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Category: Unit Mods
Change Log - Stuf Unit Frames
3.3.006 06/22/2010: - add fast health update option (use at own risk) - add option to change StufRaid's number abbreviation 3.3.005 03/14/2010: - added frame level option to aura groups - fix count text not showing up on "Curable Debuff Icon" - round percentages to nearest whole number instead of ceiling - fix large values showing up for multi-target heals in VisualHeal - minor StufRaid tweak 3.3.004 02/03/2010: - added option to change the abbreviation for thousand and million - fix errors caused when using certain condition keywords as infotags - added version checking for debugging purposes - updated libraries, should fix VisualHeal errors 3.3.003 01/22/2010: - tooltip should show correctly if auras are filtered - localization support cleaned up and now only accepts it externally - "Curable Debuff Icon" setting is now shown for Warlocks - maximum font size increased - StufRaid now allows statusbar textures to be set individually - libraries updated 3.3.002 12/15/2009 - fix for settings not showing properly in config mode 3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update 3.3.001 12/08/2009: - updated toc for 3.3 - several performance tweaks - fixed gloss issues with ButtonFacade - added "(X)" to spell name on cast bars if cannot interrupt - LFG icon should be fully functional - added option to make LFG icon square or circular - added option to change font settings for the PVP timer - "Dispel Icon" is now labeled as "Curable Debuff Icon" - updated libraries - fix issue when self heals are considered as others - added a way to stop dragging if anchor stays movable in StufRaid 3.2.007 11/06/2009: - added support for 3.3 LFG role icons to player, target, and party - load class specific elements only when necessary - fix enemy units showing up as neutral when player is in vehicle - fix Target/Combat Opacity issues where units do not show up initially - hopefully fix all errors with leader/loot icons and group number when target frame is disabled - update several libraries 3.2.006 10/30/2009: - added support for 3.3 boss frames (not tested) - reduced initial load time and memory usage by not building elements for frames that are not in use - fix error that occurs when target is disabled but showing group numbers - added options to buff/debuff icons and totem timers to make them non-interactive - changed the word "Hide" to "Disable" in options - default font will now depend on the client's localization - Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3 3.2.005 09/23/2009: - added option to only show custom text on mouseover - fixed "Only on Mine" option for aura text timers - minor options tweak 3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error) 3.2.004 09/04/2009: - added smooth fading option for applicable bars - added ConfigMode support - fixed some rare nil errors 3.2.003 08/13/2009: - update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam - tweaked aggro detection code 3.2.002 08/04/2009 - fix loading issues on fresh variables 3.2.001 08/04/2009 - toc to 3.2 3.1.017 07/31/2009: - added option to show latency in player's casting bar - added vehicle icon to player and party, hidden by default - range fading will now fade on dead units - added option to hide the text frame if there is no text to display - added optional text frame argument to the Lua text function - updated LibHealComm-3.0 - removed old 3.1 checks - added option "Only Mine in Include Filter" to raid buff filter ... Stuf 3.0.001: - brand new replace to StellarUF Optional Files - Stuf Unit Frames
Sorry, there are currently no optional files available.
Archived Versions - Stuf Unit Frames
Comments - Stuf Unit Frames
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