Favorites:981
MD5:
6.0.3

Capping  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: v6.0.001
by: totalpackage, funkydude

* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

Current Features:

  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

v6.0.001: Bringing this addon back to life
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Unread 01-17-09, 10:12 AM  
totalpackage
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Re: is Wintergrasp time synchronized

Originally posted by essmene
Hi,

i was wondering if capping does synchronize the WG cooldown with other capping users on the server ?
Nope. I don't believe many people use this mod to make this feature useful. I may add some type of synchronization, maybe with other mods.
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Unread 01-17-09, 08:11 AM  
essmene
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is Wintergrasp time synchronized

Hi,

i was wondering if capping does synchronize the WG cooldown with other capping users on the server ?
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Unread 01-12-09, 04:06 AM  
totalpackage
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Re: Showing teammates in combat as red

Originally posted by Beachcomber1
Hello,

I am a longtime user of the defunct Battlefield Commander 2. I keep going back to it because of several features, the most important of which is the custom minimap which shows teammates in combat as a red dot. This helps me make important decisions in Warsong.

Is this a simple change or option that could be added to Capping?
I suggest using a map mod that does that, such as Mapster or Cartographer.
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Unread 01-11-09, 09:01 PM  
Beachcomber1
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Showing teammates in combat as red

Hello,

I am a longtime user of the defunct Battlefield Commander 2. I keep going back to it because of several features, the most important of which is the custom minimap which shows teammates in combat as a red dot. This helps me make important decisions in Warsong.

Is this a simple change or option that could be added to Capping?
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Unread 01-03-09, 01:25 PM  
totalpackage
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Originally posted by Lorelei
Thanks. I tried this and believe I found the problem. Mapster (map addon similar to Cartographer) also tries to modify the Battlefield minimap. Once I disabled that function, the narrow mode in Capping started working again.
Great that you located the cause. I'll make note of it.
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Unread 01-02-09, 06:50 PM  
Lorelei
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Originally posted by totalpackage
Try running Capping by itself to see if you still have the problem (to check for addon conflicts). If the problem still persists, delete Capping's saved variables file in your WTF after exiting your game. Also, make sure you can see lua errors by enabling it in Interface Options.
Thanks. I tried this and believe I found the problem. Mapster (map addon similar to Cartographer) also tries to modify the Battlefield minimap. Once I disabled that function, the narrow mode in Capping started working again.
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Unread 01-01-09, 11:39 PM  
totalpackage
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Originally posted by Lorelei
Right. i figured that would be assumed given that I have no reason to use Capping outside of battlegrounds. It wasn't working for me in AV, WSG, Strand of the Ancients or AB. I haven't checked Eye of the Storm.
Try running Capping by itself to see if you still have the problem (to check for addon conflicts). If the problem still persists, delete Capping's saved variables file in your WTF after exiting your game. Also, make sure you can see lua errors by enabling it in Interface Options.
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Unread 01-01-09, 03:39 PM  
Lorelei
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Originally posted by totalpackage
Narrow map only works in battlegrounds.
Right. i figured that would be assumed given that I have no reason to use Capping outside of battlegrounds. It wasn't working for me in AV, WSG, Strand of the Ancients or AB. I haven't checked Eye of the Storm.
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Unread 01-01-09, 04:02 AM  
totalpackage
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Originally posted by Lorelei
Narrow map mode doesn't work for me. The minimap will show, but the excess space is still there no matter what. The only thing I can do is hide the border.
Narrow map only works in battlegrounds.
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Unread 01-01-09, 01:25 AM  
Lorelei
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Narrow map mode doesn't work for me. The minimap will show, but the excess space is still there no matter what. The only thing I can do is hide the border.
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Unread 12-22-08, 05:00 AM  
totalpackage
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Originally posted by klemon
are you planning to do some timers for strand of the ancients?
I've only seen two events that are based on time in SofA: round starting and round ending. Both are already handled.
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Unread 12-22-08, 02:08 AM  
klemon
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are you planning to do some timers for strand of the ancients?
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Unread 12-11-08, 01:31 PM  
JohanLM
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Have not tried this yet since I just found it but it seems (almost) like great replacement for Battle Fieldcommander that no longer works and has been abandoned for years;
http://wow.curse.com/downloads/wow-a...commander.aspx

pic with various features : http://mediabeta.curse.com/Curse.Pro...c-overview.jpg

I'm just showing you this as a "wishfull thinkning" of you MIGHT snap some of BFC's little functions up.
The dot display on where all people on "your" team where was great.
Then you could also see where the combat was, what health "your teammembers" had + classes etc.
The only "unneeded" thing was the "waypoints".
But still ... I hope you get inspired of something in it since it had really great ideas.
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Unread 11-19-08, 02:20 PM  
Smeagorl
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Red face MiniMap

Total thx you, imho capping is the best bg addon.
Last edited by Smeagorl : 11-19-08 at 02:27 PM.
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Unread 11-10-08, 10:42 AM  
totalpackage
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Re: Shadowsight timer

Originally posted by Qudern
It would be nice if you could add shadowsight timer for arenas so, I would not need to get another mod just for that. Thanks and keep up the good work
Added. I don't do Arenas, so I didn't fully test it. I'm going by the assumption that it spawns 90 secs after the battle began. Also, I need a minor localization update for other clients.

Originally posted by Arkive
Is there a way to make all of the bars (timers and queues/ports) all grow up/down from the same anchor instead of one up and the other down?
Disable wait/port timers. I'm not going to mix those timers with the others.
Last edited by totalpackage : 11-10-08 at 10:43 AM.
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