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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:368,545
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Capping  Popular! (More than 5000 hits)

Version: 5.4.003
by: totalpackage [More]

* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:

  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


Post A Reply Comment Options
Unread 01-25-12, 07:44 PM  
paraella
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
moving flag carrier targets

Does anyone know if it is possible to move the flag carrier targets? They are right on top of the default status icons.
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Unread 12-17-11, 07:10 AM  
zoktar
A Cliff Giant
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Forum posts: 72
File comments: 265
Uploads: 1
hmm is it possible to sort bars by faction?
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Unread 12-16-11, 02:01 PM  
Dixon Butz
A Deviate Faerie Dragon
 
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File comments: 55
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Originally Posted by yleaf
Code:
-       local maxq = GetMaxBattlefieldID() or 3
+       local maxq = MAX_WORLD_PVP_QUEUES
`MAX_BATTLEFIELD_QUEUES`'s new name is `MAX_WORLD_PVP_QUEUES`
Thx a lot!
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Unread 12-15-11, 10:21 PM  
yleaf
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Code:
-       local maxq = GetMaxBattlefieldID() or 3
+       local maxq = MAX_WORLD_PVP_QUEUES
`MAX_BATTLEFIELD_QUEUES`'s new name is `MAX_WORLD_PVP_QUEUES`
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Unread 12-10-11, 06:15 AM  
Dixon Butz
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Didn't this addon used to have timers that showed aprox time 'till the BG popped berfore 4.3? Only timer I see now is the TB timer.
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Unread 11-29-11, 11:58 PM  
totalpackage
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The errors should be fixed now. Thanks.
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Unread 11-29-11, 06:05 PM  
parallaxtz
A Kobold Labourer

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File comments: 5
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Fix:

core.lua; line 465

replace:

local maxq = MAX_BATTLEFIELD_QUEUES

with

local maxq = GetMaxBattlefieldID()
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Unread 11-29-11, 04:36 PM  
xyjames1488
A Murloc Raider

Forum posts: 8
File comments: 34
Uploads: 0
Error 4.3 WoW

Recieved upon entering game and reloading UI.

Message: Interface\AddOns\Capping\core.lua:477: 'for' limit must be a number
Time: 11/29/11 17:35:59
Count: 1
Stack: Interface\AddOns\Capping\core.lua:477: in function `UPDATE_BATTLEFIELD_STATUS'
Interface\AddOns\Capping\core.lua:310: in function `?'
Interface\AddOns\Capping\core.lua:160: in function <Interface\AddOns\Capping\core.lua:158>

Locals: self = Capping {
0 = <userdata>
close = <unnamed> {
}
CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:166
TestNode = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:134
StartWSG = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:510
CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:794
StartBar = <function> defined @Interface\AddOns\Capping\core.lua:741
StartIoC = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:432
StartAB = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:238
StopBar = <function> defined @Interface\AddOns\Capping\core.lua:783
backdrop = <table> {
}
StartGil = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:246
UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:823
WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:106
ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:279
ev = "ADDON_LOADED"
activebars = <table> {
}
PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:174
StartAV = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:254
ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:357
db = <table> {
}
GetBar = <function> defined @Interface\AddOns\Capping\core.lua:695
ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:320
StartEotS = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:351
StartWintergrasp = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:721
ModMap = <function> defined @Interface\AddOns\Capping\core.lua:418
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Capping\core.lua:305
ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:341
CreateCarrierButton = <function> defined @Interface\AddOns\Capping\battlegrounds.lua:140
AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:336
iconpath = <table> {
}
UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:470
CreateText = <function> defined @Interface\AddOns\Capping\core.lua:846
InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:292
RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:162
}
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = <table> {
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "'for' limit must be a number"
db = <table> {
avquest = true
onegroup = true
worldname2 = "Tol Barad"
mapscale = 1.5
eots = true
world2 = true
timepos = "<-"
wsg = true
p = "TOPRIGHT"
hidecaptime = false
wait = true
y = -39
font = "Morpheus"
reverse = true
height = 15
arena = true
narrow = true
iconpos = "X"
cby = 965
hideblizztime = false
world3 = true
cbx = 928
port = true
fontsize = 10
spacing = 1
rp = "TOPRIGHT"
world1 = false
inset = 0
texture = "Minimalist"
worldname1 = "Wintergrasp"
sby = 1
x = -185
mainup = false
seaty = 1003
width = 200
altstyle = false
seatx = 1623
sbx = 783
av = true
dbinit = 7
colors = <table> {
}
hidemapborder = true
ab = true
fill = true
ioc = true
}
currentq = <table> {
}
maxq = nil
GetBattlefieldStatus = <function> defined =[C]:-1
format = <function> defined =[C]:-1
q = "Queue: %s"
p
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Unread 11-29-11, 04:25 PM  
Longarms
A Murloc Raider
 
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Forum posts: 4
File comments: 36
Uploads: 3
Definitely doesn't work in 4.3

Hopefully there's an update coming!
__________________

(click for Armoury)
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Unread 10-16-11, 05:32 AM  
yoshimo
A Murloc Raider

Forum posts: 9
File comments: 79
Uploads: 0
Currently on the 4.3 PTR i get a lua error on load:

Code:
Date: 2011-10-16 12:48:24
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Capping\core.lua line 477:
   'for' limit must be a number
Debug:
   [C]: ?
   Capping\core.lua:477: UPDATE_BATTLEFIELD_STATUS()
   Capping\core.lua:310: PLAYER_ENTERING_WORLD()
   Capping\core.lua:285: ?()
   Capping\core.lua:160:
      Capping\core.lua:158
   [C]: LoadAddOn()
   AddonLoader\AddonLoader.lua:109: LoadAddOn()
   AddonLoader\AddonLoader.lua:130:
      AddonLoader\AddonLoader.lua:119
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Unread 09-13-11, 06:29 AM  
Marsaeus
A Murloc Raider

Forum posts: 5
File comments: 1
Uploads: 0
Disable Battleground Map?

Is there any way to completely disable this mod's interaction with the battleground map?

The problem: I use nUI, and nUI places the battleground mini-map off to the lower right of my screen (where I want it) ... so, with Capping active, when I enter a battleground, Capping places the battleground mini-map in an off-center orientation inside the space reserved for the mini-map. The only way I can "fix it" is to /reload ui every single battleground. This allows nUI to place it correctly.

I've unchecked everything that has to do with the minimap in the Capping options, but it is placed incorrectly every single battleground.

If there is an option to disable the mini map directly, I have not been able to find it.

Specifically, the mini-map is placed with the upper left hand corner in the center of the space reserved for the minimap in my UI.

Any help would be appreciated.

Mars.

EDIT: Everything else with this mod works perfectly with nUi.
Last edited by Marsaeus : 09-28-11 at 01:52 AM.
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Unread 08-21-11, 10:24 PM  
alinnia
A Kobold Labourer

Forum posts: 0
File comments: 16
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Tol Barad

Hi, is it possible to change the TB timer's icon to show who currently controls TB? I.e. the Alliance icon for when Alliance controls it, Horde icon for when Horde controls it. This way players can then work out which side is attacking and defending next round without checking the world map.
Last edited by alinnia : 08-23-11 at 09:49 AM.
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Unread 08-14-11, 12:59 PM  
Beachcomber1
A Murloc Raider

Forum posts: 6
File comments: 8
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Also seeing a bug in rated bg's where the enemy flag carrier's name sometimes shows in white and is not properly color coded, so I don't see his actual class at a glance.
Last edited by Beachcomber1 : 08-14-11 at 12:59 PM.
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Unread 08-06-11, 02:47 PM  
Beachcomber1
A Murloc Raider

Forum posts: 6
File comments: 8
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Battleground rez timers?

Any chance of adding battleground rez timers?

This is good information to have, especially in rated battlegrounds (which use a longer timer than regular battlegrounds do).

I understand that the first rez wave couldn't be calculated, but that could be used to estimate following rez waves.
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Unread 08-06-11, 06:31 AM  
FrostByghte
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Re: Re: Map not showing

Originally posted by totalpackage
Make sure the option to show zone map from the main world map drop down.
HA! Thank you so much!
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