Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(54 Kb)
Download
Updated: 10-29-13 04:56 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-29-13 04:56 PM
Created:unknown
Downloads:367,570
Favorites:975
MD5:
Capping  Popular! (More than 5000 hits)
Version: 5.4.003
by: totalpackage [More]
* Capping is now in maintenance mode. If anything needs to be changed/added, please contribute the code.

Capping is just another battleground timer mod with some extras.

YouTube Intro



Current Features:
  • All battlegrounds/arenas have start timers
  • Alterac Valley - Node timers, auto quest turnins, and sync
  • Arathi Basin - Node timers and final score estimation
  • Eye of the Storm - Flag respawn timer, flag carrier display, and final score estimation
  • Isle of Conquest - Node timers and siege engine timer
  • Warsong Gulch - Flag respawn timer and flag carrier display with health percent
  • Wintergrasp - Start timer, wall alerts, and auto show zone map
  • Zone Map - Change scale, narrow, and hide border
  • Other - Port expiration timers, queue wait timers, scoreboard/capture bar/vehicle seat repositioning
  • Looking For Group - LFGStatusIcon support for LFD wait/port timers

How to use:
  • Show options - "/capping" or right-click on a timer bar/anchor
  • Toggle anchor - left-click on a timer bar or use options menu
  • Send time info to SAY - shift left-click on that timer bar
  • Send time info to BG - ctrl left-click on that timer bar
  • Hide timer bar (also leaves queue if related) - ctrl, shift, or alt right-click on that timer bar
  • Target carrier (in WSG or EotS) - left-click on the carrier's display
  • Send carrier info to BG - ctrl left-click on the carrier's display

Why no auto-release and auto-join?:
  • I try not to promote bad habits in my mods.
  • No auto-release because knowing when you should or should not release is a part of being a smart player in battlegrounds. For example, say there is five seconds left to capture blacksmith and you die there. Auto-release will send you to the starting area, but if you wait five seconds, you release to blacksmith graveyard.
  • Another reason not to use auto-release is to have time to spy on the flag carrier after a failed kill attempt.
  • Auto-join was useful when there were single queues and long wait time/afk time. Today is different, of course.
  • I'm not telling you how to play, just giving you my reasons.

Why no convenient "Incoming" and such buttons?:
  • The users and I had a discussion about this before when Capping was on wowace. If spoiled, the users would not type something important if there's no lazy way to do it. Am I right?.
  • Messages probably no mod covers:
    1. Incoming? Well, how many? From which direction?
    2. Incoming BS. Oh wait, they're going LM now.
    3. Incoming BS, but we're all here already. I mean fight at the flag, they're capping.
    4. Need help at MT...3 enemies behind
    5. Incoming DR...3 stealth
    6. Flag carrier going ramp side, almost dead
    7. Flag carrier on the way up the roof, behind tree
    8. ...and so on
  • Don't you love seeing "INCOMING BS" "INCOMING BS" "INCOMING BS" with 2 enemies incoming and 5 people already defending? After about 5 more come to help chase these 2 kills, you get spammed "BS CLEAR".
  • Plenty of standalone mods that do this, so use those if needed.

Known issues:
  • Narrow map setting will not work if Mapster is installed. Disabling the battlemap module in Mapster will fix this.
5.4.003 10/29/2013 - attempt to fix watch unit errors
5.4.002 10/06/2013 - flag carriers better handled
5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - updated for 5.2
5.1.002 12/10/2012 - really updated for 5.1
5.1.001 12/08/2012 - updated for 5.1
5.0.001 09/04/2012 - updated for 5.0.4

4.3.002 12/21/2011 - fixed max world pvp queues

4.3.001 11/29/2011:
- update for 4.3
- added option to totally disable Capping's interactions with zone map (requires reloadui)
- added colors to some world pvp's timer bar to indicate who has control (only works if in the same "world")

4.2.001 06/29/2011:
- update for 4.2
- added options to enable/disable Capping's and/or Blizzard's start timers

4.1.001 04/26/2011 - update for 4.1

4.0.005 02/10/2011 - added options to disable world battlegrounds individually

4.0.004 12/23/2010 - added quick support for Twin Peaks and Battle of Gilneas thanks to users' help

4.0.003 12/05/2010:
- hopefully fixed AV auto quest turn-ins (untested)
- removed code that readjusts narrowed map position
- clean up drop down menus

4.0.002 10/18/2010:
- more 4.0 compat stuff
- fix class coloring on target names

4.0.001 10/15/2010 - 4.0 compat, no new features added yet

3.3.003-4 03/16/2010:
- added special alerts to Wintergrasp timer
- sync to DBM for IoC Siege Engine timer
- added Wintergrasp alerts for walls being damaged or destroyed

3.3.002 12/12/2009:
- fix current icon mapping issues
- no longer check siege engine's buff time in Isle of Conquest

3.3.001 12/08/2009:
- toc for 3.3
- added option to change spark color
- added option to save settings per character
- added option to reset zone map position
- added option to reset all settings

3.2.006 09/29/2009:
- fix errors on zone map load on clean variables
- fix potential error with node detection
- cleanups

3.2.004 09/23/2009:
- update queue timers to support new 3.2.2 changes
- fixed mouseover highlighting for carrier targets
- clean up many unused variables

3.2.003 09/04/2009:
- organized code between files
- optimized node conflict detection code
- multiplier for Wintergrasp timer seems to be no longer necessary
- added a new layout for timer bars
- added ConfigMode support

3.2.002 08/13/2009:
- replaced event message parsing with POI landmark scanning
- removed all unnecessary node localization due to new method
- Siege Engine timer can now be retrieved by targeting it
- use map filename instead of zone name for detecting battlegrounds

3.2.001 08/04/2009:
- added timer to WSG when three minutes remain
- updated frFR and deDE localization, everyone else is outta luck
- minor tweaks and removed 3.2 compat checks

3.1.005 07/25/2009:
- many random localization changes, don't know anything got messed up
- would be nice to get some localization updates before 3.2
- sync is now auto-requested, but syncing is no longer broad casted
- attempt to sync WSG carrier names
- attempt to sync IoC siege engine timer

3.1.004 (Beta) 07/10/2009:
- beta support for 3.2 and Isle of Conquest (needs localization)
- merged all the battleground files into one
- cleaned up Wintergrasp code
- use more global strings instead of translations
- added option to make the timer bars non-interactive

3.1.003 05/22/2009:
- nil out global reference to CappingLocale
- the timer text is no longer a font size smaller and hour format changed

3.1.002 05/08/2009 - fix SetTexCoord error

3.1.001 04/14/2009:
- updated for 3.1
- now use the GetWintergraspWaitTime function
- removed chat syncing of Wintergrasp time since it's not so useful anymore
- removed showing the redundant timer bar in Wintergrasp that shows when the battle will end
- slightly improved timer bar performance
- timer bar background colors is now colored as the darkened foreground's
- sparks' height adjusted to better fit the bar's height
- added font shadow
Archived Files (16)
File Name
Version
Size
Author
Date
5.4.002
54kB
totalpackage
10-06-13 03:52 PM
5.4.001
55kB
totalpackage
09-20-13 10:26 PM
5.3.001
55kB
totalpackage
06-05-13 09:25 PM
5.2.001
55kB
totalpackage
03-10-13 04:57 PM
5.1.002
55kB
totalpackage
12-10-12 10:21 PM
5.1.001
55kB
totalpackage
12-08-12 08:39 AM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
5.0.001
55kB
totalpackage
09-04-12 10:00 PM
4.3.002
54kB
totalpackage
12-21-11 08:20 PM
4.2.001
54kB
totalpackage
06-29-11 08:06 PM
4.1.001
53kB
totalpackage
04-26-11 06:21 PM
4.0.005
53kB
totalpackage
02-10-11 04:39 PM
3.3.004
54kB
totalpackage
03-16-10 02:26 AM
3.2.006
52kB
totalpackage
09-29-09 01:23 PM
3.1.005
54kB
totalpackage
07-24-09 04:11 AM
3.0.019
61kB
totalpackage
02-14-09 04:16 AM


Post A Reply Comment Options
Unread 01-28-09, 05:10 PM  
mikma
A Cyclonian
 
mikma's Avatar
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 250
Uploads: 30
Originally posted by totalpackage
Also, you do not have to worry about localization using this method
*edit* Oh lol my own code fails me. Yeah I shouldn't be checking the text, only the time :P
Last edited by mikma : 01-28-09 at 05:57 PM.
mikma is offline Report comment to moderator  
Reply With Quote
Unread 01-29-09, 09:38 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 879
Uploads: 2
Originally posted by Mikma
*edit* Oh lol my own code fails me. Yeah I shouldn't be checking the text, only the time :P
It should be fixed in the latest update. However, problems may still occur if others still have a previous version. My bad.
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 01-31-09, 12:20 PM  
Jexx
A Deviate Faerie Dragon

Forum posts: 10
File comments: 114
Uploads: 0
I'm getting a small bug/glitch with the Battlefield Mini-map. It seems it randomly selects which side to anchor from, and I have to re-position it on occasion.

I have it on the right edge of my screen, and sometimes when I join a BG it will be off to the left a couple inches, then I have to move it, then the next BG it might be completely off the screen to the right and I have to enable the full size minimap just so I can grab it and drag it back on screen.

Not sure what causes it, and I don't get any error messages, but for whatever reason its not always remembering its anchoring position.
Jexx is offline Report comment to moderator  
Reply With Quote
Unread 01-31-09, 08:46 PM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 879
Uploads: 2
Originally posted by Jexx
I'm getting a small bug/glitch with the Battlefield Mini-map. It seems it randomly selects which side to anchor from, and I have to re-position it on occasion...
I only experienced this when I moved the zone map the very first time (after clearing variables). Afterward, it didn't happen again no matter how much I messed with it. If it happens again, let me know how to reproduce it.

Edit: I fixed anchor point with varying zone map scale. See if you still have problems.
Last edited by totalpackage : 02-01-09 at 05:35 AM.
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 01-31-09, 09:03 PM  
tlund
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 8
Uploads: 2
BG Queue timer and Port timer stoped working?!

Suddenly, Capping is no longer showing the Queue timer or the port time. All the other timers works fine. I upgraded to the latest version but the problem persists. I have uncheckd/checked the options to show the timers but that didn't help. Any suggestions or Ideas?
tlund is offline Report comment to moderator  
Reply With Quote
Unread 02-01-09, 05:42 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 879
Uploads: 2
Re: BG Queue timer and Port timer stoped working?!

Originally posted by tlund
Suddenly, Capping is no longer showing the Queue timer or the port time. All the other timers works fine. I upgraded to the latest version but the problem persists. I have uncheckd/checked the options to show the timers but that didn't help. Any suggestions or Ideas?
Those timers may be off-screen for you depending on where you put Capping's anchor. If that's not it, you may need to reset your variables or check for addon conflicts. If you want to try to reset, try this:
Code:
/script CappingDB=nil ReloadUI()
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 02-02-09, 07:17 PM  
tlund
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 8
Uploads: 2
Re: Re: BG Queue timer and Port timer stoped working?!

Originally posted by totalpackage
Those timers may be off-screen for you depending on where you put Capping's anchor.
This was indeed the fact. I did not know that Capping grows both upwards and downwards from its anchor. After moving the anchor down from the top of the screen I now see queue/port timers again.
Last edited by tlund : 02-02-09 at 07:17 PM.
tlund is offline Report comment to moderator  
Reply With Quote
Unread 02-13-09, 11:34 AM  
kroviken
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Since the update yesterday for this addon, I've been having an issue where timers have been overlapping eachother. I was wondering if this was just me of if other people are experiencing this.
kroviken is offline Report comment to moderator  
Reply With Quote
Unread 02-13-09, 01:55 PM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 879
Uploads: 2
Originally posted by kroviken
Since the update yesterday for this addon, I've been having an issue where timers have been overlapping eachother. I was wondering if this was just me of if other people are experiencing this.
A screen might help. Also, does it still happen if you revert back to the previous version of Capping?
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 02-13-09, 11:36 PM  
Wark
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by totalpackage
A screen might help. Also, does it still happen if you revert back to the previous version of Capping?
The stacking was happening for me too, reverted to .17 and everything works perfectly.

Essentially, all the bars except for the Wintergrasp timer were piling on top of each other to the top of the positioning bar; for whatever reason my Wintergrasp timer bar wasn't falling into the same stack, just sitting above the mess.
Wark is offline Report comment to moderator  
Reply With Quote
Unread 02-14-09, 04:01 AM  
Efryse
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I have the stacking issue. Everytime Capping starts a timer bar, there is an error message:

Capping-3.0.018\core.lua:662: attempt to perform arithmetic on field 'spacing' (a nil value)
Capping-3.0.018\core.lua:807: in function `StartBar'
Capping-3.0.018\core.lua:867: in function `?'
Capping-3.0.018\core.lua:120: in function <Interface\AddOns\Capping\core.lua:119>
Efryse is offline Report comment to moderator  
Reply With Quote
Unread 02-14-09, 04:18 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 879
Uploads: 2
Originally posted by Efryse
I have the stacking issue. Everytime Capping starts a timer bar, there is an error message:...
Ah, got it. Should be fixed in the latest version.

Also, others should make sure to enable Lua error popups or get an error addon to help with reporting bugs.
totalpackage is offline Report comment to moderator  
Reply With Quote
Unread 02-14-09, 11:57 AM  
kroviken
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
but they're just so dang annoying!
kroviken is offline Report comment to moderator  
Reply With Quote
Unread 02-15-09, 02:45 AM  
Elisios
A Murloc Raider
 
Elisios's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 27
Uploads: 1
Wintergrasp timer format

"1.8h" is a silly representation of "1h48" or "1:48". Though I easily understand why Capping does this ATM, could you tweak it so the Wintergrasp timer became easier to read please ?

Beside this detail, this addon is a great job !
Last edited by Elisios : 02-15-09 at 02:46 AM.
Elisios is offline Report comment to moderator  
Reply With Quote
Unread 02-15-09, 10:36 AM  
totalpackage
A Fallenroot Satyr
 
totalpackage's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 879
Uploads: 2
Re: Wintergrasp timer format

Originally posted by Elisios
"1.8h" is a silly representation of "1h48" or "1:48". Though I easily understand why Capping does this ATM, could you tweak it so the Wintergrasp timer became easier to read please ?...
Most likely, nope. We should not care how exact/detailed the time remaining is when it's beyond an hour. Also, 1h48 is not very standard (looks like incorrect hex), 1h 48m takes up too timer bar much space, and 1:48 can be confused with 1m 48s.
totalpackage is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.