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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
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Updated:10-20-14 09:44 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Unread 04-27-09, 06:06 PM  
Qupe
A Warpwood Thunder Caller
 
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Originally posted by totalpackage

There is and will be no way for this. Man, Qupe, just use PerfectRaid. You're trying to make StufRaid identical to PR. Seen those car commercials? Why get something like a Honda when you can just get a Honda. Stuf and StufRaid are completely independent of each other.
Becuase it basically does about 3 things out of hundreds that I want?? But alright, dude.
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Unread 04-27-09, 05:33 PM  
WannaSPOON
An Aku'mai Servant

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[i]@ WannaSPOON - I did not know that the arena group is considered to be a raid. Geez, there's people who want raid frames for party, and there's who want party for raid. I'm no arena expert and do not want to develop while in an arena, so I probably won't make arena specific features. [/b]
lol, understandable. I'll poke around the settings a little bit and see if I can do anything about it. Otherwise I'll just disable StufRaid when I'm doing Arenas. No biggy.
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Unread 04-27-09, 04:37 PM  
totalpackage
A Fallenroot Satyr
 
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@ Seerah - I'll look into why there's a difference between reload and login. Have you tried nudging the portrait's frame level up by one and keeping the panel where it is?

@ WannaSPOON - I did not know that the arena group is considered to be a raid. Geez, there's people who want raid frames for party, and there's who want party for raid. I'm no arena expert and do not want to develop while in an arena, so I probably won't make arena specific features.
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Unread 04-27-09, 04:05 PM  
WannaSPOON
An Aku'mai Servant

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<shameless plug>I must say, Seerah, your UI skins and designs keep getting better. It's pretty cool to see how it's changed from the first Suitcase. Also good to see more "named" people getting on the Stuf bandwagon.</shameless plug>

I wanted to check here since I'm not at home and can't peruse my UI. Is there a way to show the Party as opposed to Raid when doing Arenas? I know some addons distinguish Arenas from Battlegrounds/Raids. It's really hard to heal effectively in a pinch with tiny frames :\.
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Unread 04-27-09, 03:25 PM  
Seerah
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Originally posted by totalpackage
I've just tested both 2D and 3D portraits, and frame level is working correctly. Which overlapping elements are you comparing? Or do you need a frame level less than one? I'll just reset the limits in the version I'm about to release.

If you're using an external artwork/panel, I believe you need to parent the texture frame to the unit frame for frame level to work properly. I have no experience with artwork mods, but users have asked me how to get frame name for that reason.
Sorry, totalpackage, I didn't get to play over the weekend. But here's some more information. I am using 2D portraits, and, yes, I do have frames from kgPanels parented to my unit frames.

Here is what it looks like upon login, along with both the Stuf options window and the kgPanels options window. Note that the frame level for the portrait is set to 11, while the frame level for the kgPanel is set to 10 (this is 10 so that it lies above the health/power bars). Also note that the target frame's portrait adjusts its frame level properly.



Upon clicking the 11 and hitting Enter (or even adjusting the slider), the portrait adjusts to the correct frame level.



If I reload the UI (at least as of today) the portrait's frame level stays at the correct position. (edit: Even if I do not open the Stuf options window between logging in and reloading...) But logging out and back in puts it behind the kgPanel again.
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Last edited by Seerah : 04-27-09 at 03:27 PM.
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Unread 04-27-09, 10:58 AM  
totalpackage
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Originally posted by Ashamam
...In general the current feature set is almost perfect, particularly like the the alert icon functionality, was very easy to adapt to Ulduar as we went last night.
I mentioned that Stuf is not meant to be a replacement to all UF mods and will not satisfy everyone needs. There are plenty of options out there. Anyway, glad to hear that you're adapting.

Originally posted by Qupe
I assume there is no way to make buffs appear as a text indicator (similar to PerfectRaid) is there?
There is and will be no way for this. Man, Qupe, just use PerfectRaid. You're trying to make StufRaid identical to PR. Seen those car commercials? Why get something like a Honda when you can just get a Honda. Stuf and StufRaid are completely independent of each other.


For those who want profiles, check out Reflux or change the toc fields (will note this on the addon description page). I'm not going to add profiles so that most of us (including me) who won't use it does not take a performance hit. I use the same layouts on a Priest that I use on a DK, just w/o the aura stuff.
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Unread 04-27-09, 10:05 AM  
Chandos
A Kobold Labourer

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Absolutely love the frames and the individual control. Reminds me of duf.

2 questions though:

Is there a way to enable profiles? I need 2 different layouts for different class characters.

Is there a setting to filter my debuffs on the target? I found the background highlighting for my debuffs but I would like to only show my debuffs rather than all the debuffs he receives.

Thanks
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Unread 04-27-09, 03:45 AM  
Qupe
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I assume there is no way to make buffs appear as a text indicator (similar to PerfectRaid) is there?
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Unread 04-27-09, 02:10 AM  
SoulFlare99
A Kobold Labourer

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Seriously considering using Stuf on my druid (resto) and would need a different layout than my warrior (prot). Eg., I only use raid frames on my warr to see who died or who bubbled or how much mana someone has left, etc etc. Because of the somewhat infrequent use of raid frames on my warr, they're small and tucked away in the top left corner of my UI. HOWEVER, on my resto druid I want frames to be front and center in my UI, since I'll need to be monitoring them constantly.

TL;DR I'm willing to jump through hoops for profiling options. Help a brotha out!
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Unread 04-26-09, 09:16 PM  
Ashamam
A Murloc Raider

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yeah I could, or I could focus target, or I could use a tooltip mod showing auras or a whole bunch of workarounds. All of which are not an optimum solution. An optimum solution involves showing what I consider important in the one spot, ie: the raidframe.

Total asked for ideas, I'm trying to give some. If he closes the door on the concept thats fine by me as well.
In my opinion its more important the raidframes are lean than every bell and whistle be included, just exploring boundaries here.

In general the current feature set is almost perfect, particularly like the the alert icon functionality, was very easy to adapt to Ulduar as we went last night.
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Unread 04-26-09, 07:25 PM  
Qupe
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dang bros, just get a hot timer.
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Unread 04-26-09, 03:42 PM  
Ashamam
A Murloc Raider

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1. maybe two icon sizes based on remaining duration? eg: you could make a 2 px difference with icons scaling up with 2 seconds to go or something. Still not perfect for druids. Alternatively countdowns shown only <10 seconds ensuring a single digit would probably work even at small icon sizes (I use 10px auras on healbot and can easily read the cd text on them). Provided you manage your exclusion list (start with a mine filter) to avoid aura spam it should be possibly to identify what aura is which even with most of it obscured by countdown text.
Or possibly just blizzards cd spiral might be enough, although I find that hard to see at extremely small icon sizes.

2. Don't worry about blends, I discovered class background with custom Black health bar overlayed is extremely effective.
Last edited by Ashamam : 04-26-09 at 03:56 PM.
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Unread 04-26-09, 07:40 AM  
totalpackage
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Originally posted by Ashamam
1. Not ideal for hots healers across multiple targets but I can adapt I think.

2. That selects a static colour. I was referring to the health aware green/red fade.
It may seem inconsistent, but I had to remove some features from StufRaid that Stuf has to make compact efficient raid frames.

1. Aura icons with timers would require bigger icons, thus requiring bigger frames or more space. I am open on suggestions for this. What I usually do if I need to watch timers across multiple units is to focus one and target the other. Yea, that is just two units but is fine most of the time.

2. Threshold coloring is cool but a bit costly. Having to recalculate/recolor health bars every time someone's health changes in a 25-man raid should have a big impact. I do not want to go thru people complaining about FPS when using StufRaid.
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Unread 04-26-09, 03:42 AM  
SoulFlare99
A Kobold Labourer

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Originally posted by totalpackage
Come on, Soul, I thought you were a power user. This option is located with the other aura colors in global options.
And here I am whacking my head against the wall in the buff/debuff sections!
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Unread 04-26-09, 12:58 AM  
Ashamam
A Murloc Raider

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Originally posted by totalpackage
1. No way. Target the unit to get that info from the target frame.

2. Select "Custom" as the color method and then set the individual bar/backdrop color. I'll try to make the StufRaid color options clear later.
1. Not ideal for hots healers across multiple targets but I can adapt I think.

2. That selects a static colour. I was referring to the health aware green/red fade.
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