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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-20-14 09:44 PM
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Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)

Version: 6.0.001
by: totalpackage [More]

** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:

  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)

6.0.001 10/20/2014 - updated for 6.0

5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
5.4.002a
497kB
totalpackage
12-15-13 11:41 PM
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


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Unread 03-01-09, 07:51 AM  
totalpackage
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Originally posted by pjstp20
...1.) Is there anyway you could add the ability to overlay portraits on the Health Bar and have them re-size with the Health Bar as it gets lower? I realize this is kinda of a niche request so if it's a direction you're not willing to go with your Unit Frames I'd understand.

2.) Would it be possible to add more configurations to the Rune Bar so that It could meld into the Player Frame a bit better...
1. Short answer: no. Long answer: You can achieve a similar effect Stuf with some creativity, but not complete. I don't believe that the portrait is being resized; it's being covered by the health bar that grows in the other direction. It's cool, but I think this is very useless because the portrait is a source of information that should not be hard to see just because something is low in health. IMO, either always show portrait or always hide it and get used it.

2. You'll have to play with the width and spacing of the rune frames as well as the width of the player frame to line up correctly. Rune frames have settings that'll satisfy most, but I do not want to compete with all the dedicated rune frame mods out there (some are bigger than Stuf itself). You can hide Stuf's and use another if you want more.

Or learn how to edit code (no need to learn LUA) and stick with oUF.
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Unread 03-01-09, 06:53 AM  
pjstp20
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First off, I'd like to thank you for making this add on. I am a former Pit Bull user and was convinced I was stuck with it's high resource usage becasue no other Unit Frame add on could compare to it's configuration options. Since switching to Stuf I have had noticeable performance improvements.

Before I found Stuf I tried my hand at oUF with the oUF P3lim layout but have no knowledge of LUA so I had to find something new. I really liked the oUF P3lim layout so once I found Stuf I wanted to recreate that layout and have been able to do so almost exactly.

There are a couple things I haven't been able to do though so I was just wondering if you could add these features:

1.) Is there anyway you could add the ability to overlay portraits on the Health Bar and have them re-size with the Health Bar as it gets lower? I realize this is kinda of a niche request so if it's a direction you're not willing to go with your Unit Frames I'd understand.

also

2.) Would it be possible to add more configurations to the Rune Bar so that It could meld into the Player Frame a bit better. Here's a SS example of what I'm talking about from the oUF P3lim add-on page:

oUF P3lim + oUF RuneBar

I know the Rune Bar module in Stuf is very similar but it doesn't match up well with the width of the player frame and you cant make backgrounds for the whole Rune Bar frame, just the individual runes.

Thank you again for this add on. I hate to ask any more of it becasue it's akin to looking a gift horse in the mouth but any consideration would be greatly appreciated.
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Unread 02-27-09, 08:17 AM  
Mera
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Thank you dude! yup I understand It could be a problem for unitframe mods
and secureframe is a big restriction, anyway I believe stuf is really small
and is not the first mod I should care delaying but much mods like Auctioneer,
I have delayed it to load only informant tooltip stuffs after the entering world,
and all the others auctioneer heavy stuffs load when I open the AH I linked it
to an event, very good to keep a fast reloadui or disconnections/reco, keep
it up anyway on Stuf very good Unitframe mod probably the best I have tried,
I must have found yours before screwing my comp with PitBull or xperl ^^
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Last edited by Mera : 02-27-09 at 10:32 AM.
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Unread 02-27-09, 06:26 AM  
totalpackage
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Originally posted by Mera
would be nice you make Stuf compatible with AddonLoader...
Yep, delayed loading does break Stuf if you reload/log into combat. However, I did add AddonLoader support in the next version so that the load setting can be overridden.
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Unread 02-25-09, 04:07 PM  
totalpackage
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Originally posted by Mera
would be nice you make Stuf compatible with AddonLoader, its a great mod to delay the load of mods after client login sequence so you can keep a very fast reloadui/reconnection even with lots of mods demanding or not in memory because it start loading them when you start seeing 3D world...
I'm a fan of AddonLoader and use it myself. However, reloading while in combat or logging into combat will totally break Stuf if it was delayed. I haven't tried this in a while, so it might not be true now. I'll look into it.

Originally posted by Soulsbane
I have an addon that I wrote called Yami(not released) that registers a font with sharedmedia. In the global options I can set it to use my font but when I login to another character or restart the game stuf reverts to the default font but my font is still selected in the drop down. Simplebuffbars, MSBT etc all pickup my font so I don't think it's a problem on my end...
Hmm, that would be Stuf's fault. Since your mod most likely loads after Stuf (alphabetically), the media isn't found when Stuf requests it. I'll have to register callbacks with LibSharedMedia. It's on my to-do.
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Unread 02-25-09, 03:53 PM  
Soulsbane
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I have an addon that I wrote called Yami(not released) that registers a font with sharedmedia. In the global options I can set it to use my font but when I login to another character or restart the game stuf reverts to the default font but my font is still selected in the drop down. Simplebuffbars, MSBT etc all pickup my font so I don't think it's a problem on my end.

That's the only standing issue I have and other than that this UF addon works wonderfully! Easy to configure right out of the box. Thanks!
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Unread 02-25-09, 03:40 PM  
Mera
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would be nice you make Stuf compatible with AddonLoader, its a great mod to delay the load of mods after client login sequence so you can keep a very fast reloadui/reconnection even with lots of mods demanding or not in memory because it start loading them when you start seeing 3D world.

You can quickly change a mod to support it by just adding

## LoadManagers: AddonLoader
## X-LoadOn-Always: delayed

in the TOC but in a few case like Stuf it gives some broken feature as no texts in the player frame. in my Cpu mod I delay everything after ADDON_LOADED seems you too but there is something that does not load correctly when delayed then if you could have a deeper loot at it thanks!
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Last edited by Mera : 02-25-09 at 03:54 PM.
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Unread 02-25-09, 03:22 PM  
totalpackage
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All party scaling/positioning issues should be fixed in 3.0.031. Check it out.
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Unread 02-25-09, 11:31 AM  
totalpackage
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Originally posted by Sanchyna
I have the same problem as richerich. Party 1 works as intended, but party 2 - 4 bug out. I can drag and drop party 1 wherever I want to on the screen, but when I try the same with any of the others, they don't stay in the place I drag them to, but just snap to a random location on the screen...
I finally found the problem. It occurs when the party scale is set to something other than 1. I'm in the process of testing the fix, but note that setting scale is unnecessary and may cause blurriness and distortion.
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Unread 02-25-09, 10:18 AM  
Sanchyna
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I have the same problem as richerich. Party 1 works as intended, but party 2 - 4 bug out. I can drag and drop party 1 wherever I want to on the screen, but when I try the same with any of the others, they don't stay in the place I drag them to, but just snap to a random location on the screen.

I tried using the sliders to alter the location, but the sliders only let me position the icons in the upper 3/4 of the screen, but not any further down. I tried moving the whole group of icons, but they were all over the place, didn't stick together. There was nothing in the way or blocking the part of the screen I tried to drag the party frames to.

I even tried changing my screen resolution and so on, in the wild hope that it would change something. It didn't. Everything else works fine, in fact, I really like the UI, but the party setup is driving me to rip my hair out!
Last edited by Sanchyna : 02-25-09 at 10:19 AM.
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Unread 02-24-09, 02:05 PM  
totalpackage
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All combo points related bugs should be fixed in 3.0.030. Let me know if you still have problems.
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Unread 02-24-09, 12:47 PM  
Bill
A Kobold Labourer

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Hi! DL'd Stuf and it looks promising. However,when I go into config I get the following error

Date: 2009-02-24 13:46:28
ID: 66
Error occured in: Global
Count: 1
Message: ..\AddOns\Stuf\icons.lua line 448:
attempt to index field 'texture' (a nil value)
Debug:
(tail call): ?
Stuf\icons.lua:448:
Stuf\icons.lua:429
Stuf\icons.lua:464:
Stuf\icons.lua:458
Stuf\icons.lua:569: b()
Stuf\core.lua:1146: CreateUnitFrame()
Stuf\core.lua:802: SetConfigMode()
Stuf_Options\options.lua:1340:
Stuf_Options\options.lua:1335
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:781:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:600
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...\AddOns\AuctionMaster\Libs\AceGUI-3.0\AceGUI-3.0.lua:267: Fire()
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51:
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47

I get the following frames - Player, Target, ToT, ToTT, Focus,
Pet & Party3; no others. I can't get combo points on my rogue either, what's wrong?
A final point, I'm no lua expert but I worked out what the Text frames do - what's the purpose of the empty frames?
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Unread 02-24-09, 03:00 AM  
Gregory
A Kobold Labourer

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Didn't tried Malygos so far, will try on next reset.

But with latest version I got issue with combo points - 5 points always shown on target frame after log in. Need to go into config and disable/re-enable combo frame to fix that.
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Unread 02-23-09, 11:51 AM  
totalpackage
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Originally posted by richerich
Well, i downloaded tekErr and it didn't give me a single error report when i tried to move them around. And I'm in the middle of Orgrimmar, using the "Config Mode" only. And it's only Party2-4 that bugs like this, no other frame else...
tekErr should work. It's probably not an error. How are you trying to move the party frames? By dragging? It might be that you cannot drag the party frames because something else is covering them (according to your screen). Try adjusting each frame's X/Y Position sliders in the options. Or you can drag your party1 frame down to around your pet, then hold shift and drag party1 back up. Holding shift while dragging party frames will move all party frames.
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Unread 02-23-09, 11:49 AM  
Dajova
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Originally posted by syrupk
Download Bugsack and Buggrabber. Also make sure you have show lua errors checked in interface options.
It doesn't matter, i've tried Swatter, Bugsack/Buggrabber and now tekErr, none of them displays a errormessage when this happens.
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