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Updated: 12-15-13 11:41 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Updated:12-15-13 11:41 PM
Created:unknown
Downloads:123,626
Favorites:593
MD5:
5.4
Stuf Unit Frames (and Raid)  Popular! (More than 5000 hits)
Version: 5.4.002a
by: totalpackage [More]
** WoWI's Pick of a Week
** YouTube Intro
** YouTube Starter Guide
** Users' UI with Stuf

Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.



Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.

Noteworthy Recent Additions:
  • New for 3.3: LFG icons and Boss frames (only for certain encounters)
  • Option to only show custom text on mouse-over
  • Latency indicator for player casting bar
  • Arena Frames
  • ButtonFacade support for aura icons
  • Option to use Lua instead of text patterns for advanced users
  • Option to save per character


Supported Units:
  • Player, pet, and pet target
  • Target, target of target, and target of target of target
  • Focus and target of focus
  • Party with their pets and targets
  • Arena with their pets and targets (new in v3.1.005)
  • StufRaid - main raid, raid pets, and raid roles (tanks/assist) and their target and target of target (does not and will not support oRA2/CTRA MT/PT)

Notable Features:
  • Easy transition from Blizzard default frames
  • Cast bars for the main units
  • Dispellable debuff visual
  • Target and focus timer bars for your buffs/debuffs
  • Threat bars on target and focus
  • Shaman totem timers, Death Knight rune bars, and Druid mana bar
  • Low memory and CPU usage compared to popular unit frame mods
  • Customization similar to Discord Unit Frames
  • LibSharedMedia-3.0 support for textures and fonts
  • Ace3 dialog config is used for the options GUI
  • Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus
  • Clique support for click-casting
  • ClassColors custom class color and ConfigMode support for one-button-config
  • ButtonFacade support for aura icon skins (may be buggy)

How to Use:
  • Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings
  • Options menu - "/stuf" or check the Addons tab in Interface Options
  • Hide party in raid - Stuf obeys Blizzard's option to "Hide Party Interface in Raid"
  • Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero
  • Slider nudging - (bug Ace3 people for a better way), I do the following:
    1. Move your cursor over the text above the slider, a tooltip should be showing.
    2. Move your cursor up until the tooltip disappears.
    3. Left-click.
    4. Move your cursor back over the slider until the tooltip reappears.
    5. Now you can nudge using mouse wheel.
  • For sliders, you can also manually input values and press enter.
  • Many options, so I suggest checking each option one-by-one
  • StufRaid:
    • Options menu - "/stufraid" or check the Addons tab in Interface Options
    • Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid
    • Special text - install UTF8 to support special characters for the name text sub-string feature

Features Lacking (forever):
  • No profiles, but you can save per character. Profiles would at least double the memory usage (plus more for each profile you create) of Stuf due to its massive saved variables. Check out Reflux to add profiles options to Stuf and other mods.
  • Showing raid instead of party frames when in a party.
  • Advanced buff/debuff filtering for main units.
  • Switching frames when in vehicle
  • Full-featured casting bar (no GCD, breathe, cooldowns, etc)
  • Anything that would really kill performance and lack usefulness
  • Anything for which already has a great standalone mod
  • Anything picky about text that can be done using Lua text
  • Color health bars if mob is tapped

Known Issues:
  • You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.
  • You cannot select "Set Focus" from the right-click menu. Make a "/focus" macro instead.
  • 3D model showing full body instead of face cannot be fixed. (fixed in 5.0!)
5.4.002a 12/15/2013:
- druid mana while shapeshifted should properly function
- Set Focus from right-click menu maybe works again

5.4.001 09/21/2013 - updated for 5.4
5.3.001 06/05/2013 - update for 5.3
5.2.001 03/10/2013 - update for 5.2

5.0.005 09/30/2012 - added Monk's Chi bar, thanks to suicidalkatt
5.0.004 09/24/2012:
- probably maybe fixed the 3D portrait showing full body for certain races
- options for boss frames will not show up unless the default's is disabled in Stuf's global options

5.0.003 09/18/2012 - added options to default class bars
5.0.002 09/05/2012:
- fixed Warlock Demonic Fury bar
- added support for Priest Shadow Orbs
- hopefully fixed party/raid frame visibility issues

5.0.001 09/04/2012:
- updated for 5.0.4
- added option to disable mini group frames

4.3.001 11/29/2011 - update for 4.3
4.2.001 06/29/2011 - update for 4.2

4.1.001 04/26/2011:
- update for 4.1
- added "totem timers" to supported classes
- fix many reported bugs
- removed pet happiness icon support since it was removed from the game
- added tooltip support for raid buff/debuff icons

4.0.009 02/10/2011:
- another attempt to fix out of range error
- updated libraries
- added option to disable default boss frames

4.0.008 12/28/2010 - fix TexCoord error when Incoming Heals is enabled

4.0.007 12/15/2010:
- added spell text to aura timer bars, may look ugly
- fixed several known and potential bugs
- 'mp15' and 'mp99' now works for all power types

4.0.006 11/12/2010:
- fix various rare bugs
- fix 3D portrait opacity issue
- added option to Fill on Loss, which does not work well with the Incoming Heal and Fade Loss options

4.0.005 10/30/2010:
- enabled edge drawing on cooldown pies
- fix SetTexCoord error
- fix compare number with boolean error
- fix options header sub-leveling issue, thanks Shefki
- hopefully fixed raid units frame creation errors

4.0.004 10/24/2010:
- added a way to cancel player buffs by right-clicking red box; it's not perfect, especially for classes with pets
- added infotag "shards" as an alternative to the Warlock's shard bar
- fixed remaining power-related bugs including druid mana bar and StufRaid mana bars
- StufRaid raidpets less buggy but still buggy

4.0.003 10/18/2010:
- disable right clicking buffs since it no longer works
- use Blizzard's incoming heal methods; delete Stuf_VisualHeal
- fix pet happiness icon
- made StufRaid more stable; pets do not work for some reason

4.0.002 10/15/2010:
- fix most of the major errors
- added eclipse bar for druids
- option for hiding party in raid fix, addon variable now
- raid frames should be working
- anything else will be fix later

4.0.001 10/12/2010:
- live release but beta quality
- added holy bar, recycle default for now
- added shard bar, recycle default for now
- various 4.0 compat fixes, not 100%
- libraries updated

3.3.006 06/22/2010:
- add fast health update option (use at own risk)
- add option to change StufRaid's number abbreviation

3.3.005 03/14/2010:
- added frame level option to aura groups
- fix count text not showing up on "Curable Debuff Icon"
- round percentages to nearest whole number instead of ceiling
- fix large values showing up for multi-target heals in VisualHeal
- minor StufRaid tweak

3.3.004 02/03/2010:
- added option to change the abbreviation for thousand and million
- fix errors caused when using certain condition keywords as infotags
- added version checking for debugging purposes
- updated libraries, should fix VisualHeal errors

3.3.003 01/22/2010:
- tooltip should show correctly if auras are filtered
- localization support cleaned up and now only accepts it externally
- "Curable Debuff Icon" setting is now shown for Warlocks
- maximum font size increased
- StufRaid now allows statusbar textures to be set individually
- libraries updated

3.3.002 12/15/2009 - fix for settings not showing properly in config mode
3.3.001a 12/12/2009 - fix boss frames not updating properly, minor update
3.3.001 12/08/2009:
- updated toc for 3.3
- several performance tweaks
- fixed gloss issues with ButtonFacade
- added "(X)" to spell name on cast bars if cannot interrupt
- LFG icon should be fully functional
- added option to make LFG icon square or circular
- added option to change font settings for the PVP timer
- "Dispel Icon" is now labeled as "Curable Debuff Icon"
- updated libraries
- fix issue when self heals are considered as others
- added a way to stop dragging if anchor stays movable in StufRaid

3.2.007 11/06/2009:
- added support for 3.3 LFG role icons to player, target, and party
- load class specific elements only when necessary
- fix enemy units showing up as neutral when player is in vehicle
- fix Target/Combat Opacity issues where units do not show up initially
- hopefully fix all errors with leader/loot icons and group number when target frame is disabled
- update several libraries

3.2.006 10/30/2009:
- added support for 3.3 boss frames (not tested)
- reduced initial load time and memory usage by not building elements for frames that are not in use
- fix error that occurs when target is disabled but showing group numbers
- added options to buff/debuff icons and totem timers to make them non-interactive
- changed the word "Hide" to "Disable" in options
- default font will now depend on the client's localization
- Stuf_VisualHeal - updated to LibHealComm-4.0, don't upgrade if you need LHC3

3.2.005 09/23/2009:
- added option to only show custom text on mouseover
- fixed "Only on Mine" option for aura text timers
- minor options tweak

3.2.004a 09/13/2009 - fixed nil aggro caused when using aggro text tag (only need to update if you get this error)
3.2.004 09/04/2009:
- added smooth fading option for applicable bars
- added ConfigMode support
- fixed some rare nil errors

3.2.003 08/13/2009:
- update LibHealComm-3.0 to latest revision, may fix "You aren't in a party." spam
- tweaked aggro detection code

3.2.002 08/04/2009 - fix loading issues on fresh variables

3.2.001 08/04/2009 - toc to 3.2

3.1.017 07/31/2009:
- added option to show latency in player's casting bar
- added vehicle icon to player and party, hidden by default
- range fading will now fade on dead units
- added option to hide the text frame if there is no text to display
- added optional text frame argument to the Lua text function
- updated LibHealComm-3.0
- removed old 3.1 checks
- added option "Only Mine in Include Filter" to raid buff filter

...

Stuf 3.0.001:
- brand new replace to StellarUF
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
5.4.002
498kB
totalpackage
12-15-13 05:45 PM
5.4.001
497kB
totalpackage
09-20-13 10:30 PM
5.3.001
497kB
totalpackage
06-05-13 09:29 PM
5.2.001
497kB
totalpackage
03-10-13 05:03 PM
5.1.001
495kB
totalpackage
12-08-12 08:27 AM
5.0.005
495kB
totalpackage
09-30-12 06:17 PM
5.0.004
495kB
totalpackage
09-24-12 08:11 PM
4.3.001
492kB
totalpackage
11-29-11 11:54 PM
4.2.001
492kB
totalpackage
06-29-11 08:11 PM
4.1.001
491kB
totalpackage
04-26-11 06:27 PM
4.0.009
491kB
totalpackage
02-10-11 04:57 PM
3.3.006
514kB
totalpackage
06-22-10 04:35 PM
3.2.007
460kB
totalpackage
11-06-09 03:59 AM
3.1.017
428kB
totalpackage
07-31-09 05:50 AM


Post A Reply Comment Options
Unread 01-20-09, 08:21 AM  
kekzakallu
A Kobold Labourer

Forum posts: 0
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I'm a former pitbull user, been playing with this mod for a couple days now. Excellent work so far!

Is there an agro indicator for party members? In Pitbull the party member health bar would turn bright red upon acquiring agro, is there a way to replicate this in STuf?

Thank you for the great work so far, and I apologize if I missed this feature.
Last edited by kekzakallu : 01-20-09 at 08:21 AM.
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Unread 01-20-09, 04:00 AM  
Khar‚x
A Kobold Labourer

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I like your Unit Frames!
There is only one thing i like to have:
The Partymember 2-4 copy the layout from Partymember 1. You only can handle the x and y position. Can you make a horizontal mirroring possible?

Great Unit Frame Mod!
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Unread 01-19-09, 12:58 AM  
duff1054
A Kobold Labourer

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Interface\AddOns\Stuf\core.lua:294: attempt to index local 'c' (a nil value)
Count: 3

Call Stack:
[C]: ?
Interface\AddOns\Stuf\core.lua:294: in function <Interface\AddOns\Stuf\core.lua:292>
(tail call): ?
Interface\AddOns\Stuf\bars.lua:68: in function `?'
Interface\AddOns\Stuf\core.lua:564: in function `func'
Interface\AddOns\Stuf\core.lua:431: in function <Interface\AddOns\Stuf\core.lua:409>
Interface\AddOns\Stuf\core.lua:449: in function `?'
Interface\AddOns\Stuf\core.lua:169: in function <Interface\AddOns\Stuf\core.lua:168>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
Last edited by duff1054 : 01-19-09 at 02:46 AM.
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Unread 01-18-09, 04:49 PM  
totalpackage
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Re: Love the frames!

Originally posted by Freebsd
Absolutely love these unit frames! Unless I am missing something, is there a way to show player buffs on the player window? I looked but couldn't find anything about buffs, except for the target window etc.
Player doesn't have any. Each time I think about adding it, I just remind myself about having to support time remaining text, weapon enchants, etc. In other words, it will be completely different from other units' auras and be like a whole new mod. I suggest using a dedicated buff addon.

Originally posted by Jesamyn
Thanks for the explanation of how to make the mousewheel nudging work. Weird, but at least I got everything fixed up!
You're welcome. Do enjoy.
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Unread 01-18-09, 04:01 PM  
Freebsd
A Murloc Raider
 
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Love the frames!

Absolutely love these unit frames! Unless I am missing something, is there a way to show player buffs on the player window? I looked but couldn't find anything about buffs, except for the target window etc.
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Unread 01-17-09, 10:15 PM  
Jesamyn
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Thanks for the explanation of how to make the mousewheel nudging work. Weird, but at least I got everything fixed up!
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Unread 01-13-09, 11:11 PM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by kxuhx
this is exactly what ive been looking for. Set up my unit frames to match my designed UI, very pleased.

2nd Line text, the Line commonly for level Class, Race. Im using

[level] [class:race] [class:class]
...
That's how localized class is defined by Blizzard for NPCs. I suggest showing something else for NPCs since NPC class is not very important. Or you can use a hidden infotag CLASS, which shows the class key in English and caps.
Code:
[level] [class:race] [class_if_pc:class]
or
[level] [class:race] [class:CLASS]
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Unread 01-13-09, 10:53 PM  
kxuhx
A Kobold Labourer

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this is exactly what ive been looking for. Set up my unit frames to match my designed UI, very pleased.

2nd Line text, the Line commonly for level Class, Race. Im using

[level] [class:race] [class:class]

When I target an NPC, i see, for Instance If the guy's name is Teller McGee ill see

Teller McGee
75 Human Teller McGee

[class] seems to just repeat the name if you are targeting an NPC. Any way around this? Some sort of toggle to only show class if its a PC and not an NPC?
Last edited by kxuhx : 01-13-09 at 10:53 PM.
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Unread 01-12-09, 11:44 PM  
totalpackage
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Originally posted by Jesamyn
I really like the look and the way the unitframes can be customized, but am I missing something with working the sliders? They seem to move in chunks by dragging the slider position and don't really allow for fine-tuning. They aren't responding at all to my scroll wheel.
Took me a while to figure it out and hope that the Ace3 people implements a better way. I do the following:
1. Move your cursor over the text above the slider, a tooltip should be showing.
2. Move your cursor up until the tooltip disappears.
3. Left-click.
4. Move your cursor back over the slider until the tooltip reappears.
5. Now you can nudge using mouse wheel.

Edit: Going to copy this to the description page.
Last edited by totalpackage : 01-12-09 at 11:46 PM.
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Unread 01-12-09, 09:45 PM  
Jesamyn
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I really like the look and the way the unitframes can be customized, but am I missing something with working the sliders? They seem to move in chunks by dragging the slider position and don't really allow for fine-tuning. They aren't responding at all to my scroll wheel.
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Unread 01-11-09, 02:51 AM  
totalpackage
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Originally posted by Minou
I would like to thank you for those great unitframes!
As a former Pitbull user, I've found all the necessary displays and customization I need without having to use an oversized engine.
Thank you!...
I personally think the usefulness of that feature is questionable, and its processing is CPU heavy (especially in a raid). In other words, I most likely won't add it. However, I've found a mod (might be others) that does almost what you want and actually seems handy:
http://www.wowinterface.com/download...rgetCheck.html
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Unread 01-10-09, 02:19 PM  
Minou
A Fallenroot Satyr

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I would like to thank you for those great unitframes!
As a former Pitbull user, I've found all the necessary displays and customization I need without having to use an oversized engine.
Thank you!

I would like to ask for a small feature request though:

I am using the Dogtag NumTargetting in order to display the number of raidmembers targetting my target as a number.
The dogtag itself isn't very complicated, and I've seen that you are using a similar but simpler approach for HP andmana tags.

For myself I am unable to add this function by myself, so I'd like to ask you if or how this could be added

The Dogtag itself reads:

DogTag:AddTag("Unit", "NumTargeting", {
code = function(unit)
local num = 0
for u in iterateGroupMembers() do
if UnitIsUnit(u .. "target", unit) then
num = num + 1
end
end
return num
end,
arg = {
'unit', 'string;undef', 'player'
},
ret = "number",
events = "UNIT_TARGET;Update",
doc = L["Return the number of group members currently targeting unit"],


It would be great if this could be done, or if you could point me to the right direction how to add it myself.

Thank you again!
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Unread 01-07-09, 03:33 AM  
Qupe
A Warpwood Thunder Caller
 
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The cooldown timers are basically uneccessary with the cooldown bars included with the unitframe.


Everything is working great with the latest build.
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Unread 01-07-09, 02:08 AM  
totalpackage
A Fallenroot Satyr
 
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Originally posted by Qupe
Yeah the cast bars are off. I turned it on and set alpha to 0 until I get the newest update in my folder and can see the power tick now.

Thanks for the frequent fixes and updates!
That's not necessary with the latest version. You should turn it back off to save memory/cpu usage.

Originally posted by DroArc
Stuf is Very Good! Uniframe.

But one kind there is an inconvenient point.

Buff & Debuff icon is not surport "CooldownCount"
OmnyCC & WsCc, Etc... Not Work
I dislike the cooldown pie, and I hate it with a cooldown text over it (cooldown pie is required to support OmniCC, etc). It's hard to see the icon and takes up a lot of CPU to process, especially in group combat. They're only useful if the icons are huge and in small quantity. I am open for suggestions to a better way to show cooldowns on buffs/debuffs.
Last edited by totalpackage : 01-07-09 at 03:38 AM.
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Unread 01-06-09, 08:58 PM  
DroArc
A Kobold Labourer

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Stuf is Very Good! Uniframe.

But one kind there is an inconvenient point.

Buff & Debuff icon is not surport "CooldownCount"
OmnyCC & WsCc, Etc... Not Work
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