AB timers with a narrowed zone map (Cartographer colored icons)
WSG flag carriers with HP percent
AV and WG timers using alternate bar layout
Capping
Capping is just another battleground timer mod with some extras.
Current Features:
All battlegrounds/arenas have start timers
Alterac Valley - Node timers, auto quest turnins, and sync
Arathi Basin - Node timers and final score estimation
Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
Isle of Conquest - Node timers and siege engine timer
Warsong Gulch - Flag respawn timer and flag carrier display with health percent
Wintergrasp - Start timers and auto show zone map
Zone Map - Change scale, narrow, and hide border
Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
How to use:
Show options - "/capping" or right-click on a timer bar/anchor
Toggle anchor - left-click on a timer bar or use options menu
Send time info to SAY - shift left-click on that timer bar
Send time info to BG - ctrl left-click on that timer bar
Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
Target carrier (in WSG or EotS) - left-click on the carrier's display
Send carrier info to BG - ctrl left-click on the carrier's display
Why no auto-release and auto-join?:
I try not to promote bad habits in my mods.
No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
I'm not telling you how to play, just giving you my reasons.
Why no convenient "Incoming" and such buttons?:
The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
Messages probably no mod covers:
Incoming? Well, how many? From which direction?
Incoming BS. Oh wait, they're going LM now.
Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
Need help at MT...3 enemies behind
Incoming DR...3 stealth
Flag carrier going ramp side, almost dead
Flag carrier on the way up the roof, behind tree
...and so on
Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
Plenty of standalone mods that do this, so use those if needed.
Known issues:
Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.
Change Log - Capping
3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups
3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables
3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support
3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds
3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks
3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer
3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive
3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed
3.1.002 05/08/2009 - fix SetTexCoord error
3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Originally posted by Hansey ...I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?)...
It could be another addon, maybe something that messes with the world map. Also make sure you can see script errors.
Quote:
Originally posted by Iseabail ...I just wondered, does this/can this store separate profiles per character? I have different ui layouts per character but I can't figure out how to select different locations or bar textures for each.
P.S. Love this add-on... thanks for making it *not* do too much for you, I truly appreciate the effort to provide useful information without dumbing down the gameplay. Nice work!
Sorry, profiles is in my list of doing too much. It's simple to have a setup that works for all characters.
I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?).
Anyway, I've been using Capping for awhile - it's great. But lately the timers in AV have been going a bit wonky.
Example:
AV starts, Alliance cap Snowfall GY and the time pops up and starts counting down - no problem. Shortly thereafter, Horde caps Stonehearth, timer pops up and starts counting down.
Caps continue to happen, and I have a list of about 8 or 9 different timers counting down, and then at some point, for some reason, every single one of them resets to 4 minutes and begins counting down from there, and it refuses to add any new caps, or remove a timer when a building is defended/burned.
This started happening a few weeks ago, and I installed the latest update which didn't fix the problem. I deleted Capping entirely, along with its related files in teh Saved Variables directory and reinstalled from scratch, and still no luck. I've tried the "Request Sync" option in the options menu, and it doesn't seem to help either.
Anything else I can try? (or additional information I can provide?) It's an odd problem, but I love using this mod, and hope the problem can be figured out!
I read back several pages but didn't see anything, so I apologize in advance if this has already been covered. I just wondered, does this/can this store separate profiles per character? I have different ui layouts per character but I can't figure out how to select different locations or bar textures for each.
P.S. Love this add-on... thanks for making it *not* do too much for you, I truly appreciate the effort to provide useful information without dumbing down the gameplay. Nice work!
Love the addon, used to use it alot.
Now I'm back from a break I CANNOT get the BG map to display, the timer bars are fine.
Have updated to latest version
Have disabled all other addons
Have had a look in config and Capping settings
Which file is the config stored in? the only thing I can think of is somehow the map anchor is way off screen?
I thought about such a feature before, but I think I passed on it since people would get used to it and want it for everything (node timer, port timer, etc). That'll defeat the purpose of having timer bars. Also, if you're ignoring the timer bar, you're going to ignore the text messages as well.
Originally posted by <tommy Would it be possible to add something like a raid warning, or a whisper, or a notification on scrollin combat text, like parrot or mik, when the timer expires? cause sometimes it happens that doing dailies or bgs, i don't see that it expires
That's too much work and maintenance required to support so many mods. Maybe if there was just one. Plus you get chat alerts for those events, so just use the customizable features of those mods to alert you.
Would it be possible to add something like a raid warning, or a whisper, or a notification on scrollin combat text, like parrot or mik, when the timer expires? cause sometimes it happens that doing dailies or bgs, i don't see that it expires
Originally posted by kaimox Would it be possible to get a cooldown timer or a similar notification about the cooldown of the Wintergrasp quests? Is that even possible? How does the game remember that? Something stored on client or serverside only?...
If it's possible, it's not something that will be in Capping.
Quote:
Originally posted by Zdouse Could you make an option to delete the numbers ontop of the horde or alliance symbols, the one that shows the number of people...
Nope, I'm trying to limit options due to localizations.
Would it be possible to get a cooldown timer or a similar notification about the cooldown of the Wintergrasp quests? Is that even possible? How does the game remember that? Something stored on client or serverside only?
I have no idea how to find out when I can accept the quests again - except flying in and looking, which is kind of annoying with several twinks.