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Updated: 10-29-13 04:56 PM
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:367,594
Favorites:976
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Capping  Popular! (More than 5000 hits)
Version: 5.4.003
by: totalpackage [More]
* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


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Unread 05-18-12, 07:32 AM  
Splondir
A Murloc Raider
 
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Hey, in the image of the zone map for this addon, it shows party members class-colored and numbered by group. However, I can't figure out how to set it up that way.

Also, is there any chance of adding a "Bases needed to win" tracker for, say, AB? Cheers.
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Unread 07-21-12, 01:27 PM  
Snack
A Kobold Labourer

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WSG flag carriers

Really nice AddOn!

I have, though, encountered a problem; when in WSG the flag carriers name plates are showed ontop of the Blizzard default plates, do you know how I can disable the Blizzard default plates?

And futhermore, I can't get the health % to show next to the carriers names :/
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Unread 08-29-12, 03:44 AM  
Brada
A Murloc Raider

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5.04 Update?

Very interested if this addon will be updated for MoP and the pre-expansion period. This is my favorite battleground mod, and I'd really like to be able to fire it back up.
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Unread 08-29-12, 02:36 PM  
BonesTheRabbit
A Kobold Labourer
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Re: 5.04 Update?

Originally Posted by Brada
Very interested if this addon will be updated for MoP and the pre-expansion period. This is my favorite battleground mod, and I'd really like to be able to fire it back up.
Similar sentiments here. This is a great addon, and would love to continue using it!
Last edited by BonesTheRabbit : 08-29-12 at 02:36 PM.
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Unread 08-30-12, 02:21 AM  
Aelorean
A Deviate Faerie Dragon

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Ok, so far I only see one thing that needs fixing (I only tested in one BG, so I suppose I might have missed something.)

Anyway, do this:

1. Open battlegrounds.lua.
2. Lines 62, 63, 65, and 66 -- change "WorldMap_GetPOITextureCoords" to "GetPOITextureCoords"


I also updated "LibSharedMedia-3.0" from http://www.wowace.com/projects/libsharedmedia-3-0/ ; however, I didn't spend the time to see if an update was required to make this addon work again.
Last edited by Aelorean : 08-30-12 at 02:46 AM.
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Unread 08-30-12, 03:36 PM  
SchatjeCindy
A Defias Bandit

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Originally Posted by Aelorean
Ok, so far I only see one thing that needs fixing (I only tested in one BG, so I suppose I might have missed something.)

Anyway, do this:

1. Open battlegrounds.lua.
2. Lines 62, 63, 65, and 66 -- change "WorldMap_GetPOITextureCoords" to "GetPOITextureCoords"


I also updated "LibSharedMedia-3.0" from http://www.wowace.com/projects/libsharedmedia-3-0/ ; however, I didn't spend the time to see if an update was required to make this addon work again.
Jups, thank you, works for me
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Unread 08-31-12, 07:20 PM  
thetravellor
A Wyrmkin Dreamwalker

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Originally Posted by SchatjeCindy
Originally Posted by Aelorean
Ok, so far I only see one thing that needs fixing (I only tested in one BG, so I suppose I might have missed something.)

Anyway, do this:

1. Open battlegrounds.lua.
2. Lines 62, 63, 65, and 66 -- change "WorldMap_GetPOITextureCoords" to "GetPOITextureCoords"


I also updated "LibSharedMedia-3.0" from http://www.wowace.com/projects/libsharedmedia-3-0/ ; however, I didn't spend the time to see if an update was required to make this addon work again.
Jups, thank you, works for me
The addon hasnt been worked on by author since 2011 sometime, either someone with coding skills steps forward to make a fan update, or we will have to wave bye bye to a great addon. But I do thank the original author - it was a great addon.
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Unread 09-01-12, 02:07 AM  
Aelorean
A Deviate Faerie Dragon

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If the author doesn't come back after MoP releases, I'll look into adding code for any new BGs, etc. I'll then do a fan release.

Otherwise, I think that the current version works just fine with the edits I mentioned.
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Unread 09-01-12, 06:24 AM  
nathraz
A Kobold Labourer

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That would be great. <3 But.. there's still hope that he'll come back.
Last edited by nathraz : 09-01-12 at 06:26 AM.
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Unread 09-01-12, 05:58 PM  
Rhazzledazle
A Murloc Raider

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no idea what it means or how to fix

Message: Interface\AddOns\Capping\battlegrounds.lua:62: attempt to call global 'WorldMap_GetPOITextureCoords' (a nil value)
Time: 09/01/12 19:55:14
Count: 1
Stack: Interface\AddOns\Capping\battlegrounds.lua:62: in main chunk

Locals: Capping = Capping {
0 = <userdata>
GetBar = <function> defined @Interface\AddOns\Capping\core.lua:713
ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:200
CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:181
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Capping\core.lua:323
ev = "ADDON_LOADED"
activebars = <table> {
}
CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:812
ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:359
AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:354
ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:375
ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:338
InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:308
ModMap = <function> defined @Interface\AddOns\Capping\core.lua:436
backdrop = <table> {
}
UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:841
StopBar = <function> defined @Interface\AddOns\Capping\core.lua:801
StartBar = <function> defined @Interface\AddOns\Capping\core.lua:759
UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:488
CreateText = <function> defined @Interface\AddOns\Capping\core.lua:864
PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:189
RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:177
}
self = Capping {
0 = <userdata>
GetBar = <function> defined @Interface\AddOns\Capping\core.lua:713
ADDON_LOADED = <function> defined @Interface\AddOns\Capping\core.lua:200
CheckCombat = <function> defined @Interface\AddOns\Capping\core.lua:181
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Capping\core.lua:323
ev = "ADDON_LOADED"
activebars = <table> {
}
CheckStartTimer = <function> defined @Interface\AddOns\Capping\core.lua:812
ResetAll = <function> defined @Interface\AddOns\Capping\core.lua:359
AddFrameToHide = <function> defined @Interface\AddOns\Capping\core.lua:354
ZoneCheck = <function> defined @Interface\AddOns\Capping\core.lua:375
ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Capping\core.lua:338
InitBGMap = <function> defined @Interface\AddOns\Capping\core.lua:308
ModMap = <function> defined @Interface\AddOns\Capping\core.lua:436
backdrop = <table> {
}
UpdateCountText = <function> defined @Interface\AddOns\Capping\core.lua:841
StopBar = <function> defined @Interface\AddOns\Capping\core.lua:801
StartBar = <function> defined @Interface\AddOns\Capping\core.lua:759
UPDATE_BATTLEFIELD_STATUS = <function> defined @Interface\AddOns\Capping\core.lua:488
CreateText = <function> defined @Interface\AddOns\Capping\core.lua:864
PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\Capping\core.lua:189
RegisterTempEvent = <function> defined @Interface\AddOns\Capping\core.lua:177
}
L = <table> {
Eye of the Storm = "Eye of the Storm"
Wintergrasp = "Wintergrasp"
has begun = "has begun"
Time Position = "Time Position"
Upgrade to = "Upgrade to"
Fill Right = "Fill Right"
Isle of Conquest = "Isle of Conquest"
Wait Timer = "Wait Timer"
30 seconds = "30 seconds"
Warsong Gulch = "Warsong Gulch"
Flip Growth = "Flip Bar Stack"
Queue: %s = "Queue: %s"
60 seconds = "60 seconds"
It's broken = "It's broken"
Move Scoreboard = "Move Scoreboard"
Cancel Timer = "Cancel Timer"
15 seconds = "15 seconds"
Alterac Valley = "Alterac Valley"
was picked up by (.+)! = "was picked up by (.+)!"
%s: %s - %d:%02d = "%s: %s - %d:%02d"
Wicked, wicked, mortals! = "Wicked, wicked, mortals!"
Font = "Font"
1 minute = "1 minute"
Narrow Map Mode = "Narrow Map Mode"
Height = "Height"
One minute until = "One minute until"
Forty
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Unread 09-01-12, 10:27 PM  
Entyoun
A Kobold Labourer

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I believe I have a mostly working version of Capping for patch 5.0.4. Edit the following lines to get yours working too:

battlegrounds.lua
Lines 62, 63, 65, and 66 -- change "WorldMap_GetPOITextureCoords" to "GetPOITextureCoords"

Lines 565, 641 -- change "GetNumRaidMembers" to "GetNumGroupMembers"
Last edited by Entyoun : 09-01-12 at 10:28 PM.
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Unread 09-02-12, 02:27 AM  
Aelorean
A Deviate Faerie Dragon

Forum posts: 15
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You guys didn't bother to read down the thread huh?

Lines 565, 641 -- change "GetNumRaidMembers" to "GetNumGroupMembers"
This is a good change. I was looking over the rest of the code in the sections that involved this particular change and it seems that it should be fine without further alterations; however, it could be that the API documentation hasn't been updated yet.

Anyway, this change and the other one he provided (which was already shared earlier in the thread) are both required for 5.0.0.4.

Again, once MoP comes out I'll test this with the new BGs and see if anything else needs work. Right now I see no reason to do BGs ..lol.
Last edited by Aelorean : 09-02-12 at 02:35 AM.
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Unread 09-02-12, 08:21 AM  
Rhazzledazle
A Murloc Raider

Forum posts: 4
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Originally Posted by Aelorean
You guys didn't bother to read down the thread huh?



This is a good change. I was looking over the rest of the code in the sections that involved this particular change and it seems that it should be fine without further alterations; however, it could be that the API documentation hasn't been updated yet.

Anyway, this change and the other one he provided (which was already shared earlier in the thread) are both required for 5.0.0.4.

Again, once MoP comes out I'll test this with the new BGs and see if anything else needs work. Right now I see no reason to do BGs ..lol.
I'm sorry, I could not find the first fix from Schatjecindy WorldMap_GetPOITextureCoords. I did not see your fix, than when I found your's, I did a search for 6 and finally found schatjecindy, applied both and so ...far no more errors
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Unread 09-02-12, 04:36 PM  
thetravellor
A Wyrmkin Dreamwalker

Forum posts: 51
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Originally Posted by Aelorean
You guys didn't bother to read down the thread huh?



This is a good change. I was looking over the rest of the code in the sections that involved this particular change and it seems that it should be fine without further alterations; however, it could be that the API documentation hasn't been updated yet.

Anyway, this change and the other one he provided (which was already shared earlier in the thread) are both required for 5.0.0.4.

Again, once MoP comes out I'll test this with the new BGs and see if anything else needs work. Right now I see no reason to do BGs ..lol.
Good on you for findind, fixing and posting the changes. I will try it. However most people playing wow (read most, not all) will have no idea how to edit LUA code.
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Unread 09-05-12, 06:32 AM  
Tonyleila
An Onyxian Warder
 
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AddOn Author - Click to view AddOns

Forum posts: 372
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get this error when trying to post infos in Isle of Conquest with "cmd"

Code:
Interface\FrameXML\UIParent.lua:3820: Usage: GetLFGInfoServer(LE_LFG_CATEGORY):
Interface\FrameXML\UIParent.lua:3820: in function `GetLFGMode':
Capping-5.0.001\core.lua:541: in function <Interface\AddOns\Capping\core.lua:535>
Capping-5.0.001\core.lua:551: in function <Interface\AddOns\Capping\core.lua:548>
Capping-5.0.001\core.lua:572: in function <Interface\AddOns\Capping\core.lua:567>
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