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Return to Karazhan (7.1.0)
Updated:11-25-16 11:43 AM
Created:unknown
Downloads:379,359
Favorites:973
MD5:
7.1.0

Capping  Popular! (More than 5000 hits)

Version: v7.1.3
by: funkydude [More]

Battleground timers and other PvP features.

Features

  • All battlegrounds/arenas have start timers
  • Ashran - Event timers, battle timer, graveyard timer
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timers, wall attack alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

Capping is open source and development is done on GitHub. You can contribute code, localization, and report issues there: https://github.com/BigWigsMods/Capping

Capping
v7.1.3 (2016-11-25)
Full Changelog Previous releases
  • Show a paused bar in AV to indicate the capture status of the mines, tweak AV cap timer.
  • Fix AV bars restarting
  • Fix external libraries
  • update metadata
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Unread 02-15-09, 10:36 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Wintergrasp timer format

Originally posted by Elisios
"1.8h" is a silly representation of "1h48" or "1:48". Though I easily understand why Capping does this ATM, could you tweak it so the Wintergrasp timer became easier to read please ?...
Most likely, nope. We should not care how exact/detailed the time remaining is when it's beyond an hour. Also, 1h48 is not very standard (looks like incorrect hex), 1h 48m takes up too timer bar much space, and 1:48 can be confused with 1m 48s.
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Unread 02-15-09, 02:45 AM  
Elisios
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Wintergrasp timer format

"1.8h" is a silly representation of "1h48" or "1:48". Though I easily understand why Capping does this ATM, could you tweak it so the Wintergrasp timer became easier to read please ?

Beside this detail, this addon is a great job !
Last edited by Elisios : 02-15-09 at 02:46 AM.
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Unread 02-14-09, 11:57 AM  
kroviken
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but they're just so dang annoying!
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Unread 02-14-09, 04:18 AM  
totalpackage
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Originally posted by Efryse
I have the stacking issue. Everytime Capping starts a timer bar, there is an error message:...
Ah, got it. Should be fixed in the latest version.

Also, others should make sure to enable Lua error popups or get an error addon to help with reporting bugs.
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Unread 02-14-09, 04:01 AM  
Efryse
A Kobold Labourer

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I have the stacking issue. Everytime Capping starts a timer bar, there is an error message:

Capping-3.0.018\core.lua:662: attempt to perform arithmetic on field 'spacing' (a nil value)
Capping-3.0.018\core.lua:807: in function `StartBar'
Capping-3.0.018\core.lua:867: in function `?'
Capping-3.0.018\core.lua:120: in function <Interface\AddOns\Capping\core.lua:119>
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Unread 02-13-09, 11:36 PM  
Wark
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Originally posted by totalpackage
A screen might help. Also, does it still happen if you revert back to the previous version of Capping?
The stacking was happening for me too, reverted to .17 and everything works perfectly.

Essentially, all the bars except for the Wintergrasp timer were piling on top of each other to the top of the positioning bar; for whatever reason my Wintergrasp timer bar wasn't falling into the same stack, just sitting above the mess.
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Unread 02-13-09, 01:55 PM  
totalpackage
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Originally posted by kroviken
Since the update yesterday for this addon, I've been having an issue where timers have been overlapping eachother. I was wondering if this was just me of if other people are experiencing this.
A screen might help. Also, does it still happen if you revert back to the previous version of Capping?
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Unread 02-13-09, 11:34 AM  
kroviken
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Since the update yesterday for this addon, I've been having an issue where timers have been overlapping eachother. I was wondering if this was just me of if other people are experiencing this.
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Unread 02-02-09, 07:17 PM  
tlund
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Re: Re: BG Queue timer and Port timer stoped working?!

Originally posted by totalpackage
Those timers may be off-screen for you depending on where you put Capping's anchor.
This was indeed the fact. I did not know that Capping grows both upwards and downwards from its anchor. After moving the anchor down from the top of the screen I now see queue/port timers again.
Last edited by tlund : 02-02-09 at 07:17 PM.
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Unread 02-01-09, 05:42 AM  
totalpackage
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Re: BG Queue timer and Port timer stoped working?!

Originally posted by tlund
Suddenly, Capping is no longer showing the Queue timer or the port time. All the other timers works fine. I upgraded to the latest version but the problem persists. I have uncheckd/checked the options to show the timers but that didn't help. Any suggestions or Ideas?
Those timers may be off-screen for you depending on where you put Capping's anchor. If that's not it, you may need to reset your variables or check for addon conflicts. If you want to try to reset, try this:
Code:
/script CappingDB=nil ReloadUI()
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Unread 01-31-09, 09:03 PM  
tlund
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BG Queue timer and Port timer stoped working?!

Suddenly, Capping is no longer showing the Queue timer or the port time. All the other timers works fine. I upgraded to the latest version but the problem persists. I have uncheckd/checked the options to show the timers but that didn't help. Any suggestions or Ideas?
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Unread 01-31-09, 08:46 PM  
totalpackage
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Originally posted by Jexx
I'm getting a small bug/glitch with the Battlefield Mini-map. It seems it randomly selects which side to anchor from, and I have to re-position it on occasion...
I only experienced this when I moved the zone map the very first time (after clearing variables). Afterward, it didn't happen again no matter how much I messed with it. If it happens again, let me know how to reproduce it.

Edit: I fixed anchor point with varying zone map scale. See if you still have problems.
Last edited by totalpackage : 02-01-09 at 05:35 AM.
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Unread 01-31-09, 12:20 PM  
Jexx
A Deviate Faerie Dragon

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I'm getting a small bug/glitch with the Battlefield Mini-map. It seems it randomly selects which side to anchor from, and I have to re-position it on occasion.

I have it on the right edge of my screen, and sometimes when I join a BG it will be off to the left a couple inches, then I have to move it, then the next BG it might be completely off the screen to the right and I have to enable the full size minimap just so I can grab it and drag it back on screen.

Not sure what causes it, and I don't get any error messages, but for whatever reason its not always remembering its anchoring position.
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Unread 01-29-09, 09:38 AM  
totalpackage
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Originally posted by Mikma
*edit* Oh lol my own code fails me. Yeah I shouldn't be checking the text, only the time :P
It should be fixed in the latest update. However, problems may still occur if others still have a previous version. My bad.
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Unread 01-28-09, 05:10 PM  
mikma
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Originally posted by totalpackage
Also, you do not have to worry about localization using this method
*edit* Oh lol my own code fails me. Yeah I shouldn't be checking the text, only the time :P
Last edited by mikma : 01-28-09 at 05:57 PM.
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