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Updated: 10-29-13 04:56 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:368,121
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Capping  Popular! (More than 5000 hits)

Version: 5.4.003
by: totalpackage [More]

* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:

  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


Post A Reply Comment Options
Unread 07-05-10, 08:13 AM  
totalpackage
A Fallenroot Satyr
 
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Re: Zone map missing

Originally posted by bonzoid
I've managed to lose my zone map. Full (shift) reset hasn't worked nor has deleting all the Capping saved variables I could find and reinstalling.

Any ideas?

Thanks.
Sorry for the late reply, this comment got buried with my other mods. Make sure your make is enabled to be shown in the first place by checking the dropdown box in the world map.
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Unread 07-05-10, 11:12 AM  
bonzoid
A Kobold Labourer

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Ah, that was it.

Thanks, much.
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Unread 08-16-10, 09:49 AM  
tinyu
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is this able to work with the stuff like the towers on Hellfire Peninsula?
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Unread 08-24-10, 05:40 PM  
totalpackage
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Originally posted by tinyu
is this able to work with the stuff like the towers on Hellfire Peninsula?
What features of Hellfire towers need support? Capping can already move the capture bar and the world status frame.
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Unread 09-10-10, 09:11 PM  
mikemonk
A Kobold Labourer

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Can't display the minimap

I just transfered servers, and all my settings were erased. Since this happened, I cannot get the minimap to display.

I have tried all the settings, but I cannot make it reappear.

I had a similar problem a really long time ago, where the map was off the visible part of the screen. I could just see a tiny bit of it on the edge of the screen, and was able to drag it into view. Now however, I can't find anything.

Your mod is fantastic, any help on the map would be appreciated.

EDIT: Upon reading the previous comments, you might have addressed this. You told somebody to check that it was allowed to be shown, but I don't understand what this means.
Last edited by mikemonk : 09-10-10 at 09:14 PM.
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Unread 09-10-10, 10:56 PM  
totalpackage
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Re: Can't display the minimap

Originally posted by mikemonk
EDIT: Upon reading the previous comments, you might have addressed this. You told somebody to check that it was allowed to be shown, but I don't understand what this means.
On your main world map, there's a dropdown menu in the upper left corner. If that doesn't work, use Capping to reset the map location.
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Unread 09-13-10, 11:53 AM  
Cawas
A Kobold Labourer
 
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Lightbulb "auto" release

Not sure if this was suggested already, but neway... Instead of having the auto-release feature, why not having a key to bind to release button?

To me the main problem is having to press that thing with the mouse (or trackpad in my case), so having a shortcut keyboard key to it would be awesome!

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Unread 10-13-10, 01:38 PM  
lakofsleep
A Kobold Labourer

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First thank you for this Addon I have been using it close to since its creation and I love it. Since 4.0.1 I am having a single error come up.

1x Capping-3.3.004\core.lua:320: attempt to index global 'PVPBattlegroundFrame' (a nil value)
Capping-3.3.004\core.lua:145: in function <Capping\core.lua:144>

Locals:
this = Capping {
0 = <userdata>
close = <unnamed> {}
CheckCombat = <function> @ Capping\core.lua:151:
TestNode = <function> @ Capping\battlegrounds.lua:131:
StartWSG = <function> @ Capping\battlegrounds.lua:505:
CheckStartTimer = <function> @ Capping\core.lua:811:
StartBar = <function> @ Capping\core.lua:757:
StartIoC = <function> @ Capping\battlegrounds.lua:418:
StartAB = <function> @ Capping\battlegrounds.lua:231:
StopBar = <function> @ Capping\core.lua:799:
backdrop = <table> {}
UpdateCountText = <function> @ Capping\core.lua:838:
WORLD_MAP_UPDATE = <function> @ Capping\battlegrounds.lua:103:
ADDON_LOADED = <function> @ Capping\core.lua:263:
activebars = <table> {}
PLAYER_REGEN_ENABLED = <function> @ Capping\core.lua:159:
StartAV = <function> @ Capping\battlegrounds.lua:239:
ZoneCheck = <function> @ Capping\core.lua:362:
GetBar = <function> @ Capping\core.lua:711:
db = <table> {}
ZONE_CHANGED_NEW_AREA = <function> @ Capping\core.lua:325:
StartEotS = <function> @ Capping\battlegrounds.lua:337:
PLAYER_ENTERING_WORLD = <function> @ Capping\core.lua:310:
ModMap = <function> @ Capping\core.lua:421:
StartWintergrasp = <function> @ Capping\battlegrounds.lua:715:
ResetAll = <function> @ Capping\core.lua:346:
CreateCarrierButton = <function> @ Capping\battlegrounds.lua:137:
AddFrameToHide = <function> @ Capping\core.lua:341:
InitBGMap = <function> @ Capping\core.lua:276:
UPDATE_BATTLEFIELD_STATUS = <function> @ Capping\core.lua:488:
CreateText = <function> @ Capping\core.lua:861:
iconpath = <table> {}
RegisterTempEvent = <function> @ Capping\core.lua:147:
}
event = "PLAYER_ENTERING_WORLD"
elist = <table> {
}

---

It doesn't seem to be interrupting anything. I just wanted to inform you of it if you had not already come across it.

Thanks again for the addon
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Unread 10-14-10, 07:18 AM  
sailerman
A Kobold Labourer

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I've used this addon for years and years, it would be greatly appreciated if it were fixed. Thank you in advance...
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Unread 10-21-10, 05:07 AM  
Mahiro
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i use this addon for a long time now and its really awesome but i always have the problem that the map anchor seems to change from time to time.
is there a fix for this problem?
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Unread 10-26-10, 03:57 PM  
Proditor
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Been using this since forever, however one thing that I am required to add manually after every update is a Draw timer for arenas, therefore I am requesting this feature to be added as default, it's a one line fix.

After line #843 add:

Code:
self:StartBar("Draw", 2760, 2760, select(3,GetSpellInfo(26013)), "info2")
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Unread 11-04-10, 06:26 AM  
Holyana
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Bah, I still can't get the capping minimap to work, no matter what I do. I try to reset it and it doesn't show up and I don't have a button on my world minimap for it since I have a custom minimaip. Have read suggestions here but nothing works. ><
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Unread 11-04-10, 10:02 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Holyana
Bah, I still can't get the capping minimap to work, no matter what I do. I try to reset it and it doesn't show up and I don't have a button on my world minimap for it since I have a custom minimaip. Have read suggestions here but nothing works. ><
Disable all of your mods and enable showing zone map in battlegrounds from your world map.

Originally posted by Mahiro
i use this addon for a long time now and its really awesome but i always have the problem that the map anchor seems to change from time to time.
is there a fix for this problem?
This happens when you do not log out properly, like after a crash or power failure.
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Unread 11-05-10, 04:05 PM  
ScubaSteve3465
A Kobold Labourer

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i rlly like this addon but on warsong gulch the timer and flag carrier at the top are overlapping the old ones... its not replacing the default shit it just overlaps it and looks like shit. I can post a screenshot if you want. Im using widescreen resolutions with max graphic settings if it matters. If you fix this problem me and about 6 of my friends will continue to use this, but until then were using different addons.
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Unread 11-05-10, 06:02 PM  
EvilCrew
A Kobold Labourer

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Most everything works fine for me except for the auto-quest turn-ins for Alterac Valley. Didn't work in the 50s bracket, and not working in the 60s bracket.
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