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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:368,102
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Capping  Popular! (More than 5000 hits)

Version: 5.4.003
by: totalpackage [More]

* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:

  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.

5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


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Unread 05-07-11, 01:41 PM  
yoshimo
A Murloc Raider

Forum posts: 9
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You could also use that to get rid of the translations i guess and hide the blizzard ones
Last edited by yoshimo : 05-07-11 at 01:47 PM.
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Unread 05-15-11, 02:34 AM  
wildcard
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I seem to have an issue where the pvp objectives screen is still visible with capping running, which is making both unreadable. never used to have this issue. any thoughts?
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Unread 05-15-11, 06:14 PM  
totalpackage
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Originally posted by yoshimo
You could also use that to get rid of the translations i guess and hide the blizzard ones
I could have added it during the last PTR, but the addon kit does not work the way it used to. I'll see for the next one.
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Unread 05-21-11, 12:49 PM  
yoshimo
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It's on life you dont need the addonkit^^
and recheck, but to me it seems that the broken buff on the siegeengine is back at 3m duration now
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Unread 05-24-11, 12:57 PM  
yoshimo
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The broken debuff on the ioc siegeengine is back to 3m, in case you want to use it again.
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Unread 05-31-11, 04:22 AM  
Sykotic13
A Kobold Labourer

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AB Bases needed to win?

This is a feature from the old SSPVP3 that I miss when I am in AB. I assume it would be possible to add it as a timer that doesn't move. In SSPVP it was added underneath the top base count header.



Here is the relevant code from SSPVP3:
Code:
	-- Bases to win, and final base to win
	if( self.db.profile[self.activeBF].bases and Alliance and Horde ) then
		local enemy, friendly
		if( playerFaction == "Alliance" ) then
			enemy = Horde
			friendly = Alliance
		else
			enemy = Alliance
			friendly = Horde
		end

		for i=1, MAX_NODES do
			-- Figure out time left with the base, and scores with that time
			local lowestTime = min(enemy.left / pointsSec[self.activeBF][MAX_NODES - i], friendly.left / pointsSec[self.activeBF][i])
			local enemyFinal = enemy.points + self:GetEstPoints(lowestTime, MAX_NODES - i)
			local friendlyFinal = friendly.points + self:GetEstPoints(lowestTime, i)

			-- We win with these bases
			if( friendlyFinal >= 1600 and enemyFinal < 1600 ) then
				SSOverlay:RegisterText("win", "match", string.format(L["Bases to win: %d"], i), SSPVP:GetFactionColor("Neutral"))

				--if( self.db.profile.finalBase ) then
				--	SSOverlay:RegisterText("winfin", "match", string.format(L["Base Final: %d"], friendlyFinal), SSPVP:GetFactionColor(playerFaction))
				--end
				break
			end
		end
	else
		SSOverlay:RemoveCategory("base")
	end
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Unread 05-31-11, 01:07 PM  
Sykotic13
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Re: AB Bases needed to win?

Nevermind. I figured it out....
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Unread 07-28-11, 07:48 PM  
FrostByghte
A Kobold Labourer

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Map not showing

I have the map working on 1 character but it will not show up on any of the others. I was wondering if there are any suggestions on how to possibly fix this? Thank you.
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Unread 08-04-11, 11:39 AM  
FrostByghte
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Re: Map not showing

Originally posted by FrostByghte
I have the map working on 1 character but it will not show up on any of the others. I was wondering if there are any suggestions on how to possibly fix this? Thank you.
Any help on this issue very much appreciate...anyone?
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Unread 08-04-11, 09:37 PM  
totalpackage
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Re: Re: Map not showing

Originally posted by FrostByghte
Any help on this issue very much appreciate...anyone?
Make sure the option to show zone map from the main world map drop down.
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Unread 08-06-11, 06:31 AM  
FrostByghte
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Re: Re: Re: Map not showing

Originally posted by totalpackage
Make sure the option to show zone map from the main world map drop down.
HA! Thank you so much!
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Unread 08-06-11, 02:47 PM  
Beachcomber1
A Murloc Raider

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Battleground rez timers?

Any chance of adding battleground rez timers?

This is good information to have, especially in rated battlegrounds (which use a longer timer than regular battlegrounds do).

I understand that the first rez wave couldn't be calculated, but that could be used to estimate following rez waves.
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Unread 08-14-11, 12:59 PM  
Beachcomber1
A Murloc Raider

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Also seeing a bug in rated bg's where the enemy flag carrier's name sometimes shows in white and is not properly color coded, so I don't see his actual class at a glance.
Last edited by Beachcomber1 : 08-14-11 at 12:59 PM.
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Unread 08-21-11, 10:24 PM  
alinnia
A Kobold Labourer

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Tol Barad

Hi, is it possible to change the TB timer's icon to show who currently controls TB? I.e. the Alliance icon for when Alliance controls it, Horde icon for when Horde controls it. This way players can then work out which side is attacking and defending next round without checking the world map.
Last edited by alinnia : 08-23-11 at 09:49 AM.
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Unread 09-13-11, 06:29 AM  
Marsaeus
A Murloc Raider

Forum posts: 5
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Disable Battleground Map?

Is there any way to completely disable this mod's interaction with the battleground map?

The problem: I use nUI, and nUI places the battleground mini-map off to the lower right of my screen (where I want it) ... so, with Capping active, when I enter a battleground, Capping places the battleground mini-map in an off-center orientation inside the space reserved for the mini-map. The only way I can "fix it" is to /reload ui every single battleground. This allows nUI to place it correctly.

I've unchecked everything that has to do with the minimap in the Capping options, but it is placed incorrectly every single battleground.

If there is an option to disable the mini map directly, I have not been able to find it.

Specifically, the mini-map is placed with the upper left hand corner in the center of the space reserved for the minimap in my UI.

Any help would be appreciated.

Mars.

EDIT: Everything else with this mod works perfectly with nUi.
Last edited by Marsaeus : 09-28-11 at 01:52 AM.
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