Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(54 Kb)
Download
Updated: 10-29-13 04:56 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:368,544
Favorites:978
MD5:

Capping  Popular! (More than 5000 hits)

Version: 5.4.003
by: totalpackage [More]

* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:

  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


Post A Reply Comment Options
Unread 12-09-12, 08:37 PM  
Enforcer84
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Saw it was updated but it still doesn't seem to announce to the correct channel anymore...
Enforcer84 is offline Report comment to moderator  
Reply With Quote
Unread 11-30-12, 11:36 PM  
Insurrection267
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
The map used to appear during the applicable BG's but it no longer appears.
Insurrection267 is offline Report comment to moderator  
Reply With Quote
Unread 11-24-12, 10:29 PM  
zokfend
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by Mahiro
i made a temp fix for me:

core.lua @548 i commented the CheckQueue out since that has benn changed and i didnt spend much time with it.
thanks!
Last edited by zokfend : 11-24-12 at 10:30 PM.
zokfend is offline Report comment to moderator  
Reply With Quote
Unread 11-12-12, 12:01 PM  
Mahiro
A Murloc Raider
 
Mahiro's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 103
Uploads: 8
Originally Posted by totalpackage
If someone can provide a fix for that, that'll be great. I cannot test this functionality at the moment.
i made a temp fix for me:

core.lua @548 i commented the CheckQueue out since that has benn changed and i didnt spend much time with it.
Code:
local function ReportBG(barid)  -- report timer to /bg
    local this = CheckActive(barid)
    if not this then return end
    DoReport(this, "BATTLEGROUND")
    --[[
    if not CheckQueue(this.name, true) then
        DoReport(this, "BATTLEGROUND")
	end
    --]]
reporting to bg channel works so far, so someone might have a look at the CheckQueue function on why that isnt working anymore.
Mahiro is offline Report comment to moderator  
Reply With Quote
Unread 10-30-12, 07:38 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 884
Uploads: 2
If someone can provide a fix for that, that'll be great. I cannot test this functionality at the moment.
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 10-22-12, 09:24 PM  
footballcs12
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by Faithly
Originally Posted by Dixon Butz
Still needs work. Can't announce timers to bg chat, only say works.
I'm having the same issue. I tried changing the wordings listed under this post, but it still would not work. It only works in public chat /say.

If anyone knows how to fix this, that'll be awesome.
Same with me. Ctrl+click does nothing. Right clicking on timer and clicking "send to BG" does nothing.


Error message:
Message: ..\FrameXML\UIParent.lua line 3820:
Usage: GetLFGInfoServer(LE_LFG_CATEGORY)
Debug:
[C]: ?
[C]: GetLFGInfoServer()
..\FrameXML\UIParent.lua:3820: GetLFGMode()
Capping\core.lua:541:
Capping\core.lua:535
Capping\core.lua:551:
Capping\core.lua:548
Capping\core.lua:572:
Capping\core.lua:567
Locals:
(*temporary) = nil
Last edited by footballcs12 : 10-22-12 at 10:38 PM.
footballcs12 is offline Report comment to moderator  
Reply With Quote
Unread 10-14-12, 05:03 PM  
Faithly
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by Dixon Butz
Still needs work. Can't announce timers to bg chat, only say works.
I'm having the same issue. I tried changing the wordings listed under this post, but it still would not work. It only works in public chat /say.

If anyone knows how to fix this, that'll be awesome.
Faithly is offline Report comment to moderator  
Reply With Quote
Unread 09-19-12, 02:16 AM  
bossmansmith
A Murloc Raider

Forum posts: 4
File comments: 73
Uploads: 0
here is the error when trying to announce to BG channel


1x FrameXML\UIParent.lua:3820: Usage: GetLFGInfoServer(LE_LFG_CATEGORY)
<in C code>
FrameXML\UIParent.lua:3820: in function "GetLFGMode"
Capping-5.0.001\core.lua:541: in function <Capping\core.lua:535>
Capping-5.0.001\core.lua:551: in function <Capping\core.lua:548>
Capping-5.0.001\core.lua:922: in function "func"
FrameXML\UIDropDownMenu.lua:710: in function "UIDropDownMenuButton_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1

Locals:
category = nil
proposalExists = nil
id = nil
typeID = nil
subtypeID = nil
name = nil
texture = nil
role = nil
hasResponded = nil
totalEncounters = nil
completedEncounters = nil
numMembers = nil
isLeader = nil
isHoliday = nil
proposalCategory = nil
bossmansmith is offline Report comment to moderator  
Reply With Quote
Unread 09-11-12, 06:59 PM  
Dixon Butz
A Deviate Faerie Dragon
 
Dixon Butz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 55
Uploads: 2
Still needs work. Can't announce timers to bg chat, only say works.
Dixon Butz is offline Report comment to moderator  
Reply With Quote
Unread 09-11-12, 06:56 PM  
thetravellor
A Wyrmkin Dreamwalker

Forum posts: 51
File comments: 13
Uploads: 0
I wanted to say thankyou for updating this add-on, I was very happy when I saw the "updated" tag!
thetravellor is offline Report comment to moderator  
Reply With Quote
Unread 09-05-12, 06:32 AM  
Tonyleila
A Scalebane Royal Guard
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 444
File comments: 1509
Uploads: 35
get this error when trying to post infos in Isle of Conquest with "cmd"

Code:
Interface\FrameXML\UIParent.lua:3820: Usage: GetLFGInfoServer(LE_LFG_CATEGORY):
Interface\FrameXML\UIParent.lua:3820: in function `GetLFGMode':
Capping-5.0.001\core.lua:541: in function <Interface\AddOns\Capping\core.lua:535>
Capping-5.0.001\core.lua:551: in function <Interface\AddOns\Capping\core.lua:548>
Capping-5.0.001\core.lua:572: in function <Interface\AddOns\Capping\core.lua:567>
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 09-02-12, 04:36 PM  
thetravellor
A Wyrmkin Dreamwalker

Forum posts: 51
File comments: 13
Uploads: 0
Originally Posted by Aelorean
You guys didn't bother to read down the thread huh?



This is a good change. I was looking over the rest of the code in the sections that involved this particular change and it seems that it should be fine without further alterations; however, it could be that the API documentation hasn't been updated yet.

Anyway, this change and the other one he provided (which was already shared earlier in the thread) are both required for 5.0.0.4.

Again, once MoP comes out I'll test this with the new BGs and see if anything else needs work. Right now I see no reason to do BGs ..lol.
Good on you for findind, fixing and posting the changes. I will try it. However most people playing wow (read most, not all) will have no idea how to edit LUA code.
thetravellor is offline Report comment to moderator  
Reply With Quote
Unread 09-02-12, 08:21 AM  
Rhazzledazle
A Murloc Raider

Forum posts: 4
File comments: 18
Uploads: 0
Originally Posted by Aelorean
You guys didn't bother to read down the thread huh?



This is a good change. I was looking over the rest of the code in the sections that involved this particular change and it seems that it should be fine without further alterations; however, it could be that the API documentation hasn't been updated yet.

Anyway, this change and the other one he provided (which was already shared earlier in the thread) are both required for 5.0.0.4.

Again, once MoP comes out I'll test this with the new BGs and see if anything else needs work. Right now I see no reason to do BGs ..lol.
I'm sorry, I could not find the first fix from Schatjecindy WorldMap_GetPOITextureCoords. I did not see your fix, than when I found your's, I did a search for 6 and finally found schatjecindy, applied both and so ...far no more errors
Rhazzledazle is offline Report comment to moderator  
Reply With Quote
Unread 09-02-12, 02:27 AM  
Aelorean
A Deviate Faerie Dragon

Forum posts: 15
File comments: 11
Uploads: 0
You guys didn't bother to read down the thread huh?

Lines 565, 641 -- change "GetNumRaidMembers" to "GetNumGroupMembers"
This is a good change. I was looking over the rest of the code in the sections that involved this particular change and it seems that it should be fine without further alterations; however, it could be that the API documentation hasn't been updated yet.

Anyway, this change and the other one he provided (which was already shared earlier in the thread) are both required for 5.0.0.4.

Again, once MoP comes out I'll test this with the new BGs and see if anything else needs work. Right now I see no reason to do BGs ..lol.
Last edited by Aelorean : 09-02-12 at 02:35 AM.
Aelorean is offline Report comment to moderator  
Reply With Quote
Unread 09-01-12, 10:27 PM  
Entyoun
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I believe I have a mostly working version of Capping for patch 5.0.4. Edit the following lines to get yours working too:

battlegrounds.lua
Lines 62, 63, 65, and 66 -- change "WorldMap_GetPOITextureCoords" to "GetPOITextureCoords"

Lines 565, 641 -- change "GetNumRaidMembers" to "GetNumGroupMembers"
Last edited by Entyoun : 09-01-12 at 10:28 PM.
Entyoun is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.