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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Updated:06-23-15 09:58 PM
Created:unknown
Downloads:372,684
Favorites:977
MD5:
6.2

Capping  Popular! (More than 5000 hits)

Version: v6.2.01
by: funkydude , totalpackage

Capping is a battleground timer mod with some extras.

Current Features:

  • All battlegrounds/arenas have start timers
  • Ashran - Event timers, battle timer, graveyard timer
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

Post A Reply Comment Options
Unread 08-14-11, 12:59 PM  
Beachcomber1
A Murloc Raider

Forum posts: 7
File comments: 8
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Also seeing a bug in rated bg's where the enemy flag carrier's name sometimes shows in white and is not properly color coded, so I don't see his actual class at a glance.
Last edited by Beachcomber1 : 08-14-11 at 12:59 PM.
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Unread 08-06-11, 02:47 PM  
Beachcomber1
A Murloc Raider

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Battleground rez timers?

Any chance of adding battleground rez timers?

This is good information to have, especially in rated battlegrounds (which use a longer timer than regular battlegrounds do).

I understand that the first rez wave couldn't be calculated, but that could be used to estimate following rez waves.
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Unread 08-06-11, 06:31 AM  
FrostByghte
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Re: Re: Re: Map not showing

Originally posted by totalpackage
Make sure the option to show zone map from the main world map drop down.
HA! Thank you so much!
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Unread 08-04-11, 09:37 PM  
totalpackage
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Re: Re: Map not showing

Originally posted by FrostByghte
Any help on this issue very much appreciate...anyone?
Make sure the option to show zone map from the main world map drop down.
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Unread 08-04-11, 11:39 AM  
FrostByghte
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Re: Map not showing

Originally posted by FrostByghte
I have the map working on 1 character but it will not show up on any of the others. I was wondering if there are any suggestions on how to possibly fix this? Thank you.
Any help on this issue very much appreciate...anyone?
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Unread 07-28-11, 07:48 PM  
FrostByghte
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Map not showing

I have the map working on 1 character but it will not show up on any of the others. I was wondering if there are any suggestions on how to possibly fix this? Thank you.
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Unread 05-31-11, 01:07 PM  
Sykotic13
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Re: AB Bases needed to win?

Nevermind. I figured it out....
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Unread 05-31-11, 04:22 AM  
Sykotic13
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AB Bases needed to win?

This is a feature from the old SSPVP3 that I miss when I am in AB. I assume it would be possible to add it as a timer that doesn't move. In SSPVP it was added underneath the top base count header.



Here is the relevant code from SSPVP3:
Code:
	-- Bases to win, and final base to win
	if( self.db.profile[self.activeBF].bases and Alliance and Horde ) then
		local enemy, friendly
		if( playerFaction == "Alliance" ) then
			enemy = Horde
			friendly = Alliance
		else
			enemy = Alliance
			friendly = Horde
		end

		for i=1, MAX_NODES do
			-- Figure out time left with the base, and scores with that time
			local lowestTime = min(enemy.left / pointsSec[self.activeBF][MAX_NODES - i], friendly.left / pointsSec[self.activeBF][i])
			local enemyFinal = enemy.points + self:GetEstPoints(lowestTime, MAX_NODES - i)
			local friendlyFinal = friendly.points + self:GetEstPoints(lowestTime, i)

			-- We win with these bases
			if( friendlyFinal >= 1600 and enemyFinal < 1600 ) then
				SSOverlay:RegisterText("win", "match", string.format(L["Bases to win: %d"], i), SSPVP:GetFactionColor("Neutral"))

				--if( self.db.profile.finalBase ) then
				--	SSOverlay:RegisterText("winfin", "match", string.format(L["Base Final: %d"], friendlyFinal), SSPVP:GetFactionColor(playerFaction))
				--end
				break
			end
		end
	else
		SSOverlay:RemoveCategory("base")
	end
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Unread 05-24-11, 12:57 PM  
yoshimo
A Murloc Raider

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The broken debuff on the ioc siegeengine is back to 3m, in case you want to use it again.
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Unread 05-21-11, 12:49 PM  
yoshimo
A Murloc Raider

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It's on life you dont need the addonkit^^
and recheck, but to me it seems that the broken buff on the siegeengine is back at 3m duration now
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Unread 05-15-11, 06:14 PM  
totalpackage
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Originally posted by yoshimo
You could also use that to get rid of the translations i guess and hide the blizzard ones
I could have added it during the last PTR, but the addon kit does not work the way it used to. I'll see for the next one.
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Unread 05-15-11, 02:34 AM  
wildcard
A Kobold Labourer

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I seem to have an issue where the pvp objectives screen is still visible with capping running, which is making both unreadable. never used to have this issue. any thoughts?
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Unread 05-07-11, 01:41 PM  
yoshimo
A Murloc Raider

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You could also use that to get rid of the translations i guess and hide the blizzard ones
Last edited by yoshimo : 05-07-11 at 01:47 PM.
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Unread 05-03-11, 12:43 PM  
Valana
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Is there a way to disable the BG/Arena start countdowns now that Blizzard has built them into the default interface?

Thanks for the great addon!
__________________
Author of the TB Add-Ons Suite.
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Unread 05-01-11, 03:07 PM  
Noctum28
A Kobold Labourer

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So far it is only possible to activate/deactivate timers for all battlegrounds except Twin Peaks and The Battle for Gilneas. I would like to see these also gifted with the possibility to switch them on or off.
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