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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-29-13 04:56 PM
Created:unknown
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Capping  Popular! (More than 5000 hits)

Version: 5.4.003
by: totalpackage [More]

* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:

  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


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Unread 07-13-09, 03:01 PM  
yoshimo
A Murloc Raider

Forum posts: 9
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It wasnt a client patch but according to the testrealmforum they fixxed the collisiondetection with the gates, and a few other things within a rolling restart.
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Unread 07-13-09, 01:59 PM  
totalpackage
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Originally posted by yoshimo
Im not sure wether we will see an increased yellrange for the mechanic , but if they dont increase it, the siegeengine should be triggered by the zonewide "the X captured the workshop"-message, and we could respawn the timer for yourself if you get a unit_died-event for it.
Today they fixxed only Achivements and changed a few abilities, nothing for us i think
Hmm, I didn't get a patch today, and battlegrounds are down again.

Death events have a range also, so we can't rely on that. Blizzard is really concentrating on improving IoC...nothing is final. I guess, for now, it's enough to just have a timer for those waiting/defending/ninja-ing at workshop.
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Unread 07-13-09, 07:01 AM  
yoshimo
A Murloc Raider

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Im not sure wether we will see an increased yellrange for the mechanic , but if they dont increase it, the siegeengine should be triggered by the zonewide "the X captured the workshop"-message, and we could respawn the timer for yourself if you get a unit_died-event for it.
Today they fixxed only Achivements and changed a few abilities, nothing for us i think
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Unread 07-11-09, 06:44 PM  
totalpackage
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@ ShadowEric - latest Capping version already supports that. However, as of current PTR build, fetching WG timer in battlegrounds do not work.

Thanks everyone for the kind words.
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Unread 07-11-09, 02:15 PM  
deke913
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Wonderful job, and the reasons you don't have some of things like auto release and such are the same reasons I wouldn't have them. Thanks for your time on this. Peace.
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Unread 07-11-09, 10:45 AM  
ShadowEric
A Kobold Labourer

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Just a heads-up that in 3.2, the built-in WG timer should be accurate anywhere in the game.

Source: http://forums.worldofwarcraft.com/th...06&pageNo=2#31
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Unread 07-11-09, 07:38 AM  
Carighan
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I don't know if I actually said this before, but this mod is half the reason I enjoy PvP in WoW. Huuuuuge thanks to you for programming it.
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Unread 07-11-09, 03:37 AM  
totalpackage
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The Wintergrasp timer not showing up on other toons is a bug and will be fixed in the next release awaiting more bug reports. However, Eye of the Storm is working fine. Did you make sure to exit WoW before installing the new version? Files and directories were changed, therefore requiring a WoW exit.

Edit: released a fix regardless of what I said.
Last edited by totalpackage : 07-11-09 at 04:08 AM.
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Unread 07-11-09, 12:34 AM  
Longarms
A Murloc Raider
 
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Originally posted by yoshimo
Localisation has changed, so it would be useful to know your clients locale.
US

WG Timer should use the Blizzard-Api which until 3.2 only reports WG Time if you happen to be in northrend if i remember correctly.
The previous version kept track of wingtergrasp across toons and logins, regardless of locations (provided the timer hadn't run out). This meant I could log into an Iron Forge Mule and still know how long i had until WG started.

Also, it doesn't seem to be tracking the number of players in the BG. Eye of the Storm anyway. As I said, I went to the preivious version after that.
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Last edited by Longarms : 07-11-09 at 12:39 AM.
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Unread 07-10-09, 11:30 PM  
yoshimo
A Murloc Raider

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Originally posted by Longarms
It is mostly useless on the live servers now. Its not tracking timers in Eye of the Storm. Nor is it keeping track of the Wintergrasp Timer unless the toon you are on happens to be in Northrend.

At that point, I reinstalled the previous version.
Localisation has changed, so it would be useful to know your clients locale.

WG Timer should use the Blizzard-Api which until 3.2 only reports WG Time if you happen to be in northrend if i remember correctly.
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Unread 07-10-09, 09:44 PM  
Longarms
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It is mostly useless on the live servers now. Its not tracking timers in Eye of the Storm. Nor is it keeping track of the Wintergrasp Timer unless the toon you are on happens to be in Northrend.

At that point, I reinstalled the previous version.
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Last edited by Longarms : 07-10-09 at 09:48 PM.
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Unread 07-10-09, 01:43 PM  
totalpackage
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We'll have to wait for a fix for the refinery.

When your game crashes, the zone map does that for some reason. If you're crashing a lot in PTR, I believe the current workaround is to disable sound effects. However, I'll work with zone map positioning later.
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Unread 07-10-09, 01:05 PM  
yoshimo
A Murloc Raider

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I ( Samir‚) attacked the refinery/÷lraffinerie . As you can see, no timer is shown. Either we code a workaround or wait for Blizzard to get the message right

Maybe i moved the little bg map too close to the screencorner, but "narrowmap "hides half of it
Last edited by yoshimo : 07-10-09 at 01:15 PM.
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Unread 07-10-09, 11:17 AM  
yoshimo
A Murloc Raider

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I think the timer for the refinery is broken for german clients until blizzard fixes the chatmessage.

Everything else seems to work very well so far
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Unread 07-10-09, 05:42 AM  
totalpackage
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Just uploaded a new version with 3.2 support. I made some major changes, especially to localizations. I will need feedback on that since I can't really test them. Yoshimo, feel free to provide revisions for the deDE file to make sure it's complete/correct.
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