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The Adventure Continues (6.1)
Updated:02-24-15 06:52 PM
Created:unknown
Downloads:371,028
Favorites:977
MD5:
6.1

Capping  Popular! (More than 5000 hits)

Version: v6.1.01
by: funkydude , totalpackage

Capping is a battleground timer mod with some extras.

Current Features:

  • All battlegrounds/arenas have start timers
  • Ashran - Event timers, battle timer, graveyard timer
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

Fix EoTS flag respawn time.
Fix WSG end timer bar restarting frequently.
Fix landmark error when zoning.
Improve the queue time code and always show a paused queue.
Add flag assault counter for EotS.
Start WSG remaining time bar earlier.
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Unread 08-03-09, 08:10 AM  
waha
A Kobold Labourer

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The addon I've always wanted! No more having to bug people with DBM installed for timers!

However, I have a few small feature requests:
1) Ability to disable the fading/flashing when bars expire
2) Ability to disable the "spark"
3) Being able to move the bars just a few pixels from the top of the screen (Right now it's impossible to move them more than 10 pixels from the top)

Basically 3 features to allow them to be more like ElkBuffBars in appearance (I just love having them use the same visual styles
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Unread 08-06-09, 11:26 AM  
yoshimo
A Murloc Raider

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Im not sure if it is in the logfile i send you but the i think the trigger for ioc-siegeengine halfway should be different.

Currently we have " ["halfway"] = "Haltet mir die", -- middle"

Ich hab's gleich! Haltet mir die Allianz vom Leib. Kämpfen steht nicht in meinem Vertrag!:Goblinmechaniker:::Ugh::0:0::0:145::"

this one works but the message you get when the alliance has captured the workshop and is building the siegeengine is:

"Ich hab's gleich! Haltet die Horde von hier fern.Kämpfen stand in der Ingenieursschule nicht auf dem Lehrplan"

would it make sense if we change the trigger to "haltet" only or maybe " Ich hab's gleich!" `?
Last edited by yoshimo : 08-06-09 at 02:13 PM.
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Unread 08-06-09, 01:28 PM  
totalpackage
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Originally posted by yoshimo
...would it make sense if we change the trigger to "haltet" only or maybe " Ich hab's gleich!" `?
Yea, just a key word or phrase that only appears in that one trigger message. Heh, you can't expect me to understand everything in that log file. I just looked for node names and some general translations. It's up to the translators to see what would work for them, edit the locals\localization-xxxx.lua file, test it, and then submit it or show me what needs to be changed.


Originally posted by waha
...Basically 3 features to allow them to be more like ElkBuffBars in appearance (I just love having them use the same visual styles
Sorry, all those requests are denied since the timer bar options is already overwhelming.
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Unread 08-06-09, 02:15 PM  
yoshimo
A Murloc Raider

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"ich hab's gleich! Haltet" seems to work quite well so far as trigger.
I only asked because a one.-word-trigger could happen by accident, i hadnt rechecked the other messages that he uses.


And i think if you drive the siegeengine, and it gets destroyed your capping SHOULD send a sync to the bg, unit_destroyed only appears within a certain range around the siegeengine like the goblin yell is only visible within a certain range around the workshop.
Last edited by yoshimo : 08-10-09 at 11:20 AM.
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Unread 08-12-09, 01:44 AM  
Whitetooth
A Kobold Labourer
 
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Siege Engine Timer

Could you sync the Siege Engine timer when the player targets the Siege Engine in shop?

There is a Damaged buff/debuff showing the exact time remaining as shown in this image:
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Unread 08-12-09, 02:28 AM  
totalpackage
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Re: Siege Engine Timer

Originally posted by Whitetooth
Could you sync the Siege Engine timer when the player targets the Siege Engine in shop? ...
Already added it over the weekend. It'll be in the next release.
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Unread 08-14-09, 02:48 PM  
Zdouse
A Kobold Labourer
 
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Could you make an option to delete the numbers ontop of the horde or alliance symbols, the one that shows the number of people.

Or atleast tell me what I could delete to get rid of them.
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Unread 08-22-09, 08:28 PM  
kaimox
A Murloc Raider

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Would it be possible to get a cooldown timer or a similar notification about the cooldown of the Wintergrasp quests? Is that even possible? How does the game remember that? Something stored on client or serverside only?

I have no idea how to find out when I can accept the quests again - except flying in and looking, which is kind of annoying with several twinks.
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Unread 08-23-09, 01:32 AM  
totalpackage
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Originally posted by kaimox
Would it be possible to get a cooldown timer or a similar notification about the cooldown of the Wintergrasp quests? Is that even possible? How does the game remember that? Something stored on client or serverside only?...
If it's possible, it's not something that will be in Capping.


Originally posted by Zdouse
Could you make an option to delete the numbers ontop of the horde or alliance symbols, the one that shows the number of people...
Nope, I'm trying to limit options due to localizations.
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Unread 08-24-09, 12:04 AM  
<tommy
A Kobold Labourer

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Would it be possible to add something like a raid warning, or a whisper, or a notification on scrollin combat text, like parrot or mik, when the timer expires? cause sometimes it happens that doing dailies or bgs, i don't see that it expires
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Unread 08-24-09, 05:11 AM  
totalpackage
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Originally posted by <tommy
Would it be possible to add something like a raid warning, or a whisper, or a notification on scrollin combat text, like parrot or mik, when the timer expires? cause sometimes it happens that doing dailies or bgs, i don't see that it expires
That's too much work and maintenance required to support so many mods. Maybe if there was just one. Plus you get chat alerts for those events, so just use the customizable features of those mods to alert you.
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Unread 08-26-09, 04:11 AM  
<tommy
A Kobold Labourer

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Mmmh, is it possible to have a somewhat of macro command to launch when timer expires? such as:

/tell NAME > WINTERGRASP TIMER ENDED <
/script PlaySoundFile("Sound\\interface\\RaidWarning.wav")
Last edited by <tommy : 08-26-09 at 04:12 AM.
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Unread 09-04-09, 11:29 AM  
Aldair
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Smile Missed it again...

I love this addon but even with it installed I still frequently miss the start of the Battle for Wintergrasp...

Would it be possible to add a pop-up message on the screen at X minutes before the battle begins, and maybe an audible alarm at the same time?

Thanks.
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Unread 09-05-09, 06:34 AM  
totalpackage
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I thought about such a feature before, but I think I passed on it since people would get used to it and want it for everything (node timer, port timer, etc). That'll defeat the purpose of having timer bars. Also, if you're ignoring the timer bar, you're going to ignore the text messages as well.
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Unread 09-07-09, 07:11 AM  
Apeman
A Kobold Labourer

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Love the addon, used to use it alot.
Now I'm back from a break I CANNOT get the BG map to display, the timer bars are fine.
Have updated to latest version
Have disabled all other addons
Have had a look in config and Capping settings

Which file is the config stored in? the only thing I can think of is somehow the map anchor is way off screen?

Thanks for your help.
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