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Author:
Version:
3.2.006
Date:
09-29-2009 03:23 PM
Size:
52.14 Kb
Downloads:
305,002
Favorites:
857
MD5:
Pictures
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AB timers with a narrowed zone map (Cartographer colored icons)
WSG flag carriers with HP percent
AV and WG timers using alternate bar layout
Capping   Popular! (More than 5000 hits)
Capping is just another battleground timer mod with some extras.

Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timers and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.


Recently, I had some requests for donation info, so here it is. Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.
  Change Log - Capping
3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
  Archived Versions - Capping
File Name
Version
Size
Author
Date
3.2.005
52kB
totalpackage
09-28-2009 04:38 PM
3.2.004
52kB
totalpackage
09-23-2009 10:35 AM
3.2.003
52kB
totalpackage
09-04-2009 06:56 AM
3.2.002
52kB
totalpackage
08-13-2009 08:41 AM
3.1.005
54kB
totalpackage
07-24-2009 06:11 AM
3.0.019
61kB
totalpackage
02-14-2009 05:16 AM
  Comments - Capping
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Old 09-12-2009, 03:47 PM  
totalpackage
A Deviate Faerie Dragon
 
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Forum posts: 10
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Re: AV Timers problem

Quote:
Originally posted by Hansey
...I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?)...
It could be another addon, maybe something that messes with the world map. Also make sure you can see script errors.

Quote:
Originally posted by Iseabail
...I just wondered, does this/can this store separate profiles per character? I have different ui layouts per character but I can't figure out how to select different locations or bar textures for each.

P.S. Love this add-on... thanks for making it *not* do too much for you, I truly appreciate the effort to provide useful information without dumbing down the gameplay. Nice work!
Sorry, profiles is in my list of doing too much. It's simple to have a setup that works for all characters.
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Old 09-11-2009, 01:36 PM  
Hansey
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AV Timers problem

Hi there -

I didn't see my problem in this thread, so I'm not sure if I'm the only one having it (which would imply that it's due to one of my other mods?).

Anyway, I've been using Capping for awhile - it's great. But lately the timers in AV have been going a bit wonky.

Example:

AV starts, Alliance cap Snowfall GY and the time pops up and starts counting down - no problem. Shortly thereafter, Horde caps Stonehearth, timer pops up and starts counting down.

Caps continue to happen, and I have a list of about 8 or 9 different timers counting down, and then at some point, for some reason, every single one of them resets to 4 minutes and begins counting down from there, and it refuses to add any new caps, or remove a timer when a building is defended/burned.

This started happening a few weeks ago, and I installed the latest update which didn't fix the problem. I deleted Capping entirely, along with its related files in teh Saved Variables directory and reinstalled from scratch, and still no luck. I've tried the "Request Sync" option in the options menu, and it doesn't seem to help either.

Anything else I can try? (or additional information I can provide?) It's an odd problem, but I love using this mod, and hope the problem can be figured out!

Thanks!
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Old 09-08-2009, 08:28 PM  
Iseabail
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Profiles

I read back several pages but didn't see anything, so I apologize in advance if this has already been covered. I just wondered, does this/can this store separate profiles per character? I have different ui layouts per character but I can't figure out how to select different locations or bar textures for each.

P.S. Love this add-on... thanks for making it *not* do too much for you, I truly appreciate the effort to provide useful information without dumbing down the gameplay. Nice work!
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Old 09-08-2009, 04:58 AM  
Apeman
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Quote:
Originally posted by totalpackage
WoW has it own settings for zone map visibility. See the top left corner of your main map.
Hit the nail on the head, many thanks
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Old 09-07-2009, 11:46 AM  
totalpackage
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 537
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Quote:
Originally posted by Apeman
...Now I'm back from a break I CANNOT get the BG map to display, the timer bars are fine...
WoW has it own settings for zone map visibility. See the top left corner of your main map.
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Old 09-07-2009, 09:11 AM  
Apeman
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Love the addon, used to use it alot.
Now I'm back from a break I CANNOT get the BG map to display, the timer bars are fine.
Have updated to latest version
Have disabled all other addons
Have had a look in config and Capping settings

Which file is the config stored in? the only thing I can think of is somehow the map anchor is way off screen?

Thanks for your help.
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Old 09-05-2009, 08:34 AM  
totalpackage
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I thought about such a feature before, but I think I passed on it since people would get used to it and want it for everything (node timer, port timer, etc). That'll defeat the purpose of having timer bars. Also, if you're ignoring the timer bar, you're going to ignore the text messages as well.
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Old 09-04-2009, 01:29 PM  
Aldair
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Smile Missed it again...

I love this addon but even with it installed I still frequently miss the start of the Battle for Wintergrasp...

Would it be possible to add a pop-up message on the screen at X minutes before the battle begins, and maybe an audible alarm at the same time?

Thanks.
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Old 08-26-2009, 06:11 AM  
<tommy
A Kobold Labourer

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Mmmh, is it possible to have a somewhat of macro command to launch when timer expires? such as:

/tell NAME > WINTERGRASP TIMER ENDED <
/script PlaySoundFile("Sound\\interface\\RaidWarning.wav")

Last edited by <tommy : 08-26-2009 at 06:12 AM.
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Old 08-24-2009, 07:11 AM  
totalpackage
A Deviate Faerie Dragon
 
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Quote:
Originally posted by <tommy
Would it be possible to add something like a raid warning, or a whisper, or a notification on scrollin combat text, like parrot or mik, when the timer expires? cause sometimes it happens that doing dailies or bgs, i don't see that it expires
That's too much work and maintenance required to support so many mods. Maybe if there was just one. Plus you get chat alerts for those events, so just use the customizable features of those mods to alert you.
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Old 08-24-2009, 02:04 AM  
<tommy
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Would it be possible to add something like a raid warning, or a whisper, or a notification on scrollin combat text, like parrot or mik, when the timer expires? cause sometimes it happens that doing dailies or bgs, i don't see that it expires
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Old 08-23-2009, 03:32 AM  
totalpackage
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Quote:
Originally posted by kaimox
Would it be possible to get a cooldown timer or a similar notification about the cooldown of the Wintergrasp quests? Is that even possible? How does the game remember that? Something stored on client or serverside only?...
If it's possible, it's not something that will be in Capping.


Quote:
Originally posted by Zdouse
Could you make an option to delete the numbers ontop of the horde or alliance symbols, the one that shows the number of people...
Nope, I'm trying to limit options due to localizations.
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Old 08-22-2009, 10:28 PM  
kaimox
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Would it be possible to get a cooldown timer or a similar notification about the cooldown of the Wintergrasp quests? Is that even possible? How does the game remember that? Something stored on client or serverside only?

I have no idea how to find out when I can accept the quests again - except flying in and looking, which is kind of annoying with several twinks.
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Old 08-14-2009, 04:48 PM  
Zdouse
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Could you make an option to delete the numbers ontop of the horde or alliance symbols, the one that shows the number of people.

Or atleast tell me what I could delete to get rid of them.
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Old 08-12-2009, 04:28 AM  
totalpackage
A Deviate Faerie Dragon
 
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Re: Siege Engine Timer

Quote:
Originally posted by Whitetooth
Could you sync the Siege Engine timer when the player targets the Siege Engine in shop? ...
Already added it over the weekend. It'll be in the next release.
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